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Hi everybody, as title says I was trying to read and optionally manipulate the data of Lilycove Paintings, hoping to make a plugin or making a pull request to PkHex. I manged to read correctly the Pokémon data and I can also enable the flags of the various paintings and edit their subjects. Here is a custom painting of my Swampert that I injected: The problem is, since I started experimenting, that whenever I try to undo my changes and remove a Painting, even zeroing the painting data and desabling the corresponding flag, the painting remains as a Cool stat master with the Unknown sprite: It would possibly be a bug in my code or there are other flags I don't know about. Anyhow I leave here the link to the commit and to my github fork: https://github.com/kwsch/PKHeX/commit/4669b68d58c7def311425d56fa2d90faf5af598d https://github.com/pasqualenardiello/PKHeX Feel free to make and submit every change you whish, I just wish to know why this strange thing happens.
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Pako96 changed their profile photo
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Here you go. Removed the additional 16 bytes footer and now it loads on both PkHex and emulators. Be sure to fiddle with GBxCart settings in order to not add trash bytes when backing up save files. Pokemon - Emerald Version (USA, Europe).sav
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Hi there, as of today, PkHex has been updated with the complete fashion blocks by its other awesome researchers. These include all fashion from the base game and the 2 DLCs, alongside fashion items distributed via PokePortal up til' now. So you can just use the Fashion Unlock button in the Trainer Info Tab in PkHex.
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pokemon scarlet, anyway to activate the mistery gift with pkhex?
Pako96 replied to brynhildr's topic in Miscellaneous Help
Just inject the mythical pecha berry in your key items pocket via PkHex, then interact with the Pecharunt plushie at Peachy's in Mossui Town. Keep in mind that, if you haven't completed the story of the main campaign and also the one of both DLCs, along with having cleared the Academy tournament at least one time, the event will not trigger. -
Sorry, nope. You can effectively switch Koraidon to Miraidon (or any other Pokemon) when putting it in battle form, but the ride mount is hard coded in the game version.
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Fix old semi-corrupted Ruby savefile
Pako96 replied to Dittoiscool's topic in Saves - Files and Requests
The file you uploaded is half the size of a normal one, so I put up a save file with the correct size, using yours as a base, and the data of a save in my possession for Hall of Fame and Mystery Gift. If you wish to keep playing with this save file, make sure you’re playing on a game that saves properly, and that your emulator also saves the sizes correctly. (Some bad settings/bad games can shrink the save to 64kb, sacrificing the backup portion and the HoF data. Also renders then not readable on PKHeX nor able to transfer to other games) try.sav -
Hi Prejie. The problem is that uniforms, unlike other clothing options, have different internal IDs according to your character's gender. Using clothing cheats in recent PkHex should add the missing uniforms for the updated gender, but wouldn't remove the wrong ones, so, according to the swap you made, you should edit the block named KFashionUnlockedClothing and remove the values for the wrong gender and add the correct ones. The following are female ids: Base uniforms: 581B, 591B, 5A1B, 5B1B Preorder uniforms: 601B, 611B, 621B, 631B Kitakami kimonos: 691B, 6B1B, 6D1B, 6F1B Unreleased tracksuit: 711B These are for males: Base uniforms: 5C1B, 5D1B, 5E1B, 5F1B Preorder uniforms: 641B, 651B, 661B, 671B Kitakami kimonos: 681B, 6A1B, 6C1B, 6E1B Unreleased tracksuit: 701B Keep in mind that, while this fix seems to be working (for what I observed), it's always dangerous in recent games to edit sensitive things like player gender, because there could still be a number of undocumented flags in the save structure depending on fundamental and manipulated data. Good luck!
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Here you go In the future, try to set manually the save size in DesMume to 512 kb, since the other 512 kb were all garbage data to fill the 1Mb ratio. test.sav
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UPDATE 2 IDs 3000 and 4000 seem to not correspond to anything, all the others unlock a clickable option to remove that specific kind of clothing (e.g. no hat, no glasses etc...), which can be done normally by pressing X. The interesting fact is that ID 3001 corresponds to 'no bag', which technically can't be removed by pressing X, but that's probably the hidden way the game lets you move around in the prologue, before Clavel tells you to get dressed for the academy.
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UPDATE Here is the Hex for the Ultraball Canvas backpack: E90B (3049 as UInt16). Furthermore, I did some digging in my spare time and created a little script to check the minimum and maximum values of the intervals represented by the various fashion groups in the base game, and annotate in a set() the missing IDs (expressed as UInt16). Here's what I found: Now, doing the conversion in Hex, we see that all the missing bags in the base game have been mapped, since 3075 is the ID of the floral bag and the others from 3047 to 3049 are the IDs of poké/mega/ultraball backpack (all of them are present in special.txt in the previous reply). The interesting thing resides in the headwears, where , if we exclude the values 5037 and 5038, which are the League and Star sporty cap (also present in special.txt), there is still an additional value of 5039 (AF13 in Hex) which corresponds to a 'Terastal Sporty Cap': Which could be the next Portal Event. Keep in mind that injecting this hat could result in unexpected online consequences, if not ban itself, since it hasn't been released yet. Another interesting thing would be reasearching values under the minimum of some categories, given that some of them report as min value x001 (3002 for bags) instead of x000 like some others. I'll make another reply in case of other discoveries.
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These are taken from a female save, but I cross referenced with another male save in my possession and didn't find differences in the blocks I linked. The only differences were in the uniform blocks, but I didn't share the base uniform block because it woul be useless, and the one of the preorder DLC are documented in the .txt by gender
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Hi everybody. Recently I switched my reasearch on fashion blocks in Scarlet and Violet, even if it can be considered low priority (since trainer personalization in Gen 9 is kinda underwhelming compared to Gen 8-7). Anyway yesterday I dumped the full blocks with all purchasable clothing options and created a .txt file containing the ids of special Items not purchasable in base games (league-team star hats, past gen saves phone cases, all fashion items in the DLCs preorder pack and the PokePortal gifts up till now). I already made some modifications to my fork of PkHex for the data I retrieved and built the injector. When my current pull request regarding Trainer Photo visualization will be (hopefully) merged, I'll make a new one for revamped fashion injection. Up until then I share here the blocks and the .txt in case somebody wants to do further research or just inject them. legwears.bin cases.bin special.txt bags.bin eyewears.bin footwears.bin gloves.bin headwears.bin
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Here you go. I also made a pull request on your GitHub with a variation to improve light imgdec(1).py