codemonkey85 Posted February 25 Author Posted February 25 Hello all. Just some recent updates: Pokémon Slot Pokémon in party/box slots now show icons indicating if they are shiny, alpha, or in a Let's Go party slot Held items are now shown directly in the Pokémon slot Editing Added Move Shop and Alpha Move editors for Pokémon in Legends: Arceus saves Added a Plus Flags editor Added editors for Relearn Moves and TR flags Canceling a dialog now discards changes instead of saving them Bag Bag edits now save correctly to your save file Improved bag loading performance App Added an update check button to the menu Improved stats chart display 2
codemonkey85 Posted February 27 Author Posted February 27 Happy Pokémon day everyone! I've added legality checks and fixes to PKMDS. Give it a try! 1 1
dillinger Posted March 3 Posted March 3 Thank you so much for this tool, it is extremely user friendly and useful. My question may be a bit dumb regarding IV editing: If IVs are increased in this tool, will they retroactively apply and increase stat values? For example, if the IV for HP is increased, will this then reflect in a higher HP value for an existing Pokemon? Sorry for my ignorance, I am new to save file editing in general.
codemonkey85 Posted March 4 Author Posted March 4 On 3/3/2026 at 4:41 PM, dillinger said: If IVs are increased in this tool, will they retroactively apply and increase stat values? For example, if the IV for HP is increased, will this then reflect in a higher HP value for an existing Pokemon? Yes, of course. It should in fact happen in real time - watch for your max HP to increase / decrease as you adjust the IVs for the Pokémon. Bear in mind, the stat formula means small adjustments will be more noticeable at higher levels. I suggest you do a bit of reading / watching videos to learn how stats work before you mess around: 1
dillinger Posted March 5 Posted March 5 20 hours ago, codemonkey85 said: Yes, of course. It should in fact happen in real time - watch for your max HP to increase / decrease as you adjust the IVs for the Pokémon. Bear in mind, the stat formula means small adjustments will be more noticeable at higher levels. I suggest you do a bit of reading / watching videos to learn how stats work before you mess around: Thank you so much you absolute legend! 1
codemonkey85 Posted 5 hours ago Author Posted 5 hours ago Hello all. Just wanted to let you know I've made some pretty great updates recently! New Features Encounter Database New "Encounter Database" tab — search for encounters by species and generate legal Pokémon directly into your save, with auto-slot selection. Advanced Search New "Advanced Search" tab for filtering Pokémon across your save. Pokédex Editor (major expansion) Bulk operations (Seen All / Caught All / Clear) for Gen 4–9, LA, and Legends: Z-A. Per-generation species panels with alternate form display tables (Gen 7, Gen 5/6). National Dex toggle. Legends: Arceus research panel. PKHaX / Illegal Mode New HaX toggle unlocks illegal edits: uncapped battle stats, DEV_Ability (set any ability ID on Gen 4+). High-Res Sprites (PokeAPI) Home sprites replace low-res images, with shiny variants and alternate forms Optional generation-appropriate sprites. Editor Improvements Appearance/Form editor dialogs: comprehensive form previews with optional shiny preview. Ability selector: slot-based (A/B/H) replacing raw dropdown; hidden for Gen 3/4 where slot is a no-op. Moves tab: type and category icons shown per move. OT/Misc tab: AffixedRibbon dropdown, IRegionOrigin (country/sub-region) fields. Met tab: BattleVersion and Obedience fields added. Origin mark & Favorite flag UI added. IV/EV fields: maxed values now visually highlighted. Edit form now scrollable/responsive with sticky header and tabs. App / UI App update badge: pulsing indicator on the menu button when a new version is available, with one-click reload. Persistent settings: theme, HaX mode, and other preferences saved across sessions. Theme-aware startup: no more flash of wrong theme on load. Improved save-file tab layout and overflow handling.
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