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dannydstk

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Posts posted by dannydstk

  1. On 3/19/2021 at 5:32 PM, Poke J said:

    Considering there appears to be no info online for parts 3 and 4 of the research I think it's safe to say not may if anyone has made it past part 2; therefore, nobody can say for 100% certainty. However, going off of the other Mew from GO the answer is probably not. The GO to LGPE transfer probably blocks based on Pokémon index number and not what GO research event the Mew is from.

    gotcha. Google wasn’t helping obviously 😛 just didn’t know if I missed something somewhere. Looks like I missed the the first person getting one by a couple hours. The only thing that gives me hope is they have allowed other mythical such as darkrai and genesect to be sent from home. I’m hoping this mew had a little bit of forward thinking.

  2. 1 hour ago, NeoSSB said:

    Hi,

    I have been using Pkhex for years and have had no problems until yesterday. I was genning a mon for my friend in XY/ORAS and I sent him the mon and I forgot to nickname it so I was going to make him a new one. After I imported my save back on my DS and traded him the mon, I was going to go back to my PC and just remake it really quickly. I didn't save my game or re-export my save file with checkpoint, I just took my SD card out of my DS and put it back in my PC. keep in mind I still have PKhex up and running on my PC with the my save from earlier still loaded. I edited the mon to my liking and then exported it to the SD card with no problems. I insert my SD card back into my ds and it says "no SD card detected." I insert it back into my computer and it turns out my entire SD corrupted somehow. Would this somehow be due to me messing something up in Pkhex? I lost all of my CFW stuff, homebrew, games etc. I am not really sure what happened or why it would've corrupted then but it really sucks. Also, I formatted the SD card on my PC and when I put it in my DS it doesn't even detect it anymore despite it being completely wiped clean. Not sure what happened. Let me know what you think and if this was preventable in any way.

     

    Neo

     

    Sounds to me like your SD card just died. Pkhex would have basically nothing to do with a sd card corruption. Especially since its been wiped and still doesn't work. As the poster above me mentioned make sure you are properly removing the sd card with the ds off. 

  3. 2 hours ago, Ryan242004 said:

    Hi Guys,

    I was feeling nostalgic last week so I decided to fire up my red and blue games to take a look at them. I also wanted to look at my mews that I got back in 1999 at Toys R Us giveaway during Black Friday. My sister, and brother and I were able to run through the line multiple times until we each got the sticker sheet that had the mew, thankfully the guy handing them out didn’t mind. I let my sister use one of my games to get the mew so I have two, though I’m unsure if my brother still has his. That led me to wonder how rare these are now which led me to here.

    Here are the two mews I have if you need any of their info or are interested in looking at them!

     

    7C50B456-0D11-475F-8A48-65D240BC1070.jpeg

    FF59039B-B87F-422C-9326-B6E2E7FB691B.jpeg

    I'll never leave this site, just in the hopes to see things like yours. Very nice you found them with the save files intact. 

    • Like 2
  4. 18 hours ago, theSLAYER said:

    If you got wild area news, and not gone online before the update, you can still try to get it offline.
    You need 3 badges and below to roll for 1 star raids, though.

    yeah unfortunately I am waaaaay past 3 gyms at this point. Will keep that in mind in the future though. Have been scheming on maybe picking up a copy of shield for this kind of thing.

  5. 3 hours ago, theSLAYER said:

    I’ll edit 20 codes into this post later when I get home.



    edit: codes in spoiler below:

      Hide contents

    U90132PNMSJULPE1
    U90132PSYR20W29A
    U90132Q1U1WEYDBS
    U90132Q7G90U8YY4
    U90132QAUTD0705M
    U90132QFUVLY8GES
    U90132QKXJ6WBUUN
    U90132QLYVQBBJ0U
    U90132QMUYPQ90CP
    U90132QTWP87Y8KL
    U90132QXUHBRSFVA
    U90132R0FU1K3DJC
    U90132R0YVXMC69J
    U90132R1WQN404N4
    U90132R3CND9UHGL
    U90132R5D2BFGF0J
    U90132R8H9NQRAJY
    U90132RDCAU988MC
    U90132RGC7NPUG5M
    U90132RGQ6SS5PJC

     

    Thank you!

     

    this code is used “U90132R3CND9UHGL”

  6. 58 minutes ago, Tzitzimpirdas said:

    Research successful. The process is the same with the amount of coins. In games with a security key (FR/LG/E) the 2 byte value needs to be XORed with the lower 2 bytes of the security key. In all games the value that represents the number of trades is located in Section 2.

    The offsets for the games are

    • FR/LG: Section2 + 0x02D4
    • E: Section2 + 0x0670
    • R/S: Section2 + 0x0614

    @Kaphotics Any chance this is going to be implemented in PKHeX?

    Thanks for doing the research on this! 

  7. 12 hours ago, Ammako said:

    You'll need a hex editor, I recommend HxD.

    Open your sav.dat with it, scroll down to the end of the file, add as many 00 bytes as you need. When comes time to reimport it to your VC just do the same thing, but remove the 00s you added previously.

    Awesome. I thought this might be what I needed to do. Thanks for clarifying.

  8. On 9/25/2016 at 0:28 PM, CaptainLibrary said:

    That's awesome, thanks for the help. I can just add those two lines but I agree that it would be cool if a future PKHeX release didn't look for those bytes.

    EDIT: Added two rows of 0s and works fine, then can be reinjected into the VC game as long as I remove the two rows again after editing, thanks again :)

    Pretty much a newbie here. How do I go about adding and then taking out the two rows of zeros.

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