cr001 Posted January 26 Share Posted January 26 I was able to edit type/category/power/accuracy/PP for moves but that's pretty much all. It looks like the data size is not fixed for each move and pretty hard to understand what each byte means. I.E. Sometimes the type comes right before the category and sometimes there is an extra byte between the type and the category. This probably means if we want to change the move additional effect we need to edit some pointer table too. I would like to know if there is any available and shareable results so that I (and other potential readers) don't need to research everything from the beginning. Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now