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purpasmart

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Everything posted by purpasmart

  1. Thanks for the advice, I might do that later down the road, but for now I'm coding this project entirely in C, plus with a look up table it makes it quite efficient in terms performance.
  2. Alright, thanks, Decided to go with skies move base power, currently making a huge LUT for all the moves, its gonna take a while...
  3. Hello, I currently coding my own pokemon mystery dungeon engine and I would love to know what the base power constants for all the moves are? Is that info available now? (I'm assuming they aren't the same as the mainline games)
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