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VanitysFire

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Everything posted by VanitysFire

  1. Yeah i pointed out to the OP om that thread that the building had an issue with working and talking with him some he was able to point and and post and update on how to get the build to work for those experiencing issues. No. As of now they have to be manually edited from as i can tell with the latest build i got to work.
  2. yup. i saw that one earlier and have been trying to get it to work. also posted an issue there that i have been having with trying to get it done. which i will just quote here for reference in case anyone here can be of some help with it. when trying to build pknx i get this error code below. doing some searching i found several possible fixes for getting the issue resolved. all of which so far has not worked. only causes 1k+ more errors to come up. Assets file ~\obj\project.assets.json' not found. Run a NuGet package restore to generate this file. any suggestion on trying to get it fixed? judging by trying to research a fix, this seems to be a very very common occurrence with visual studios when building files.
  3. well, given i said the masters meaning the github master branch that you mentioned yourself, that answers that by your own statement. but yes the master branches gets updated regularly; however, if you follow the TeamCity link and login as a guest and download the file that gives you the pknx.exe it does not give all the options for randomizing. for example in the trainers option of pknx, when you open the executable, with the updated masters there should be an option for gigantamax and dynamax levels. But on the contrary what i do see is an option for mega evolutions, despite the master files being updated. So the TeamCity downloadable of pknx is not being, but the source/master files have been. And not having an updated main files for pknx that doesn't give all the proper options as the masters offers is less than desirable. Now by your statement the masters (should be) compiled into the usable executable that people would use to get the most out of the randomizer options - if i am understanding you correctly. Personally, I am not aware of how to compile the masters. Any assistance on how that is done would be greatly appreciated. I'm sure I am not the only one experiences issues with missing features.
  4. By chance where are newer builds of pknx coming from since the source from here doesn't seem to be getting updated? Speaking on the executable and not the masters since having updated masters doesn't matter if the main pknx files aren't up to date.
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