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SAHunterMech

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  1. Hello there, old thread but I wanted to reach out and say thanks for trying to tackle this. It's been one of my biggest pet peeves over the years, how some times are just straight up better than others. And don't get me started about the logic - - - I always catch myself going, "Well steel has to be weak to electricity, that just makes sense! Buuuuut nope!" This being said, I don't think perfect balance is achievable, but a better effort can certainly be made than what Game Freak has accomplished so far and you have made the first big strides. I used your changes (and revisions) as a base for a new chart. I'll say right off the bat that my philosophy is to prioritize fairness over the logic of type interactions; I shuffled some stuff around and made a chart where no dual-types have more than one 4x weakness and the amount of 2x weaknesses in each type, single or dual, is more evenly spread. I plan to make a custom version of Pokémon showdown with this type chart, altered stats, new abilities, new items and alterations to statuses/hazards in an effort to make the game more fun on a competitive level. That also being said, I hold the firm believe that a game that is fun on a competitive level can have that fun trickle down to the casual level too.
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