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Posted

Hi there

Dumped the save from my VC Crystal with Checkpoint (v3.7.4) and edited some stuff with PKHex (v.24/06/03). Moved it back to my SD in the same folder as before and tried to restore it again with Checkpoint. There, I get a success message (that it was successfully restored), but when launching the game, I get: "The save data is corrupted and will be reset".

Which is weird because the save file seems to be alright - when I re-dump it and open it with PKHex, it does show all the content.I am also doing the same with my USUM save a lot - no issues there, this works smoothly. I also remember, that I did the whole thing earlier without any problems.

I am wondering what's the issue here? I've uploaded the save here, so I hope someone could take a look! Would be much appreciated :)

Btw: has the SecureValue-file (this gets dumped from Checkpoint with the save as well) something to do with it?


Many thanks for your help!
 

sav.dat

Posted (edited)

I also just had the same issue here, where was able to do it a couple time fine then this last one it did the "corrupted", here is my save file too.sav.dat

Edited by cchunter33
more info
Posted (edited)

I still seem to be having issues with the recent dev build is there something I might be missing? Is the dev build built with the new complies or do i need to install them via visual studio?

Edited by cchunter33
Posted
4 hours ago, cchunter33 said:

I still seem to be having issues with the recent dev build is there something I might be missing? Is the dev build built with the new complies or do i need to install them via visual studio?

It won't fix the "broken" save file; you can fix it manually by using a hex editor and copying the last 0x10 bytes at the bottom of the save file over to the "broken" from the original.

  • Like 1
  • 5 months later...
Posted

Sorry for the necro posting - I've stumbled upon my own problem again after a few month.
For those, who still might have this problem; 

I just did what @Kaphotics mentioned, using hexed.it. Scrolled down to the last line (0008000) and edited the last line (0x10 bytes means 16 bytes, so it's the whole last line) to match with the same in a newly created save.

My "broken" save works again now, thanks @Kaphotics.

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