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Posts posted by ReignOfComputer
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PKHeX is a save editor for core-series Pokémon games. With it, users can manipulate various save files including: .sav, .dsv, .dat, .gci, .raw, and .bin types. PKHeX can also read and write: .pk files, which are individual Pokémon files, and .pgt, .pcd, .pgf, .wc, wcfull, which are Mystery Gift files.
Version 25.11.06 of PKHeX has been released, fine tuning support for Pokemon Legends: Z-A's, and adding other save editing functions. Do not report issues with this release's handling with legality/encounters.
PKHeX now requires the .NET Desktop Runtime 9.0 to run. If you receive an error when trying to run, ensure you have it installed.
Please note that other related applications will still require time to update, and updated versions of plugins or SysBot may not be available immediately.
Changelog:
Quote25/11/07 - New Update:
- Fixed inventory edits bug from 25/11/06 release. Please re-download.
25/11/06 - New Update:
- Added Diancite, Delphoxite, Sport Ball as released items.
- Legality:
- - Checks for Z-A improved, but wild encounter location ID recognition outside of Wild Areas still needs work.
- - Please do not report issues with this release's handling with legality/encounters. We are aware of what still needs work.
- Fixed: Gen9a Pokédex edits now retain Charizard-Y mega seen bitflag.
- Fixed: Gen9a Pokédex registering now sets applicable alternate form flags the same way the game normally grants.
- Fixed: Gen9a Species names for LATAM language now load correctly.
- Fixed: Gen9a Inventory editor no longer treats all acquired items as "NEW" when saving.
- Fixed: Gen9a Inventory editor no longer modifies Colorful Screw quantity when giving all.
- Fixed: Gen9a Scale evaluation now uses the less-detailed size labels to match the appearance in-game.
- Fixed: Gen9a Box/PC data file I/O now works as expected.
- Fixed: Friendship value now loads correctly when viewing a PKM. Thanks @DiogoOliveiraReis !
- Changed: Gen9a Event Flag editor now shows more event block tabs; existing tabs have been renamed to match their block's function.
- Added: Gen9a Fashion editor can now give all as owned via a button at the bottom of the form. Hold shift to give all for every tab.
- Added: Gen9a Trainer editor now has a button for collecting all Colorful Screws, which updates your inventory count.
- Added: Gen9a ConfigSave in Block Data can be used to change the Text speed to 3 (instant).
- Added: Gen9 S/V Fashion Editor added, matching the features available in Z-A's new fashion editor. Thanks @foohyfooh !
- Added: Encounter Database can now modify the Encounter Criteria directly instead of inferring from main window tabs.Download | FAQ | Support Forum
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Updated for Legends Z-A.
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PKHeX is a save editor for core-series Pokémon games. With it, users can manipulate various save files including: .sav, .dsv, .dat, .gci, .raw, and .bin types. PKHeX can also read and write: .pk files, which are individual Pokémon files, and .pgt, .pcd, .pgf, .wc, wcfull, which are Mystery Gift files.
Version 25.10.26 of PKHeX has been released, adding support for Pokemon Legends: Z-A. Do not report issues with this release's handling with legality/encounters.
PKHeX now requires the .NET Desktop Runtime 9.0 to run. If you receive an error when trying to run, ensure you have it installed.
Please note that other related applications will still require time to update, and updated versions of plugins or SysBot may not be available immediately.
Changelog:
Quote25/10/26 - New Update:
- Added: Support for Legends: Z-A.
- Legality:
- - Initial handling for recognizing and generating encounters from Z-A.
- - Please do not report issues with this release's handling with legality/encounters. We are aware of what still needs work.
- Notes:
- - All encounters can be traced back to an RNG seed.
- - With multiple shiny rolls (wild only) or shinies, this calculation is not instant (>15 seconds), so it is only done for non-shiny 1-rolls.
- - Do not be lulled into a false sense of safety that PKHeX does not flag your modified Pokémon's PID/IVs.
- - Cheat codes that modify the RNG generation routine is detectable in the resulting Pokémon, as previously mentioned in Discord.
- - Ability editing via the GUI has been forced into All-Abilities mode due to GameFreak not updating a Pokémon's ability on evolution.
- Added: Gen9a: Pokédex and Trainer Info editor are available.
- Added: Gen9a: Event block editors are available. 64-bit hash => text is not provided at this time.
- Added: Gen9a: Fashion block editors are available. Fashion-item ID => text is not provided at this time.
- Added: Bulk (Verify All) checks for issues with the save file, such as mismatched Fused slots or Mega stone inventory state issues.Download | FAQ | Support Forum
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12 minutes ago, Dean said:
sorry for posting here, but PKHex import button not exist...
Off-topic. Get off this thread, look for a guide, and/or make your own thread. Thanks.
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16 hours ago, PLAFiles said:
Question about this. So, is this what the encounter database does in PKHeX? Is it properly using correlations that are legitimate that could be obtained in-game?
PKHeX Encounter Database creates a legal encounter as the game would, yes.
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Not that I know of, time for you to make one
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41 minutes ago, PLAFiles said:
Do you mind explaining what this means? And what about the majority of Pokémon simply not having EV's (unless that's what you meant by, "The clones are later injected back to be rare candied to evolve.")?
And ah, I see the GitHub messages. So it seems AR and things are used, so not "legitimate" in the sense I initially thought I suppose (catching every Pokémon that's obtainable in whatever Version and manually training them to evolve and whatnot). Interesting.
Personally I only care about the PID-IV-Nature-etc correlations, if those are sound, I'm good to go.
They aren't battle trained, they're Rare Candied up. So, they won't have EVs.
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3 hours ago, PLAFiles said:
So, if this were true and the Pokemon are legitimately obtained in-game then.....
Why would legality fixes need to be done? Not trying to be smart, genuinely curious.
And ones like this: https://github.com/ReignOfComputer/RoCs-PC/commit/f15f44c9781f2d65f689a53c0386278e15e38863
And this:
And Pokemon having 0 EVs on your .sav files on the GitHub. Just no way in my opinion...
If you scroll just south of that commit you'll see what happened to the Milotic and the rest.
The Pokemon are legitimately obtained, for me that's on the PID side of things, and sometimes (especially for the older games) I did shortcut things like the beauty stat. See the Git description for each of the commit.
Also, about the clones between party and collection, I dump the Pokemon when they are first obtained (e.g. the starters), then continue using them as my party but have already exported them out as part of the living dex collection (sort of a first available instance). The clones are later injected back to be rare candied to evolve. I believe in later (current) games they're distinct Pokemon altogether asI breed them instead.
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Tools > Data > Encounter Database
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You need to be way more descriptive. What went wrong? Any error message? Screenshot?
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You can find them on the PKHeX Encounter Database, or in RoC's PC: https://github.com/ReignOfComputer/RoCs-PC/tree/master/38 - Gen IX - SV Collection/Post-Home Unrivaled
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The UI updated in the past many years. The version you show is from 2017.
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Moved to Save Editing Help as it's not a PKHeX question.
I haven't used PKSM much, but I believe you can generate a QR for the Pokemon (right click the sprite in PKHeX, then click "QR!"), and import it using the 3DS Camera.
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What do you mean by parents?
Regardless, all information should be editable via the Batch Editor.
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I'm very sure it was always the case...
Remove the hyper training on the perfect IVs, as the alert says.
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PKHeX is an open source program. You are free to make your own fork and do as you please.
That being said, PKHeX.Core is on .NET Core, which is cross platform. All that needs to be done is to build a cross platform interface that uses it. For example, there is a MAUI version being built.
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Try using this instead:
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Try deleting all files in the directory first, then unzipping to the directory.
Also, right click the executable and select Properties, and see if there's a checkbox to "Unblock" it.
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5 hours ago, zephiross said:
Hello ! I
had some issue while trying to edit super secret base for ORAS,
here is the report
You need to provide more information. When did this pop up, when you clicked "Secret Base"? Or when you tried to make an edit?
If it's popping up immediately when you clicked Secret Base, perhaps you could contribute the save file for developers to take a look.
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Try it and see!
RoC's PC - Collection through the Ages [U: 20251027]
in Event Contributions
Posted
Lazy to clean the Game Sync ID (or whatever they call it in later gens). The save I upload has never gone online, but now it has.