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twistedfatal

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Posts posted by twistedfatal

  1. it happens if you click on the wrong save button. im guessing you clicked on arbok and pressed the save list 2 button what happens is when you click on a pokemon in a list it tells the program where to save data if you press the wrong save button it will save the data from the other list to the pokemon you have selected. Notice how arbok is the 24th pokemon on list 1 and zoroark is the 24th pokemon on list 2

    in other words if you click on bulbasaur and click on save list 2 then petilil data will overwrite bulbasaurs data

  2. 3 months? really? that long? well i could wait cuz i am gonna play it again when it comes in english,ahh, but i really want to just walk around with a dragon sceptile.. do you know of any quick way to hack this and modify that one stat? srry if i'm pestering you, i'm really grateful for this tool, i used it for the last game, great help, got me my dragon sceptile, had fun with that and i just really, really want to play with it on this game as well lol

    sorry for the late reply but if your still wanting to turn your sceptile into dragon/grass what you will need is a hex editor once you have it go to "186001170" if done correctly you will notice their is 2 "0b" change the first "0b" to "0f" if done correctly your sceptile will be Dragon Grass

    -------------------------------

    4655417869550B0B <--- This Is What You Will See

    4655417869550f0B <--- This Is What You Should Have

    ------------------------------

    Note: The Ones In Bold Is Pokemon Types The Numbers Before That Is Pokemon Stats

  3. I'm with a problem. I edited and follow all the steps at the first time it works, but when I tried at the second time to import the file in crystaltile a message appears: The file is too small, then appears a new adress in the box and the adress change. Now my Rom don't change anymore the moveset it don't works. How Can I solve this problem? I'll bring more details before if nedeed. Sorry my english is too poor...

    Try replacing the file using nitro explorer

    how do we use this with black and white 2? could you update it to work with them? pleease, i really want to make my sceptile a dragon type

    i will update it when the full english game comes out (3 months) from time of writing.

  4. yes their has to be 22 attacks in the file available for editing also Conversion from string H to type Short is not valid <-- this is related to the first problem you will get this if either A.(you clicked on -no pokemon-) or B. (the file does not have 22 available attacks to edit) so basically in the moveset files their should be 88 bytes followed by ffff ffff

    also note that the pokemon doesnt have to know 22 attacks but their has to be 22 attacks worth of bytes so basicaly you can give a poke any amount of moves then the rest of the attacks you put as zeros

    just remember that the layout is level then attack 6400 is max for level (100) and max for attack is 2f02 (fusion bolt)

    if any level or attack looks higher then this then change to 0000 or Manuely change to their correct value

    or copy this into the file via hex

    00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000FFFFFFFF

    save then try edit

  5. You've got some movepools wrong. Some movepools are from pokemon Blaze Black & Volt White so the movesets are wrong. i'm trying to edit samurott and it came up with the Pokemon Blaze Black & Volt White movepool instead of the normal movepool.

    ye i did dump the files from volt white but i didnt think this would be a problem since ur gonna be editing the game anyways. but you can dump em from the original rom if you would like to just remeber to give all pokes 22 attacks in hex

    when you will launch the attack editor?

    im no longer making this tool since oxnite is already making 1 so theirs no need for 2 but i may continue it 1 day

    Crap, just got an arithmetic error for moveset editor. When I clicked on Ralts, after editing Wormadam (all three), Gallade and Gardevoir.

    ************** Exception Text **************

    System.OverflowException: Arithmetic operation resulted in an overflow

    at Microsoft.VisualBasic.CompilerServices.Conversions.ToShort(String Value)

    at WindowsApplication1.Form1.kanto_SelectedIndexChanged_1(Object sender, EventArgs e)

    at System.Windows.Forms.ListBox.OnSelectedIndexChanged(EventArgs e)

    at System.Windows.Forms.ListBox.WmReflectCommand(Message& m)

    at System.Windows.Forms.ListBox.WndProc(Message& m)

    at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)

    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)

    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

    Just checked again... Yeah, can't click on Ralts without crashing the program, now.

    edit: Replacing all the moveset files with the originals still has it crashing on Ralts. Replacing moveset_280 with a different one (from another rom), but keeping all the other files the same as twisted's defaults, still crashes the program when you get to Ralts.

    Arithmetic operation resulted in an overflow <-- Make sure you are selecting both the level and the attacks in the drop down box

    (you cant just type in the box)

    ye its doing the same crap again to fix this you will need a hex editor open the file and replace all bytes with 0s again i dont know why this does this

    but thats all you need to do to fix this

    in hex the bytes will be attack = 2 bytes then level = 2 bytes (00 = 1 byte) in level the byte can only go upto 64

    the second byte should always be 00

  6. ok the moveset editor doesnt seem to like me is there any way you can get it to work from a rom and or already edited movesets? (sorry if I am bothering you)

    open a/0/1/8 using kiwi.ds (u can get this from kazo tools its named editor their) then dump the files inside that narc then u will need a hex editor and u will need to give every 1 of them 667 files 22 attacks thats the only way u will be able to use the tool with your modified movepools. the reason it doesnt edit the rom is because the game will crash and editing the files inside the narc is basicaly the same as editing the narc itself also what exact problems are you getting with the tool

    Sorry I still don't understand... I haven't got to the part where I have to use CrystalTile. I have Windows XP. I see Loaded File written in green next to alternate forms, but nothing happens if I click it... The problem is that I don't know what do I have to do with PPNFR after saving the list.

    the green loaded file is just a label. next to that is the actual loaded file which will probably be black writing but all of the files are based of the national dex order of the pokemon check http://serebii.net/pokedex-bw/ and you will see the number for the poke. with ppnfr you click on load narc u then locate a/0/1/8 then you click on the drop down box and look for the file that matches the file you have just edited so say u was trying to edit mewtwo you would look for file 150 in ppnfr then click on that file then click replace file and then go to the place where you put the moveset folder then in the moveset folder locate moveset_150 and click on that then ur done (u will not get any notifaction that the file has been replaced but believe me it has been replaced) then u can move onto crystaltile then check my 1st post if u dont know what to do from there hope this helps as i cant think of a better way of describing the process

  7. thanks for the fixes. here are some more that give me similar errors when i click on them: Ralts (280), Nosepass (299), Skitty (300), Sableye (302), Grotle (388), and LickiLicky (463).

    is it normal to have an arithmetic error when you add an extra attack to a pokemon's moveset? for instance, on Shiftry i changed the level that it learns its normal moves, saved, and when i click on it again it gives an arithmetic error. i also changed Swellow's moveset to have an extra move and it gave errors too. in-game they either don't learn them or they don't learn anything for several levels. before, i only changed moves to different ones and that worked fine but now that i tried adding an entirely new move or just changing what level they learn them at, it doesn't register.

    its not normal to have the arithmetic error the only time you should see this is if ur loading the wrong file or the files do not have 22 attacks in each or the bytes have messed up for some unknown reason what i mean is in the levels it should only be 0100+ upto ff00 but sometimes it goes 0180 etc. if you would like to fix the files yourself. you will need a hex editor then once you have that. open a file in hex and replace all of the bytes to zeros then at the end have 8 f's so basicly you have 88 zeros then 8 f's also i gave swellow an extra attack and its fine so i have no idea what the problem is

    I don't understand something. I open the Moveset editor, then try to edit Treecko. I finish with the moveset editing, and I save List 1. Then I open the Narc file replacer, I load the narc a018, I click Replace file, but I don't know which file I have to replace. If I try to replace a018, an error occurs. Please, help me...

    in the moveset editor you should see a label that says loaded file next to that you should see the loaded file (if you have windows 7 and you have aero themes on the writting will be black its recommended to turn this of to see the program properly) also you only replace a/0/1/8 in crystal tile if you try to replace using nitro explorer the game will crash. crystal tile automagicaly repoints the moveset.

    Can the narc file replacer be used to replace files other than ones located in a/0/1/8, for example palette files found in a/0/0/4?

    yes probably. kazo tools also use this program

  8. You're final version of The stats editor is now absolutely perfect. Search Function Fixed, you can save multiple things at once, abilities and hold items are translated.... and that one bug I found on the last version is no more (I didn't report it here because by the time I went to do so, you had already updated it).

    please redownload just quickly fixed the alternate forms again on the rom editing part lol vb failed to save it but it is now fixed :)

    Nice work on the Stats Editor. Any idea when the Moveset Editor will be completed?

    the moveset editor will be uploaded in about 10 mins iv finaly fixed it :D^_^

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