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rotivdik

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  1. Yep, all you need is a converter like rapidtables. Was thinking of starting a tutorial on gamebanana with what i got but im a little lazy after finishing my term paper lol.
  2. I've started to mess around with it yesterday and it's mostly straightforward. All the moves are located in a folder called waza and you can find their corresponding id on bulbapedia. For bp and accuracy all you need to do is replace the hex value with desired one, same goes for the secondary effect so you can have ice beam 100% freeze etc. What I haven't figured out is how to add effect or replace with effect in different category, like giving ice beam +1 priority or raise speed, and i suspect this info is stored somewhere else and probably why they haven't rolled out move editing in pknx, cause without it the amount of things you can do is pretty limited.
  3. Have you figured out how to add move effects like giving normal moves +1 priority?
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