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eman_not_ava

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  1. Version 1.5.0PATCH1

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    This is an unofficial patch for weekend edition, which means its not made by the original romhacker. However I managed to implement quite a few important fixes that I decided to release, and perhaps one day it will be merged into base Weekend Edition. To use this patch, you need to have already patched the vanilla rom with weekend edition v1.5.0, which you then need to patch with my patch. It's a bit of an extra step, but this ensures the base weekend edition stays relevant. As the main goal of this patch is to fix the Instant Boss Death Bug that occurs when using the randomizer cheat code that was only ever shared around on the Weekend Edition Discord Server, I asked the code's creator Lincoln if I could share my modified version of said code alongside the release of this patch, for which I was given permission. As for what I modified in the cheat code: I extended the maxium range by 3 to allow Egg, Manaphy Egg and Bad Egg to be spawnable, so have fun shiny hunting eggs Randomizer Cheat (including the Eggs): C2159AD0 00000008 809E0020 28041752 4182002C 38600000 3880022F 3D80801A 398CDEF0 7D8803A6 4E800021 3C808036 3884DF88 1C63001C 7C632214 7C7C1B78 60000000 00000000 Fixes: Bosses no longer die instantly when using a randomizer code and the boss gets randomized into something that was never intended to be a boss. The cause was the fact that boss HP is determined by multiplying the base HP, and for a lot of mons this multiplier was set to 0, resulting in them having 0 health and therefore dying instantly. Pokemon from Gen 2 and 3 + Arceus now no longer use struggle in the wild and now instead use their signature moves, evolution moves, or any other move that seemed fitting and not too overpowered. For a full list of which mons use which moves in the wild, see the pastebin below: https://pastebin.com/ms3RZHM1 There are actually 2 mons and 1 form registered after the last Arceus form, these are: Egg Manaphy Egg (alternate form of Egg) Bad Egg Normally when these would spawn using cheat codes, the game would just crash, the reason for this was the fact that they were configured to use the model archives TAMAGO_NORMAL and TAMAGO_MANAFI, but since these didn't exist in the files, that's what's caused the crash, I took these models from My Pokemon Ranch and added them to the files of rumble and now these mons no longer crash. Changes: Changed pokemon name casing (e.g. BULBASAUR is now Bulbasaur) Pikachu Female has been replaced with the formerly unused Balloon Pikachu model, this adds some more visual variety to the game Octillery Female has been replaced with the formerly unused Focus Band Octillery model (or as I like to call it: Takoyaki Octillery), this adds some more visual variety to the game Arceus Fighting Type Change: Normal > Fighting Arceus Flying Type Change: Normal > Flying Arceus Poison Type Change: Normal > Poison Arceus Ground Type Change: Normal > Ground Arceus Rock Type Change: Normal > Rock Arceus Bug Type Change: Normal > Bug Arceus Ghost Type Change: Normal > Ghost Arceus Steel Type Change: Normal > Steel Arceus ??? Type Change: Normal > ??? (This type is normally used for the move Curse, but here it functions like the normal type, just without fighting weakness) Arceus Fire Type Change: Normal > Fire Arceus Water Type Change: Normal > Water Arceus Grass Type Change: Normal > Grass Arceus Electric Type Change: Normal > Electric Arceus Psychic Type Change: Normal > Psychic Arceus Ice Type Change: Normal > Ice Arceus Dragon Type Change: Normal > Dragon Arceus Dark Type Change: Normal > Dark Castform Sunny Type Change: Normal > Fire Castform Rainy Type Change: Normal > Water Castform Icy Type Change: Normal > Ice Rotom Heat Type Change: Electric/Ghost > Electric/Fire Rotom Wash Type Change: Electric/Ghost > Electric/Water Rotom Frost Type Change: Electric/Ghost > Electric/Ice Rotom Fan Type Change: Electric/Ghost > Electric/Flying Rotom Mow Type Change: Electric/Ghost > Electric/Grass Credits: WindyPrairie(aka AbsolBlogsPokemon) for the base version of Weekend Edition Lincoln for the randomizer cheat code KooShnoo for his advice regarding the more technical aspects eman_not_ava(aka meme_man_not_ava) for this patch
  2. I know this post is quite old already, but do you happen to still have the source code that you'd be willing to share? Because I'd like to look into Pokémon Rumble's save data and figure out the differences between it and save data from my Pokémon Ranch and then use that information to mod this Ranch Save Editor into a Rumble Save Editor, since that's something we still don't have. I'm probably not the first to ask for the source code, so my apologies in advance if a question like this ticks you off
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