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Building a new team guys =)


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Feraligatr c/Leftovers. Torrent (if HP is below 1/3, water’s base power x1.5).

Adamant: +Atk; -Sp. Atk

-Ice Punch: (Ice) 75/100. May induce freeze (10%). 15

-Waterfall: (Water) 80/100. May cause opponent to flinch. 15

-Dragon Dance: (Dragon) Raises Atk & Spd one stage. 20

-Earthquake: (Ground) 100/100. Hits everyone. 10

Scizor c/Iron Plate. Technician (60% or less base power + 50% damage).

Adamant: +Atk; -Sp. Atk

-Bug Bite: (Bug) 60/100. Receives effect of foe’s held berry. 20

-Swords Dance: (Normal) Raises Atk two stages. 30

-Bullet Punch: (Steel) 40/100. Always attacks first (stage 1). 30

-Roost: (Flying) Restores half of max. HP. 10

Absol c/Razor Claw. Super Luck (Critical Hit x2). Jolly. +Spd; -Sp. Atk

-Psycho Cut: (Psychic) 70/100. Critical stage #2. 20

-Detect: (Fighting) Protect’s user from next attack (stage 3). 5

-Stone Edge: (Rock) 100/ 80. Critical stage #2. 5 / Shadow Claw: (Ghost) 70/100. Critical Stage #2. 15

-Night Slash: (Dark) 70/100. Critical stage #2. 15

Arcanine c/Leftovers. Intimidate (When entering, opponent’s attack stat is lowered one stage). Adamant: +Atk; -Sp. Atk

-Flare Blitz: (Fire) 120/100. User takes recoil damage. 15

-Extremespeed: (Normal) 80/100. Always attacks first (stage 1). 5

-Howl: (Normal) Raises Atk 1 stage. 40

-Swagger: (Normal) Confuses + raises foe's attack two stages. 15

Metagross c/Leftovers. Clear Body (No stat decrease, only if own).

Adamant: +Atk; -Sp. Atk

-Meteor Mash: (Steel) 100/85. May raise user’s attack one stage. 10

-Eartquake: (Ground) 100/100. Hits everyone. 10

-Stealth Rock: (Rock) Causes damage when foe switches pokémon. 20

-Zen Headbutt: (Psychic) 80/90. May cause opponent to flinch. 15

Electivire c/Expert Belt. Motor Drive (If hit by electric attack, speed increases one stage). Adamant: +Atk; -Sp. Atk

-Thunderpunch: (Electric) 75/100. May induce paralysis (10%). 15

-Earthquake: (Ground) 100/100. Hits everyone. 10

-Cross Chop: (Fighting) 100/80. Critical stage #2. 5

-Ice Punch: (Ice) 75/100. May induce freeze (10%). 15

i haven't started, but this is my plan so far. what do you think ???

EDIT: btw, the number at the right is the PP of the move....dont really know why i added it lol

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Hey man you're going to want the EV's and a bit about the roles, just so we know what to say. The moves alone don't really say all that much so yeah, help us to help you by giving a bit of info :D.

But from what I can see I think you'd be best to give Arcanine morning sun over swagger, simply because it looks like your plan is to howl up to as much as possible then start attacking. because people will want to stop you doing this you'll take a lot of damage and as such you'll want to heal that off before you start attacking. If you don't want to use morning sun then I think it would be best to throw fire blast on over flare blitz, simply because you'll be taking a lot of damage as it is, meaning you may only get one flare blitz in then KO yourself with recoil; plus Arcanine does have a usable special attack and fire blitz will be pretty strong given the right Ev Spread. Ummm If I were you I'd max out the HP and Attack (if you have morning sun over swagger) just because this will allow Arcanine to live a lot longer and attack back hard, and with the priority move you shouldn't find too many problems - if you do that's why morning sun is there. You could run the same stats aswell with fire blast over flare blitz because no Ev's in SPATK will guarantee 1hko on both Lucario and Scizor, and with the HP Ev's you'll survive both extremespeed and bullet punch.

I imagine it would pan out something like this:

Take damage - Howl - Take Damage - Morning sun - Opponent switch - Howl - Take damage - Howl -Take Damage - Morning Sun - take damage - Morning sun - Fire blast - extreme speed - Oponant switch - Take damage - Fire blast - Extreme speed - Morning sun ... and well so on, so long as you don't come up against hippowdon/salamence/Tyranitar/Gliscor/Suicune etc

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