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jmanpenilla

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Everything posted by jmanpenilla

  1. Any changes I make to the game text and story text are not reflected in ORAS.
  2. If you are asking this, this is the wrong section of the forum to be in. Answer to your question: Dump it yourself with the gateway launcher.
  3. Cool. Can't wait to see what you come up with.
  4. Cool. In older randomizers, there was also an option to only put one instance of each pokemon (or maybe two if it needed to), and if you wanted to this would be a useful option, because if you make a single pokemon appear multiple times in an area to fix the crashing, it would decrease the randomness because there would be less unique random encounters.
  5. Tested, and the DexNav still crashes when wilds are random.
  6. I do know the reason that it crashes, but mine is randomized with the latest compiled pk3ds and DexNav still crashes Edit: The latest pk3ds that I just compiled, to clarify. Edit2: Just recompiled again, and opening the wild editor crashes.
  7. Are there any plans on making the randomizer so the DexNav doesn't crash either on the standalone RSWE or the pk3ds one?
  8. I found this awesome tutorial that you can translate in chrome for taking your dump, editing it, and repacking. http://www.pokemontrash.com/jeux-pokemon/decrypter-compiler-rom-3ds.php
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