Jump to content

Umbrellacorp495

Member
  • Posts

    6
  • Joined

  • Last visited

Reputation

10 Good

About Umbrellacorp495

  • Birthday 05/29/1994
  1. 1. Yeah good point, late game outrage is pretty scary. But for me still using "The Claw" works since it's meant to be bulky and the confusion is pretty bad, lol. 2. Yeah actually even with the poison it still doesn't do all that much to Gliscor and Drain Punch does less than nothing so I would surely give it a chance. 3. The Speed I might agree with, there is a lot in that range that can change a stall war in ones favor, but I still think you should go to toxic just to beat stuff out when it comes down to it cause otherwise stalling is a real pain in the ass for you and the opponent And also Chandelure can switch in pretty well to a fighting or fire type, then out speeding it's just gonna kill whatever in one hit so yeah lol. Thanks for the consideration, hope you try these out.
  2. Really sweet team dude, It's like bulky sweeper stall. And the history lessons aren't bad either. Just one or two things on the team 1.With your Dragonite, you really want to get rid of Outrage in place of Dragon Claw. Save the lum berry for Burn/Para baiting instead of wasting it on confusion. also with the DD you won't need the extra power boost. 2. With Gliscor you might want to take a more Defensive approach to save Blissey ICC lol (In Case of Conkeldurr) because Forretress will be dead way before you know it without healing and it's only made to setup and spin like a top to get rocks away etc. 3. With Blissey you need to (not "I think you should") switch flamethrower with toxic. The toxic protect combo is devastating especially with the Bliss-Bliss HP and SpDef, and flamethrower is pretty useless even if you put EV's into it's SpAtk, even more redundant when paired with the fact that you have Chandelure on you team. In conclusion I think you should try these ideas and see how well they do, I really like the theme and how you put the synergey together, rally well done. I'll try this out with my suggestions and see how I like it, have fun battling!
  3. Okay one last set of questions (I hope) 1. If it's a poke from a game that you can't catch it in, (since I have White and I want a whimsicott) I figured I should put the origin as Black. But can I keep my ID/SID on the Original Trainer section as my actual ID, then would that work since it would be my ID even though it came from another game? And if I left it blank would it auto fill it for me? 2.With a few of my pokes that were generated the PID for some of them were 9 numbers, and some were 10 numbers. I looked for a pattern but I found nothing, and they all seemed pretty legit and I think I had everything right.So are they supposed to have 10 numbers or 9? or neither? so confusing Please tell me if I did something wrong thanks
  4. Okay I think I'm fine then, but my one other question is can you poketransfer eggs? And in the met section, it says encounter, this is for where you would catch it originally right? so for azelf I would put encountered in a cave?
  5. I can't see the video cause my comp doesn't have some stupid plugin So my questions: 1. I saw you made Rayquaza, how do you make pokemon from other gens? I figure you put where you got them as the transfer lab if you can't catch them in BW or breed them (such as Azelf), but should I put the ID and SID as those from the games I'm importing the pokes from? cause that could be problematic 2. In the met section under hatch conditions there is a date which is the date it hatched, okay, but the date at the top, should that be the same date as the hatch date? Or before that when you "got the egg" 3. In the PID finder it has a selection box that says 1 (A-B-C-D) and if you click it it has a bunch of others things like that, what the hell does it mean? 4. When you set a pokemon in a box/party slot and it's either highlited blue or white, whats that mean? Or does it mean anything? I think that's it for now, hope it wasn't a total waste of time, thanks!
×
×
  • Create New...