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Aether Nexus

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Everything posted by Aether Nexus

  1. I just read the first few posts then posted. And I don't keep up with PokeGen updates and whatnot, so I had no clue on what's in and what's out. But now I do. Yeah, leaving the nickname blank does help, but it doesn't quite help when I save a 'mon from tabs and re-load it to save me time. What I do is enter in all my information (ID, SID, basic 'mon information like type of Ball, level, etc.) and save the 'mon as an Abomasnow (the first 'mon from the drop down list) and save it to my PC. When I make teams or any 'mon later in the future, I just re-load that file and create my 'mon/team. The issue that stands is: the nickname stays as Abomasnow (or w/e Pokemon is chosen) and I would have to keep deleting that name so my generated 'mon doesn't get that nickname. Also, I just found out that I cant click on any of the boxes below after loading up the save file mentioned. The boxes below meaning shiny, egg, male/female, etc. They're phazed off and unclickable for some odd reason. You understand what's going on now? If not, I'll take some print screens to show what I exactly mean. Edit: Quick toss-in question as well: when I extract the files to my PC, do I really need to extract those language .txt files as well? The program works without them, but what exactly are those for? ~ Aether Nexus
  2. Yeah, I wondered this too. Thanks for the info. ~ Aether Nexus
  3. I voted for 'other.' It's not a major issue to be updated, but if the next update to 'gen would come out, I'd like to see the nickname portion to be similar to 'savs, and by that I mean just clicking a button to input the selected Pokemon's name into the nickname box. I save a shell file that I load up with basic info and use every time I create 'mon for a team. I use this to save me some time. I've done this for many years with 'sav, but one thing that is a little annoying is having to re-type the selected Pokemons name into the nickname box, otherwise it'll have the nickname 'Abomasnow' (which is chosen as my shell file, because it's the first 'mon to appear on the list). So in 'sav, when I'd load up the shell file, all I needed to do was change around the nature, IV's for Hidden Power, etc., and the nickname. All I had to do was click the nickname button to match the 'mon I had chosen from the dropbox. I hope that with 'gens next update, a feature exact or similar to this one would be implemented, as it would be very useful. Or one that automatically adds the name of the 'mon. Once I choose my Species, that Pokemons name will automatically be filled in the nickname slot. This will save me having to type out its name in the nickname slot or hitting a button to generate its name in the slot. ~ Aether Nexus
  4. Shame. 'savs layout is one of the reasons I preferred using it over 'gen once 'gen came out and was able to be used with gen 5 (and 'gen was better). Isn't there a way someone who had the extra time (not demanding this; just throwing it out there) to sort of alter 'gens look into a more 'sav'ish look? Because I would love 'gen to have the edit Pokemon layout. It's all right there; I wouldn't have to keep going back and forth to change info. It's not a big issue; it would just be helpful. Yeah, I've been messing around with it for a few hours and am getting use to it. It's all trial & error, but I'm getting the hang of it. I did like the fact that I could load up my 'mon save files onto 'gen, but some things sort of get screwy and have to change them when they're on 'gen. But I didn't think about loading them up on 'gen and generating the AR codes. I do like that idea and I thank you for that. Within time, I'm sure I'll get more adjusted to using 'gen over 'sav, but in the mean time, I'll probably use that whole 'sav-'gen AR code generator. When I cant figure out what to do in 'gen, I usually just click out lol. But I have to think back and remember that I use to be the same way when 'sav came out. After so many uses, I got use to 'sav, and hopefully I do too with 'gen and eventually start using that 100%. Anyway, thanks for the help fellas. Much appreciated. ~ Aether Nexus
  5. I've used 'sav for so many years that the layout is like second nature to me now. PokeGen is a whole new ballpark, and every time I try to use it, I get so confused with all the tabs for different things. With 'sav, you have everything to create a 'mon all in one edit page. With 'gen, you have to fix its IV's in one tab, its main info in another, and so on. I could create a 'mon with 'sav in like 2 mins, but with 'gen, it takes me like 5-10 minutes. Sometimes I think I did something wrong when creating a 'mon in 'gen. I would like 'gen more if it had a bigger window, and had a nicer layout like 'sav. I'll eventually adjust to 'gen, I'm sure, but as I right now, the first thing that comes to mind is "Where do I begin?!" lol. But yeah, so about my generating issues, it seems you're not suppose to press L+R; you're apparently suppose to press Start+Select. But I've tried that too, and it doesn't work either. And if I do a Google search about it, I find the same issue, but people keep telling them to either use 'gen or use the stupid online GTS. So, it looks like I'm going to have to start getting use to 'gen. ~ Aether Nexus
  6. Yeah, so I'm really not into PokeGen at the moment and am still using 'sav. The issue as of right now is that every time I create 'mon in my storage box and try to generate them, they don't show up. I've done everything right. I used the same methods with 'sav for 4th gen games without any issues, but for some odd reason the 'mon I created wont show up in my English version of White. I'm using the English translated B/W 'sav, and this might be the problem. A few of the moves have the Japanese translated English names (like Coil Around instead of Coil) and that might be why they don't generate. But other than that, I'm doing everything the way I did with gen 4 'sav. I'd created my 'mon (via storage) and create the XML file, copy/paste the code, and begin the game. When I press L+R, nothing happens (all my buttons are working), but when I use regular codes, they work. So I don't know why 'sav wont generate my 'mon. I'm not generating more than what the game can handle. The other day I just made a simple 'mon that met legal standards and it still wouldn't generate. So I don't know what's up. I'm sure this issue will eventually lead me to using PokeGen. I like 'sav; the layout is so easy to use. Wish 'gen was more like that. But the issue stands, and if anyone can help me out, I'd appreciate it. ~ Aether Nexus
  7. Is there an option to edit/change your link trades in the game? Because all I'm seeing is changing your battle trade info, etc. I figured there would be an option to change your link trades. Am I wrong and not seeing it or is there such an option to edit my link trades? ~ Aether Nexus
  8. I remember you could change your trainer card score with the D/P Pokesav, but couldn't with the Platinum one. Does PokeGen have a score changer that I'm not seeing or is it just purely used for creating 'mon only? Is there any way I could change my Platinum's score with codes or a different version of PokeSav, etc.? ~ Aether Nexus
  9. Edit: Beat the Master Tough rank. Got my ribbon and star. ~ Aether Nexus
  10. I have a GameShark SP, but I don't really use that anymore. I just use my flashcart to load my save files then transfer them to my PC and play them on VBA. Then from VBA it goes back into my cartridge. So you can give me the VBA code, then that will do fine. You can also give me a GameShark code, or a codebreaker code (I believe GBA AR and GameShark SP codes work on the Codebreaker window due to how the coding is). Also, if you can take a crack at this too while you're helping me out, then that'd be great. ~ Aether Nexus
  11. For anyone who's gone to the events, obtained them from people who went to the events, or for anyone who knows legit info about 10th Anniversary Pokemon in the 3rd generation games, I need your help. I met up with a person on Craigslist who said he went to some of the 10th Anniversary events (quoting American Dad! -- Roger: "How awesome is Craigslist?") and was willing to duplicate/trade me some of his event 'mon. Now, some of them say 'fateful encounter' and some don't, so I don't know which ones are legit or not. I know some event Pokemon back in gen 3 did have 'fateful encounter,' but did the 10th Anniversary Pokemon? So far, all the event Pokemon I've obtained that were legit have had 'fateful encounter' in their location caught/met area, so I'm kind of assuming all the event Pokemon in generation 3 had fateful encounter info, but I hate assuming at this point and would love to know which of my 10th Anniversary Pokemon are actually legit and which are not. So if anyone with a lot or little knowledge on this specific matter could help me out asap, then that'd be great. Edit: Also, some are from a Female gender OT (red text; 10ANIV) and some are from a Male gender OT (blue text 10ANIV). I know this matters quite a bit, but there were a lot of 10th Anniversary Pokemon, and so I'm not sure if they were all from one specific character gender from the distribution or if they were mixed with some being from Male OT's at some distributions and some being Female from other distributions. So clarification on this little important factor would be helpful as well. Edit #2: I'm also noticing one tiny thing on one of them and not on the others. The OT '10 ANIV' is on a lot of them, and then on one of them it says '10ANIV' with no space. Is there suppose to be a space between the 10 and the ANIV? Because I know these tiny little things are good ways to spot fakes. And when these get PalParked to gen 4 or get traded into gen 5 (I don't know much about gen 5 stuff right now, so not sure how anything looks when it goes in gen 5) do they still say '10 ANIV/10ANIV' or does this information change? Because on some Youtube videos I'm watching, I see some of these people have 10th Anniversary Pokemon but they say '10ANNIV' instead. ~ Aether Nexus
  12. I hope I'm asking this question in the right section. I think it's the right section. Goal: Trying to complete my Pokemon Ruby version. Problem: Not sure on how to obtain a Deoxys. I've read here & there and the only two ways to have obtained Deoxys in the 3rd generation games were: 1) Obtaining the Doel Deoxys from 2006 in the Netherlands; and 2) Obtaining a Aurora Ticket and using it to reach Birth Island to obtain one. The Doel Deoxys seems to be very hard to obtain (unless someone has uploaded their .sav file containing one), so the 'easier' route seems to be the Birth Island Deoxys. Now I'm a little confused on how to obtain the Birth Island Deoxys. If I remember correctly, didn't you have to have an e-Reader for this? You would scan a special Deoxys card and obtain the Aurora Ticket somehow afterwards (it went something like that). Or can I get the Aurora Ticket from a person whom I know who has one and obtain a Deoxys for myself with him somehow sharing his Aurora Ticket with my game? I know I can use codes to warp there (I can obtain it in my Emerald version), but this would be my last option. What if I use a code to obtain the Aurora Ticket; will it work? And for the hell of just tossing it out there: if anyone knows of anyone uploading their .sav file containing a legit Birth Island Deoxys (edit: or a Space Center Deoxys), then please do link me. I'm not sure if the site contains 3rd generation event Pokemon that you can download and somehow put/use them in your 3rd generation games, but if there is such a way, I'd like some input on that. So if anyone can help me out, I'd very much appreciate it. Edit: There's also Space Center (Space C) Deoxys. I guess I missed that one. This one would be better for me to obtain, because if people see that I have a Birth Island Deoxys, they'll (sadly) think I used codes to get it. ~ Aether Nexus
  13. Wow, thanks. I didn't know they still sold those. So it says for the GBA and GBA SP. Also, I know that the GBA AR's have a disc that comes with them, so does it install a program on my PC and I enter in my codes then load them into the AR and put my cartridge in after and just start the game with those selected codes, like how the ARDS does? Wow, if that's really how it does it, then that'll save me tons of time. My GSSP only enables manual codes, and if I screw up one of the codes, I have to restart the code. It's a lot of trial & error/hit & miss with the GSSP if you're trying out new codes that aren't listed on the Gameshark website. ~ Aether Nexus
  14. Nope, doesn't work for me. That might have worked for the older Gamesharks for the GBA, but not for the SP. The codes to input on the GBA SP are much different. There are only 12 digits for each line, and it spaces after 8 digits, so it'd be like this: 12345678 1234. AR codes, codebreaker codes, and older GS codes are 16 digits in one line and split at the 8 digit mark. Nothing I can do with those codes. I'm thinking I just try the method I used in the post above. I buy an R4, save my game cartridge game file to the R4, then import the save to my PC through the SD micro card on the R4 and open it up with VBA, then use the AR SID code to see my SID on my save file through VBA. There are only 3 options, and that's one of them. The other is to buy an Action Replay GBA off of eBay for $70+, catch a legit shiny in-game and use the method with a shiny to figure out my SID (or close to it, apparently), and lastly buy an R4 and import my save to it, load it on the PC, load it into VBA, put in the AR SID revealing code, and figure out my SID that way (the R4 with an SD micro card will cost me around $15-30 -- better than buying a AR GBA). ~ Aether Nexus
  15. Yeah, I know the codes to use to figure out on an AR GBA, but unfortunately there are no SID revealing codes for GSSP, which sucks. What I have found out though, and it being much cheaper than buying an AR GBA off of eBay to figure my SID's out, is that I can buy a flash card or whatever it is (like an R4 for my DS/DS Lite) and put the R4 in my first slot of my DS, and my Pokemon cartridge game in my second slot. I can send my save file into the R4 and then from the R4 put it into my PC and move the file somehow with a program that reads it and load it up on VBA. This way, I can use the AR GBA code on VBA and with my save file loaded and figure out my Secret ID that way. Will that work? Does anyone know? I don't have any experience with stuff like R4's, and the guy in the video had an Edge card, which his model is no longer sold (they only sell Edge cards for the DSi's now) but I'm sure an R4 is the same thing, isn't it? So if anyone has any experience with that kind of stuff, do give me some information on if it's possible to transfer my save file from my GBA games to my R4 then load it up on VBA. ~ Aether Nexus
  16. I honestly don't see them remaking 3rd generation games (even though your assumption of the remakes happening throughout the years has shown correct). They made FR/LG for 3rd generation only because you had very little access to Kanto/Johto Pokemon, and FR/LG helped with that. There was no way to access the Legendary Dogs if it was only R/S (unless they added it into Emerald, but then I think Emerald would have too many Legendaries/Ubers and things wouldn't be the same -- also because I think Emerald came before FR/LG?) and FR/LG was made basically because of the fact that you couldn't trade with the old cartridges (R/B/Y/G/S/C) which was a major letdown. So Nintendo was pretty much forced to make games to re-add those missing Pokemon, and they might as well do a remake of the classic Japanese original games (Red/Green). As for the 4th gen. remakes of HG/SS I believe they made those mainly on two factors: 1) Because it was made to celebrate the 10th anniversary of G/S versions (one of the most popular Pokemon games even until today); and 2) For reasons why they made FR/LG are pretty the reasons for this remake. This way, you can catch the Pokemon easily, and just simply trade them over to your other DS Pokemon game version rather having to Pal Park (I did enjoy Pal Parking because I could duplicate stuff, let my Pokemon hold the items, and Pal Park them into my DS games). Also because they'd rather have you buy the new HG/SS DS games over the oldschool cartridge games to make things a bit... easier? Plus it gives them more business, as the new DS's don't have backwards compatibility and so they'd rather encourage you to buy a DS game to obtain those region Pokemon over buying a regular DS - DS Lite just to play the cartridge Pokemon games (and other games, etc.). Edit: And to be very honest, if they did remake more remakes, I'd honestly be bored of them and probably play them on the PC rather spend my money on a somewhat tweaked game remake. Hopefully Gamefreak concentrates on making new Pokemon and releasing the third 5th generation game at some point with more bonus content than Platinum gave to us. But if they do remake R/S, then that's just being greedy. ~ Aether Nexus
  17. I need some help/info on how to figure out my Secret ID's on the following Gen 3 games: Ruby, Sapphire, Emerald, and FireRed. I own a Gameshark SP (which go for an outrageous $70+ on eBay now), so if there is no in-game way to figure it out, I suppose using the GSP would be an alternate form if need be. Edit: After browsing around here & there, it seems I would need to catch a Shiny Pokemon legitimately and that's one way I can figure out my SID. But is there a code I can use to make this faster? Or any method to make this faster so I can see what my Secret ID codes are? ~ Aether Nexus
  18. Going to sound like a major n00by here, but doesn't the 41h refer to locations in HG/SS PokeSav? I'm sure I'm way wrong, but that's all that comes up in my head when I see that. And also, say I get a Pokemon that isn't obtainable in HG/SS but can be obtained in say Pokemon Diamond version. If I trade my unique version Pokemon to HG or SS versions, and I do what Serebii says to find the Shiny Leaves, will it be able to find one? I don't see why not, so I'm sure it can, but I just want to make 100% on that. I only say this because if I was to say make a Pokemon that I can't obtain in HG/SS and put it in my HG/SS game and say it's from Diamond version, but it shows that it has 5 Shiny Leaves -- would this be legal? Can I pass this off as a legal Pokemon? Also, on a different note, is this why PokeGen is preferred over PokeSav? Because it has all these features that PokeSav doesn't have (and of course other reasons as well)?
  19. Okay, so I bolded everything I don't quite get in your reply. So now if I make say the Infernape I mention above as an egg and not hatched, then somehow hatch it in-game, then it'll look legit? Or I just make it look like Infernape was hatched is what you mean? Also, what do you mean by 'ID legality'? Do you mean the ID of the Pokemon from which game of mine it came from? Because I know all my game ID's and Secret ID's (bar the Advance games, but those games Secret ID doesn't really matter when it comes to making 4th/5th generation Pokemon, does it?). So if you can explain a bit more on the parts I bolded, that'd be a big help. Thanks as well.
  20. Aether Nexus

    Shiny Leaf?

    So I've been checking out PokeGen since I hear it's better than PokeSav, and I figured I'd get a bit confused using the program the first time. After messing around with it for a bit, I have a few questions, but for now, I only need to ask one: what is 'Shiny Leaf'? I haven't created any Pokemon files just yet, and therefore I haven't seen/tested them on my game files. So before I do, I figured I'd ask a few questions about the program, since I believe this is the section for them. Also, I did make searches and I did lurk, and I found no thread containing a similar thread of someone else asking what 'Shiny Leaf' is as well.
  21. Ever since D/P came out, Pokesav videos hit Youtube and it became popular. Then ARDS sales probably went up by big %, but that's not the reason why I'm making this thread. The reason for this thread being made is because I want to know how to make complete legal Pokemon. I don't quite understand the PID/IV generator thing, but is it really necessary to use it? If I had decided to make a level 65 Infernape (level 100 seems a bit too... fake. Also, who even raises their Pokemon to level 100 anymore? This isn't RBY lol) with an Adamant nature and a max Happiness (255 I believe) with 31 IV's and 252 in one stat, 252 in another, and 4 in whatever else I choose to dump it in. I choose the right moves, make sure no moves are illegal with others, and make sure it's from the right generation game, put them in the right ball so my opponent doesn't see my egg move Infernape coming out of a Masterball, and yada yada. I believed this is how I've been making Pokemon legally throughout all the years of playing generation 4. But with Generation 5 coming along, I want to make complete legal Pokemon down to the PokeChromosone. Now, if I did make that Infernape above, doesn't that seem legal to you? I could pass that off as legal and trade it and no one would ever guess, correct? Unless they obtained it on their R4DS and put it on their PokeSav/Gen and grabbed the file and put it in the legal checker program, then they would see the flaws in it that I might have input incorrectly, right? Other than that, to the human eye seeing it in-game or in PokeSav/Gen, they couldn't tell it's fake, could they? The main thing here is, I want my Pokemon to be legal hacks, but I want to trade them as well (and yes, people will be notified that they were created, not bred/caught, etc) and I want them to pass the legal checker program. So with all that said, what exactly do I have to do other than what I've said above to make a COMPLETE and legal hacked Pokemon? I know that 31 IV's is tough to get on a Pokemon, especially Legendaries as somehow it's near impossible to obtain them with 31 IV's in all stats, right? So I would have to make them legal as well, and if that means no 31 IV's in all IV boxes, then fine by me. As long as they look real, the info looks real, then that's all I want. So what else do I need to know/do to make them real other than what I already know and how I've been making them for the past 3 years?
  22. Hello, I'm Aether Nexus. You may have seen my name in odd threads on Smogon, or if you play RBY, then you'll know me from RBY2K10. Anywho. I've always been roaming around this site but never came to signing up. I use to roam this site before when it was still called pokesav.org (actually, I still type that into my address bar when I forget this sites name and it redirects me here, of course). I signed up to pkmndb quite awhile ago, when it came back after it was down for a short while, then everything went inactive again, and then Fenzo finally decided to call it quits. I don't blame the guy; updating events is a tough thing to keep up with. Though, with that said, I have quite a few questions before I end my introduction: 1) It says you guys will be updating the events. Is this true? Are there new files up for new event Pokemon/items, etc on here or updating on pkmndb? 2) I've had many questions stored in my noggin throughout the years of using Pokesav, and hopefully I'll get them answered when I ask them in the right section. Which section would that be? I haven't roamed the boards just yet, so if anyone can link me and save me time, I'd appreciate it. 3) Lastly, I'm sure many have asked this and/or there is a thread to this question, but is there a Pokesav version for the 5th gen. games yet or will there be? If there is a link to this, please do link me to this as well. Anyway, that about wraps it up. Finally good to be signed up to this site -- just don't go inactive disallowing posts on the boards like on pkmndb when I finally sign up lol. ~ Aether Nexus
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