Jump to content


  • Posts

  • Joined

  • Last visited

Everything posted by Balrog

  1. @Pokedoc: Can you use something other than IZArc to zip the archive? It messes up paths, using \ instead of / as the separator, completely screwing things up in Linux and Mac OS X. Thanks! Keep up the good work!
  2. I would still try deleting the entire NOR and doing some tests. Perhaps they are using a broken implementation of wear leveling? A test build which deletes the entire NOR would be useful for this case. Also, I wouldn't count on the iEvo too much.
  3. Mine were accepted by PPSE-DS. They look fine too. @Pokedoc: Are you clearing the NOR flash before writing to it? though I don't think this is an issue...
  4. Does this work properly with the 1MByte (8Mbit) save files that Legend of Zelda: Spirit Tracks uses? Other games may be using such a save file too, by now.
  5. I have a 3in1pls (latest) and it works just fine. I think the issues may be with the second version. Still need to do more testing.
  6. As I said, I don't like Mono or C# (Mono usually can run compiled C# programs unless they use Windows-specific features ... command-line .NET programs almost always work with Mono), but I'd really prefer a command-line cross-platform option, whether or not it's based on Mono or C#. That's what I was getting at.
  7. I'm wondering if the new legality checker will be cross platform. As the current one is written in C Sharp, I can easily run it with Mono on Mac and Linux machines. Also, a command line interface is useful for batch operations. Even so, I don't like .NET and Mono. I'd prefer Java if I had a choice. And C++ is fine as well, but not everyone wants a GUI. And having precompiled binary C++ apps reduces portability (someone with access to the source code would have to compile various Linux versions). @sabresite: Do you have any ideas about this? PM me if you have any additional questions. EDIT: Unlike previously reported, the current version of Legal.exe works great in Mono!
  • Create New...