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Posted

Hello all. Just some recent updates:

Pokémon Slot

  • Pokémon in party/box slots now show icons indicating if they are shiny, alpha, or in a Let's Go party slot
  • Held items are now shown directly in the Pokémon slot

Editing

  • Added Move Shop and Alpha Move editors for Pokémon in Legends: Arceus saves
  • Added a Plus Flags editor
  • Added editors for Relearn Moves and TR flags
  • Canceling a dialog now discards changes instead of saving them

Bag

  • Bag edits now save correctly to your save file
  • Improved bag loading performance

App

  • Added an update check button to the menu
  • Improved stats chart display
  • Like 2
Posted

Thank you so much for this tool, it is extremely user friendly and useful.

My question may be a bit dumb regarding IV editing:

If IVs are increased in this tool, will they retroactively apply and increase stat values? For example, if the IV for HP is increased, will this then reflect in a higher HP value for an existing Pokemon? Sorry for my ignorance, I am new to save file editing in general.

Posted
On 3/3/2026 at 4:41 PM, dillinger said:

If IVs are increased in this tool, will they retroactively apply and increase stat values? For example, if the IV for HP is increased, will this then reflect in a higher HP value for an existing Pokemon?

Yes, of course. It should in fact happen in real time - watch for your max HP to increase / decrease as you adjust the IVs for the Pokémon. Bear in mind, the stat formula means small adjustments will be more noticeable at higher levels.

I suggest you do a bit of reading / watching videos to learn how stats work before you mess around: 

 

  • Ditto 1
Posted
20 hours ago, codemonkey85 said:

Yes, of course. It should in fact happen in real time - watch for your max HP to increase / decrease as you adjust the IVs for the Pokémon. Bear in mind, the stat formula means small adjustments will be more noticeable at higher levels.

I suggest you do a bit of reading / watching videos to learn how stats work before you mess around: 

 

Thank you so much you absolute legend!

  • Like 1
  • 2 weeks later...
Posted

Hello all. Just wanted to let you know I've made some pretty great updates recently!

New Features

Encounter Database

  • New "Encounter Database" tab — search for encounters by species and generate legal Pokémon directly into your save, with auto-slot selection.

Advanced Search

  • New "Advanced Search" tab for filtering Pokémon across your save.

Pokédex Editor (major expansion)

  • Bulk operations (Seen All / Caught All / Clear) for Gen 4–9, LA, and Legends: Z-A.
  • Per-generation species panels with alternate form display tables (Gen 7, Gen 5/6).
  • National Dex toggle.
  • Legends: Arceus research panel.

PKHaX / Illegal Mode

  • New HaX toggle unlocks illegal edits: uncapped battle stats, DEV_Ability (set any ability ID on Gen 4+).

High-Res Sprites (PokeAPI)

  • Home sprites replace low-res images, with shiny variants and alternate forms
  • Optional generation-appropriate sprites.

Editor Improvements

  • Appearance/Form editor dialogs: comprehensive form previews with optional shiny preview.
  • Ability selector: slot-based (A/B/H) replacing raw dropdown; hidden for Gen 3/4 where slot is a no-op.
  • Moves tab: type and category icons shown per move.
  • OT/Misc tab: AffixedRibbon dropdown, IRegionOrigin (country/sub-region) fields.
  • Met tab: BattleVersion and Obedience fields added.
  • Origin mark & Favorite flag UI added.
  • IV/EV fields: maxed values now visually highlighted.
  • Edit form now scrollable/responsive with sticky header and tabs.

App / UI

  • App update badge: pulsing indicator on the menu button when a new version is available, with one-click reload.
  • Persistent settings: theme, HaX mode, and other preferences saved across sessions.
  • Theme-aware startup: no more flash of wrong theme on load.
  • Improved save-file tab layout and overflow handling.

Screenshot2026-03-18at12_27_48AM.thumb.png.b2ec2b5eaa705dc1036e255cd74c44fb.pngScreenshot2026-03-18at12_28_03AM.thumb.png.b8cc3a439ada5bba4ce3b4bd98102d57.pngScreenshot2026-03-18at12_28_42AM.thumb.png.095a61c6d8787ace7340e957a7f6047b.pngScreenshot2026-03-18at12_29_28AM.thumb.png.52820076b15b52fd34ae8369bca52eda.png

Posted

PKMDS Update — March 18–25, 2026

New Features

  • One-touch evolve — An Evolve button now appears in the Pokémon editor when the selected Pokémon can evolve. Single-path evolutions happen immediately; branching evolutions (Eevee, Slowpoke, etc.) open a picker showing each option with its sprite and method. Evolving Nincada into Ninjask will offer to place a Shedinja in your next empty box slot. Gen 2 trade evolutions now show which held item is required.

  • Box pop-out dialogs — Two new buttons in the box navigation bar let you pop out the current box into its own dialog window, or open a full all-boxes grid view. The all-boxes view lets you swap adjacent boxes with a single button click.

  • Generation-specific editor tab — A new “Gen-Specific” tab appears in the Pokémon editor when relevant, covering fields that only exist in certain games: Shadow Pokémon status and purification (Colosseum/XD), Shiny Leaves and walking mood (HGSS), PokéStar Studios fame (B2W2), GO Park spirit/mood and received timestamp (Let’s Go), and more.

  • Pokédex: Legends Arceus research task editor — You can now open a per-species research task editor from the Pokédex tab in LA saves. Buttons to complete or clear all research for all species are also available.

  • Spinda spot preview — The Pokémon editor now displays Spinda’s unique spot pattern based on its PID / EC.

  • Trash bytes auto-fixer — Added a one-click trash bytes cleaner to the Legality tab for quickly resolving legality flags caused by leftover junk bytes in name fields.

  • Origin mark shown in Met tab — The origin mark sprite (Pentagon, Clover, Galar mark, etc.) now also appears in the Met tab alongside the existing display in the Cosmetic tab.

Improvements

  • Loading a .pk* or mystery gift file now places it into your currently selected slot (or the first empty slot if none is selected) and navigates you directly to the box view — no more hunting for where it landed.
  • The Pokédex tab now has a filter to show only seen or only caught species, and the box selector dropdown shows the box count.
  • The Bag tab renders noticeably faster on large saves thanks to grid virtualization.
  • Bug reports submitted through the in-app report dialog now require a name and email address.

Bug Fixes

  • Fixed bottom UI elements being cut off on iPad screens.
  • Fixed several crash reports from Sentry (duplicate key crash, file-abort error noise, empty file load crash).
  • Fixed held item autocomplete not being clearable; also prevents a crash when held item data is missing.
  • Fixed pager visibility and filter button clipping in data grid views.
Posted

I have an issue, I started a new game in SoulSilver. When I edit my starter porkemon to have perfect IVs I am getting "Invalid: PID+ correlation does not match what was expected for the Encounter's type.". I change it to a egg encounter and seems to pass then. I export the save file and delete the old .sav and load the new one. When I start the game, the game doesn't see the .sav and just acts as if nothing is saved and starts a new game. Am i doing something wrong or missing something?

Posted
42 minutes ago, codemonkey85 said:

@BlackIce1824 The IVs have nothing to do with the save file not appearing to import correctly. Can you post your save file here so I can look into this? Or if you want to keep it anonymous, you can load your save in PKMDS and submit a bug report - there is an option to include the file when you submit.

Thanks for responding so quickly. I sent one of my backup before edit and other with edit. Thanks for the support!

Pokemon - SoulSilver Version (v10) (E).sav - Backup Pokemon - SoulSilver Version (v10) (E) - updated.sav

Posted

@BlackIce1824 I dug around in the save file, and had Claude AI look at it as well. It seems to be fine. I was able to import it with DeSmuME 0.9.13 and see the changes in your Chikorita's stats.

I would review how your emulator imports saves and try again.

For accessibility purposes, here is the text from the screenshot with Claude AI's recommendations:

Quote

The "game starts a new game" is an emulator workflow issue. The most likely causes:

  1. Emulator was still running when the save file was replaced — many emulators hold the save in memory and write it back on exit, overwriting the new file.
  2. Wrong file location — the emulator expects the save file alongside the ROM (same name as ROM), not wherever PKMDS exported it.
  3. Filename mismatch — the emulator may require exactly <ROM name>.sav, not the PKMDS-exported name.

  The fix for the user: close the emulator completely, then replace the .sav file, then reopen the emulator.

image.thumb.png.e793a4f0d09dfb5009fa4db120d1f9f2.png

image.png.18a2abb53ff0d9c8009450b5a4f766e3.png

Posted

First off, I love this app.  You do awesome work.

Now, the question I have is about hax mode.  When editing the stats, saving/exporting, then starting the game (in this case, X) the changed stats appear correct on the summary screen, but immediately change back to whatever the default is after a battle or after switching.  Is there a way to keep the changed stats afterwards, or am I just missing something?

For example in case I'm not explaining it right:  I change the HP of the first pokemon in my party to 999.  When I load the game, it shows up correctly.  When I start a battle, it still shows up correctly.  However, afterwards it reverts back to what it was before I changed it.  I'm not sure if I'm doing something wrong or if this is just how the game handles these things.

Any help would be greatly appreciated.

Posted
1 hour ago, MrBrim said:

First off, I love this app.  You do awesome work.

Now, the question I have is about hax mode.  When editing the stats, saving/exporting, then starting the game (in this case, X) the changed stats appear correct on the summary screen, but immediately change back to whatever the default is after a battle or after switching.  Is there a way to keep the changed stats afterwards, or am I just missing something?

For example in case I'm not explaining it right:  I change the HP of the first pokemon in my party to 999.  When I load the game, it shows up correctly.  When I start a battle, it still shows up correctly.  However, afterwards it reverts back to what it was before I changed it.  I'm not sure if I'm doing something wrong or if this is just how the game handles these things.

Any help would be greatly appreciated.

The ROM (the game you are playing) forcing stats back to what it thinks is sane while the game is running is not something a save file editor can override. You need to reprogram the game to change its behavior to not do that anymore; either via cheat code while the game is running, or modify the ROM. Again, not something a save file editor is for -- a save file editor edits save files.

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