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Farfetchd

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Everything posted by Farfetchd

  1. I didn't! I'll probably show my friends once I'm done, yes, but that isn't what I'm worried about. It's really just a very individual hang-up. But so if I understand you correctly, then ribbons don't have any impact on that super in-depth scale anymore, so it should be fine. It's only for this one ribbon and I know how I could technically get it if the dns stuff worked for me. Thanks!
  2. 1. I know, it's more of a peace of mind kinda thing. 2. Well, maybe I'm using the term wrong. I figured this would be the appropriate umbrella term for all the various things you can see in PkHex, from memories to medals, to met data, to relearn moves and such. Like I said, if ribbons in gen3 affect the bits/bytes of Pokemon I would at least imaaagine that the more sophisticated files of later gens are more thorough? No no, I didn't say I don't care about legitimacy. I definitely have my own personal definition of what's permissable, but for example, if a Pokemon has bytes in its data that would be incorrect due to this process then for me PERSONALLY it'd ruin it. Like, as long as it doesn't affect others, for me convenience cheating is okay, but only if its within the boundaries of what the game would make anyways. It's just my own personal hang up. And if you mean the gen3-specific topic from last time, I remember that and I believe you, but since this is about gen4, I wanted to ask again to be sure nothing changed.
  3. I'm doing a Ribbon Master challenge right now, but I'm kinda stuck in Gen4. I've tried a bunch of times and multiple tutorials to connect to fan-made server for the Wi-Fi battle tower but it just won't work. I've achieved this ribbon legitimately back when the WFC was still online, and I just wanna move on (I got all the other ones), so I wouldn't feel SUPER morally bad about just slapping it on my RM via PkHex (especially since I'm not using it online or trading it, it's just for me) , BUT I am obsessive over my Pokemon being exactly as the games would make them (as in, down to the hex code), and if it isn't "in line" anymore then I don't really want it. I know there's some stuff about bytes and bits with ribbons in Gen3 and that every Pokemon has a hex code, of course. I was wondering if just checking a ribbon on a Pokemon is recognizable if someone where to go through the code of the file? Or does PkHex change and flick EVERYTHING to be in order and proper? I'm not sure ribbons even have such widespread effect and event flags etc. I know that this isn't legitimate anyways, it's just for my own sake of mind.
  4. So, if someone flags a VC Pokemon as shiny in PkHeX or something and then transfers it, it's not possible to make out that it was edited, like you could with seeing seed and SID correlation in old games, for example?
  5. I'm trying to work out a deal with someone for a shiny Celebi from VC Crystal, but I just realized that I have no clue what the telltales of hacked VC mons are, whereas usually I know a good chunk about pkmn files etc. Are the PID and IVs etc. in any way tracable to the GB games? Or are they wholly random? Like, can I extrapolate a hacked VC mon off of their gen7 file?
  6. When downloading from the event gallery, should you choose the region your DS is set to or the language of the game? Like, say I'm French. Do I get French events from WiFi events or does my game get English/American events if my game is set to English?
  7. Whoops. Me no speak computerino ;_; Thank you! I figured that even if the exact system was scrapped, the data structure probably would still have a flag for ribbons, and I was wondering if PKHeX would change these accordingly. What do you mean by contextually? Stuff like the possible dates of seeds that align with the IVs and condition stats, for example looking strange in conjunction with contest ribbons or wifi ribbons, maybe?
  8. I came across this article on Bulbapedia: https://bulbapedia.bulbagarden.net/wiki/Pokémon_data_substructures_(Generation_III)#Ribbons_and_Obedience I never knew that ribbons affect the bites in a Pokemon like this. I was wondering what happens if you use a save editor to give a Pokemon a Ribbon. Does PkHeX automatically change the bites to match the Ribbon? Does the bite change once you boot up the game, because it forces itself to make those frame data match what the coarser information is? Also what happens in later games, like say the 3DS games or the Switch games? Are these things scrubbed similarly to how name trashbytes are deleted entirely once Pokemon go into Bank? Or, I guess, to put it simply: If I put ribbons on a Pokemon in Gen 3, and then transfer them all the way up to Gen 8, would there be a way to see that it's illegitimate if someone had access to the pkmn file?
  9. I haven't found it myself, but since the process is so incredibly tedious I was wondering if there's any functionality there?
  10. Oh yeah, I know how RNG manip generally works, I was moreso curious if the "locked" date you get with the event downloads would also lock the IVs/Nature because of the Pokemon having some kind of internal date. I guess I'll just edit the summary to have the correct date then, so they correspond to the correct seed?
  11. I have a quick question about injected Wonder Cards for Gen 5 and 6. If I download the events from this site's gallery, it will give the Pokemon a met data that matches the one on the wonder card, which is, well, part of the wonder card. It won't be affected by my DS's system clock. But what I'm curious about: Does my system date/clock affect the mon's RNG? Like, say I download a Giratina from Gen 5 that's set to 01.01.2013. My DS is set to 12.02.2013 instead; will the Pokemon's nature and IV be generated off of my system's settings or will it have a specific seed attached to it that the system generated when originally receiving the wondercard?
  12. Thank you! I didn't really expect an answer for this very specific question. Does the Gen 5 aquisition data remain in Generation 8? I don't have access to Switch saves, so I can't check myself, but I remember the old Gen 5 Poke transporter date was always in the files even in Gen 6/7.
  13. I have a question regarding how precise and in-depth the data stored in Pokemon files is throughout generations: If I transfer a Pokemon through Pal Park, it gets the day as a met date on which it was transferred, as gen 3 didn't have met dates. If I then transfer it from Gen 4 to Gen 5 through the Pokemon Transporter, it does the same, overwriting the old met date. Is that old met date still findable in the Pokemon file somewhere? Even if it's only theoretically possible, like by reading the hex files or trashbytes or whatever. Could I see the date of a Pokemon being transfered from Gen 3 to Gen 4 in a Gen 5+ generation, if I had access to the Pokemon file? Or is it WHOLLY overwritten?
  14. I'm trying to change the met date of specific boxes in a 4th gen game. I saw the MetDate=xxxxxx code, but I am unsure how to apply that to specific boxes. Can anyone give me the code for it?
  15. The Winter Beasts for German Generation 4 games from the event gallery. And, huh, that's odd. So the original event had everyone receive the listed PID? Is it the same across regions/languages, too? If worst comes to worst, I could probably just override the random PID, but it's still pretty confusing. And that's interesting, didn't know that about wc mons. So the IVs are meant to be random?
  16. Hello! I downloaded the shiny beasts for the Zoroark event from the gallery, and noticed that it listed a set PID. However, my beasts ended up getting a differing PID (although that one DID stay consistent across all received beasts). Furthermore, what I was confused about, they all had different IVs. I always thought in Generation 4 the PID is tied to the IVs, unlike later games, so shouldn't their IVs all be the same?
  17. Basically title. In RSE, for example, you can edit the IV/shininess for Lati@s. Can you do the same for the beasts in GSC saves, so that the edited version appears when you encounter them?
  18. This may be a strange question, but it does concern legality: If I use RTC while emulating a 3rd generation game on PC, does the game generate random seeds that a normal retail cartride would while having an active battery? I know that, by default, the game treats the whole thing as dead battery, which IS the same as cartride with dead battery. But I was wondering if enabling RTC in options for Emus creates normal, legitimate battery seeds? So, for example: If I use RunAsDate to run my VBA and then set the date to 01.01.2000 (which I believe is the date the cartridge batteries started from, on the original Ruby and Saphire releases), is the starting seed I get when I boot up my game and create a new save the same that those really old games used to? I feel like it has to, and that this question is stupid, but I'm very finnicky about legality so I wanna make sure.
  19. In that case they most likely do keep their OT memories even if the memory reader guy doesn't have any, since USUM kept OT memories from gen6 as well. Thank you!
  20. It's kind of irrelevant but I was wondering if memory data is still stored? I read that all Pokemon transferred into Home read as "can't remember" in game. This reminds me of how all Pokemon prior to gen6 had no memories with OT. However, even in gen7 where there was no way to check memories at all, old Gen6 mons retained their OT memories. So now I was curious if the file data still has the Pokemon's OT Memories, or if they're completely wiped? And, if they're wiped even from the file, would that equate to the same message as a gen6 Pokemon with no memories at all?
  21. Hi, I hope someone can help me. I'm trying to dump my Pearl save on the PC to check the TSV and get a few Master Balls, but it keeps saying the "save file is invalid, aborted". I'm confused why this happens, because I could use the dongle before just fine for my gen4 and 5 games to do the same thing. Anyone got an idea how to fix this?
  22. I don't really understand that, I apologize! I thought the seed is essentially infinitely generated once the Pokemon are put into the Nursery, so wouldn't that mean some random seed I entered in would not necessarily be part of that organically generated string of billions of seeds? I mean, maybe it could be by chance, but you know... My thought was that if I look at my seed (unedited), then enter the seed that gives me a shiny, my game would still be within the same sort of procedure as if I had just manually accepted and rejected eggs, does that make sense? I know that may seem odd considering I'm already editing my file, but while I like convenience I don't wanna have Pokemon that wouldn't be generated like this by the game normally, so I'm just a bit confused/worried if I can proceed with this approach.
  23. The tool divides the seed into four sections. Though they're numbered in a non-linear order in the program, the actual order of how they're displayed (i.e. the 3rd part is listed first) is the same order as how it'd be listed in PKHeX; I know this because I RNG'd a shiny before I touched the egg-seed field at all, where the first 8 numbers of the egg seed are the 3rd part etc. So, assuming I do this appropriately, the seed would be "legitimate" and not disrupt how the game continues the seed? Like, my thought is this: I take my legitimate egg seed, advance the game to the shiny frames by inserting the appropriate seed, then hatch the shiny; now, after my target egg, obviously the seed continues, and I was wondering if that is not affected by me cutting out parts of the seed/cut out the advances. Or, to phrase my core concern simpler: If I inject a seed that is part of my legitimate egg seed to skip a lot of accepting/rejecting eggs, will that affect the seed's generation in an illegitimate way? Or will it continue to generate/operate as if never touched?
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