Vladcik Posted October 29, 2022 Share Posted October 29, 2022 (edited) Hi, I wanted to mess around Pokemon XD and the Shiny Lock, but I just realized that the offsets given on the video (Here) are for the NTSC version. For example : For the first part, 0x00219510, It's too cut to find anything in my PAL version. Only thing close i've found is 0x00004074. That doesn't make so much sense Then the second part, 0x00217B90, I've found something really close at 0x002198C4, but once again everything doesn't match exactly. So even if, the bytes to replace would be off with PAL right ? Does anybody has looked at it or have a solution for that ? Thanks a lot. Edited October 29, 2022 by Vladcik Link to comment Share on other sites More sharing options...
SkyLink98 Posted October 30, 2022 Share Posted October 30, 2022 The first point to patch in the PAL version should be at 0x21B244. NTSC: Spoiler PAL: Spoiler The difference between PAL and NTSC is 0x1D34. By adding that difference to the second offset we'd get to offset 0x2198C4, which is the same you found. For the second patch it would probably be a good idea to load the iso in some decompiler (or decompile instructions at runtime, I think Dolphin can do that?) and check what the original instructions do compared between two versions. There's a chance the NTSC patch in the PAL offset could work as is, but I woudln't bet on it. EDIT: You can also try the GoD Tool: Spoiler Link to comment Share on other sites More sharing options...
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