I have a question wild encounters: what happens if you balance the encounter slot rates so they are all even?
A grass patch has 10 slots. These are typically set to:
20, 20, 10, 10, 10, 10, 10, 5, 4, and 1%
What happens if you set them all to 10%? Does it weigh them all as equal? Is there an additional formula for how an encounter slot is picked?
I was playing with the code and just added an option for re-balancing rate distributions.