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Michielleus

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Everything posted by Michielleus

  1. I'm having this problem with adding sprites to Pokemon platinum. I've used PokeDsPicPlatinum to replace the sprites, and this is the result: The sprite is too low. I've searched for possible solutions, and I stumbled upon a tutorial who told me to edit poke_yofs.narc in hex. But after doing that, nothing changed. (I changed 01 to 14 in an attempt to move the sprite up.) It doesn't work with other sprites either. My guess is that because it's platinum it uses another file to get these values, but I can't find such a file. Any ideas?
  2. Ah, sorry, I just read this in the readme file: "It can open pretty much all the btx files for trainer sprite. Didnt really do much with the object/pokemon sprites, maybe later." So Pokemon sprites aren't supported yet, meaning you'll have to edit them with Poketex.
  3. I haven't edited HGSS myself, but it should be a/0/8/1. The Pokemon overworlds start at 1AC (aka file # 428)
  4. Just dropping the advice that KazoWAR also made a .btx editor to make overworld editing a lot easier. .btx files are found in the overworld narc folder.
  5. That's great news! @darkersou1 I had the exact same problem after editing text from another program. I couldn't open trainers in maps either. I had to go back to my last stable rom.
  6. This is a tutorial for those who have fully edited Pokemon, but still want the battle frontier or tower to function well. (If you added Fakemon, for example.) I don't know if people actually need this, but I just wanted to share my knowledge. First of all, extract the Narc that contains the data of the Pokemon. In Platinum, it's pl_btdpm. Open the .narc file in CrystalTile2, and extract a random file. (I extracted file 661): After extracting the file, close everything. Then open the extracted file in CrystalTile2. We now have the data of 1 Pokemon. Note: This is not the Pokemon species, but just 1 moveset of a Pokemon. The first four numbers are the Pokemon species. If we calculate the species, we'll see: 27 01 = 127 = 295 = Exploud We flip the number, then convert it to decimal. After that, we find the Pokedex number. The next sixteen numbers are the moves. We can see that: 07 01 = 107 = 263 = Facade 59 00 = 59 = 89 = Earthquake A3 01 = 1A3 = 419 = Avalanche F2 00 = F2 = 242 = Crunch This moveset fits Exploud perfectly well. To find the number of a move, this list will help. The next two numbers are probably the EV spreads. (4HP/252ATK/252SPEED, for example.) I don't have a list of them, sorry. The next two numbers tell the nature. 03 = Adamant, which makes sense. Here's a list: The next four numbers is the held item. Converting this gives us: 0E 01 = 10E = 270 = Life Orb Here's a list to find the item numbers. The final four numbers are always 00 00. This marks the end of a Pokemon. Ta-daah! So now we know we have an adamant life orb Exploud with 4 great moves. FAQ Q: I want to quickly find all Exploud sets instead of searching every file! What should I do? A: Search for 00 00 + your Pokemon hex number in the narc file. In your case, you should look for: 00 00 27 01 Q: Does this work on all battle frontier facilities? A: Yes. Every facility reads this data for their Pokemon. Q: Can I edit the Diamond/Pearl battle tower using this method? A: Yes, just extract btdmp.narc and use those files. Q: Does this work in the HGSS Battle Frontier too? A: Yes, although I don't know which narc holds the frontier data there. ----- Do you have any corrections / comments / questions? Post them and I'll try to provide an answer.
  7. I don't think that's a BWOE problem, it's probably your R4's. Try upgrading your firmware.
  8. Same here. I'm pretty sure they aren't in a/0/0/2 or 3. Others found and edited it though, so they have to be edited through hex.
  9. If I were you, I'd check the subforum on tools. Here are some examples: KazoWAR's sprite tools TwistedFatal's tools. OxNite's tool
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