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FullLifeGames

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Everything posted by FullLifeGames

  1. Oh god, I think Wicked screwed something up ^^ Let's hope that he will fix this.
  2. Of course I can. I will try to look what names changed in Gen 6, fix the bug with Mega Metagross and check the unreleased Mega stones.Well I had the same problem and my solution in the end....is bad, but it works The problem I think with the browsers in like C# is that they're kinda old? Or at least don't reload the page after it says loading for whatever reason. This meant for me, that I had to use another browser Framework, so I stumpled upon this: https://github.com/cefsharp/CefSharp With this, the page actually loads correctly, but the problem here then was....how the hell do I get the Source code, since the Framework only has a "View Source" method. Long story short: The view source method saves the source code in the temp folder, so I looked for the last created file and grabbed and saved it. I know the solution is really really bad, but hey....it worked for me (will probably during the day put my solution on Github)
  3. Hey! Good job and thanks for linking my projects Hopefully this will help some guys! (One thing, the MediaFire link doesn't work, you just see the Mega link)
  4. Thanks for pointing that out.I will look into it and try to remake the list (was my plan for 01.03.15 anyway because of set updates). I think the problem is, if you look here: http://www.smogon.com/dex/xy/pokemon/metagross that the unreleased set is missing EVs and Nature. Interesting, I can't really tell you why. You could try to change the region with the Mass Editor and then try again, but I don't know if this will fix it.
  5. Thanks! This means much for me, because it was your project for the last Gens
  6. Well thank you for thanking me Thanks dude and great job!
  7. I didn't test it with PC Edit, but you shouldn't get a bad egg because of this.
  8. Sinnoh - Kalos and all.Have fun with it
  9. You're doing so much work (Making an own thread for this later would be the best I think)Btw, I moved the Mass Editor: http://projectpokemon.org/forums/showthread.php?44994-Mass-Editor-for-all-PKHeX-supported-files&p=198786#post198786
  10. Before you do it all on your own!I made a day ago a Mass Editor you can use for this:
  11. So I made the Pokemon from Kanto - Hoenn.Some things which annoyed me on my way there and you should fix: - check if you misspelled something - check if the Pokemon, you're writing down has this ability or just his evolution - if you want two different Iv spreads, please make two entrys of these Pokemon - stay in the format you defined - use this file I fixed here
  12. Well I think that I will take a bit longer, sry for that (I was too lazy ). I won't give a date out, because last time I didn't make it, but I hope I will make it soon.
  13. Wow, this got long. I will try to make the Kanto - Hoenn mons probably later today (but don't expect results till tomorrow, I have to play Telltale's Game of Thrones 0.o) and I will add the other mons when they're done.
  14. One thing I did was this: http://puu.sh/fvPBj/69473086c0.sets This are basically all Pokemon in the Kalos and Hoenn Dex with there met level and dex nr. together in their evolution line (excluding Legendary's and special Pokemon, but don't worry, they will be correct when I gen them ). I could gen them all now, but with no competitive egg moves Would this be okay? (I will see then how far Wicked's list got).
  15. Don't make yourself all the work, it would take like forever 0.o. I will look at it, and see if there is an easy way to grab me the information from serebii or bulbapedia.
  16. Let's try both then, I guess (but tomorrow for me, I'm gonna sleep now ^^)
  17. For the competitive natures, I guess I will have to use the Smogon list I made for the set database. Figuring out, what evolves into what and telling it the code will be difficult, but maybe the Serebii source code will help me. Made already a list with all the Pokemons from Hoenn and Kalos with their dexnr, to put it later in the script into a format like "http://www.serebii.net/pokedex-xy/xyz.shtml" xyz - dexnr.
  18. The problem is, how do you filter "competitive" moves? It's not like there is a recipe which makes moves competitive or uncompetitive and not a list either.
  19. Format is fine until it has repeating logic behind it. If you're done send me the text file, I'll then make it into .ekx files.
  20. Time to make an update post again. Update 4 came out a while ago and fixed a major bug and compatibility issues. The one thing, which is really annoying, is event mons (hence are there so many mini updates), but until someone comes with a event mon database or something, there will be probably some more mini updates. Patchnotes:
  21. This would get really huge. Generating all pokemon KB/HB is easy and should be makeable, but starter levels, competitive natures and egg moves make it a pain.To get the information, what is in Kalos dex or Hoenn dex is not a problem, but starter levels would be a little bit more complicated. Still makeable. With competitive natures you could I guess generate all natures...but this would be kinda big. Now the problem => egg moves. How are you imagining it? Treeko has 16 egg moves, so one Treeko for each egg move would be 16 Treekos multiplied by natures or each combination of egg moves once would make 1820 Treekos multiplied by natures (fuck yeah Statistics). This is big and I don't know if this is really what you want, when you just pick the egg moves if you reaaally want them so badly. Please tell me your solution for this if you have one, I'm curious.
  22. Do have it as a text list? This would make things muuuuuuuuch easier.
  23. Sry, but I'm not sure what you really want me to do.
  24. I tested it and it worked (it's really awesome tbh to use all those legis online 0.o, some video proof). I also made some video proof (it's in German, so you won't understand what I'm talking): [video=youtube;-23S3X_n6Yw] You can find Update 3.1 here! Patchnotes: One minor thing was that Cobalion wasn't working. Fixed in Update 3.1.
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