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BatonPassingCelebi

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Everything posted by BatonPassingCelebi

  1. Do any of these other MARIO mew have data pulled from carts? Anyone that can help, id much appreciate it. Im looking to collect these MARIO mew to the best of my ability. If some were sold to private collectors, id be willing to pay for the pk1 data. Thanks!
  2. I understand these wont be legal! But I reside in Gen 3 permanently. (In my opinion, it was the peak of the series ) I also love gen 1-2 but just not as much as gen 3. I will say, it is fun to learn more about PKHEX, and that I have came a long way from where I started. To have my own official conversion of the first event mew. I was just wondering what the community's thoughts were
  3. You would need a new PID for your Suicune, using new IVs and the RNG tool (Goto Gen 3 PID to IVS tool) Also, the Roaming Beasts have the infamous IV glitch, so they aren't that great anyways. (very bad competitively) Kinda wondering why you wouldn't go for a Colosseum Suicune? The best I have been able to do for my carts is 2 Suicune : a max IV Bold Suicune from Colosseum, or a Shiny Bold Colo Suicune ( hard to get max iv shiny colo suicune) 245 - Colos Suicune Perfect IVS - A6BFA3EE114D.pk3 245 ★ - SUICUNE - A636B8EA0B92.pk3
  4. Thought I would share, since others may not know how to convert past gen 2 up, that was an obstacle of mine for awhile when learning PKHex. This is the 51273 mail-in Event Mew from Gen 1, converted to Gen 3, with all the data moved up with the best of PKHex's ability. I have set the EVs to amounts perfectly that match the stats from gen 1 SID is nullified at 00000 (Since SID doesnt exist in Gen 2), and the Nature is set to the neutral nature Hardy Set Met location to Colo/XD as (In-Game Trade) Instead of the default "Emerald Littleroot Town" when it was first converted. (I think this is the best setting for PKHex-migrated gen 1&2 Pokemon) Changing IVs would make the mew a whole different mew in my opinion, so I only changed the EVS, so that it has the correct stats that it's supposed to have. This 1998 MARIO MEW is as official as it gets for GEN 3 (Emerald is my favorite game) This Mew is the exact same one given away in 1999 Nintendo Power. (51273) I attached the Images so that way, if you decide to put this mew on a gen 3 cart, you can have some paperwork that distinguishes this mew. 151 - MEW - 1B6500000000.pk3 NOTE: DO NOT ATTEMPT TO SEND THIS MEW TO ANY OTHER GENERATION PAST 5, AS IT WILL GET FLAGGED BY THE POKECHECK DUE TO THE EVS. NOTE: Realized that this mew does not obey, due to the obedience bit in Gen 3 of it not being caught on its native island (Faraway Island). No need to change the met location, as the faraway island mew is very different than the Nintendo Power one. I plan on keeping this in my PC, no intent to battle, just add to the collection. As a fun bonus, ill add a shiny Celebi obtained from GS Ball Event on Crystal in gen 2, I moved it up via this method as well in PKHex (Cleared EVs). SHINY CELEBI FROM CRYSTAL.pk3
  5. Hi all! I have been reading the forums on Project Pokemon for a while, but just now have finally decided to sign up after perfecting my battle tower team in the Emerald Battle Frontier. Its gimmicky, but very fun. Ive found my favorite way to play with baton pass. There is guides to this, I already know. However, I feel as if I put a spin on this that makes it much more reliable, and my combo is structured and linear, rather than the many ways to possibly build this. As of March 2011, Ingrain is illegal on Smeargle in Smogon Tours, which makes some of its main sets obsolete. As of August 2019, Baton Pass is illegal on Smeargle, which makes some of its main sets obsolete. I included Smeargle in the team, as this is for the Battle Frontier. Not intended to be used in Smogon Tours. Now to get into the Team: Smeargle ( Quick Claw ) Jolly Nature IVS: (31,31,31,31,31,31) EVS: (68, 1, 0, 1, 188, 252) Spore, Ingrain, Substitute, Baton Pass The biggest difference of my team is that I lead with Smeargle. Immediately start with Spore to render them useless between 1-6 turns. Smeargle has max iv/ev for speed (+ a quick claw), which makes it likely that Smeargle will move first in the Battle Tower. Then use Ingrain, to secure not being forced to switch via an opponents moves throughout the battle. It will also give Leftover like effects which is great! After that, set up the substitute on the 3rd turn, and then the 4th turn, baton pass to Ninjask. By the time Ninjask comes in, the opponent may be asleep, your substitute should be active, and Ingrain should be active. Ninjask ( Shell Bell ) Jolly Nature IVS: (31,31,31,31,31,31) EVS: (0,255,0,0,0,255) Substitute, Harden, Shadow Ball, Baton Pass When Ninjask comes in, the enemy Pokemon may wake up somewhere around this point and break the 1st substitute. Anytime a substitute is broken, replace it to secure the chain doesn't go into jeopardy. The point is to stall turns because of Ninjask's speed boost ability. The shell bell is life gain to support the Ninjask during its mission to get to Mr. Mime (who holds the admittedly superior leftovers). I also put Shadow Ball on Ninjask because it is a powerful and accurate move that potentially can lower SpD (helpful as well). Shadow Ball is for a pesky Shedninja also, as you never know when you will run into wonder guard. When Ninjask is not behind a Substitute, put a substitute up, then Ninjask obtains 1 speed boost passively. When the substitute is up the next turn, use harden to raise the defense by 1, then the Sub will probably be broken (repeat this six times to max the speed and defense buffs on battlefield) Then baton pass to Mr. Mime (with a sub up) . You should have all speed boosts, all defense boosts, ingrained in the chain, and a sub up on Mr. mimes entry. Mr. Mime (Leftovers) Calm Nature IVs: (31,31,31,31,31,31) EVs: (252,1,1,60,196,0) Calm Mind, Psychic, Thunderbolt, Baton Pass This is the big hitter of the combo. This Mr. Mime will come out, and then use Calm Mind to buff up the SpA and SpD 6 times. It should be able to do that no problem, as it has ingrain and leftovers together which regenerates a ton of HP! It also has been hardened 6 times at this point, and has a high base SpD. After Calm Mind (6 times), Mr. Mime on the Battlefield should be ingrained, maxed Speed, Defense, SpA, & SpD. It has soundproof, so it isn't getting forced off the battlefield. It has Raikou-like stats before stacking boosts. Mr. Mime has 2 Attacking moves that use the SpA stat we just boosted. (Psychic & Thunderbolt) Baton Pass is the 4th move on Mr.Mime just in case we need to roll the ball of stats back over to Smeargle or Ninjask. Both are very powerful and accurate moves that are special attacks (utilizing the stat we maxed). As two moves is vital on a hard hitter because of type effectiveness. Both moves SHOULD 1HKO any Pokemon if you reached the end of the 3 poke BP chain with no issues. Let me know what you think! Ill also share the Pokemon PK3s if you want to try it, I put quite a bit of effort into creating this, and then sharing my information. I personally use a R4 and NDS to backup and restore my .sav and use PKhex to modify the .sav file. 235 ★ - SMEARGLE - 89047878CB05.pk3 291 ★ - NINJASK - D09E2A50992B.pk3 122 ★ - MR. MIME - 92AF08CEBBB3.pk3
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