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WindchildWhimsy

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Everything posted by WindchildWhimsy

  1. 1. uhhhhhhhhh I'm. not sure. 1.2 will make mega evolution a proper form change so IQ will be irrelevant, and I uh. maaaaaaaaaaaay have already emptied the "required IQ" field, oops. 2. yeah I know that one's kinda jank. I have been considering ways to improve the process, haha. I'll definitely look into it some more before I release 1.2. 3. I dunno about this one. Shinies are a lot more common (rrrrroughly 1/200) than they are in mainline (1/4096) and there are ways to improve that further. (monster houses, ~1/50) making them guaranteed recruits would be overkill imo oh I should mention you can force a monster house in any dungeon that gets jobs (whether it can naturally have monster houses) by taking a job where an outlaw will spring a monster house on you. very convenient for Shiny hunting imo also 1.2 will introduce a feature where you can exchange a new item for a random guaranteed Shiny, if that interests you!
  2. size as a mechanic is dictated by the sprite's size. you can only have so many/big sprites in your party before things get glitchy and bad. Tapu Koko needs to be a size 2 because of its sprite, nothing more.
  3. I...don't think so? at least, not with my current skill level orz
  4. funnily enough, me and a couple others in the SkyTemple server have created a functioning in-dungeon form change system (well. mostly one guy who was very happy to help), so 1.2 will no longer use evolution for Megas! that said, with the limited number of dummy entries for Pokemon that I have left, I do have to be a little discerning with what I add. if I do add more Megas, I will have to consider stuff like how "necessary" they are for that Pokemon.
  5. no, Fortune is not harder than the base game, and I'd prefer to keep it that way.
  6. the current list is in this thread's OP, and 1.2 will add Helioptile, Rufflet, Alolan Sandshrew, Elgyem, Jangmo-o, Larvitar, Houndour, Sobble, Sprigatito, Venipede, Murkrow, Pidgey, Charcadet, Noibat, and Ralts.
  7. it should, but in your case it won't be necessary, because Helioptile's one of the starters I'm adding in 1.2!
  8. in the current version it wouldn't be easy, no. but next update will make it easier. thanks! x3
  9. the only Gen 9 starter I'm adding rn is Sprigatito. also there have been Gen 9 Pokemon in Fortune from the very start?????? including the Tinkatink line???? idk where you're getting your info from lol
  10. p sure I got it all, though admittedly it's been a few months since I did so, so my memory's a bit fuzzy lol sorry but I'd prefer not to, that's kinda slightly against the spirit of the hack in my mind. same reason I haven't used any of the alternate portraits on the repo despite many of them technically being objectively better than the originals lol you're free to change them yourself in SkyTemple though, it's super easy, literally takes less than a minute lol and thanks! x3
  11. I believe I've addressed it on my end already, should be working properly in the next update. I...do not lol
  12. they aren't, no. only Cyndaquil, Mudkip, Riolu, Snivy, and Hisuian Zorua.
  13. 1. idk what to tell ya on that front, it's in the spawn table for floor 11 lol 2. should be on the 18th floor 3. 99.
  14. I'm not seeing it on the spawn list for that floor o.o
  15. nope. I would be interested in looking into that for a future (no pun intended) update, but currently nah
  16. they aren't in the current version's readme no. there's a list of locations somewhere in this thread but w/e, Marine Resort 18F and Crystal Cave B11F respectively.
  17. yeah, only thing you should miss out on with an existing save is the update's additional starters, and a Shiny mechanic for a handful of starters. known issue that I have fixed on my end. in the meantime, if you're on PC you can download SkyTemple and open Fortune's rom, navigate to Rowlet, and under its evolution tab, set it to evolve to Dartrix instead of Bulbasaur lol correction, Victini is ONLY on the 9th floor.
  18. mostly minor nuisances yeah, unless you happen to be playing with some very specific hero/partner combos (Sneasel and Fennekin is the main one, though there may be others) though I should mention the update will also add a bunch of new content and make a couple questlines a little less obtuse, if that influences your decision-making lol
  19. that's a mechanic from base Sky. Giratina becomes Origin Forme inside Sky Peak, Star Cave, and Destiny Tower. Speaking of... At the end of Destiny Tower. XP
  20. hmm...hoping to have it done before the year's over. it'll technically probably only take like a couple weeks to finish but I just need to find the time and motivation orz
  21. hmm...I'd personally suggest holding off! in addition to a sizeable amount of content, I'm hoping to fix a bunch of bugs and make a couple sidequests a lot more intuitive in this update, so it'd probably be worth it to hold off for a better experience XP
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