Jump to content

butts

Member
  • Posts

    9
  • Joined

  • Last visited

Everything posted by butts

  1. Unfortunately I'm stuck with 1.7 of SDSME as anything later than that does not work with my computer.
  2. I've been doing some text editing with SDSME's text editor and I've noticed some strange glitches in my ROM which make the game sorta unplayable. All I've done is use SDSME to edit text, nothing else. The text I've changed is in some cases larger than what I've replaced but as far as I am aware this should cause no issue. Does anybody know what could have caused these problems? It may have been that the ROM I was editing was bugged in the first place, or this is because I'm using Soul Silver instead of Heart Gold. Regardless I'm probably going to restart on a different ROM anyway, but I want to make sure I don't make the same mistakes again. [ATTACH=CONFIG]13884[/ATTACH][ATTACH=CONFIG]13885[/ATTACH][ATTACH=CONFIG]13886[/ATTACH] These were the most common errors. Entire segments of the overworld would outright disappear, and most warps would break when this happened. The menu graphics are also bugged in some cases. [ATTACH=CONFIG]13887[/ATTACH] Occasionally the game would freeze at this point in battles with the Pokeballs spinning indefinitely. I've also had the game freeze at the event with the Kimono Girl in Violet City, but I didn't get a screenshot of that. The menu graphics were bugged there too. None of the areas where this happened were areas where I had edited the text, and they did not happen consistently, although they happened far too often for the ROM to be playable.
  3. PPTXT doesn't seem to work with Gen 4. I can use SDSME, but it runs very slowly and seems to constantly encounter runtime errors for seemingly no reason. DS Text Editor runs better but cannot handle special character at all and even causes ones from the game's vanilla text to break. Honestly this all just seems more effort than it's worth.
  4. What is generally considered to be the best text editor for Heart Gold and Soul Silver? Mostly I just want to edit overworld and NPC text, but being able to edit other things like the intro text and the text of the Pokemon that follows you too. I'm already aware of DS Text Editor but I'm just wondering if there's anything else. Also, which narc files contain the game's text? So far all I know of is a/0/2/7. Okay, so I've found that I can use SDSME (only 1.7.0 as 1.8.0 doesn't start for me) although it is incredibly slow and having to get text to fit within the dialogue box is a pain.
  5. Is it possible to edit the type chart in Black and White? All I am interested in is changing type effectiveness, I don't want to add or remove any types. It's only Black and White One I'm interested in if that makes any difference.
  6. 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 10 11 12 13 14 15 16 17 18 19 1A 1B 1C 1D 1E 1F 20 21 22 23 Route 6 Foongus: 0F 00 D2 00 00 00 00 00 FF 02 0E 29 01 00 14 00 00 00 00 00 00 00 00 00 00 00 00 00 71 00 73 01 00 00 00 00 10 00 D2 00 00 00 00 00 00 03 0E 29 01 00 14 00 00 00 00 00 00 00 00 00 00 00 00 00 68 00 78 01 00 00 00 00 Route 10 Foongus: 09 00 D2 00 00 00 00 00 03 03 0E 29 01 00 1E 00 00 00 00 00 00 00 00 00 00 00 00 00 B3 01 73 00 00 00 00 00 12 00 D2 00 00 00 00 00 04 03 0E 29 01 00 1E 00 00 00 00 00 00 00 00 00 00 00 00 00 AE 01 72 00 00 00 00 00 Route 10 Amoongus: 0F 00 D8 00 00 00 00 00 02 03 0F 29 01 00 28 00 00 00 00 00 00 00 00 00 00 00 00 00 CF 01 64 00 00 00 06 00 0E 00 D8 00 00 00 00 00 01 03 0F 29 01 00 28 00 00 00 00 00 00 00 00 00 00 00 00 00 D5 01 68 00 00 00 06 00 These are my findings so far. The 02 and 0A bytes are different for Foongus and Amoongus (as is byte 22, but I think that's just the z co-ord?), and byte 1E corresponds to the level of each. Unfortunately all my attempts at editing this stuff have just resulted in either the events becoming uninteractable or the game crashing (which may just be me being bad at using the tools or saving/save stating in awkward places because there doesn't seem to be a pattern to the crashes, and sometimes going back and undoing what I've changed doesn't help).
  7. Okay, after looking at the overworld file for the route and looking at this (and desperately hoping the file is structured the same way it is in bw as it is in bw2), I've found that both of the Foongus interactables have 0E 29 stored in their script called bytes (which I think translates to 0x290E or 10510?). Unfortunately that's much larger than the size of the script file of the map they're in and I don't know what else I could do with the information. Do you (or anyone else) have any ideas? (or am I going about this in entirely the wrong way?) Sorry for asking so many questions, but I'm very new to hacking the DS games and I'm feeling way in over my head here. : /
  8. Thanks for your reply! Searching for the index no. of the Pokemon in the script files worked for the musketeer trio, but searching for Foongus' on Route 6 doesn't seem to work.
  9. I'm trying to edit the species of the overworld encounters in Pokemon Black, but I'm not sure how to go about it. I've used luascript to find the overworld and script narc files of the maps they are located in, but the scripts files don't seem to contain the overworld encounters and the overworld narc files are pretty incomprehensible to me (and all the guides I can find are for BW2 only). All I'm interested in is editing the species of the encounter, nothing more. I assume there's just a single byte in some file somewhere that I have to edit in order to do that, but there's the issue of finding it first. : /
×
×
  • Create New...