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Kya

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    Pokemon Grand Colosseum

       55020    62
    On 2/26/2024 at 1:24 AM, marcelbruer said:

    I'm having an issue with this hack: I got all the way to the end of the game where you fight your clone but he doesn't appear in the battle or send out any pokemon and the fight ends after one turn, leading to the image linked. I can't beat the battle or capture the final shadow pokemon. Is there any way around this?

     

    https://imgur.com/xhriJTu

    Hey! If you download the newest version 3.1 the issue is fixed there :)

    • Like 1

    Pokemon Grand Colosseum

       55020    62
    On 9/5/2022 at 12:15 AM, austynmrgx said:

    is there another download link? mine keeps cancelling/failing to download

    There isn't I'm afraid did you manage to get this to work? Should be set to reupload this in the next few weeks so once that's been done hopefully it should fix itself

    Pokemon Grand Colosseum

       55020    62
    7 hours ago, Backabum said:

    Hi! Just to say I'm really enjoying this version. I'm playing 2.0 but I noticed that the move Snore does almost no damage. In game text says it's base power is 100.

    Thank you so much for letting me know! Sadly some of the moves seem to be hard coded to have a specific power level (had the same issue with Triple kick, hence the 120BP change), so imagine this may be the same here. Hope you enjoy the rest of the game :)

    Pokemon Grand Colosseum

       55020    62
    20 hours ago, HopeFragment said:

    Let me just say I am so excited to play this. I haven't played it yet, I'm waiting a for a later update, been checking this page every once in a while to see the updates. I downloaded it today not to play, but to see the documentation. And I want to ask, why were the weather TMs replaced? Is there some other way to teach Pokemon weather moves, like a tutor? Because in vanilla I always enjoyed running Sunnybeam Meganium and I don't want to be forced to use Ninetales or Torkoal in order to access sun if I want to do that. (And in this, Ninetales and Meganium are both Fairy type so if if I want to do that without type overlap, I have to use Torkoal.) Just an example, I think the weather TMs (except Hail because who uses Hail) should've been kept in. And speaking of which, Vulpix/Ninetales should still have access to Flash Fire. Sure, most people run Drought on them, but if you want to use them but not have a sun team, there's no way around it. Torkoal can still have Shell Armor, so could Ninetales also have Flash Fire?

    1.3 should hopefully be out soon :) The weather TMs were replaced because the ease at which enemy weather teams could be countered was too much imo. I have given plenty of shadows access to these moves via level up however, with Meganium being one of these. Hope you enjoy it when you do get round to playing, and thanks for the feedback!

    Pokemon Grand Colosseum

       55020    62
    15 hours ago, MoriyaLuna said:

    Will this ever fix the completely painful issues with Colosseum that makes it as bad as it is? That being Gen 3 Double Battle mechanics that makes a clean switch impossible?

    Oh, or hyper mode? Is there any way to make it act like XD's reverse mode, where it actually becomes a tolerable mechanic?

    When you say not being able to get a clean switch, do you mean having to switch in a new mon on the same turn as your poke being KO'd? As it's something outside of my capabilities as a coder I'm afraid, so would need help in making that work. Guessing your issue with hyper mode is it taking a turn away from you when it happens? As again that would require coding that I am just not capable of sorry!

    Pokemon Grand Colosseum

       55020    62
    5 hours ago, braviary19 said:

    Im loving the game, but are any of the patch logs available. I know you said you changed things like drayano but looking at changes he has for some of his hacks, they dont match what im seeing here. been reseting for a technitian scizor but keep getting swarm. Wanna know it it even has it or im just wasting my time. Keep it up, the game is great!

    Hey glad to hear you're having fun! All the documentation is included within the download, including stat and type changes :)

    You're not getting technician because sadly the ability doesn't exist in gen 3 :( Let me know how you find the rest of the game!

    Pokemon Grand Colosseum

       55020    62
    On 11/16/2021 at 11:29 PM, Ranory said:

    Hi there!

    First off I'm loving this so far, I'm all the way in Mount Battle already and having a blast!
    I just wanted to let you know (though I'm sure you already do) that the damage calculation for hitting oneself during confusion seems to be off. I believe I was fighting Nosh (Sosh?) but it was an arbok. It had +4 stages of attack and -2 stages of defense yet still barely scratched its own health bar.

    Keep up the great work!

    Have popped this in known issues thank you! It uses the special attacking stat rather than the physical attack stat, currently unsure as to why hahah

    Pokemon Grand Colosseum

       55020    62
    On 11/22/2021 at 10:49 AM, Lodon said:

    I wanted to edit my first message but I figured I'd wait. i found out that if you go talk to the teacher in phenac city she'll manually update the info in the PDA, which is neat.

    about trainers docs - I beat miror b yesterday and all the trainers up to that point (miror b included) have their accurate pokemon data in the trainers' mons folder. so, at least up until miror b, all the info are there and seem correct, you just have to search for the right files. it's kinda tedious but it works. the most bugging thing is that, in the cave for example, since you don't know what exact order the .txt files follow, when you can take different paths you can't be sure if you're gonna fight trainer 1 or trainer 2.

    i mean, this documentation is barely of any use for people who just wanna play this game in the standard way, im only bringing this up because im doing a nuzlocke.

    so, about nuzlocking... up until where i am now, it seems definitely possible, but preparing for each battle is mandatory. I still don't quite understand how the AI works, sometimes it seems they just go for random moves, it's weird. I can't really find a pattern. sometimes they fake out my misdreavous, or yesterday even miror b tried to leach seed my sunflora at least 3 times.

    last thing I wanted to bring up is the miror b battle. note that im playing with no items in battle but also without level caps for now as up until miror b you can only overlevel your 2 starters, all the shadow mons you get access to are slightly underleveled and can't level up. im pretty sure the miror b fight would be near impossible with umbreon and espeon at 35, it would massively rely on good rng and AI messing up multiple times. for the record, i had a lv38 espeon and lv39 umbreon. looking at miror b's team the fight looked impossible, but the AI helped me out immensely. they kept water pulsing my sunflora instead of ice beaming it and ice beaming my umbreon instead of doing focus blast. ive no idea why that happened, i'd like to understand the AI better.

    a tiny suggestion i wanted to share is, for nuzlocking purposes, since miror b has 4 ludicolo, all with different natures and movesets, you should make them discernable from each other. except the one at level 35, the remaining 3 are all lv34 and female. i'd change the gender to one of them or make one lv33 just so you can tell them apart. i feel like it's important also because their movesets are pretty different from each other: one is physical, one is special, one is mixed, one takes more of a utility role with fake out and rain dance.

    again, these are all tiny suggestions specifically for people who want to nuzlocke this, but the few tweaks i mentioned wouldn't hurt anyone. im having a ton of fun nuzlocking this, it's super challenging but super rewarding.

    i'll keep sharing more insight :)

    Thanks so much for this comment! The Ludicolo fix will be in the next patch whenever I get around to it, however I'm going to wait till I figure out the AI issues as that's currently my biggest issue with the state of Grand. Currently unable to decide on which Pokemon come out first, which makes designing AI strategies a pain. I've experienced the fake outs towards ghosts and leech seed on grass types too, so gonna try and fix that as well. 

    The Mirror B fight requires a lot of prep and tbh I'm not sure how possible it is to beat without Ariados, but with it I've always managed to 6-0 his team below level cap every time I've done a run. Honestly it's the cave trainers that give me the most issues hahah. Looking to see if someone will help me create better trainer documentation for future releases! Hope you enjoyed the hack till the end :)

    Pokemon Grand Colosseum

       55020    62
    On 11/26/2021 at 5:59 PM, Ramenpoodles said:

    Why is furret ground type and what made you remove recoil from shadow rush?

    Partly due to the line from the anime, partly due to it needing something to distingusih it from other normal two stages, and because it didn't make sense for Pokemon being supposedly stronger as shadows yet having an objectively bad move eating up a slot. Also losing a catch to recoil, especially the legendary dogs, isn't compelling gameplay imo

    Pokemon Grand Colosseum

       55020    62
    On 11/19/2021 at 1:26 PM, Lodon said:

    Hi, new here, I found out about this through Pokétuber Shadypenguinn. Colosseum is one of my favourite Pokémon titles ever, I used to be obsessed with it as a kid. It's been forever since I wanted to play it again around a decade later but I never had the time/motivation to do so. So when I discovered this rom hack I was beyond excited and eager to play a revamped version of Colosseum! Really appreciate your effort publishing this!

    I started a couple of days ago and I'm attempting a nuzlocke blind run of this (which is probably a really bad idea although I'm very experienced in nuzlockes and just Pokémon in general). There are few things I'd like to point out:

    - I don't fully understand the kind of Pokédex section of the P*DA. I can see some Pokémon detailed info (typing, possible abilities etc) but I can't see others, and the criteria seems random. like for instance it shows detailed info of some mons I battled but it doesn't for some mons I actually caught. I'm very early in the game (about to battle Cail in Pyrite) so maybe I'll find out why later.

    - I was trying to grind a little bit in the square full of trainers in Pyrite and I noticed that the abilities of enemy mons may be randomly selected between the two they have access to. specifically, I'm talking about the trainer with Pelipper. the first time I fought them, their pelipper did not have drizzle, while the second time it did. Maybe the trainers mons change after you fight them for the second time? also because they don't have their shadow mon anymore? thought about this just now lol and while I'm at it, I would suggest removing permanent weather conditions triggered by abilities like drizzle like in the more recent games. It's cool to add drizzle pelipper which is a thing in recent games, but I'd make it last 5 turns. that pelipper was pretty scary, ngl.

    - The trainers mons sheet is very confusing. Maybe it's me and I'm having trouble navigating the files? I'd suggest making a single file with trainers names along with their mons and whatnot. I'm sure I'm not the only one trying to nuzlocke this and since the game is hard planning battles is crucial.

    - The Discord link you provided doesn't work for me...

    I will share more thoughts and suggestions while I make progress in the game. Keep up the great work!

    Aw thank you I'm glad you're enjoying it!

    On the PDA issue yeah I need to add that to the known issues file as it does some wonky things for certain mons. If you want to find out about changes ext the documentation is your best bet.

    The changing abilities thing is me messing up due to having to program both fights yet them being rather far apart in the doc, I'll fix that next patch.

    Perma weather changes would take coding unfortunately and useless at that I'm afraid. Plus tbh I feel like gen 3 was defined a bit by perma sand so would be remiss to remove it.

    Honestly documenting all the trainers would have burnt me out big time with how long this took, I just didn't have it in me hahah. May put the boss teams in at some point tbf.

    Thanks so much for the feedback!

    Pokemon Grand Colosseum

       55020    62
    26 minutes ago, LillianG said:

    I'm having trouble patching - getting a message that the patch is not intended for the Colosseum ISO. It's the US version, so I'm not sure what the issue is. I tried it both with MultiPatch on Mac and NUPS on PC. Does the file have to be a specific filename or something? I'm confused as to what I'm doing wrong.

    Is it a nkit file? as if so you need to put it through a program you can find over on Vims lair in order to turn it back into an ordinary ISO :)

     

    Let me know how it goes!

    Pokemon Grand Colosseum

       55020    62
    40 minutes ago, stocchi said:

    Hey Hi, great work im loving this romhack.

    One thing I have to say, the first fight with a shadow pokemon, inside the mayor's house, might be a bit problematic.

    I found the only reliable way to defeat it is to set up X-Defend and keep Espeon healed, because shadow furret just deals so much damage. 
    This isnt a problem by itself, but if you die in this fight you dont respawn in the heal center but in wthe same house instead, and you cant leave until you are done with the fights.
    If someone did not bring enough healing items / x-items, they might be stuck here forever hoping for multiple crits or multiple self-hit from furret after using confuse ray. 
    I dont think you can change the respawn point so tuning the difficutly of this single fight might a good thing? 

    Aw thank you so much! Really glad to hear you're enjoying it and thanks for giving feedback :)

    That fight in particular however is actually 100% beatable.

     

    SPOILERS for anyone who wants to come at this completely blind,

    but Furret's catch rate is the same as Makuhita's is in the original game, which is 100%. You can catch the Furret and then the enemy can do literally nothing to you, being a normal type.

    Hope you enjoy the rest of it and don't hesitate to give more feedback, it's really appreciated!

    • Thanks 1
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