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xanam

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xanam last won the day on April 4

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About xanam

  • Birthday July 11

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  1. Hi, I might be able to help with a little more info! If you could let me know either through this comments section or through dms what device/program you're trying to do this with and where you're having trouble and I should be able to talk you through it
  2. May still show up as 1.3.0 on the title screen - honestly forgot I added the version number there I'll be sure to update it in the next version. The quaxly portraits aren't a bug however - not all expressions exist for all pokemon in the sprite repository yet and I can only use what's there, so if a portrait doesn't exist the game just doesn't show it at all. Occasionally when I do updates I go through all the portraits again just in case new ones have been added, but its not too frequent. Quaxly currently doesn't have any portraits except for the default expression, see here.
  3. Hi, no problem I'd probably suggest using a clean copy again (though you're welcome to try either - if it doesn't throw up an error popup when patching with the previous version then it's worked fine), and if you want to maintain your save file, all you have to do is give your new patched version the exact same name and file location as the old one - there's no changes that'd be incompatible with the previous version so it'll still read the save file without any issues! If you wanted to have a second copy to check things from the beginning, just duplicate the nds file with a slightly different name - the save file and nds file need the same names to work together!
  4. Just thought I'd let you know I've released a new version today which should solve this issue! I'd reccommend updating even if you're a little further in now - seems like quite a few of Grovyle's sheets were scrambled somehow in the 1.3.0 update, should be dealt with now though.
  5. Hi! I think I have a fix ready to go thanks to someone checking a few things for me in the last version, but the problem is that I'm not able to replicate the issue through skytemple's built-in emulator to verify that the problem really is solved. I can try uploading a new version tonight with the changes though - if you're able to check if it's resolved once version 1.3.1 is up I'd appreciate it!
  6. Hello! Honestly I'm not too sure how the two versions of the patches interact - the versions of the xdelta files in the nogba folder should only be used for the no$gba emulator, while the ones in the melon folder should be used for any others (as well as hardware). All I can suggest is making sure you're using the one from the appropriate folder and keeping to it.
  7. Oh that's interesting, that's the second time someone's mentioned that to me recently! I'll see if I can figure out if something's changed to cause it Thanks for letting me know!
  8. Hi, there should be! There should be two different versions of both midday and midnight included in the zip file - one set in a folder labelled for nogba and one for melon. There's an additional bugfix patch applied to the nogba version of the files that fixes a no saving issue in a different emulator, but it causes saving to fail on melon, so it's not applied on the alternate patch. Might be worth double checking you have the melon-compatible version of midnight installed!
  9. I probably won't be adding any legendaries or mythicals as starters, sorry! The aim with this hack is just to go with plausible/popular starters you'd expect to see in a modern pmd game. There's plenty of tutorials out there for adding new pokemon if you're looking to add zeraora into the game though!
  10. Hi there, glad you like the look of it! There's a hard limit on the amount of heroes I could swap which meant there was no room to add Cubone as a hero, only a partner. If you DO want cubone as the hero however, I have a tutorial here that'll show you how to edit the hero options once you've got the romhack set up!
  11. Hmm, that's strange I've never heard of that happening before and I don't think I've seen it reported before either. I've not modified anything to do with those moves, Pokémon or dungeons so I've got no ideas there. Could POSSIBLY be one of the QOL patches included in the mod but I'm not too sure? Ive experienced crashes when playing it on my dsi, but that was just when advancing floors in during and happened pretty easily on. If you notice it anywhere else/if it stops please let me know!
  12. Oh sweet, thanks for showing me this! At the time of making the mod there were no dusk sprites in the sprite repository (only the portraits), but looking at the dates it looks like someone added them in last week. Will definitely look at bringing dusk form lycanroc into expanded sky as its next update
  13. Hi, thank you, I appreciate it! the text document included in the download should have the list - there's a table listing all pokemon you can get in the personality test, and there's an asterisk next to the ones who can't evolve iirc. Note that while Litten and Froakie can evolve, they evolve directly into their final stages as it seems nobody has made full asset sets for their midstages yet. All partner-exclusive pokemon are ones who already existed in the game (eg cubone) and can therefore evolve.
  14. Hi, really glad you like it! have fun! And sorry, I don't think that'll be possible currently. I don't have the knowledge for that level of deep-modification to the source code to add something like that unfortunately the move shortcuts patch is something that comes bundled with Skytemple that its creator has allowed anyone using it to add, but those types of patches are way more complicated to make and beyond my skill level.
  15. Thanks for flagging this up @DaCobraMan! Had a look through and was able to determine that despite all the evolution data being in place, the reason this was happening was due to the 'can evolve' flag still being set to false on both froakie and litten - just threw together a quick fix and this should now work on 1.2.1! It's worth noting however that this might not work for existing save files - not sure how it handles invidual pokémon who have already been defined, but in my playtesting I've found that if I load from a save state from before I added the fix, the spring still claims they can't evolve any further, and that's also visible in their info in the team menu option. It could just be emulator weirdness since the built-in skytemple emulator doesn't seem to keep hold of save data permanently but I can't tell for sure (it's almost 1am but i wanted to throw together a fix asap, so i've not had time to check on a regular emulator/hardware sadly). If you find out either way, please drop me a message and I can update the description accordingly so others with the same issue will know to proceed. Starting from a fresh file does seem to work, but that's obviously not ideal since you've already made it this far, so hoping it works out for you Again, thanks for bringing this to my attention!
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