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  1. I’m having the exact same issue; not doing anything differently than I have been since I started using PKHeX. My guess is that the program doesn’t support the new data from G-Slowpoke yet. If anyone has a solution, let me know; otherwise I think it’s just a matter of waiting for updates.
  2. You just wanna switch the payload you’re injecting back from hekate to the one you were using before. Fusee-atmosphere.bin or whatever it’s called. What you’d usually use to boot up atmosphere. As far as re-enabling emuMMC, you won’t want to if you plan to be genning regularly, as you’ll have to disable it every time you gen in order to get it to work.
  3. Put your switch into recovery move and inject the hekate payload instead of atmosphere. Then go into EmuMMC and there’ll be an option to disable it. Do that, boot the console. Go back into recovery, inject the normal atmosphere payload, and go to settings in your home menu. Under system info, you should see an S at the end of your system name instead of an E (as with atmosphere). Once you’ve done that, try the genning process again with checkpoint and PKHeX.
  4. I fixed mine! If you are using atmosphere and are set up with emunand, reboot hekate and disable emunand so that you’re only running checkpoint via sysnand. Emunand was preventing me from restoring altered saves. Just make sure that when using cfw, you keep your switch on airplane mode to prevent bans.
  5. I’m brand new to PKHex and CFW as a whole but I’ve gotten everything installed fine thus far. That being said... Whenever I try to alter a save with PKHex, once I restore that save with Checkpoint, I can ONLY open that save file with Atmosphere still enabled. If Atmosphere is active on the console, everything on the altered file shows just fine. But once I boot the console to disengage Atmosphere, I’m kicked back to the previous save. If I re-extract that save to view it in PKHex again, everything I genned is still on the file, but it disappears when I load the game up outside of CFW. Has anyone else encountered this? Is there a fix?
  6. I’m having the exact same issue and I’m positive I’m using everything correctly.
  7. I’m having the exact same problem but on Sword/Shield...
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