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xanam last won the day on April 4 2024
xanam had the most liked content!
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5 NeutralAbout xanam
- Birthday July 11
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Hi, I'm really glad you like it this mod isn't abandoned - I have a major update in the works to add a few extra starters and expand the size of the starter pool itself further and a combination of how tedious adding fresh stats is and general life busyness is making it take a little longer than I thought it's definitely happening though! The reason that sprigatito can't evolve in the current version was just due to sprites for its evolutions not being in the sprite repository yet - seems they're both there now though and I believe I've got both of them ready to go in the update I'm working on already, so they'll both be there in the next major release I'm hoping I can find time to get the last remaining stats added in the next few months, fingers crossed!
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May still show up as 1.3.0 on the title screen - honestly forgot I added the version number there I'll be sure to update it in the next version. The quaxly portraits aren't a bug however - not all expressions exist for all pokemon in the sprite repository yet and I can only use what's there, so if a portrait doesn't exist the game just doesn't show it at all. Occasionally when I do updates I go through all the portraits again just in case new ones have been added, but its not too frequent. Quaxly currently doesn't have any portraits except for the default expression, see here.
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Hi, no problem I'd probably suggest using a clean copy again (though you're welcome to try either - if it doesn't throw up an error popup when patching with the previous version then it's worked fine), and if you want to maintain your save file, all you have to do is give your new patched version the exact same name and file location as the old one - there's no changes that'd be incompatible with the previous version so it'll still read the save file without any issues! If you wanted to have a second copy to check things from the beginning, just duplicate the nds file with a slightly different name - the save file and nds file need the same names to work together!
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Hi! I think I have a fix ready to go thanks to someone checking a few things for me in the last version, but the problem is that I'm not able to replicate the issue through skytemple's built-in emulator to verify that the problem really is solved. I can try uploading a new version tonight with the changes though - if you're able to check if it's resolved once version 1.3.1 is up I'd appreciate it!
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Hello! Honestly I'm not too sure how the two versions of the patches interact - the versions of the xdelta files in the nogba folder should only be used for the no$gba emulator, while the ones in the melon folder should be used for any others (as well as hardware). All I can suggest is making sure you're using the one from the appropriate folder and keeping to it.
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Hi, there should be! There should be two different versions of both midday and midnight included in the zip file - one set in a folder labelled for nogba and one for melon. There's an additional bugfix patch applied to the nogba version of the files that fixes a no saving issue in a different emulator, but it causes saving to fail on melon, so it's not applied on the alternate patch. Might be worth double checking you have the melon-compatible version of midnight installed!
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I probably won't be adding any legendaries or mythicals as starters, sorry! The aim with this hack is just to go with plausible/popular starters you'd expect to see in a modern pmd game. There's plenty of tutorials out there for adding new pokemon if you're looking to add zeraora into the game though!
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Hi there, glad you like the look of it! There's a hard limit on the amount of heroes I could swap which meant there was no room to add Cubone as a hero, only a partner. If you DO want cubone as the hero however, I have a tutorial here that'll show you how to edit the hero options once you've got the romhack set up!
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Hmm, that's strange I've never heard of that happening before and I don't think I've seen it reported before either. I've not modified anything to do with those moves, Pokémon or dungeons so I've got no ideas there. Could POSSIBLY be one of the QOL patches included in the mod but I'm not too sure? Ive experienced crashes when playing it on my dsi, but that was just when advancing floors in during and happened pretty easily on. If you notice it anywhere else/if it stops please let me know!
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Oh sweet, thanks for showing me this! At the time of making the mod there were no dusk sprites in the sprite repository (only the portraits), but looking at the dates it looks like someone added them in last week. Will definitely look at bringing dusk form lycanroc into expanded sky as its next update