Tbird Posted August 6, 2010 Posted August 6, 2010 Trying my hands on UU and it's been alright. Here's the team I'm currently using. I've gotten some wins and loses, but I feel that the wins are from 'scrub' players. I'm using the team to play on any tier except uber. So here they are:[HGSSSPRITE]481[/HGSSSPRITE] Mesprit @ Leftovers Ability: Levitate EVs: 252 HP/46 Def/160 SAtk/50 SDef Calm nature (+SDef, -Atk) - Stealth Rock - U-turn - Psychic - Thunderbolt >>Using Mespirit as a 'bulky' lead. --- Mesprit is great bulky lead just watch out for ambipom with payback. However registeel can deal with that, so long as ambipom doesn't have low kick. [HGSSSPRITE]379[/HGSSSPRITE] Registeel @ Leftovers Ability: Clear Body EVs: 252 HP/100 Atk/156 SDef Careful nature (+SDef, -SAtk) - Thunder Wave - Earthquake - Seismic Toss - Explosion >>To support Mespirit with those bug/ghost/dark attacks. It's been working alright for now. --- This is completely wallled by mismagius, though you can cripple it with Twave. However, looking at the team thus far, Mismagius w/ nasty plot and a subistute will be a big problem for this team... [HGSSSPRITE]171[/HGSSSPRITE] Lanturn (M) @ Leftovers Ability: Volt Absorb EVs: 40 HP/44 Def/172 SAtk/252 SDef Calm nature (+SDef, -Atk) - Surf/Confuse Ray - Discharge - Ice Beam/Confuse ray/ charge beam - Heal Bell/Substitute >>Decided to go with Heal Bell cause I thought about having a status healer just incase. Also, to absorb some SATK and throw some back at the opponent. --- ... So I recommend some parafusion on this lanturn set to screw around with speedy special attackers. The reason you could go for substitute is because toxic is negated by registeel, while twave is already negated by lanturn and claydol, and alakazam doesn't mind being burnt. With substitute you could run confuse ray/ Discharge/ Surf (or ice beam) for parafusion and general annoyance. Or you could lose confuse ray for charge beam to get a surprisingly strong sweeper out of lanturn. However Parafusion is more reliable IMO. Surf is generally better due to STAB, just watch out for altaria ... though if it is a Ddance varient confusion will hurt it ALOT . Alakazam (M) @ Leftovers Ability: Synchronize EVs: 4 HP/252 Spd/252 SAtk Modest nature (+SAtk, -Atk) - Substitute - Encore - Psychic - Focus Blast >>Usual makes an appearance late game. I try to Encore the right move so I can try and 'sweep' or set up. --- [HGSSSPRITE]359[/HGSSSPRITE] Absol (M) @ Life Orb Ability: Super Luck EVs: 252 Atk/4 Def/252 Spd Jolly nature (+Spd, -SAtk) - Swords Dance - Sucker Punch - Night Slash - Stone Edge >>LOL, I don't know what I was thinking with this one. I seemed like a good idea in my head at the time. The purpose was to use critical hits to my advantage. I currently have it equipped with Scope Lens. I can't seem to bring it in at the right time to set up, but I'm sure it could do some damage. --- Now I'll rate these two together concidering these are you physical and special sweepers. Something to always remember is that you want sweepers to complement each other, in terms of coverage and resistances. These two both share a bug weakness, so scyther is going to destroy these two straight away, claydol won't last long, brick break at +2 is going to destroy Regi, bug bite kills mespirit and lanturn won't be able to switch in and survive either. However, if you had two sweepers that complemented each other perfectly (and a revenge killer ... I might suggest removing claydol in place of a revenge killer as having 3 pokemon weak to bug and dark is really quite bad... plus you don't need to spin rocks away as it doesn't hurt your team too bad.) So, pokemon that work well with alakazam are - Arcanine, Blaziken (who could run a scarf set and become a mixed revenge killer),_most fire types_, Hitmonlee, Hariyama, _Most Fighting types_, Scyther, Aggron (I recommend this actually, with Rock polish. As Aggron resists everything Alakazam is weak to). Absol - Mismagius works really well, she resists what he can't stand and vice versa, plus you would gain an extra ground immunity for Lanturn and registeel. Scyther resists fighting and bug for absol, though that's another physical sweeper so not much help. Altaria and Nidoking can both run mixed sets and can switch into absol's weaknesses (altaria also takes statuses thanks to Natural cure, while nidoking can absorb toxic spikes), Moltres can be a beast and also resists absol's weaknesses. So it it's up to you really there are a lot of options. Personally I prefer absol. It's got more power thanks to swords dance, and can really mess teams up with Sucker Punch. Absol also loves paralysis support, so more reason for discharge on Lanturn. [HGSSSPRITE]344[/HGSSSPRITE] Claydol @ Leftovers Ability: Levitate EVs: 252 HP/144 Def/112 SAtk Calm nature (+SDef, -Atk) - Rapid Spin - Explosion - Earth Power - Toxic/Shadow Ball >>Basic spinner with Toxic to try and stall a bit. --- The decision to keep claydol is based on whether or not you find yourself using it enough to take up a spot on the team, and if you decide to change one of your sweepers, as if you bring in someone weak to rocks then you will need to keep Claydol. I personally prefer donphan as a rapid spinner, and it could be good on this team as you lack physical power over all on the team. However if you opt for a non rock weak pokemon, then I recommend a revenge killer on the team. But again this is situational on the sweepers you use. Choice band Blaziken could work with a Absol + Magius combo, as could a choice band sneasel. Blaziken is weak to psychic which absol is immune to, and absol has the lovely sucker punch to take psychic pokes down. Sneasle is weak to fighting and fire, Magius is immune to fighting attacks, and also boasts a nice special defence to take fire attacks. Choice scarf Kingler (which I may use actually as I have never thought of it before ) will work well Absol and Moltres, as would choice band dugrtrio (for the electric attacks - though you share a water weakness ) and choice scarf nidoking. Erm.. as you can see there are a lot of options, so just play around a bit and see if you can come up with a nice configuration of pokes that can all safely switch in on the others' weaknesses. Personally, I have always like Absol/Mismagius/Sneasel - For this though you may have to go for a fast taunt lead to stop rocks getting set up.
Gowon Posted August 7, 2010 Author Posted August 7, 2010 @Tbird Awesome advice, but how does my EV spread and natures on the PKM look?
Tbird Posted August 7, 2010 Posted August 7, 2010 I like them, I can't imagine I would run anything different. I might put a little bit of speed on mespirit, however. 124 EV's in speed gets the jump on untouched (neutral nature no EV investment) base 95s (such as Drapion who can run taunt and shut down your lead - but you should be Uturning out of him anyway.) However, given the natural bulk, and the fact that 124 is quite a huge chunk, for really quite a small problem your configuration at the moment should work better anyway.
Gowon Posted August 7, 2010 Author Posted August 7, 2010 For parafusion should I switch Discharge with Twave or is the 30% chance of paralysis good enough to get the job done?
Tbird Posted August 7, 2010 Posted August 7, 2010 For parafusion should I switch Discharge with Twave or is the 30% chance of paralysis good enough to get the job done? Most people will tell you Twave is better but I prefer Discharge. I guess it's just down to preference.
Gowon Posted August 8, 2010 Author Posted August 8, 2010 Having problems with Absol not OHKO certain PK. ie. Superpower on Scizor is left with around 7-10% HP. Even Gallade won't get OHKO. Absol is Adament with Scarf
Tbird Posted August 8, 2010 Posted August 8, 2010 Having problems with Absol not OHKO certain PK. ie. Superpower on Scizor is left with around 7-10% HP. Even Gallade won't get OHKO. Absol is Adament with Scarf Scarfed absol isn't great Swords dance works a lot better, +2 superpower will OHKO Scizor, and +2 Sucker punch will OHKO Gallade. I usually run Swords dance/ Sucker Punch/ Super Power/ Psycho Cut (or megahorn or night slash). You could even run Swords Dance/Sucker Punch/ Psycho Cut/ Fire Blast, so that Forrestress and Skarmory don't ruin your sweep. I think that would require 64 SpAtk EVs with either Lonely/Hast/Naive Nature
Gowon Posted August 8, 2010 Author Posted August 8, 2010 I was thinking about Swords Dance Absol, but was worried about the speed. My 3 Sweepers/Attackers are Mismagius, Absol and Blaziken. Mismagius @ Modest/Leftovers 252 spd/252 satk Nasty Plot Thunderbolt Shawdow Ball Energy Ball Absol @ Adament/Choice Scarf 252 atk/ 252spd Psycho Cut Superpwer Pursuit Night Slash Blaziken @ Mild/Life Ord 252 spd/ 252 satk Agility Fire Blast Focus Blast Hidden Power Grass Is that any good? I tried Rock Polish Aggron, but I'd got too many PK that's weak to Ground/Fighting
Gowon Posted August 18, 2010 Author Posted August 18, 2010 Decided to move on to NU because I wasn't doing too hot with my UU team. This NU team so far has been good. I've won 10/10 battles that I used it in against mostly OU teams. [HGSSSPRITE]332[/HGSSSPRITE] Cacturne (M) @ Focus Sash Ability: Sand Veil EVs: 252 Atk/252 Spd/4 SDef Adamant nature (+Atk, -SAtk) - Spikes - Encore - Sucker Punch - Protect >> Went with the lead spiker here wanting some entry hazards support. It does its job most of the time setting up at least 2 spikes. --- [HGSSSPRITE]486[/HGSSSPRITE] Regigigas @ Leftovers Ability: Slow Start EVs: 252 HP/180 Def/76 SDef Impish nature (+Def, -SAtk) - Knock Off - Thunder Wave - Return - Earthquake >> Physical wall so I can take advantage of the slow start. Also, try and spread PAR across the opponents team. --- [HGSSSPRITE]423[/HGSSSPRITE] Gastrodon (M) @ Leftovers Ability: Sticky Hold EVs: 212 HP/240 Def/56 SAtk Relaxed nature (+Def, -Spd) - Counter - Recover - Surf - Ice Beam >> Bulky set here with counter. Counter is awesome plus recover. --- [HGSSSPRITE]226[/HGSSSPRITE] Mantine (M) @ Leftovers Ability: Water Absorb EVs: 252 HP/4 Spd/252 SDef Calm nature (+SDef, -Atk) - Hidden Power [Flying] - Ice Beam - Toxic - Hydro Pump >> My special wall with some nice immunities except for the 4x electric. Other than that I bring it in to force a switch. --- [HGSSSPRITE]196[/HGSSSPRITE] Espeon (M) @ Life Orb Ability: Synchronize EVs: 252 Spd/252 SAtk/4 SDef Modest nature (+SAtk, -Atk) - Shadow Ball - Calm Mind - Hidden Power [Fighting] - Psychic >> My special attacker with Calm Mind. This usual forces a switch so I put up a Calm Mind and hopefully start sweeping. --- [HGSSSPRITE]244[/HGSSSPRITE] Entei @ Choice Band Ability: Pressure EVs: 4 HP/252 Atk/252 Spd Adamant nature (+Atk, -SAtk) - Fire Fang - Stone Edge - Return - Iron Head >> Choiced attacker for this one. Requires a lot of guess work so I usual go with Iron head or Return when they switch. --- How does the team look? I've ran into some big problems in some battles, but somehow still pull off a win.
randomspot555 Posted August 19, 2010 Posted August 19, 2010 Don't hijack someone's thread with your own team. Closing dis.
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