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HakuEdoTensei

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Posts posted by HakuEdoTensei

  1. Just now, theSLAYER said:

    at least my requirements for it, are almost impossible.

    You can't have max contest stats and be in a beast ball at the same time (yet) XD
     

    I would expect you to.
    It was carefully slipped in, with fans of that franchise in mind ><

    Very clever... Lets count in Spanish

    ino 

    dos 

    tres

    cuatro 

    ;) 

  2. One last time then! 

    Name: Glacier Freeze Collapse

    Freeze Dry Z move

    Type: Ice

    Attack: Base 110, Never misses

    Description: The user surrounds the foe with a huge glacier, which splits in half, and collapses on the foe.

    Ok guys one update. Try to make it not super sayan levels like my god :D

    1 minute ago, theSLAYER said:

    aura sphere.png

    Name:
    Planetary Aura Sphere

    Type:
    Fighting

    Category:
    Special

    Description:
    The user lets loose a blast of aura power from deep within its body at the target, with 3 other aura blasts orbiting the main one.
    This attack never misses, and hits even if the target protects itself or cannot be seen.

    Base Power:
    190

    Effect:
    Always hits, even during semi-invulnerable turn.
    Ghost types are not immune to this attack.

    Learnset:
    Mega Evolve Lucario in battle, and Aura Sphere will change to Planetary Aura Sphere if it has:
    6 Perfect IVs (no Hyper training), max EV in Special Attack,
    max friendship, traveled across the world, defeated a Ninetales in its Lifetime, max all contest stats, caught in a Beast Ball.

    source of Mega Lucario image: http://elsdrake.deviantart.com/art/Mega-Lucario-v2-428446123

     

    I get that Ninetales reference too lol

    • Like 1
  3. 3 hours ago, theSLAYER said:

    yeah, just talking about pokaymenz goh.

    Oh god yeah, I've got too much useless candy too.

    If only we can crush em up into dust.

    That'd be nice. Also I think if they did add that, you'd need a grinder that would cost... maybe 10,000 pokedollars

  4. 11 hours ago, wrathsoffire76 said:

    Oh, you guys just having a casual conversation here on this random thread?

    I dont mind that they're talking. If I did i'd have intervened by now

    18 hours ago, jasenyoface said:

    Our Admins are da best, HakuDdo! 

    Off topic @theslayer:  bit since you’re here. ;) I caught four, count’em, 4 Ditto yesterday!

    Ikr

    • Like 1
  5. Lets go again! :D 

    Move: Bite of the Toxic Moth

    Type: Poison

    Attack: 80 base, Never misses

    Description: A toxic moth (Venomoth preferably) bites a foe with extreme power. It never misses, and has a 90% chance of Poisoning or a 15% of Paralysis

  6. Ok my turn

    Name: Oragami Chaos

    Type: Grass

    Attack: 95 base, 70 hit rate

    Description: The user creates Oragami that cut opponents skin and tissue. It may cause Paralysis at a 30% chance

  7. Hi! I have decided to create a topic to figure out some peoples ideas of moves... This isn't Pokemon exclusive, it can be for anything. The rules are simple. State a move, its typing/what its like and its strengths and weaknesses. They can also be things like Dojutsu/Kekkei Genkei (if you know what they are). 

    Great! I look forward to your responses! 

  8. On 9/4/2017 at 4:24 PM, teddywestgeass said:

    Adding back the contest from gen 3 would be ideal, but I'm not sure if it's even possible to port minigames or things like that. If it were, I'd absolutely be adding to Pokeathlon alongside it.

    My thought process as of now is to have tons of story arcs that all connect but don't need to happen in any particular order. Like, once you complete a certain amount of the game, the region you fly to next is completely up to you. There are some that will have to be explored at certain points, but I'd make it free exploration for the most part. (Think Kingdom Hearts, particularly Chain of Memories). The obvious issue with this is good level pacing, since I don't want a post-Ecruteak situation (both decisions are challenging at first but once you go the other way everything is under-leveled). 

    Character Customization isn't really a huge interest of mine. I think the closest thing I'd consider to that is having an array of starting characters to choose from, and have you start from a different region depending on who you pick, changing the story in the process and giving the game greater replay value. But given that there's already space issues I wouldn't do that unless it was feasible.

    As for post game... you're able to re-battle the elite four and conference tournament of every region, and the conference in particular is randomized after the first story one so you'll always have different outcomes. ALSO, the conferences will have double battle versions where you can compete alongside other main characters. Plus, there's so much to explore in the game. NPCs, The same places you've been but in different seasons, etc. I'll definitely be adding to this list as I work on the game and come up with ideas.

    What about a plot with the choice to go with the villain team? Like if you wanted to be a criminal for once?

  9. Hey! Erm... On this hack, you might want to think about Post Game. I get the storyline is going to be MASSIVE, but the thing is, after the game, you should think about adding things like Contest or Pokémon Refresh etc. If you kept on restarting the game OVER and OVER and OVER it would get really boring after a while. Maybe it could be decision affected? That would give a unique twist. Say for example:

    Character (Lets say Prof.Oak)

    Villans (Team Flare)

    Oak: Will you take down Team Flare?

    Yes would lead to a sub plot, whearas if you chose No, it would affect the reigon or something. Like the UB quest.

    And maybe Character Customization? I know it would have no point as you cannot play online, but seeing the sprite change would be nice.

    These may be big features, but these are my thoughts

    • Like 1
  10. 019 ★ - Rattata - 547E1CBF25E6.pk7

    020 ★ - Raticate - 54DB1CBF25E6.pk7

    026 ★ - Raichu - 648E1CBF25E6 (1).pk7

    027 ★ - Sandshrew - CCCE1CBF25E6.pk7

    028 ★ - Sandslash - CCC11CBF25E6.pk7

    037 ★ - Vulpix - BBF41CBF25E6.pk7

    038 ★ - Ninetales - BC351CBF25E6 (1).pk7

    051 ★ - Dugtrio - 34001CBF25E6.pk7

    052 ★ - Meowth - 243F1CBF25E6.pk7

    053 ★ - Persian - 25121CBF25E6 (1).pk7

    074 ★ - Geodude - 19AA1CBF25E6.pk7

    075 ★ - Graveler - 19B41CBF25E6.pk7

    076 ★ - Golem - 19481CBF25E6.pk7

    088 ★ - Grimer - 49A21CBF25E6.pk7

    089 ★ - Muk - 49411CBF25E6.pk7

    103 ★ - Exeggutor - 4E261CBF25E6.pk7

    105 ★ - Marowak - 39131CBF25E6 (1).pk7

    718 - Zygarde - E21500000000.pk7

    724 ★ - Decidueye - 0F7B1CBF25E6.pk7

    727 ★ - Incineroar - 43991CBF25E6.pk7

    730 ★ - Primarina - 30321CBF25E6.pk7

    733 ★ - Toucannon - 4E971CBF25E6.pk7

    735 ★ - Gumshoos - 2E8D1CBF25E6.pk7

    738 ★ - Vikavolt - 54951CBF25E6.pk7

    739 ★ - Crabrawler - 43251CBF25E6.pk7

    740 ★ - Crabominable - 43E01CBF25E6.pk7

    741 ★ - Oricorio - 2E961CBF25E6 (1).pk7

    741 ★ - Oricorio - 2E961CBF25E6.pk7

    741 ★ - Oricorio - 3E961CBF25E6.pk7

    741 ★ - Oricorio - 46961CBF25E6.pk7

    743 ★ - Ribombee - 336F1CBF25E6.pk7

    745 ★ - Lycanroc - 4B0A1CBF25E6.pk7

    745 ★ - Lycanroc - 43411CBF25E6.pk7

    748 ★ - Toxapex - 46D61CBF25E6.pk7

    750 ★ - Mudsdale - 2F301CBF25E6.pk7

    752 ★ - Araquanid - 365A1CBF25E6.pk7

    754 ★ - Lurantis - 3A2D1CBF25E6.pk7

    756 ★ - Shiinotic - 35231CBF25E6.pk7

    758 ★ - Salazzle - 35B31CBF25E6.pk7

    760 ★ - Bewear - 445D1CBF25E6.pk7

    763 ★ - Tsareena - 3C841CBF25E6.pk7

    764 ★ - Comfey - 36D71CBF25E6.pk7

    765 ★ - Oranguru - 1BA71CBF25E6.pk7

    766 ★ - Passimian - 1CB01CBF25E6.pk7

    768 ★ - Golisopod - BF421CBF25E6.pk7

    770 ★ - Palossand - CD681CBF25E6.pk7

    773 - Silvally - D46200000000.pk7

    774 ★ - Minior - 07191CBF25E6.pk7

    775 ★ - Komala - BD1F1CBF25E6.pk7

    776 ★ - Turtonator - 29281CBF25E6.pk7

    777 ★ - Togedemaru - 265C1CBF25E6.pk7

    778 ★ - Mimikyu - AEAD1CBF25E6.pk7

    779 ★ - Bruxish - B6AD1CBF25E6.pk7

    780 ★ - Drampa - B8AC1CBF25E6.pk7

    781 ★ - Dhelmise - E8A61CBF25E6.pk7

    784 ★ - Kommo-o - 72FD1CBF25E6.pk7

    785 - Tapu Koko - 8C9200000000.pk7

    786 - Tapu Lele - 8CC000000000.pk7

    787 - Tapu Bulu - 8D0900000000 (1).pk7

    787 - Tapu Bulu - 8D0900000000.pk7

    788 - Tapu Fini - F07400000000 (1).pk7

    788 - Tapu Fini - F07400000000.pk7

    789 - Cosmog - 1A4800000000.pk7

    791 - Solgaleo - 8D3B00000000.pk7

    792 - Lunala - 8D2F00000000.pk7

    793 - Nihilego - 8EB000000000 (1).pk7

    794 - Buzzwole - B50200000000.pk7

    795 - Pheromosa - 1E3F00000000.pk7

    796 - Xurkitree - 8A7200000000.pk7

    797 - Celesteela - 8AC900000000.pk7

    798 - Kartana - 631200000000.pk7

    799 - Guzzlord - 9E4C00000000.pk7

    800 - Necrozma - 733700000000.pk7

    801 - Magearna - 71CE00000000.pk7

  11. Just now, coltonsmogon said:

    Agility to keep it's speed up... Ice Punch for elimination of Salamence and most Dragon-types... Earthquake to take out most Fire-types (& other Metagrosses as well :P)... and Meteor Mash (basically it's signature move :P) just because it can take out many kinds of Pokémon in a pinch...

    Yus. Its moveset is very tasty ;)

  12. On ‎23‎/‎03‎/‎2017 at 7:22 PM, coltonsmogon said:

    Problem is, for some reason, it thinks it's a Mystery Gift when it isn't one. I'm puzzled as to how I can fix that error... Also, it's coming at Level 45 if you were wondering... It says "Error: Unable to match to a Mystery Gift in the database."
    Here's the pk7 if you want it in it's current state: 

    376 - Metagross - 305FC3A1CCCD.pk7

    You have clicked the 'Fateful Encounter' box. Thanks! I saw your reasoning for edit lol:
    Wanting to see if KittyCats can fix the Mystery Gift error I'm having

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