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IamAVeryNicePereson

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IamAVeryNicePereson last won the day on February 8

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About IamAVeryNicePereson

  • Birthday 01/01/2016

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  1. This thread is the first result on Google if you search how to fill a box with the same Pokemon in PKHeX. So for any travelers who come upon this thread, you can see a list of shortcuts of PKHeX by going to Options > About PKHeX. And how to fill a box with the same Pokemon? CTRL + ALT + click on a box slot. I hope this helps someone.
  2. What that does is it puts every Zorua in the specified ball. What I want is those six Zorua to be identical with the only difference being the ball they were caught in. Zorua 1 would be in a Fast Ball, Zorua 2 would be in a Friend Ball, and so on. It'd be helpful for me if there were a way to automate this process and then export the changes in a .pk7. In short I'm trying to figure out a way to make clones of a Pokemon with slight variations, like creating a whole set of Zorua in Apriballs for breeding, or creating a Breeding Ditto set that each have a different nature. Apologies if I didn't explain that well.
  3. Say I want to put each of these Zorua in a different ball. Is there a way to automate this process using the batch editor? I'm doing this for multiple Pokemon and I'm getting tired of manually changing the ball.
  4. Also would like the player to be in the default clothing. It's not a dealbreaker if it isn't, just preferred.
  5. For example, I have Adamant.pk6, but I have over 300+ but just with a different name, I wanna convert all of those files to .pk7 while still keeping that file name. I have attached the beast of .pk6s that need to be converted to .pk7. there are many, and when I mean many, I mean MANY. i can't just drop the folder into a gen 7 pkhex window, dump all the boxes to a folder and change the names manually, no no that would take a great deal of time. it already took me almost two hours to complete the old one.
  6. It does have it's normal ability and phanpy does not have multiple formes that i know of
  7. Also how would I fix the ability is not valid for species/form? what is pkhex changing that makes it legal?
  8. I didn't know pkhex automatically fixed legality for you. that's awesome, thanks
  9. This is a really weird problem, so I'll try to explain this as best as I can. Below, I have created a script that'll change the Pokemon in slot one to a Phanpy. After running the script, all the Pokemon are changed to Phanpy, but all the Pokemon have an illegal mark on all of them. I selected one of the Phanpys and clicked the illegal mark to find out what's wrong, it changes to Legal and shows the checkmark. I thought it was just PKHeX being buggy, so I left it. I injected all the changed Pokemon into my game and tried to wonder trade. For all of them, it showed "There is a problem with this Pokemon". I go back into PKHeX and select a Phanpy, click the illegal mark so it'll show as "Legal" then replace that Phanpy with the Phanpy that is being marked as illegal. I inject that Phanpy into game and it goes through wonder trade with no problems. =Box=1 .Species=231 .IsNicknamed=True .IsNicknamed=False .IsNicknamed=True .IsNicknamed=False .Nature=3 .Ball=5 .Move1=583 .Move2=68 .Move3=420 .Move4=34 .RelearnMoves=$suggest How to replicate problem: 1. Download .pk7 file : 546 - Cottonee - 204764F52F21.pk7 2. Place Cottonee in box 1 3. Run the script 4. The cottonee will change into Phanpy, but with an illegal mark on it. Inject this phanpy into game and the game should not allow you to trade it. 5. Do steps 1-3 again, but select the Phanpy, and click the "illegal sign", and it should say it's legal, and the symbol should change to a checkmark. Alternatively, replacing the selected Phanpy in the box again will remove the illegal mark 6. Try wonder trading phanpy and it'll go through Thanks in advance to anyone who can help me.
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