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Blazingflare

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About Blazingflare

  • Birthday 09/30/1993

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  1. Like a third of all the pokemon I've caught show up as invalid encounters and whatnot. I caught all of them while playing the Switch 2 version of the game, so obviously the game is being played vanilla with no mods affecting the encounter RNG. Also, most Pokemon I caught and immediately boxed and never touched again. I was using the latest public version of PKHex, V (25.10.26)b I can't remember the details of how/where I caught them all, but most I believe I caught outside of wild zones on roofs and such. The ones I do know the particular details for are: My Alpha Scolipede, which I caught as an alpha Whirlpede from the static alpha spot in wild zone 5 literally as soon as I could access that wild zone. Pkhex says it should have mastered spikes, but it never knew that move. It's one of my main party Pokemon and I've changed its moves a lot. The Alpha Riolu I caught as a random alpha on the roof above the shopping mall (I forget it's name) in Rouge Sector 4 as rank E My Alpha Sligoo I save reset to spawn and catch it as an alpha Goomy in Bleu Sector 7 near the pokemon center at the start of the day. PKhex lists it as an alpha flag mismatch for some reason. It's one of my Party Pokemon so I have changed its moves some. My Goomy I caught in Bleu Sector 7 from the same spot as the Sligoo quite awhile sooner. I was Rank W at the time. My Alpha Spinarak I caught in Wild Zone 4 from the static alpha spot as soon as I unlocked alpha Pokemon. My Alpha Houndoom I caught in Wild Zone 6 at Rank E from the static Alpha spot as a houndoom. Both Carvana I caught in Wild zone 10 the earliest time I was able to enter that zone (So Rank G or F) My Camerupt I caught as a Numel from Wild Zone 8 at the earliest time I could access that zone (I think Rank G). I later pumped it with EXP candies to evolve it and gave it just whatever decent moves it had access too so I could beat the side mission that required using a mega one. My Medicham I caught as a Meditite from Wild Zone 6 at the earliest time I could access that zone (I think Rank V). I later pumped it with EXP candies to evolve it (but didn't touch its moves) so I could beat the side mission that required using a mega one. invalid pokemon (25.10.26)b.zip
  2. I was playing around with the game text randomizer in Sun, and when you randomize the whole game text, it crashes when loading the game file. I narrowed down which of the sections that cause the crash when randomized. Text File : 58 Text File : 33 Text File : 64 If you randomize everything but those three sections, the game doesn't hang after selecting the save file. Would it be possible to make the randomizer exclude just those sections in the game text, but randomize everything else?
  3. After editing my festival coins and only that in the save editor, the custom name I gave my festival plaza got slightly corrupted in game. It's fixable by renaming it again in game, but it's a bit of an inconvenience.
  4. How plausable would it be to add a "pallet" randomizer for the Pokemon battle models? Their main textures and mask textures seem to be encoded in 24BPP which I believe contains a color table. You could probably just uniformly offset the color samples to randomly change the hue for all of the regular textures if they do have a color table. I also noticed that the normal maps and other textures you wouldn't want to mess with are encoded in other formats which would make them easier to leave alone.
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