Champion Victoria Posted March 31, 2010 Share Posted March 31, 2010 (edited) Alright, so I have Poketex and PokeDSpic. However, I'm not sure where to look for the right sprites. I can't find any list of Overworld sprites for the English ROM as yet. As far as the backsprites go, I see that item 19 on a/0/0/6, using the DP version of PokeDSPic, contains the first two frames of the Lance backsprite--but they're in black and white. The second two frames aren't in that file, either. Does anyone have any information I could use? EDIT: Just need to figure out backsprites now, if anybody knows how, I'd appreciate it! Edited April 3, 2010 by Champion Victoria Link to comment Share on other sites More sharing options...
Alpha Posted April 1, 2010 Share Posted April 1, 2010 I posted a while back on how to work with HGSS sprites for any versions, and so far, the list still works perfectly: http://projectpokemon.org/forums/showthread.php?6308-The-New-Proposed-HGSS-Poketex-List-Format I can't help you with the backsprites, however. Link to comment Share on other sites More sharing options...
Champion Victoria Posted April 2, 2010 Author Share Posted April 2, 2010 Huzzah, I can see the sprites! Copy-pasting the sprites doesn't seem to work as it used to, though. :-\ Is there a way I can just import the sprites for different slots, or will that not work due to a lack of running animations? EDIT: I think I've solved that. The fishing/flying/whatever animations will look funky, but I can tell with that for now. So long as I have my walking and running animations, I am good. EDIT: Success! Had to figure out how to fix the pallette, but that wasn't so hard. I'm Lance now! wheeee... giggling like a schoolgirl! Now for backspriting... Link to comment Share on other sites More sharing options...
Champion Victoria Posted April 11, 2010 Author Share Posted April 11, 2010 Alright, time for another update, a week later. I've still been fiddling with a/0/0/6 with mixed results. I found the PokeDSPicPlatinumTrainer program and tried using it on that file--it did manage to successfully load the palettes, which is quite nice, but it still renders the images as pure static, as PokeDSPicPlatinum does--the static just happens to be nicely colored. So as it stands, I'm stuck unless there's a PokeDSPic for D/P that has the same coding that the PlatinumTrainer version does to load palettes. Also, replacing the png files directly--without worrying about the palettes--does work, except the original trainer backsprite doesn't seem to get replaced. Instead, a miscolored Lance just gets glued on top of the first two frames and then disappears for the last two frames (as we might expect, since I still haven't located where the last two frames are). This is seriously bumming me out. I feel like I'm so close, but... grah. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now