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  1. Hi all! I have been reading the forums on Project Pokemon for a while, but just now have finally decided to sign up after perfecting my battle tower team in the Emerald Battle Frontier. Its gimmicky, but very fun. Ive found my favorite way to play with baton pass. There is guides to this, I already know. However, I feel as if I put a spin on this that makes it much more reliable, and my combo is structured and linear, rather than the many ways to possibly build this. As of March 2011, Ingrain is illegal on Smeargle in Smogon Tours, which makes some of its main sets obsolete. As of August 2019, Baton Pass is illegal on Smeargle, which makes some of its main sets obsolete. I included Smeargle in the team, as this is for the Battle Frontier. Not intended to be used in Smogon Tours. Now to get into the Team: Smeargle ( Quick Claw ) Jolly Nature IVS: (31,31,31,31,31,31) EVS: (68, 1, 0, 1, 188, 252) Spore, Ingrain, Substitute, Baton Pass The biggest difference of my team is that I lead with Smeargle. Immediately start with Spore to render them useless between 1-6 turns. Smeargle has max iv/ev for speed (+ a quick claw), which makes it likely that Smeargle will move first in the Battle Tower. Then use Ingrain, to secure not being forced to switch via an opponents moves throughout the battle. It will also give Leftover like effects which is great! After that, set up the substitute on the 3rd turn, and then the 4th turn, baton pass to Ninjask. By the time Ninjask comes in, the opponent may be asleep, your substitute should be active, and Ingrain should be active. Ninjask ( Shell Bell ) Jolly Nature IVS: (31,31,31,31,31,31) EVS: (0,255,0,0,0,255) Substitute, Harden, Shadow Ball, Baton Pass When Ninjask comes in, the enemy Pokemon may wake up somewhere around this point and break the 1st substitute. Anytime a substitute is broken, replace it to secure the chain doesn't go into jeopardy. The point is to stall turns because of Ninjask's speed boost ability. The shell bell is life gain to support the Ninjask during its mission to get to Mr. Mime (who holds the admittedly superior leftovers). I also put Shadow Ball on Ninjask because it is a powerful and accurate move that potentially can lower SpD (helpful as well). Shadow Ball is for a pesky Shedninja also, as you never know when you will run into wonder guard. When Ninjask is not behind a Substitute, put a substitute up, then Ninjask obtains 1 speed boost passively. When the substitute is up the next turn, use harden to raise the defense by 1, then the Sub will probably be broken (repeat this six times to max the speed and defense buffs on battlefield) Then baton pass to Mr. Mime (with a sub up) . You should have all speed boosts, all defense boosts, ingrained in the chain, and a sub up on Mr. mimes entry. Mr. Mime (Leftovers) Calm Nature IVs: (31,31,31,31,31,31) EVs: (252,1,1,60,196,0) Calm Mind, Psychic, Thunderbolt, Baton Pass This is the big hitter of the combo. This Mr. Mime will come out, and then use Calm Mind to buff up the SpA and SpD 6 times. It should be able to do that no problem, as it has ingrain and leftovers together which regenerates a ton of HP! It also has been hardened 6 times at this point, and has a high base SpD. After Calm Mind (6 times), Mr. Mime on the Battlefield should be ingrained, maxed Speed, Defense, SpA, & SpD. It has soundproof, so it isn't getting forced off the battlefield. It has Raikou-like stats before stacking boosts. Mr. Mime has 2 Attacking moves that use the SpA stat we just boosted. (Psychic & Thunderbolt) Baton Pass is the 4th move on Mr.Mime just in case we need to roll the ball of stats back over to Smeargle or Ninjask. Both are very powerful and accurate moves that are special attacks (utilizing the stat we maxed). As two moves is vital on a hard hitter because of type effectiveness. Both moves SHOULD 1HKO any Pokemon if you reached the end of the 3 poke BP chain with no issues. Let me know what you think! Ill also share the Pokemon PK3s if you want to try it, I put quite a bit of effort into creating this, and then sharing my information. I personally use a R4 and NDS to backup and restore my .sav and use PKhex to modify the .sav file. 235 ★ - SMEARGLE - 89047878CB05.pk3 291 ★ - NINJASK - D09E2A50992B.pk3 122 ★ - MR. MIME - 92AF08CEBBB3.pk3
  2. They are (arguably) Pokémon that I use or have used in my Twitter banner. Will edit any other used images into this entry. They've been down-scaled to save space and file size. Kotora An unused design that ended up being cut for 2 Generations. This design was first seen by players in the Gold/Silver '97 Spaceworld Demo. It was later discovered to also be cut from the prototype versions of Generation 1, and never made it into the final games. Its Japanese name can be seen as small tiger or tiger cub. Mitei 12 Appears to be a prototype Celebi. This design was first seen by players in the Gold/Silver '99 Spaceworld Demo. Though I believe they did not get to see it in the demo itself, but rather via the leaked game. The name basically means 12th placeholder. Okutank It has the same Japanese name as Octillery, so it is almost evident that this is a beta Octillery. This design was found in the data for the Gold/Silver Spaceworld '97 Demo. Its Japanese name could be a reference to Octopus and Tank. The tank-like elements are more apparent in this design than that final design. Poponeko Based on various similarities between its family in the demo and in the final games, it appears to a beta Skiploom. This design was found in the data for the Gold/Silver Spaceworld '97 Demo. Its Japanese name appears to be a reference to dandelion (popo from tanpopo) and cat (neko). The cat-like elements are more apparent in this design than that of the final design. Presumably the cat-like element was cut for the final games, hence why it looks less like a cat in the final build, and it was subsequently renamed in the final build. Marill Evidently a beta Marill. This design was found in the data for the Gold/Silver Spaceworld '97 Demo. The only thing notable about it, besides it being a rough look different from the final design, is that it apparently has no evolution at that point in development. Pii Evidently a beta Cleffa. This design was found in the data for the Gold/Silver Spaceworld '97 Demo. The only thing notable about it, besides it being a rough look different from the final design, is that it evolves at level 12, instead of being evolution via happiness. Nyorotono Evidently a beta Politoed. This design was found in the data for the Gold/Silver Spaceworld '97 Demo. Akueria This design was found in the data for the Gold/Silver Spaceworld '97 Demo. It is meant to be the final evolution of the water starter received in the demo. It shall be noted that Totodile is not the water starter for this demo. Taaban This design was found in the data for the Gold/Silver Spaceworld '97 Demo. It looks like it was meant to be the Shellder that got detached from a Slowbro/Slowking. Despite its apparently likeness, in the game's data, it has no evolutionary relationship to both the Slowpoke and Shellder lines. Bangirasu Apparently a beta Tyranitar. First seen on the cover of the April 1997 issue of MicroGroup Game Review. The Spaceworld '99 sprite matches the final build. The primary differences would be the change of the sprite's color, as well as the cubital fossa area being indented. This can actually be observed on the final sprite for Pokémon Gold, if that area was colored similarly to the belly area. Lizardon The beta of a female Charizard. First seen (in terms of game data) in one of the earliest prototype builds of Diamond and Pearl. It appears to be an attempt to add several early official artwork that depicts Charizard having only a single horn to the official canon. It only has one horn instead of two horns. This gender difference was never implemented into the final builds of Diamond and Pearl. There is no clue why this gender difference was avoided. Aruseus A beta version of Arceus. First seen from the June 30th Prototype Build of Diamond and Pearl. This version of Arceus already has Multitype as an ability. The default color of grey changes when it becomes other types. Karanakushi Reimagining based on leftover back sprite of Shellos from the final builds of Diamond and Pearl. Looking at the prototype build, this ambiguous back sprite was used, while it already uses the standard West/East sprite for the front sprites. The back sprite's color changes depending on the form. The same phenomenon was observed for Gastrodon. At this stage, it is not certain whether a single unified Shellos & Gastrodon existed before they were split to West/East variation, or this back sprite was simply meant to be used for testing purposes. Nicknamed by fans Latiken A prototype Pokémon that likely spawned the designs of Latias and Blaziken. This design was first seen in a pre-alpha sketch. After the pre-alpha sketch, official artwork was released that appears to match a similar style of the pre-alpha sketch. F-00 Unused shiny coloration for the Pokestar Studio opponent. First seen in Pokémon Black 2 and White 2's data. Eternal Flower Floette A 6th form of Floette, never released to players. This Floette was first seen as a Pokémon owned by AZ in the games Pokémon X&Y. This Floette cannot evolve, and be evolved into. It has 1 less base stat than the base stat total of Florges. It also has a signature Light of Ruin, that cannot be learned by any other Pokémon (besides Smeargle using Sketch on it). As of time of writing, this Pokémon was never released to players, despite the full data being in XY, ORAS, SM, USUM. The personalinfo is technically in LGPE, despite the model not being programmed into those games. Gogoat An unused shiny form of Gogoat. This unused shiny variant was first shown in an official Pokémon X&Y pre-release footage. Its shiny variation was changed upon the release of the final build. It is important to note that the non-shiny variant of Gogoat has been revealed prior to this, and in other parts of the video itself one can see regular Gogoat. Hence why this variant is believed to be the shiny variant, and not a recoloring of the regular variant. Ash Greninja An unused shiny variant of Ash Greninja. At this point in time, Ash Greninja was never made available as being shiny to players. Ghost Ghost of the Mother Marowak. The model is cool, but not obtainable by the player. A story element from the Generation 1 games that gained a 3D model. Like the Generation 1 games, this creature was not meant to be owned by players. Eternatus An Eternatus model from the prototype builds of Sword & Shield. This may not have been an intended design of Eternatus, but rather a bare-boned model for testing the script and story functions of the game. Gen 2 Cyndaquil Coloration Larvitar Coloration Beta Cyndaquil (Probably) Info I have about this is a lil' sketch. If I'm not mistaken, it was found within a leak containing various GS betas. It wasn't found in one of the games, but instead within a backup of sprites found within the source code for Korean localization process. Additionally, a palette file was found alongside it. The data was apparently found in a spot that would have been reserved for Larvitar. As such, the palette appears to be belonging to Larvitar, hence why the color is all messed up. It is not known whether it was intended to have that particular coloration, or Gen 2 Cyndaquil's coloration, or neither. It appears these backups are from the time period where GS betas were still using the Gen 1 engine (think: Spaceworld '97). Given it was thought to be an Ice or Steel type, I came up with a coloration with those types in mind. My fan Ice or Steel coloration Beta Cyndaquil Backsprite
  3. Gallery Bot

    RTDX Portrait Pained

    From the album: 291 Ninjask

    291 Ninjask RTDX Portrait PainedA portrait of a Pokémon from Pokémon Mystery Dungeon: Rescue Team DX.
  4. Gallery Bot

    RTDX Portrait Normal

    From the album: 291 Ninjask

    291 Ninjask RTDX Portrait NormalA portrait of a Pokémon from Pokémon Mystery Dungeon: Rescue Team DX.
  5. Gallery Bot

    RTDX Portrait Happy

    From the album: 291 Ninjask

    291 Ninjask RTDX Portrait HappyA portrait of a Pokémon from Pokémon Mystery Dungeon: Rescue Team DX.
  6. Ultra Sun and Ultra Moon | Sun and Moon | Super Mystery Dungeon | Explorers of Sky See more images Pokédex Name Ninjask Category Ninja Pokémon Types Ability Speed Boost Hidden Ability Infiltrator Height 0.8 m (2'7") Weight 12 kg (26.5 lbs.) Gender 50.00% ♂ 50.00% ♀ Egg Group Bug Details Catch Rate 120 Evo Stage 2 Hatch Cycles 15 Base Friendship 70 Exp Growth Erratic Forme Count 1 Forme Sprite 0 Color Yellow Base Exp 160 Escape Rate 0 Local Variant False Stats Base EV Yield HP 61 0 Attack 90 0 Defense 45 0 Sp. Attack 50 0 Sp. Defense 50 0 Speed 160 2 BST 456 Type Effectiveness x1 x0.25 x2 x1 x0 x4 x0.5 x1 x1 x2 x1 x0.25 x2 x1 x2 x1 x1 x1 Evolution Chain Target Method   Nincada   Ninjask Level Up (Ninjask) at level 0 Moves (Level Up) Level Move With Evolution Double Team With Evolution Screech With Evolution Fury Cutter 1 Double Team 1 Screech 1 Fury Cutter 1 Bug Bite 1 Scratch 1 Harden 1 Absorb 1 Sand Attack 5 Absorb 9 Sand Attack 13 Fury Swipes 17 Agility 23 Slash 29 Mind Reader 35 Baton Pass 41 Swords Dance 47 X-Scissor Moves (TM) Move Toxic Hidden Power Sunny Day Hyper Beam Protect Roost Frustration Solar Beam Return Leech Life Shadow Ball Double Team Sandstorm Aerial Ace Facade Rest Attract Thief Round False Swipe Giga Impact Swords Dance X-Scissor Swagger Sleep Talk U-turn Substitute Confide Moves (Egg) Move Parents Endure                                                     Feint Attack                                   Gust                           Silver Wind                                           Bug Buzz                                                                       Night Slash                           Bug Bite                                                                                                         Final Gambit      
  7. Ultra Sun and Ultra Moon | Sun and Moon | Super Mystery Dungeon | Explorers of Sky See more images Pokédex Name Ninjask Category Ninja Pokémon Types Ability Speed Boost Hidden Ability Infiltrator Height 0.8 m (2'7") Weight 12 kg (26.5 lbs.) Gender 50.00% ♂ 50.00% ♀ Egg Group Bug Details Catch Rate 120 Evo Stage 2 Hatch Cycles 15 Base Friendship 70 Exp Growth Erratic Forme Count 1 Forme Sprite 0 Color Yellow Base Exp 160 Escape Rate 0 Local Variant False Stats Base EV Yield HP 61 0 Attack 90 0 Defense 45 0 Sp. Attack 50 0 Sp. Defense 50 0 Speed 160 2 BST 456 Type Effectiveness x1 x0.25 x2 x1 x0 x4 x0.5 x1 x1 x2 x1 x0.25 x2 x1 x2 x1 x1 x1 Evolution Chain Target Method   Nincada   Ninjask Level Up (Ninjask) at level 0 Moves (Level Up) Level Move With Evolution Double Team With Evolution Screech With Evolution Fury Cutter 1 Double Team 1 Screech 1 Fury Cutter 1 Bug Bite 1 Scratch 1 Harden 1 Absorb 1 Sand Attack 5 Absorb 9 Sand Attack 13 Fury Swipes 17 Agility 23 Slash 29 Mind Reader 35 Baton Pass 41 Swords Dance 47 X-Scissor Moves (TM) Move Toxic Hidden Power Sunny Day Hyper Beam Protect Roost Frustration Solar Beam Return Leech Life Shadow Ball Double Team Sandstorm Aerial Ace Facade Rest Attract Thief Round False Swipe Giga Impact Swords Dance X-Scissor Swagger Sleep Talk U-turn Substitute Confide Moves (Egg) Move Parents Endure                                                 Feint Attack                                   Gust                           Silver Wind                                         Bug Buzz                                                                     Night Slash                           Bug Bite                                                                                                       Final Gambit      
  8. Gallery Bot

    Sugimori

    From the album: 291 Ninjask

    Official artwork for 291 Ninjask
  9. Gallery Bot

    PtHGSS Shiny Back

    From the album: 291 Ninjask

    Image of a shiny 291 Ninjask from the back used in Pokémon Platinum, HeartGold, and SoulSilver
  10. Gallery Bot

    PtHGSS Back

    From the album: 291 Ninjask

    Image of 291 Ninjask from the back used in Pokémon Platinum, HeartGold, and SoulSilver
  11. Gallery Bot

    PSMD Portrait Sad

    From the album: 291 Ninjask

    291 Ninjask PSMD Portrait SadA portrait of a Pokémon that is sad
  12. Gallery Bot

    PSMD Portrait Normal

    From the album: 291 Ninjask

    291 Ninjask PSMD Portrait NormalThe default portrait for a Pokémon used when no particular emotion is present
  13. Gallery Bot

    PSMD Portrait Happy

    From the album: 291 Ninjask

    291 Ninjask PSMD Portrait HappyA portrait of a Pokémon that is happy about something, usually with a grin on its face
  14. Gallery Bot

    EoS Portrait Normal

    From the album: 291 Ninjask

    291 Ninjask EoS Portrait NormalThe default portrait for a Pokémon used when no particular emotion is present
  15. From the album: 291 Ninjask

    Image of a shiny 291 Ninjask from the front used in Pokémon Diamond, Pearl, Platinum, HeartGold, and SoulSilver
  16. From the album: 291 Ninjask

    Image of a shiny 291 Ninjask from the front used in Pokémon Diamond, Pearl, Platinum, HeartGold, and SoulSilver
  17. Gallery Bot

    DPPtHGSS Frame2

    From the album: 291 Ninjask

    Image of 291 Ninjask from the front used in Pokémon Diamond, Pearl, Platinum, HeartGold, and SoulSilver
  18. Gallery Bot

    DPPtHGSS Frame1

    From the album: 291 Ninjask

    Image of 291 Ninjask from the front used in Pokémon Diamond, Pearl, Platinum, HeartGold, and SoulSilver
  19. Gallery Bot

    DP Shiny Back

    From the album: 291 Ninjask

    Image of a shiny 291 Ninjask from the back used in Pokémon Diamond and Pearl
  20. Gallery Bot

    DP Back

    From the album: 291 Ninjask

    Image of 291 Ninjask from the back used in Pokémon Diamond and Pearl
  21. Gallery Bot

    BW Shiny Frame1

    From the album: 291 Ninjask

    Image of a shiny 291 Ninjask from the front used in Pokémon Black and White
  22. Gallery Bot

    BW Shiny Back

    From the album: 291 Ninjask

    Image of a shiny 291 Ninjask from the back used in Pokémon Black and White
  23. Gallery Bot

    BW Frame1

    From the album: 291 Ninjask

    Image of 291 Ninjask from the front used in Pokémon Black and White
  24. Gallery Bot

    BW Back

    From the album: 291 Ninjask

    Image of 291 Ninjask from the back used in Pokémon Black and White
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