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Found 5 results

  1. Hi all! I have been reading the forums on Project Pokemon for a while, but just now have finally decided to sign up after perfecting my battle tower team in the Emerald Battle Frontier. Its gimmicky, but very fun. Ive found my favorite way to play with baton pass. There is guides to this, I already know. However, I feel as if I put a spin on this that makes it much more reliable, and my combo is structured and linear, rather than the many ways to possibly build this. As of March 2011, Ingrain is illegal on Smeargle in Smogon Tours, which makes some of its main sets obsolete. As of August 2019, Baton Pass is illegal on Smeargle, which makes some of its main sets obsolete. I included Smeargle in the team, as this is for the Battle Frontier. Not intended to be used in Smogon Tours. Now to get into the Team: Smeargle ( Quick Claw ) Jolly Nature IVS: (31,31,31,31,31,31) EVS: (68, 1, 0, 1, 188, 252) Spore, Ingrain, Substitute, Baton Pass The biggest difference of my team is that I lead with Smeargle. Immediately start with Spore to render them useless between 1-6 turns. Smeargle has max iv/ev for speed (+ a quick claw), which makes it likely that Smeargle will move first in the Battle Tower. Then use Ingrain, to secure not being forced to switch via an opponents moves throughout the battle. It will also give Leftover like effects which is great! After that, set up the substitute on the 3rd turn, and then the 4th turn, baton pass to Ninjask. By the time Ninjask comes in, the opponent may be asleep, your substitute should be active, and Ingrain should be active. Ninjask ( Shell Bell ) Jolly Nature IVS: (31,31,31,31,31,31) EVS: (0,255,0,0,0,255) Substitute, Harden, Shadow Ball, Baton Pass When Ninjask comes in, the enemy Pokemon may wake up somewhere around this point and break the 1st substitute. Anytime a substitute is broken, replace it to secure the chain doesn't go into jeopardy. The point is to stall turns because of Ninjask's speed boost ability. The shell bell is life gain to support the Ninjask during its mission to get to Mr. Mime (who holds the admittedly superior leftovers). I also put Shadow Ball on Ninjask because it is a powerful and accurate move that potentially can lower SpD (helpful as well). Shadow Ball is for a pesky Shedninja also, as you never know when you will run into wonder guard. When Ninjask is not behind a Substitute, put a substitute up, then Ninjask obtains 1 speed boost passively. When the substitute is up the next turn, use harden to raise the defense by 1, then the Sub will probably be broken (repeat this six times to max the speed and defense buffs on battlefield) Then baton pass to Mr. Mime (with a sub up) . You should have all speed boosts, all defense boosts, ingrained in the chain, and a sub up on Mr. mimes entry. Mr. Mime (Leftovers) Calm Nature IVs: (31,31,31,31,31,31) EVs: (252,1,1,60,196,0) Calm Mind, Psychic, Thunderbolt, Baton Pass This is the big hitter of the combo. This Mr. Mime will come out, and then use Calm Mind to buff up the SpA and SpD 6 times. It should be able to do that no problem, as it has ingrain and leftovers together which regenerates a ton of HP! It also has been hardened 6 times at this point, and has a high base SpD. After Calm Mind (6 times), Mr. Mime on the Battlefield should be ingrained, maxed Speed, Defense, SpA, & SpD. It has soundproof, so it isn't getting forced off the battlefield. It has Raikou-like stats before stacking boosts. Mr. Mime has 2 Attacking moves that use the SpA stat we just boosted. (Psychic & Thunderbolt) Baton Pass is the 4th move on Mr.Mime just in case we need to roll the ball of stats back over to Smeargle or Ninjask. Both are very powerful and accurate moves that are special attacks (utilizing the stat we maxed). As two moves is vital on a hard hitter because of type effectiveness. Both moves SHOULD 1HKO any Pokemon if you reached the end of the 3 poke BP chain with no issues. Let me know what you think! Ill also share the Pokemon PK3s if you want to try it, I put quite a bit of effort into creating this, and then sharing my information. I personally use a R4 and NDS to backup and restore my .sav and use PKhex to modify the .sav file. 235 ★ - SMEARGLE - 89047878CB05.pk3 291 ★ - NINJASK - D09E2A50992B.pk3 122 ★ - MR. MIME - 92AF08CEBBB3.pk3
  2. Details ID 226 Name Baton Pass Description The user switches places with a party Pokémon in waiting and passes along any stat changes. Type Normal Qualities Unique Effect Category Status Power 0 Accuracy 0 PP 40 Priority 0 Hit Min 0 Hit Max 0 Inflict None Inflict Chance 0 Turn Min 0 Turn Max 0 Crit Stage 0 Flinch 0 Effect 127 Recoil 0 Heal 0 HP Targeting Self Stat 1 None Stat 2 None Stat 3 None Stat 1 Num 0 Stat 2 Num 0 Stat 3 Num 0 Stat 1 Percent 0 Stat 2 Percent 0 Stat 3 Percent 0 Pokémon Through Level-Up Dex ID Icon Name Type Level(s) 122   Mr. Mime 46 133   Eevee 33 151   Mew 80 161   Sentret 39 162   Furret 46 165   Ledyba 26 166   Ledian 29 175   Togepi 41 176   Togetic 41 190   Aipom 11 203   Girafarig 41 251   Celebi 37 283   Surskit 35 291   Ninjask 35 303   Mawile 25 311   Plusle 34 312   Minun 34 367   Huntail 29 368   Gorebyss 29 424   Ambipom 11 425   Drifloon 44 426   Drifblim 52 427   Buneary 26 428   Lopunny 26 439   Mime Jr. 46 504   Patrat 38 505   Watchog 46 545   Scolipede 0, 1 741   Oricorio 16 771   Pyukumuku 1 871   Mawile (Mega) 25 905   Lopunny (Mega) 26 909   Oricorio (Pom-Pom) 16 910   Oricorio (Pa’u) 16 911   Oricorio (Sensu) 16 Pokémon Through Egg Dex ID Icon Name Type 48   Venonat 123   Scyther 167   Spinarak 207   Gligar 255   Torchic 300   Skitty 307   Meditite 313   Volbeat 314   Illumise 327   Spinda 359   Absol 418   Buizel 517   Munna 540   Sewaddle 585   Deerling 587   Emolga 616   Shelmet 619   Mienfoo 632   Durant 701   Hawlucha 722   Rowlet 742   Cutiefly 874   Latios (Mega) 875   Latias (Mega) 876   Pumpkaboo (Small) 962   Pikachu (Alola)
  3. Details ID 226 Name Baton Pass Description The user switches places with a party Pokémon in waiting and passes along any stat changes. Type Normal Qualities Unique Effect Category Status Power 0 Accuracy 0 PP 40 Priority 0 Hit Min 0 Hit Max 0 Inflict None Inflict Chance 0 Turn Min 0 Turn Max 0 Crit Stage 0 Flinch 0 Effect 127 Recoil 0 Heal 0 HP Targeting Self Stat 1 None Stat 2 None Stat 3 None Stat 1 Num 0 Stat 2 Num 0 Stat 3 Num 0 Stat 1 Percent 0 Stat 2 Percent 0 Stat 3 Percent 0 Pokémon Through Level-Up Dex ID Icon Name Type Level(s) 122   Mr. Mime 46 133   Eevee 33 151   Mew 80 161   Sentret 39 162   Furret 46 165   Ledyba 26 166   Ledian 29 175   Togepi 41 176   Togetic 41 190   Aipom 11 203   Girafarig 41 251   Celebi 37 283   Surskit 35 291   Ninjask 35 303   Mawile 25 311   Plusle 34 312   Minun 34 367   Huntail 29 368   Gorebyss 29 424   Ambipom 11 425   Drifloon 44 426   Drifblim 52 427   Buneary 26 428   Lopunny 26 439   Mime Jr. 46 504   Patrat 38 505   Watchog 46 545   Scolipede 0, 1 741   Oricorio 16 771   Pyukumuku 1 866   Mawile (Mega) 25 900   Lopunny (Mega) 26 904   Oricorio (Pom-Pom) 16 905   Oricorio (Pa’u) 16 906   Oricorio (Sensu) 16 Pokémon Through Egg Dex ID Icon Name Type 48   Venonat 123   Scyther 167   Spinarak 207   Gligar 255   Torchic 300   Skitty 307   Meditite 313   Volbeat 314   Illumise 327   Spinda 359   Absol 418   Buizel 517   Munna 540   Sewaddle 585   Deerling 587   Emolga 616   Shelmet 619   Mienfoo 632   Durant 701   Hawlucha 722   Rowlet 742   Cutiefly 869   Latios (Mega) 870   Latias (Mega) 871   Pumpkaboo (Small) 938   Minior (C-Orange)
  4. Project Pokémon Bot

    Baton Pass

    Baton Pass Details ID (Decimal) 252 ID (Hex, Big Endian) 0xFC ID (Hex, Little Endian) FC 00 Type Normal Category Status Base Damage 0 Base PP 15 Base Accuracy 125 Pokemon through Level Up ID (Decimal) ID (Hex, Big Endian) ID (Hex, Little Endian) Pokémon Level(s) 122 0x7A 7A 00 Mr. Mime 46 133 0x85 85 00 Eevee 36 151 0x97 97 00 Mew 80 161 0xA1 A1 00 Sentret 39 162 0xA2 A2 00 Furret 46 165 0xA5 A5 00 Ledyba 22 166 0xA6 A6 00 Ledian 24 175 0xAF AF 00 Togepi 42 176 0xB0 B0 00 Togetic 42 190 0xBE BE 00 Aipom 11 230 0xE6 E6 00 Girafarig 23 278 0x116 16 01 Celebi 37 279 0x117 17 01 Celebi 37 311 0x137 37 01 Surskit 43 319 0x13F 3F 01 Ninjask 45 331 0x14B 4B 01 Mawile 31 339 0x153 53 01 Plusle 42 340 0x154 54 01 Minun 42 399 0x18F 8F 01 Huntail 33 400 0x190 90 01 Gorebyss 33 466 0x1D2 D2 01 Ambipom 11 467 0x1D3 D3 01 Drifloon 33 468 0x1D4 D4 01 Drifblim 37 469 0x1D5 D5 01 Buneary 26 470 0x1D6 D6 01 Lopunny 26 481 0x1E1 E1 01 Mime Jr. 46 Pokemon through TM ID (Decimal) ID (Hex, Big Endian) ID (Hex, Little Endian) Pokémon Pokemon through Eggs ID (Decimal) ID (Hex, Big Endian) ID (Hex, Little Endian) Pokémon 48 0x30 30 00 Venonat 123 0x7B 7B 00 Scyther 167 0xA7 A7 00 Spinarak 234 0xEA EA 00 Gligar 283 0x11B 1B 01 Torchic 328 0x148 48 01 Skitty 335 0x14F 4F 01 Meditite 341 0x155 55 01 Volbeat 342 0x156 56 01 Illumise 355 0x163 63 01 Spinda 391 0x187 87 01 Absol 457 0x1C9 C9 01 Buizel
  5. Baton Pass Details ID (Decimal) 226 ID (Hex, Big Endian) 0x00E2 ID (Hex, Little Endian) E2 00 Type Normal Range (Tiles) 0 Cuts Corners True Base Damage 0 Max Damage 0 Base PP 30 Max PP 99 Base Accuracy 101 Max Accuracy 101 Pokemon through Level Up ID (Decimal) ID (Hex, Big Endian) ID (Hex, Little Endian) Pokémon Level(s) 146 0x0092 92 00 Mime Jr. 46 147 0x0093 93 00 Mr. Mime 46 167 0x00A7 A7 00 Eevee 33 196 0x00C4 C4 00 Mew 80 206 0x00CE CE 00 Sentret 39 207 0x00CF CF 00 Furret 46 210 0x00D2 D2 00 Ledyba 22 211 0x00D3 D3 00 Ledian 24 216 0x00D8 D8 00 Togepi 41 217 0x00D9 D9 00 Togetic 41 233 0x00E9 E9 00 Aipom 11 234 0x00EA EA 00 Ambipom 11 275 0x0113 13 01 Girafarig 41 320 0x0140 40 01 Celebi 37 321 0x0141 41 01 Celebi 37 357 0x0165 65 01 Surskit 35 365 0x016D 6D 01 Ninjask 35 377 0x0179 79 01 Mawile 25 378 0x017A 7A 01 Mawile 25 389 0x0185 85 01 Plusle 34 390 0x0186 86 01 Minun 34 454 0x01C6 C6 01 Huntail 29 455 0x01C7 C7 01 Gorebyss 29 521 0x0209 09 02 Drifloon 44 522 0x020A 0A 02 Drifblim 52 523 0x020B 0B 02 Buneary 26 524 0x020C 0C 02 Lopunny 26 601 0x0259 59 02 Patrat 33 602 0x025A 5A 02 Watchog 39 642 0x0282 82 02 Scolipede 30 970 0x03CA CA 03 Lopunny 26
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