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PokeMaster99999

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Everything posted by PokeMaster99999

  1. I double-checked, and...I had. Just to be sure, I re-opened pk3DS, checked to see if my changes were still present in the .code.bin (they were), went to my US Dump folder, copied the .code.bin to my miniSD card (New 3DS XL user) - specifically luma/titles/00040000001B5000/exefs, and renamed it to code.bin (more accurately "code", because my system tends to selectively hide suffixes - for example, it hides .ips, .bin and .txt but not .3dsx or .firm, for whatever reason). I had also previously tried renaming it to "code.bin", but that didn't work either. I have also previously installed UltraSuMoFramework (the best USUM cheat menu I've seen - got it from GBATemp, but didn't save the link) and three IPS patches from http://ftp.gbatemp.net/threads/usum-ips-patches.488802/ (specifically Shiny Lock Removal, mega-evolvED, and Bypass Mega Check). Yet, when I go back in-game, TM45 is still Attract and still teaches Attract (I had thought the edit only changed what was being taught when the TM is applied to a Pokémon, but nope), Shiny chances are still normal, and Steel takes regular damage from Ghost and Dark. What am I doing wrong?
  2. How do you import an edited exeFS? I've set the Shiny rate to be ~19.96%, changed Steel to resist Ghost and Dark (Game Freak should never have changed that...), and changed Attract TM to Swift, yet I can't get those changes to occur in-game. When it comes to the romfs/a contents and shop.cro, you just replace the file with the edited one; yet when I copy the .code.bin file to the exefs folder, nothing happens in-game. When I rebuild the exeFS using PK3DS (into a .bin), and I drag exefs.bin into the exefs folder, nothing happens either. Am I doing something wrong, or...?
  3. Even as of the 17 November 2017 PKHeX update, Generation V C-Gear skin editing is still 'incomplete', with "no guarantee of functionality". I'm creating this topic to (hopefully) move it up the update list, because everything else Gen V-related works (essentially) perfectly. This is the only exception, and a rather glaring one at that. Also, I understand why it hasn't been fully implemented yet - not a major feature, and USUM just released - but still; the button has been there for quite some time, yet it functionally did nothing.
  4. Not really what you had in mind, but... Just set the Battle Style to 'Set' instead?
  5. I've been searching around for a BW2 Moveset/Movepool Editor for a while, but with no success. PPRE doesn't have a Moveset Editor (just a basic editor, like PRC). TwistedFatal's supposed BW2 Moveset Editor has the 'Open Narc' option greyed out, with something referring to a 'Master Project' (which I have never been able to find...). PRC (Pokémon Rom Changer), as stated above, just has the type/gender ratio/TM compatibility/held item options, with no moveset option. If anyone knows of a Moveset Editor that actually functions, posting a link to the relevant thread would be greatly appreciated. Either that, or a guide on how to do this via CrystalTile 2; for example, enabling Rayquaza to learn V-Create at Lv. 100 or Pikachu to learn Surf at Lv. 50 and Fly at Lv. 60 or something. Heck, Entei learning ExtremeSpeed and Flare Blitz via level up, thus making the forced-Adamant event (hate Nature locks) totally unnecessary.
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