Jump to content

WindchildWhimsy

Member
  • Posts

    217
  • Joined

  • Last visited

  • Days Won

    17

Everything posted by WindchildWhimsy

  1. oh yeah y'all, I want your opinions on something I have determined I have three more unused slots for moves, so I'm trying to decide which Gen V+ moves to go with. my current shortlist is Quiver Dance, Hex, Freeze-Dry, Draining Kiss, and Fusion Flare. Do any of those feel more "necessary" than the others? any other moves that you think could be added instead?
  2. uhhhh no distributing roms here, that is technically illegal
  3. oh shit for real? dang, guess I have some more move slots to work with!
  4. The bulk of what's left is cutscene creation and other scripting stuff, I thiiiiiink at my current pace it'll take anywhere from a couple weeks to a month to finish...though, I'd like to do some testing before I release the update publicly, just to make sure everything is working properly lol
  5. out of curiosity, where are these extra unused slots you found?
  6. yep, that happens. this is because Fortune doesn't actually use the in-game starter list and quiz, but a recreation of it in script (which is how there are so many starter options). I thiiiiiiink there's a quick walkthrough on how to edit it somewhere in this thread? but also, next update will have a way to use the actual starter list so you can use custom starters.
  7. 1, no, it should be fine in your instance, it just means I can't check it myself rn, haha 3. noted, I will take it into consideration. there...aren't really any hacks for the other titles as far as I'm aware. maybe one or two for Rescue Team, but
  8. 1. uhhhhhhhhh I'm. not sure. 1.2 will make mega evolution a proper form change so IQ will be irrelevant, and I uh. maaaaaaaaaaaay have already emptied the "required IQ" field, oops. 2. yeah I know that one's kinda jank. I have been considering ways to improve the process, haha. I'll definitely look into it some more before I release 1.2. 3. I dunno about this one. Shinies are a lot more common (rrrrroughly 1/200) than they are in mainline (1/4096) and there are ways to improve that further. (monster houses, ~1/50) making them guaranteed recruits would be overkill imo oh I should mention you can force a monster house in any dungeon that gets jobs (whether it can naturally have monster houses) by taking a job where an outlaw will spring a monster house on you. very convenient for Shiny hunting imo also 1.2 will introduce a feature where you can exchange a new item for a random guaranteed Shiny, if that interests you!
  9. size as a mechanic is dictated by the sprite's size. you can only have so many/big sprites in your party before things get glitchy and bad. Tapu Koko needs to be a size 2 because of its sprite, nothing more.
  10. I...don't think so? at least, not with my current skill level orz
  11. funnily enough, me and a couple others in the SkyTemple server have created a functioning in-dungeon form change system (well. mostly one guy who was very happy to help), so 1.2 will no longer use evolution for Megas! that said, with the limited number of dummy entries for Pokemon that I have left, I do have to be a little discerning with what I add. if I do add more Megas, I will have to consider stuff like how "necessary" they are for that Pokemon.
  12. no, Fortune is not harder than the base game, and I'd prefer to keep it that way.
  13. the current list is in this thread's OP, and 1.2 will add Helioptile, Rufflet, Alolan Sandshrew, Elgyem, Jangmo-o, Larvitar, Houndour, Sobble, Sprigatito, Venipede, Murkrow, Pidgey, Charcadet, Noibat, and Ralts.
  14. it should, but in your case it won't be necessary, because Helioptile's one of the starters I'm adding in 1.2!
  15. in the current version it wouldn't be easy, no. but next update will make it easier. thanks! x3
  16. the only Gen 9 starter I'm adding rn is Sprigatito. also there have been Gen 9 Pokemon in Fortune from the very start?????? including the Tinkatink line???? idk where you're getting your info from lol
  17. p sure I got it all, though admittedly it's been a few months since I did so, so my memory's a bit fuzzy lol sorry but I'd prefer not to, that's kinda slightly against the spirit of the hack in my mind. same reason I haven't used any of the alternate portraits on the repo despite many of them technically being objectively better than the originals lol you're free to change them yourself in SkyTemple though, it's super easy, literally takes less than a minute lol and thanks! x3
  18. I believe I've addressed it on my end already, should be working properly in the next update. I...do not lol
  19. they aren't, no. only Cyndaquil, Mudkip, Riolu, Snivy, and Hisuian Zorua.
  20. 1. idk what to tell ya on that front, it's in the spawn table for floor 11 lol 2. should be on the 18th floor 3. 99.
  21. I'm not seeing it on the spawn list for that floor o.o
×
×
  • Create New...