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tyons

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Everything posted by tyons

  1. I ported a code some months ago, but I made it wrong. the right one is this: Black 2 USA: ::Call Curtis/Yancy on Xtransceiver Anytime 5219D550 47906849 5219E550 2F00D004 1219E550 000046C0 D2000000 00000000 White 2 USA: ::Call Curtis/Yancy on Xtransceiver Anytime 5219D590 47906849 5219E590 2F00D004 1219E590 000046C0 D2000000 00000000
  2. I never noticed this topic. can someone make a skin of the image attached to this post? it's for BW. thank you very much. I hope it's not too complex even when reduced to 16 bit colors... it turns out all black when I insert it in PokeSkinED... p.s. send it to me by pm, thanks. auron..bmp
  3. I told you you had to change everything that referred to the other version's addresses! >_>
  4. look at page 31 of this very thread.
  5. you should search for a wide empty space after 02000000 and before the game's data and use it instead of 02002180 in both games, then you have to correct the parts of the code that acceed to the values the codes used to write in 02002180 so that they look for them at the new address. I have yet to understand if those addresses are are chosen randomly by coders or if there's a criterion.
  6. wait, 02002180 is good for white 2 but it still doesn't work? I really can't understand why. also, how do you know that that address can't be used for Black 2?
  7. loooooooool I'm so dumb *facepalm* the ones I gave you are correct for the code you posted. if they don't work, another part of the code is wrong or the address 02002180 can't be used in the french versions. for white 2, the 2 lines should be 0218167C FD88F680 and 02181B68 FB0AF680.
  8. whoops, sorry guys, I didn't come here for a while. mmh I think you are totally wrong, lol. the code you posted writes to the same addresses as the white 2 USA one I ported. I'm pretty sure it's improbable for this to be right. you have to compare the memory of the french game with the USA's one (black 2 USA), go to the addresses contained in the code and find the equivalent ones in the french game, then modify the code accordingly. for the parts you highlighted in blue, I can make them for you if you post the code you make with the above-mentioned operation. (if you already knew about all this and it's a coincidence for the black 2 french code and the white 2 USA one to write to the same addresses, then those two lines are 0218165C FD98F680 and 02181B48 FB1AF680) lol, I'll port them soon >_> edit: here >_> Black 2 USA: ::Infinite Steps at the Abyssal Ruins 5218145C 6828D1FB 5218245C 0C091C20 1218245E 00002101 D2000000 00000000 ::Call Curtis/Yancy on Xtransceiver Anytime 5219D550 47906849 5219E550 2F00D004 1219E550 000046C0 D2000000 00000000 White 2 USA: ::Infinite Steps at the Abyssal Ruins 5218149C 6828D1FB 5218249C 0C091C20 1218249E 00002101 D2000000 00000000 ::Call Curtis/Yancy on Xtransceiver Anytime 5219D590 47906849 5219E590 2F00D004 1219E590 000046C0 D2000000 00000000
  9. here it is: White 2 USA: ::Vcount and Timer0 parameters viewer (Select). :::This code shows you the Vcount and Timer0 parameters (decimal numbering) respectively in the money's and trainer ID's places in the trainer card. You have to press Select in the badges' screen. 5207800C E0811004 0207800C FAFE2D3B E2003500 00000024 4805B407 4A056A01 D1024291 4A046801 BC076011 47701909 02FE36AC 67452301 02000000 00000000 D2000000 00000000 94000130 FFFB0000 522CE8DC 00000001 DA000000 02000000 D7000000 022573B4 A22573AA 00000000 122573AA 00000000 DA000000 02000000 D6000000 022573AA D2000000 00000000 and the others:
  10. some days ago I ported a code, maybe it's what you're looking for: White 2 [uSA]: ::Mark to make Shiny (keeps nature and Gender) 0201E688 FBBAF7E3 02001E00 73B4B4FF 02001FFC BDF8BCFF 02001ED0 88F488B0 02001ED4 88384044 02001ED8 08C04060 02001EDC 78BC00C0 02001EE0 0F640764 02001EE4 80784320 D2000000 00000000 Black 2 [uSA]: ::Mark to make Shiny (keeps nature and Gender) 0201E65C FBD0F7E3 02001E00 73B4B4FF 02001FFC BDF8BCFF 02001ED0 88F488B0 02001ED4 88384044 02001ED8 08C04060 02001EDC 78BC00C0 02001EE0 0F640764 02001EE4 80784320 D2000000 00000000 it's still activation-less, though.
  11. I ported the "computer anywhere" and "rename traded pokemon" codes to the american versions. White 2 [uSA]: ::Everywhere is Computer (Start) 5218065C FAC2F6C4 5218165C 07C0981B 0218165C FD98F680 D2000000 00000000 52180B48 D1092801 52181B48 07C0981B 02181B48 FB1AF680 D2000000 00000000 E2002180 00000030 F03BB50E 2170FEF5 D00A2808 E006981F F03BB50E 219AFEED D0022808 07C0981F 2027BD0E 306A0200 18529A03 BD0E9203 D0000000 00000000 ::Rename Traded Pokemon 52156D38 2800FA3D 02156D3C B0022001 02156D40 1C388028 D0000000 00000000 Black 2 [uSA]: ::Everywhere is Computer (Start) 5218061C FACCF6C4 5218161C 07C0981B 0218161C FDB8F680 D2000000 00000000 52180B08 D1092801 52181B08 07C0981B 02181B08 FB3AF680 D2000000 00000000 E2002180 00000030 F03BB50E 2170FEDF D00A2808 E006981F F03BB50E 219AFED7 D0022808 07C0981F 2027BD0E 306A0200 18529A03 BD0E9203 D0000000 00000000 ::Rename Traded Pokemon 52156CF8 2800FA3D 02156CFC B0022001 02156D00 1C388028 D0000000 00000000 for the experts: the japanese "computer everywhere" code had the line "520021AC 00000000" before "E2002180 00000030". by using the code with that line, DeSmuME crashes. does removing it cause problems on the DS?
  12. also, I tried to port the code and didn't succeed. it shows the wrong seed. bohh
  13. LOL http://gamehacking.org/vb/threads/5938-NDS-Cheat-Database-Update-Usrcheat-12-11-2012
  14. use this: E2003D74 00000058 29016DA9 F03AD121 2446F8BF 21084E11 4210018A 240DD109 42100852 24A0D105 D0124208 34017034 7034E000 2106A207 78303654 D00842A0 56507034 365E1824 D1F93901 F1B01C28 2000FE09 01FEBD70 00010102 021B8F48 521B41C8 BD702000 021B41C8 FDD4F64F D2000000 00000000 took from the database. why don't you have it?
  15. .... someday I'll be able to do it. lol.
  16. bond please answer to meeeeeeee
  17. in B2W2 the breeding is ruined, so making eggs has the only purpose of completing the pokedex. if you need to make the eggs hatch quickly, spend some time in the join avenue and make the nursery get to rank 10. anyway, I sent you by PM a version of the code that may work. tell me if it does. and if it doesn't, it's better if you don't save the game. just to be cautious.
  18. hi there! bond! you made this code for white 2 JAP: 1206F206 0000F390 1206F208 0000EB12 023FF830 E59FA010 023FF834 E7941001 023FF838 E151000A 023FF83C 03A020CC 023FF840 11A02005 023FF844 E12FFF1E 023FF848 02225DA4 023FF84C 00000000 1203B25A 0000F3C4 1203B25C 0000EAFA 023FF850 E0911006 023FF854 E2922004 023FF858 E59FA008 023FF85C E151000A 023FF860 0242200C 023FF864 E12FFF1E 023FF868 02225CA4 023FF86C 00000000 D2000000 00000000 it's the one that fixes the B2W2 breeding bug. why didn't you do the black 2 version? also, it would be nice to have it for all the languages. I tried to port it by myself, but I didn't succeed... I'm not good enough.
  19. aah so you are the creator! many thanks! can't you fix seel\chinchou\shellder's error by adding an "if"? like: "if(*the pokemon's name* == "seel" || "chinchou" || "shellder") { *do something so that the program won't crash*" } (yeah, I know, it's a bit too much simplified even for a pseudocode...)
  20. I saw that the PGL will be updated when white 2 and black 2 will come out. I hope the creator of the program will update it, too.
  21. weeell, so I'm just unlucky? and by putting 1 as the rank, eventually I can find a bagon with outrage?
  22. sorry for the double post, but I need the people to notice it. is there a way to make sure a certain pokemon will have a certain move? because I always put 1 as the rank, but both times I found bagon, it had dragon dance, while its rarest move is outrage.
  23. just re-open the exe. it will continue its work.
  24. I tried and the image still becomes all grey when I load it with "pokecgear"... does it exist a program to modify the .psk images?
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