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Posted

I'm just wondering if PKHeX will ever add an feature to edit Ogre Oustin scores & clear checks (Assuming that's actually possible to do) since eventually the fateful encounter Crafty Mark Shiny Munchlax will be impossible to get without online so it would be a cool for future proofing.

 

  • 1 year later...
Posted

Is it though? 

I pulled up the latest version and scrolled through the Savedata Block Dump via the Block Keys, and there's certainly categories; 

*Bool KOgreOustinCanReceiveRewardEasy
*Bool KOgreOustinCanReceiveRewardHard
*Bool KOgreOustinCanReceiveRewardNormal
*Bool KOgreOustinClearedHard
*Bool KOgreOustinClearedNormal

There also seems to be the option to set the bool type as 1 or 2 for these categories. I assume these are YES/NO states. 

So if that's the case, how DO you flag the game to have the NPC hand you a snorlax?

 

I understand that it's technically possible to successfully edit the state using the block data here, but isn't this why there are settings in pkhex for more complex flag triggers?

 

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