oh yeah y'all, I want your opinions on something
I have determined I have three more unused slots for moves, so I'm trying to decide which Gen V+ moves to go with. my current shortlist is Quiver Dance, Hex, Freeze-Dry, Draining Kiss, and Fusion Flare. Do any of those feel more "necessary" than the others? any other moves that you think could be added instead?
The bulk of what's left is cutscene creation and other scripting stuff, I thiiiiiink at my current pace it'll take anywhere from a couple weeks to a month to finish...though, I'd like to do some testing before I release the update publicly, just to make sure everything is working properly lol
yep, that happens. this is because Fortune doesn't actually use the in-game starter list and quiz, but a recreation of it in script (which is how there are so many starter options). I thiiiiiiink there's a quick walkthrough on how to edit it somewhere in this thread? but also, next update will have a way to use the actual starter list so you can use custom starters.
1, no, it should be fine in your instance, it just means I can't check it myself rn, haha
3. noted, I will take it into consideration.
there...aren't really any hacks for the other titles as far as I'm aware. maybe one or two for Rescue Team, but
1. uhhhhhhhhh I'm. not sure. 1.2 will make mega evolution a proper form change so IQ will be irrelevant, and I uh. maaaaaaaaaaaay have already emptied the "required IQ" field, oops.
2. yeah I know that one's kinda jank. I have been considering ways to improve the process, haha. I'll definitely look into it some more before I release 1.2.
3. I dunno about this one. Shinies are a lot more common (rrrrroughly 1/200) than they are in mainline (1/4096) and there are ways to improve that further. (monster houses, ~1/50) making them guaranteed recruits would be overkill imo
oh I should mention you can force a monster house in any dungeon that gets jobs (whether it can naturally have monster houses) by taking a job where an outlaw will spring a monster house on you. very convenient for Shiny hunting imo
also 1.2 will introduce a feature where you can exchange a new item for a random guaranteed Shiny, if that interests you!
size as a mechanic is dictated by the sprite's size. you can only have so many/big sprites in your party before things get glitchy and bad. Tapu Koko needs to be a size 2 because of its sprite, nothing more.
funnily enough, me and a couple others in the SkyTemple server have created a functioning in-dungeon form change system (well. mostly one guy who was very happy to help), so 1.2 will no longer use evolution for Megas!
that said, with the limited number of dummy entries for Pokemon that I have left, I do have to be a little discerning with what I add. if I do add more Megas, I will have to consider stuff like how "necessary" they are for that Pokemon.
the current list is in this thread's OP, and 1.2 will add Helioptile, Rufflet, Alolan Sandshrew, Elgyem, Jangmo-o, Larvitar, Houndour, Sobble, Sprigatito, Venipede, Murkrow, Pidgey, Charcadet, Noibat, and Ralts.
the only Gen 9 starter I'm adding rn is Sprigatito. also there have been Gen 9 Pokemon in Fortune from the very start?????? including the Tinkatink line???? idk where you're getting your info from lol
p sure I got it all, though admittedly it's been a few months since I did so, so my memory's a bit fuzzy lol
sorry but I'd prefer not to, that's kinda slightly against the spirit of the hack in my mind. same reason I haven't used any of the alternate portraits on the repo despite many of them technically being objectively better than the originals lol
you're free to change them yourself in SkyTemple though, it's super easy, literally takes less than a minute lol
and thanks! x3