-
Posts
100 -
Joined
-
Last visited
Content Type
Profiles
Pokédex
Portal
Technical Documentation
Pages
Tutorials
Forums
Events
Downloads
Gallery
Blogs
Everything posted by Grovyle91
-
Pokémon Mystery Gift Editor (v1.4.3) (now with B/W support!)
Grovyle91 replied to Grovyle91's topic in Saves - Tools
Hi! So, the wondercards for the 5th generation is progressing Well, when I understand the full meaning of the PCA files and it works on the files, I will release the version WITH B/W support. But for now, I'm still working on some AR fixes (which I still cannot find because here it does work) and some buttons to work. And, Kopa... please read some manual or something on how the game understands the whole Mystery Gift meaning. You'll need PCD for the Wonder Card and PGT for the Gift itself, link those things together by setting the Wonder Card ID in the PCD section. Potatoo, it's saying you have the wrong filesize. You're trying to import a PKM yes? Then you'll need the Party PKM format, which is 236 bytes (the Box format is only 136 bytes, which isn't supported in the Mystery Gifts). Have I said already that I'm using tabs now? Well... it'll look like your internet browser with tabs meaning you can (theoretically) open unlimited SAV, PCD and PGT files to edit. Grtzz!! -
Actually, there needs to be a correction at the GTS return data... The first two bytes have nothing to do with the Pokémon itself. At 0x02 the Pokémon data starts. The rest follows. The length is still the same. I've edited my post. Grtzz!!
-
Pokémon Mystery Gift Editor (v1.4.3) (now with B/W support!)
Grovyle91 replied to Grovyle91's topic in Saves - Tools
Thanks! Regarding B&W, as I said in my post above: Supporting the new PKM shouldn't be much of a problem (since the PKM is almost identical), however, I don't know the AR codes of it yet. I'm working on releasing the next version without B&W support for now, then I'll be working on the B&W support. -
Pokémon Mystery Gift Editor (v1.4.3) (now with B/W support!)
Grovyle91 replied to Grovyle91's topic in Saves - Tools
Thanks I'm expecting that from myself too, if .NET Framework wants to cooperate that is... It's just that I'm writing in version 4.0 now. Since the new version of PMGE will be written in WPF instead of WinForms, I needed this version to be released. With the older .NET versions the text wasn't clear at all times in WPF. However... sometimes the styling is a pain. But! I'm trying to add a feature that'll give the original style of Windows back. Windows XP doesn't like my new GUI, that's why. I'm sure many people will be happy with their WinXP Things I have yet to do (if not more) for v1.4: - Finishing custom styling - Finishing Folder Mode - Creating Mystery Gift Mode - Checking the problems with AR Export (and adding HGSS) - B&W support arrives at the time when I've figured out the location in the saves and implemented it in PMGE, not earlier, possibly later though ^^ Expected date: somewhere in October And WOW! I just saw that the bèta has been downloaded over 10000 times! O_O Thanks everyone for supporting it! Well... I'm going to bed now... it's past 2 AM here -
black / white Pokemon Black & White Dutch Translation
Grovyle91 replied to bjfh's topic in ROM - NDS ROM Hacks
If you need help with something, I guess I can learn how github works In the past I've created a patch with xDelta as well... a long long time ago... Since I'm Dutch too I can help with the translation if wanted (don't ask me something Japanese though). I don't know how far it's progressing, so PM me when you've time. I'll see what I can do with git. Ltrzz!! Grovyle91 -
Pokémon Mystery Gift Editor (v1.4.3) (now with B/W support!)
Grovyle91 replied to Grovyle91's topic in Saves - Tools
Sorry guys I haven't been online for six months. Due some personal reasons I was not able working on this program. I hope that I'll release the next version in September or October. I'll have to look at every bug which's reported in the last months. However, I cannot guarantee that I'm able to fix every bug in the next weeks. Grtzz!! Grovyle91 -
Regarding the new Black & White GTS... I've managed to get the details how the games and the server are communicating Which are the following: Checksum is XORed with 0x2db842b2 instead of 0x4a3b2c1d Hash is calculated from SHA1("HZEdGCzcGGLvguqUEKQN" + token) instead of "sAdeqWo3voLeC5r16DYv" + token The request from the DS to the BW server is not encrypted (unlike the GRNG with the checksum as seed in DPPt) Length of the request is 0x0E or 0x0F: 0x00 - 0x03: PID Trainer 0x04 - 0x07: Total length of the following statements 0x08 - 0x09: Pokémon ID 0x0A: Gender 0x0B: Min. Level 0x0C: Max. Level 0x0D: Unknown 0x0E: Total results 0x0F: Country [*]Host for BW is the same as DPPt: http://gamestats2.gs.nintendowifi.net/ [*]Root directory is different: /syachi2ds/web/worldexchange/ [*]Game ID of Black is 0x14, White is 0x15. [*]GTS return data is 296 bytes: 0x000 - 0x001: unknown (2 bytes) 0x002 - 0x0DD: Pokémon data (220 bytes) 0x0DE - 0x0ED: unknown (always zero?) (16 bytes) 0x0EE - 0x127: GTS specific data (58 bytes) The only difference is: 0x20 - 0x21: Trainer ID 0x22 - 0x23: Secret ID 0x24 - 0x33: Trainer Name For everything behind this point, add 0x02 to the DPPt server Have fun with it! Oh... if someone's interested, I've created a program which can search the GTS for a Pokémon like the game itself does. It's B&W compatible as well. Grtzz!! Grovyle91 P.S.: For anyone who's using my Mystery Gift Editor, I'm sorry I've been absent for the last six (?) months. Due some personal reasons I wasn't able to be online and fully working on the final version.
-
Pokémon Mystery Gift Editor (v1.4.3) (now with B/W support!)
Grovyle91 replied to Grovyle91's topic in Saves - Tools
Hi guys! I'm sorry I've been absent last month... I didn't find the time to work on the program (mainly because of my own copy of SoulSilver, some fanfics (reading over ~400k words and more than ~10 stories...), prepairing to reinstall Windows 7 here (unattended, it consumes VERY MUCH time and it still won't work as I want it), scripting in PHP, school, msn, skype...). Sometimes I need a break from something, otherwise I'll get a black out or something... Pingouin, thanks for answering some questions during my absence. GruntZ, yes, this program is made in Visual Studio, 2008 to be exact. The newer version is made in Visual Studio 2010, .NET Framework 3.0 will be required. However, I'm thinking about dropping the whole WPF concept since it's not natively supported by Windows XP (the whole GUI is screwed up, I figured last week). So I'm not sure, may be I'll seperate the GUI for WinXP and Vista+, but then again... it will take some time... Regarding translating the program, I'm not against that concept. I'll implement some function that it gets the translation from some text file, so that the whole program doesn't need to be recompiled. However, open source is something I have considered. Although it will be much easier with SVN, but I'm not an expert in this (read "a complete noob") . I've seen that Visual Studio has some function to support SVN within Visual Studio itself, but then again, I don't know how this works. And then for everyone, I'm still working on the Action Replay export and some more... I need another day or so to get these things straight and to pick up the project. Grtzz!! Grovyle91 -
Pokémon Mystery Gift Editor (v1.4.3) (now with B/W support!)
Grovyle91 replied to Grovyle91's topic in Saves - Tools
I know... but I'm quite busy right now. I've many tests at school the next 2 weeks I cannot work on the development every day. Well, as far as I know the AR codes are the same as Pokesav. So I'm convinced it should work. But when I add support for HG/SS, I'll take a look at it again if it's correct though. Right now I'm changing the way how the editing works when you only edit gifts and/or cards without a save file. Grtzz!! -
Pokémon Mystery Gift Editor (v1.4.3) (now with B/W support!)
Grovyle91 replied to Grovyle91's topic in Saves - Tools
I'll release the next version after the EU games of HG/SS are released with support for both US and EU Action Replay support for HG/SS. Grtzz!! -
Pokémon Mystery Gift Editor (v1.4.3) (now with B/W support!)
Grovyle91 replied to Grovyle91's topic in Saves - Tools
A new version came out! Version 1.4 bèta 3 contains 2 bugfixes. Thanks to Liras for reporting them. This fixes a problem when using the Mystery Gift related editor for D/P saves, and dropping a save file on the executable. There'll be no final version until it's completely rewritten for WPF, only new bètas which contains bugfixes if needed. Changelog Fixed an "index out of range" error that occoured when editing something in the MG related editor in a D/P save Fixed a problem when dropping a save file on the executable -
Pokémon Mystery Gift Editor (v1.4.3) (now with B/W support!)
Grovyle91 replied to Grovyle91's topic in Saves - Tools
Ah... it has something to do with the gifts that's causing this bug. But I don't know for sure... Can I have your save file to take a look? Only the Pokéwalker doesn't work? Hmm... strange... I'm sorry I'm not an ARDS expert. I hope someone else comes with a solution :\ -
Pokémon Mystery Gift Editor (v1.4.3) (now with B/W support!)
Grovyle91 replied to Grovyle91's topic in Saves - Tools
Yeah, some other people also have trouble with it I figured (including myself sometimes). But the groupboxes have a semi-transparent color now so that the text is definately more readable. The buttons have that color permanently (regardless if the OS is WinXP or Win7), it's a feature in WPF, I can give every control a style, e.g. I can give the buttons more roundings or it can be an ellipse entirely, give it another color, etc.. For now the only controls which don't have another style, are the checkboxes and listboxes. I don't know if this style is well readable for someone who's color blind or something though. This background is now the standard background for every window in the program. For easier readings however, there's always a semi-transparent color hovering it. For now there's no option to turn the background off, if it's wanted however I'll add it back If you know how to use Pokesav, this should be no problem as this layout and its workings are based on Pokesav's Mystery Gift Editor. -
Pokémon Mystery Gift Editor (v1.4.3) (now with B/W support!)
Grovyle91 replied to Grovyle91's topic in Saves - Tools
I've downloaded the events to my Diamond, as Platinum didn't exist by then. I just saw that I had saved the gifts somewhere on my sd card as back-up, I've included them Don't mind the NL tag I had added that to compare these with the US ones a long time ago. Just some more time before I've finished version 1.4 final! I'll show you a screenshot so you can get used to it I'm redesigning it completely and I'd like to hear if this main screen is better than the current. But please don't ask when it will be released, because I don't know yet. Grtzz!! PR2 Events.zip -
Pokémon Mystery Gift Editor (v1.4.3) (now with B/W support!)
Grovyle91 replied to Grovyle91's topic in Saves - Tools
Then I don't know why mine is different... maybe it's the US/EU difference? (I assume you use the US version, as I'm using the EU version) Otherwise I'm clueless... :\ -
Pokémon Mystery Gift Editor (v1.4.3) (now with B/W support!)
Grovyle91 replied to Grovyle91's topic in Saves - Tools
I don't have PBR so I don't know... I only have the Ranger Darkrai somewhere in one of my back-up saves, but I'm certain that the Riolu was 0x801D as well. Isn't it downloadable from the event contribution thread then? -
Pokémon Mystery Gift Editor (v1.4.3) (now with B/W support!)
Grovyle91 replied to Grovyle91's topic in Saves - Tools
As far as I know the AR codes are the same as Pokesav. I don't know much about AR codes myself, but I'm convinced it should work. Are there more people having trouble with the codes? Hmm... Mine Darkrai and Riolu from Ranger have strangly enough D/P/Pt/HG/SS support (0x801D). I don't know, but it's strange indeed... These flags are only used by the distributions itself (like the distribution rom) and probably the redistribution too. But it's still strange... -
Pokémon Mystery Gift Editor (v1.4.3) (now with B/W support!)
Grovyle91 replied to Grovyle91's topic in Saves - Tools
Yeah, I'm not surprised that something's wrong with the PKM editing, it's not fully completed yet... Now I'm focussing on changing the GUI first, then I'll develop the editing further. And I need to say that the GUI will take some more time than I expected. I'm not sure what the best GUI is. Maybe I'll add support for loading a whole folder with PCDs and PGTs, but I don't know how to do this yet. Grtzz!! -
Pokémon Mystery Gift Editor (v1.4.3) (now with B/W support!)
Grovyle91 replied to Grovyle91's topic in Saves - Tools
Well... It's the old Windows Classic theme in every Windows OS since Windows 95, but I call it the Win98 look. Personally I hate that theme..... Win7 ftw! The text in some boxes weren't displayed properly. So that's why. I've also seen that with this theme the buttons are transparant... actually it's my fault as the background color setting is set to transparant, but I haven't guessed that someone was still using this theme. Clearly some still do. However, when I've finished the new GUI everything will be better hopefully. It will only take some time until it's done though... Although WPF has some advantages, it also has its disadvantages, like missing some controls which I do need. I'm able to style every control though which can be handy sometimes. Most important: I can set any background to an alpha transparancy, so I'm able to make a control semi-transparant so that the text on it is more readable with the background enabled. Grtzz!! -
Pokémon Mystery Gift Editor (v1.4.3) (now with B/W support!)
Grovyle91 replied to Grovyle91's topic in Saves - Tools
Version 1.4 bèta 2 is out! This version contains fixes of the bugs which occured in the previous bèta. Have fun! Changelog Version 1.4 bèta 2 (February 14, 2010) Fixed the corrupted PNG export in the WC Previewer which occurred on some computers The textboxes Card Title/Comment are wider now so that everything in it is visible now Some other controls are wider now as well to compensate the old Win98 look Fixed Korean character mapping in the WC Previewer Fixed Pokémon icon positions in the WC Previewer I'll try to transform the WinForms I use now to WPF. WPF has some advantages, however it will take some time to create it. Grtzz!! -
Pokémon Mystery Gift Editor (v1.4.3) (now with B/W support!)
Grovyle91 replied to Grovyle91's topic in Saves - Tools
Pingouin, thanks for answering those questions but I will tell some more about it TE, the feature to change a Pokémon is not fully supported yet. Keep that in mind, I need more time to finish this. Please goto another program to create a PKM and import it in this program. Poryhack, what Pingouin says, the button top right will show the current mode, just change it from "Save file mode" to "MG mode". It has been there since version 1.1 or so...? Maybe I need to think how this can be done better. Keisuke, the only evidence you will create, is that you change something that isn't possible normally, like the sharing feature or changing the game redistribution flags. Or, if you create a whole new card, that new card, because it's not legal and it isn't an event officially. Uhm... Pingouin, I guess I need to take a look at the save file. I cannot reproduce it because I only have 1 NDS and no bought cartridges (only ROMs). My Diamond loads fine, but it's a save file directly created from the ROM. Does it load in earlier versions? Grtzz!! -
Pokémon Mystery Gift Editor (v1.4.3) (now with B/W support!)
Grovyle91 replied to Grovyle91's topic in Saves - Tools
You can now download version 1.4 bèta! This version includes Action Replay export and an improved Wonder Card Previewer (thanks to Kazumi!). The AR export is very extensive in my opinion, so be sure to check this out if you use Action Replay (it is, however, still experimental since I don't use it, hence the bèta). The previewer must be exactly as in-game now, also, I added the Korean support and unofficially Dutch as well (since it's my native language). More in this version: feature to create a Gift from a Wonder Card, some GUI changes, HGSS exclusive items changes (to its English equalivant), a bug fix from v1.3 and more (see the changelog). Changelog Version 1.4 (February 6, 2010) Added experimental Action Replay DS Code export support Changed the Pokemon fonts to kazumi's Wonder Cards should now be exactly the same as in-game (thanks to kazumi) Added the feature to create a Gift from a Wonder Card Added Korean and Dutch (unofficial) language support for the Wonder Card Previewer Added keyboard shortcuts for the Wonder Card Previewer You can now drop PGT and PCD files on the window as well, the program will ask if you want to overwrite the current Gift/WC Changed the numeric controls to dropdown boxes where you can select the current Gift and/or Wonder Card Raised the maximum value of the Wonder Card IDs up to 2046 since this is supported in the save file Moved the character table inside the code Changed some HGSS exclusive items to it's English equalivant, according to Serebii.net Fixed a bug that prevented the checkbox for active Gift/WC in DP save files from working correctly Grtzz!! -
Pokémon Mystery Gift Editor (v1.4.3) (now with B/W support!)
Grovyle91 replied to Grovyle91's topic in Saves - Tools
You're right on this one. I've tried something out on my Platinum. Setting the Gifts and Wonder Cards correctly will sometimes cause the Wonder Card show up as "You have already received this gift before." This has nothing to do with setting the corresponding WC number to one lower than the actual slot number in my game however, just coincidence I guess. But as I said, I've tried this on my Platinum, and although it said on one WC that I had already received that gift before, the man still gave me the gift. So I don't know what's causing this, but I'll try to take a look. Grtzz!! EDIT: To refer back what I said about registered ID checks and such. With some tests I've done myself I figured out that the text "You have already received this gift before." has also something to do with these registered IDs. I don't know if this will prevent the man in the Poké Mart showing up and giving you the gift though. Sorry about that! -
Pokémon Mystery Gift Editor (v1.4.3) (now with B/W support!)
Grovyle91 replied to Grovyle91's topic in Saves - Tools
Yeah, that's right. I didn't build a function to simulate this, because it's pointless to do that. The game checks and registers these IDs only when you receive the gift via distributions. The game won't check it again when you already have it on your save file. You can however, if you want, add these IDs manually with the "Mystery Gift related" button. -
Pokémon Mystery Gift Editor (v1.4.3) (now with B/W support!)
Grovyle91 replied to Grovyle91's topic in Saves - Tools
I see the problem... I hate to say it, but the Japanese Oak's Letter is not valid. The English does. Here, take a look at the hex values of the PGTs: Japanese Oak's Letter: Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 00000000 00 81 03 00 00 00 92 59 7E 3A 8C 73 9F EF C7 43 ......’Y~:ŒsŸïÇC 00000010 2D 81 B7 7B D3 43 A8 56 32 59 A9 F1 3E A6 3B CC -.·{ÓC¨V2Y©ñ>¦;Ì 00000020 45 1E D6 CA E3 CA 77 82 43 F2 C5 51 A3 65 D0 DB E.ÖÊãÊw‚CòÅQ£eÐÛ 00000030 3F 8A B4 06 68 63 B5 EE 3F 89 E7 21 3C 96 73 A0 ?Š´.hcµî?‰ç!<–s* 00000040 49 AE E4 D2 CC 34 BA 16 E8 55 46 1B B1 6D 36 CA I®äÒÌ4º.èUF.±m6Ê 00000050 B6 B0 91 C5 38 B9 7F A1 EE 6B 6C CA FC 42 9C 2A ¶°‘Å8¹.¡îklÊüBœ* 00000060 DA A9 7F BC 5E B3 04 EA B1 CA 20 59 42 22 49 09 Ú©.¼^³.ê±Ê YB"I. 00000070 6B 3C F7 97 D3 42 FF A5 E4 EF C7 4F 7F B2 AD B5 k<÷—ÓBÿ¥äïÇO.².µ 00000080 5C D3 51 AF 49 04 A2 D0 0E E0 68 35 F8 2F 8D 22 \ÓQ¯I.¢Ð.àh5ø/." 00000090 D1 25 C1 D0 74 17 A7 F3 02 4E 3F 81 F4 C8 07 54 Ñ%ÁÐt.§ó.N?.ôÈ.T 000000A0 74 8C 44 C1 44 ED 23 98 D3 26 CD 1C 45 C5 F7 05 tŒDÁDí#˜Ó&Í.EÅ÷. 000000B0 13 2C 50 F5 ED 96 72 E2 27 20 BF C3 B8 18 97 62 .,Põí–râ' ¿Ã¸.—b 000000C0 C2 5C 15 FA 6F BE E3 9D 7D CF D4 75 7A 30 A9 E5 Â\.úo¾ã.}ÏÔuz0©å 000000D0 D9 3C 1A B2 70 61 D0 2E 0F F6 32 B6 AD 88 E5 A1 Ù<.²paÐ..ö2¶.ˆå¡ 000000E0 5F 8C C5 52 7F 2A AC 6C FF A3 C9 83 C4 9D DE 87 _ŒÅR.*¬lÿ£ÉƒÄ.Þ‡ 000000F0 D1 2C 4E B4 F9 6F 3A 3A 6A 5D 34 86 B8 5C D2 06 Ñ,N´ùo::j]4†¸\Ò. 00000100 DC 2C 30 FC Ü,0ü English Oak's Letter (the correct one): Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 00000000 09 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00000010 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00000020 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00000030 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00000040 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00000050 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00000060 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00000070 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00000080 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00000090 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 000000A0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 000000B0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 000000C0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 000000D0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 000000E0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 000000F0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00000100 00 00 00 00 .... The PGTs must be the same for all languages, the PCDs however, may vary since the information texts are different. You see that the Japanese PGT is just... well... I don't know what it is, it's just not valid. The same for the Japanese PCD. Try loading it in Pokesav, you'll see what I mean. I think I'll build in a function which determines if the file is valid or not instead of a vague error.