Lithium Posted March 5, 2022 Author Share Posted March 5, 2022 41 minutes ago, CallMeLee said: Can anyone help me find a compatible rom? My rom crashes after i patch it. You need a Revision 1 rom specifically for patching. I'm also pretty sure it's against the rules to ask for help finding the right rom... Link to comment Share on other sites More sharing options...
Dezignzz Posted March 5, 2022 Share Posted March 5, 2022 On 2/28/2022 at 10:07 PM, Lithium said: Here's a list, I'm not sure if the Surskit line has custom shinies or not, but this should be complete otherwise. Reveal hidden contents Squirtle line Pidgey line Rattata line Spearow line Nidoqueen Clefairy line Jigglypuff line Zubat line Diglett line Abra line Machop line Geodude line Magnemite line Doduo line Grimer line Gastly line Onix line Krabby line Exeggcute line Cubone line Tyrogue line Staryu line Electabuzz line Pinsir Tauros Lapras Jolteon Flareon Kabutops Snorlax Cyndaquil line Totodile line Ledyba line Espeon Murkrow line Misdreavus line Heracross Sneasel line Teddiursa line Octillery Mantine line Skarmory Houndour line Treecko line Blaziken Mudkip line Beautifly Dustox Lotad line Taillow line Wingull line Ralts line Milotic Kecleon Salamence Turtwig line Chimchar line Piplup line Starly line Buizel line Drifloon line Garchomp Riolu line Croagunk line Leafeon Glaceon Mamoswine Dusknoir Froslass Hi there, is there an image/document or something of all the custom shinies in game? (Similar to what was posted for all the Sinnoh forms) Or is there somewhere I can easily find them? I’d love to see all of them along with the Sinnoh form shinies so I can see if they are worth shiny hunting for my play through! Thanks in advance and I’m really looking forward to playing through this mod Link to comment Share on other sites More sharing options...
Lithium Posted March 5, 2022 Author Share Posted March 5, 2022 1 hour ago, Dezignzz said: Hi there, is there an image/document or something of all the custom shinies in game? (Similar to what was posted for all the Sinnoh forms) Or is there somewhere I can easily find them? I’d love to see all of them along with the Sinnoh form shinies so I can see if they are worth shiny hunting for my play through! Thanks in advance and I’m really looking forward to playing through this mod I put together a preview image for all the recolored shinies and put it in the OP. I also put out a tiny, tiny hotfix that tweaks Igglybuff's shiny palette - the lightest yellow used to still be pink! Link to comment Share on other sites More sharing options...
CallMeLee Posted March 5, 2022 Share Posted March 5, 2022 Sorry for bothering again, but the gift pokemon aren't shinylocked right? Link to comment Share on other sites More sharing options...
Lithium Posted March 5, 2022 Author Share Posted March 5, 2022 4 minutes ago, CallMeLee said: Sorry for bothering again, but the gift pokemon aren't shinylocked right? I have no idea, honestly. I'd imagine they aren't, though. They're a feature from Renegade Platinum, but I haven't modified them at all. Link to comment Share on other sites More sharing options...
Dezignzz Posted March 5, 2022 Share Posted March 5, 2022 1 hour ago, Lithium said: I put together a preview image for all the recolored shinies and put it in the OP. I also put out a tiny, tiny hotfix that tweaks Igglybuff's shiny palette - the lightest yellow used to still be pink! Thank you very much, they look amazing! If it isn’t too much work could you also include the shiny versions of the Sinnohan Forms? Thank you again in advance Link to comment Share on other sites More sharing options...
felinefriend Posted March 5, 2022 Share Posted March 5, 2022 is this hack playable on TwilightMenu? Link to comment Share on other sites More sharing options...
dvarem Posted March 5, 2022 Share Posted March 5, 2022 2 hours ago, felinefriend said: is this hack playable on TwilightMenu? Yes, I am playing the latest version just fine. 1 Link to comment Share on other sites More sharing options...
Looting_3 Posted March 7, 2022 Share Posted March 7, 2022 Yo very interested in the rom hack, renegade plat is already one of my favorites so seeing it being expanded on with all your new forms is super enticing, having a bit of an issue though and was hoping I could get some help being pointed in the right direction. When starting the rival battle after choosing a starter, it does the pokeball transition, fades to black, and the music cuts out with the game freezing right there, with me not being able to do anything. Checked through these comments and the ones on Pokecommunity and couldn't find anyone else having this issue, all i know is my emulator console says " ARM9: Undefined instruction: 0x7C1F460F (110000010000) PC=0xE58C1008 " when the game freezes, any help would be greatly appreciated, looking forward to solving this and playing the hack! Link to comment Share on other sites More sharing options...
Lithium Posted March 7, 2022 Author Share Posted March 7, 2022 (edited) 1 hour ago, Looting_3 said: Yo very interested in the rom hack, renegade plat is already one of my favorites so seeing it being expanded on with all your new forms is super enticing, having a bit of an issue though and was hoping I could get some help being pointed in the right direction. When starting the rival battle after choosing a starter, it does the pokeball transition, fades to black, and the music cuts out with the game freezing right there, with me not being able to do anything. Checked through these comments and the ones on Pokecommunity and couldn't find anyone else having this issue, all i know is my emulator console says " ARM9: Undefined instruction: 0x7C1F460F (110000010000) PC=0xE58C1008 " when the game freezes, any help would be greatly appreciated, looking forward to solving this and playing the hack! It's in the install instructions... This happens if you don't have the correct rom to use as a base, I used a Revision 1 rom to create the patch. Edited March 7, 2022 by Lithium Link to comment Share on other sites More sharing options...
Lithium Posted March 11, 2022 Author Share Posted March 11, 2022 Update b1.4.2 has been released. This includes some minor fixes, mostly correcting oversights like Accelerock and Vampire Fangs' descriptions, and certain Trainers having the wrong Pokemon. Link to comment Share on other sites More sharing options...
Ojjin Posted March 11, 2022 Share Posted March 11, 2022 Hi, I was wondering if you had a platform that you use to notify people about updates and such - twitter/discord, etc. Link to comment Share on other sites More sharing options...
Lithium Posted March 11, 2022 Author Share Posted March 11, 2022 2 hours ago, Ojjin said: Hi, I was wondering if you had a platform that you use to notify people about updates and such - twitter/discord, etc. Not really. This is it right here. I do have a Twitter, but I barely ever use it, since that site is just not good for my mental well-being. Link to comment Share on other sites More sharing options...
StarKnightAlpha Posted March 12, 2022 Share Posted March 12, 2022 Howdy! I started playing this a couple days ago and have really been enjoying my time! I saw that you released a new patch, and I was wondering if the save file was transferrable from 1.4.1? Link to comment Share on other sites More sharing options...
Lithium Posted March 12, 2022 Author Share Posted March 12, 2022 12 hours ago, StarKnightAlpha said: Howdy! I started playing this a couple days ago and have really been enjoying my time! I saw that you released a new patch, and I was wondering if the save file was transferrable from 1.4.1? Yes, it is! If I don't specifically mention save compatibility, assume it is compatible. The only time saves ever become invalid would be if I was to mess with scripts that a save has already been past in a specific way. (like, if I changed a flag that gets set after beating a Gym Leader or something). Link to comment Share on other sites More sharing options...
PrimalCyndaquil Posted March 12, 2022 Share Posted March 12, 2022 Hello! I really, really love the spritework on those sinnoh forms and I'm super excited to try this out! The only thing is, on the newest update, the game seems to be crashing on the first fight with barry? I'm on Desmume, for reference. And it seems to happen regardless of starter choice. Link to comment Share on other sites More sharing options...
PrimalCyndaquil Posted March 12, 2022 Share Posted March 12, 2022 1 minute ago, PrimalCyndaquil said: Hello! I really, really love the spritework on those sinnoh forms and I'm super excited to try this out! The only thing is, on the newest update, the game seems to be crashing on the first fight with barry? I'm on Desmume, for reference. And it seems to happen regardless of starter choice. Ah- this popped up in Desmume's little console thing. Not sure if relevant Link to comment Share on other sites More sharing options...
Lithium Posted March 12, 2022 Author Share Posted March 12, 2022 48 minutes ago, PrimalCyndaquil said: Hello! I really, really love the spritework on those sinnoh forms and I'm super excited to try this out! The only thing is, on the newest update, the game seems to be crashing on the first fight with barry? I'm on Desmume, for reference. And it seems to happen regardless of starter choice. Did you not use the same rom as you did to patch it the first time? Barry's battle hasn't been modified, but that error occurs if you patch from the wrong version of Platinum. Link to comment Share on other sites More sharing options...
Lithium Posted March 12, 2022 Author Share Posted March 12, 2022 Released update b1.4.3, which should fix the Taillow encounter on Route 204 South properly this time. It also fixes some oversights in the trainer docs relating to Cheryl and Hiker Louis. Link to comment Share on other sites More sharing options...
Leovonnny Posted March 13, 2022 Share Posted March 13, 2022 On 1/17/2022 at 4:31 AM, Lithium said: Version b1.4.3 A Pokémon Platinum Overhaul Hack Modified from Pokémon Renegade Platinum by Drayano, with permission Note: b1.2.1 and b1.2.0 contain a game-breaking bug where Fantina's script in the Contest Hall won't play properly, and progression is impossible. Please update as soon as possible! The game crashes when the first Barry battle begins if you did not use a Revision 1 rom to patch. This is a known issue, and not possible to fix, as this hack was based on Revision 1 of Platinum. Also, since the game's code is different, I cannot guarantee that patches for Renegade Platinum will work correctly with Altered Platinum. If you use any additional patches, I may not be able to fix any issues you encounter. Introduction Pokémon Altered Platinum is a Platinum hack which makes radical changes to the way the game works, for the sake of fun and a fresh Sinnoh experience. Meet 30 new Sinnohan forms(not rushed, just been working on this thing for WAY too long), each with a unique design, type, stats and more! Play with old Pokémon that have been changed so extensively that it's like they're brand-new, and get used to an overall higher standard of power where almost everything should be usable. The Ice type has undergone some extensive changes, with its Rock weakness removed and new resistances to Water, Ground, and Dragon. Face an increased challenge, that isn't quite Kaizo levels, but it's definitely tougher than base Renegade Platinum. With the removal of effort values, you're limited to roughly the same level of power as the NPC trainers(who also can't use EVs), and you don't have to EV grind for hours! Gym Leaders are no longer limited to types! Instead, their teams are centered around a particular gimmick, such as Roark's Stealth Rock team. Play around with some new moves with (sorta)custom animations, such as the low-power physical Fairy move Roughhouse, or the 100% accurate, 90 power, no effects physical Flying move Meteor Dive! Some are even signature moves, such as Skarmory's Steel Feathers or (SPOILER)'s Cosmic Void. Find newly recolored shiny Pokémon, like an autumn-colored Leafeon, or cherry blossom Torterra, with Renegade's 1/512 shiny rate included! Some NPC dialogue that didn't give lore or story has been replaced(not all of it yet). This includes new jokes and references, but also some extra lore for the new Sinnohan Forms, to help them truly feel at home in this brand-new Sinnoh! Each new form even includes new Pokédex entries! On top of all of this, there's even a familiar face as a new postgame boss trainer, whom is equivalent to Renegade Platinum's Steven Stone battle. Check the Screenshots spoiler for more info! Note: This is my first ever romhack, and I've released in beta because I keep losing interest during my playtesting sessions. I figured it would be better to at least post some kind of release than let it sit on my hard drive for potentially another three years. Currently, the hack has been balance-tested and tweaked up to the credits, and the postgame should be free of bugs, as I've tested it with a specific postgame testing save. Screenshots (Spoiler warning!) Reveal hidden contents Preview of all Sinnohan Forms (Spoiler warning!) Reveal hidden contents Preview of all recolored shinies (Spoiler warning!) Reveal hidden contents Download (Documentation included!) Contains all current and previous versions. Note: This hack requires that your vanilla Platinum rom is Revision 1. It will not work correctly with the older version. This hack is also based on an older version of Renegade Platinum without the Steven fight, though a different- but equivalent- fight may be added in the future. The Miror B. sprites in this Google Drive are also free to use, but credit would be appreciated! https://drive.google.com/drive/folders/1ooydJKGFE3AajHm1w8sCUx0Z8J2vo95q?usp=sharing Changelog (Unmarked Spoilers!) Reveal hidden contents b1.4.3 Actually fixed Taillow not appearing in Route 204 ~ South. Fixed some errors in the trainer documentation. Fixed Hiker Louis not having a Nosepass as intended. b1.4.2 Fixed Accelerock's description being unchanged from Kinesis. Fixed Vampire Fangs' description being unchanged from Smelling Salts. Fixed Taillow not appearing in Route 204 ~ South. Fixed Lass Sarah's Poochyena being a Shinx instead. Fixed a Galactic Grunt in the Valley Windworks having a Koffing instead of a Paras. Updated Starly, Staravia and Staraptor's shiny colors to match the ones shown in the shiny preview. b1.4.1 Fixed a color on Igglybuff's shiny sprite. This is just a tiny hotfix, I'm definitely going to take a bit of a break from here. b1.4.0 This marks the first update after actually playtesting the game all the way to credits! The postgame is still mostly untested balancing-wise, but I have gone through using a postgame save provided by Dray, and I'm fairly sure it functions as intended. Miscellaneous text edits. The Champ-to-be guy, or the Gym Guy, now makes one final appearance! Buck's Rotom was fixed, so it now takes its Heat form as it should. Buck's partner team now consists of six Pokemon. Marley on East Victory Road no longer has her Electrode. You need to use three HMs to get through Victory Road, so why should Marley get to use six Pokemon? Marley's partner team now consists of five Pokemon, as well. Dawn/Lucas on Route 224 have also lost a Pokemon- their Lopunny/Lickilicky- for the same reason. Barry now uses a physical Empoleon with Swords Dance, and his Torterra has Rock Polish earlier. Corrected several oversights in the documentation where stats and Abilities that have been changed weren't reflected. Let me know if you notice any more. Scizor no longer has unique colors, to prevent confusion. Instead, shiny Scizor now has its old blue color. In an effort to reduce the bias towards hyper offense and offer more defensive or balanced options, several Pokemon have had their stats, moves, and abilities tweaked. Fixed Boomburst's description still being the same as Lovely Kiss. Dynamic Punch has been reverted to vanilla. Accuracy: 90% >> 50% PP: 10 >> 5 Effect Chance: 20% >> 100% This was done to make it more of a unique Machamp thing again. Alakazam's stats have been reverted to vanilla. Old 60 HP / 50 Atk / 45 Def / 150 SAtk / 95 SDef / 120 Spd / 520 BST Vanilla 55 HP / 50 Atk / 45 Def / 135 SAtk / 95 SDef / 120 Spd / 500 BST Ehh, Alakazam's huge SpA was fun in theory, but man, was it overpowered. This guy was OU in BW simply because of Magic Guard, which it gets here. The game might be full of more threats than ever, but THE 'ZAM is still THE 'ZAM. Plus, he gets Aura Sphere now. Let me know if you think Alakzam still needs some kind of boost. Machamp's stats have changed. Vanilla 90 HP / 130 Atk / 80 Def / 65 SAtk / 85 SDef / 55 Spd / 505 BST Old 90 HP / 150 Atk / 80 Def / 60 SAtk / 85 SDef / 55 Spd / 520 BST New 90 HP / 130 Atk / 80 Def / 55 SAtk / 85 SDef / 70 Spd / 510 BST Voltorb and Electrode's abilities have been changed. Old Speed Boost / Instinct New Adaptability / Instinct Electrode's stats have changed. Vanilla 60 HP / 50 Atk / 70 Def / 80 SAtk / 80 SDef / 150 Spd / 490 BST Old 60 HP / 90 Atk / 60 Def / 115 SAtk / 70 SDef / 150 Spd / 545 BST New 60 HP / 85 Atk / 60 Def / 105 SAtk / 70 SDef / 150 Spd / 530 BST Mr. Mime's stats have changed. Vanilla 40 HP / 45 Atk / 65 Def / 100 SAtk / 120 SDef / 90 Spd / 460 BST Old 40 HP / 20 Atk / 120 Def / 100 SAtk / 170 SDef / 105 Spd / 555 BST New 40 HP / 15 Atk / 120 Def / 100 SAtk / 200 SDef / 80 Spd / 555 BST The concept here with Mr. Mime is a sort of half-Shuckle; a mon with very low HP but extreme defenses. 170 wasn't as impressive as it seemed though, so I gave it a boost. It's slower now, and it still has a significant(comparative) physical hole, but it can make for a fearsome threat with Calm Mind setup. Oh, and the justification for this is invisible mime walls. That's what I'm going with. Lapras's abilities have been changed. Old Volt Absorb / Shell Armor New Serene Grace / Shell Armor Lapras is now compatible with TM55, Scald. I don't remember, but I think Lapras with Volt Absorb was a relic from before I buffed Ice. As it is now, Water/Ice is actually a pretty solid defensive type combo. Serene Grace allows it to do something pretty nice though- this gives it a Scald with a 60% burn chance! Kabuto and Kabutops's abilities have been changed. Old Swift Swim / Determined New Swift Swim / Water Veil Kabutops's stats have changed. Vanilla 60 HP / 115 Atk / 105 Def / 65 SAtk / 70 SDef / 80 Spd / 495 BST Old 60 HP / 125 Atk / 105 Def / 60 SAtk / 70 SDef / 105 Spd / 525 BST New 60 HP / 130 Atk / 105 Def / 65 SAtk / 70 SDef / 80 Spd / 510 BST These changes were made for the same reason Lumineon's were- Kabutops having Swift Swim, Swords Dance, AND 105 speed is just far too much, especially with Accelerock and Aqua Jet in the mix. To compensate a bit, and make it potentially worth using without rain, Kabutops now has Water Veil, which helps prevent it from being stuffed by a burn. Typhlosion's stats have changed. Vanilla 78 HP / 84 Atk / 78 Def / 109 SAtk / 85 SDef / 100 Spd / 534 BST Old 78 HP / 73 Atk / 73 Def / 140 SAtk / 80 SDef / 101 Spd / 545 BST New 78 HP / 83 Atk / 73 Def / 130 SAtk / 80 SDef / 101 Spd / 545 BST Typhlosion's whole thing now is that ridiculous Adaptability Fire Blast, coming off a humongous Special Attack stat. It was, however, too humongous, I think. Let me know what you think, I guess! Feraligatr's level-up moves have changed. 1 - Thrash >> Sucker Punch Xatu's stats have changed. Vanilla 65 HP / 75 Atk / 70 Def / 95 SAtk / 70 SDef / 95 Spd / 470 BST Old 65 HP / 60 Atk / 70 Def / 130 SAtk / 70 SDef / 115 Spd / 510 BST New 65 HP / 50 Atk / 70 Def / 120 SAtk / 90 SDef / 115 Spd / 510 BST For such high speed and a Pokemon with Nasty Plot + Magic Guard, Xatu probably shouldn't have 130 SpA. To compensate a bit, its Special bulk was improved considerably. Sudowoodo's level-up moves have changed. 1 - Rock Throw >> Accelerock Just a little boost to help Sudowoodo deal with faster threats. Corsola's abilities have been changed. Old Hustle / Natural Cure New Solid Rock / Natural Cure Corsola's stats have changed. Vanilla 65 HP / 55 Atk / 95 Def / 65 SAtk / 95 SDef / 35 Spd / 410 BST Old 75 HP / 45 Atk / 140 Def / 90 SAtk / 140 SDef / 35 Spd / 525 BST New 75 HP / 45 Atk / 150 Def / 90 SAtk / 150 SDef / 35 Spd / 545 BST Water/Rock is just not a great defensive typing. Solid Rock lessens the pain however, and with 75/150/150 defenses, this thing is bulkier than TOXAPEX. Is it worth using, then? I don't know, but the damage calcs are kinda promising! It's probably usable, at least. Corsola lovers, let me know. Delibird's abilities have been changed. Old Technician / Hustle New Unaware / Unburden Technician was kind of overused before, and Delibird's movepool doesn't really take advantage of it anyway. Unaware allows it to bypass Calm Mind, Bulk Up and Curse easily, as well as stuff like the odd Cosmic Power setup. Unburden meanwhile, lets it gain a massive speed buff after using a Focus Sash, to potentially enable a sweep. Delibird's great Attack stat and access to Quick Attack can also allow it to counter opposing priority if the target is weak enough. Skarmory's stats have changed. Vanilla 65 HP / 80 Atk / 140 Def / 40 SAtk / 70 SDef / 70 Spd / 465 BST Old 65 HP / 100 Atk / 140 Def / 40 SAtk / 70 SDef / 70 Spd / 485 BST New 65 HP / 90 Atk / 140 Def / 40 SAtk / 70 SDef / 70 Spd / 475 BST Skarmory really isn't an offensive Pokemon. The Attack buff was really meant to make damaging moves better on it, but it might be a tad much at 100. Donphan's stats have changed. Vanilla 90 HP / 120 Atk / 120 Def / 60 SAtk / 60 SDef / 50 Spd / 500 BST Old 90 HP / 120 Atk / 120 Def / 60 SAtk / 80 SDef / 50 Spd / 520 BST New 100 HP / 120 Atk / 120 Def / 50 SAtk / 100 SDef / 50 Spd / 540 BST Donphan's abilities have been changed. Old Sand Veil / Reckless New Thick Fat / Reckless Donphan is now compatible with TM47, Iron Head. Giving Donphan Thick Fat and Iron Head helps it deal with Ice-types much better than other Ground-types, who may struggle thanks to their lack of coverage and weakness to the type. Slaking's stats have changed. Vanilla 150 HP / 160 Atk / 100 Def / 95 SAtk / 65 SDef / 100 Spd / 670 BST Old 100 HP / 130 Atk / 100 Def / 70 SAtk / 85 SDef / 50 Spd / 535 BST New 150 HP / 100 Atk / 120 Def / 70 SAtk / 55 SDef / 30 Spd / 525 BST Slaking turned out to be quite similar to Ursaring(who now uses Ursaluna's stats), so to help make it more unique, it was turned into a kind of less specialized, physical version of Blissey. It has less physical bulk than Blissey's Special bulk, but to compensate it can usually survive two super-effective Special moves, and it does a fair bit of damage with its physical attacks. Lileep and Cradily's abilities have been changed. Old Water Absorb / Suction Cups New Suction Cups / Natural Cure Natural Cure was added to help it on the defense, and it's certainly more impactful than Water Absorb. Natural Cure was chosen specifically because crinoids are related to sea stars, and both can regenerate. In absence of Regenerator, Natural Cure works as an acceptable stand-in. Armaldo's stats have changed. Vanilla 75 HP / 125 Atk / 100 Def / 70 SAtk / 80 SDef / 45 Spd / 495 BST Old 75 HP / 125 Atk / 100 Def / 50 SAtk / 90 SDef / 85 Spd / 525 BST New 75 HP / 125 Atk / 100 Def / 50 SAtk / 80 SDef / 95 Spd / 525 BST Anorith and Armaldo's abilities have been changed. Old Water Absorb / Strong Body(Battle Armor on Anorith) New Tinted Lens / Strong Body Tinted Lens helps Armaldo with neutral coverage, opening up more move options to be taken for their super-effective coverage. This, in tandem with the Speed buff, also helps it stand out more from Kabutops and Kingler, other Pokemon with the same typing. In terms of flavor, Tinted Lens is usually given to Pokemon with advanced compound eyesight(such as Yanmega, a dragonfly), and for its time, Anomalocaris(the animal this line is based on) had better eyesight than almost every other creature around. RIP in pasta, Anomalocaris. Banette's abilities have been changed. Old Insomnia / Frisk New Intimidate / Unburden Banette's abilities are rather underwhelming. It makes for a good revenge killer(appropriate) with Quick Attack and Sucker Punch, but its low physical bulk could be a problem if it can't get off a Will-O-Wisp, and it's not fast enough to sweep, considering it has no setup moves. Intimidate enables it to take up a defensive role more easily, while Unburden can allow it to sweep by using up its held item. The reason for Intimidate seems fairly obvious- it's a possessed doll. Scary! Unburden just seemed appropriate, considering it's a doll that was thrown away- Unburden activates when it loses something of its own. Huntail's stats have changed. Vanilla 55 HP / 104 Atk / 105 Def / 94 SAtk / 75 SDef / 52 Spd / 485 BST Old 75 HP / 114 Atk / 105 Def / 94 SAtk / 75 SDef / 72 Spd / 535 BST New 75 HP / 104 Atk / 105 Def / 114 SAtk / 75 SDef / 62 Spd / 535 BST Huntail is now compatible with TM79, Dark Pulse. These stat changes help to weaken Huntail as a Dragon Dance Swift Swim sweeper, while boosting its mixed attacking capabilities and opening up more opportunities for Special sets. It can't set up on the Special side, but it does get access to strong Water STAB and Thunder, a rare combination. Gorebyss's abilities have been changed. Old Swift Swim / Hydration New Hydration / Poison Point Gorebyss's stats have changed. Vanilla 55 HP / 84 Atk / 105 Def / 114 SAtk / 75 SDef / 52 Spd / 485 BST Old 75 HP / 94 Atk / 75 Def / 114 SAtk / 105 SDef / 72 Spd / 535 BST New 75 HP / 100 Atk / 95 Def / 90 SAtk / 105 SDef / 70 Spd / 535 BST Gorebyss's level-up moves have changed. 1 - Whirlpool >> Leech Life These changes optimize Gorebyss for more of a mixed defensive, mixed offensive role. It can take hits and deal damage well on both sides of the spectrum, even functioning as a Special wallbreaker using Nasty Plot. Poison Point can be helpful for physically defensive Acid Armor sets that don't run Scald, helping it wear down opponents. This ability is justified by the fact that real long-nosed chimaera are venomous specifically in their dorsal fins, which have small spines. Torterra's type has changed. Old Grass / Ground New Grass / Rock Grotle's level-up moves have changed. 18 - Bulldoze >> Accelerock Torterra's level-up moves have changed. 1 - Withdraw >> Head Smash 18 - Bulldoze >> Accelerock 32 - Earthquake >> Stone Edge I do think Torterra, at least my version of it, isn't exactly the worst thing ever with its Grass/Ground typing, but with Ice-types on the rise in Altered Platinum, Torterra is not having a good time, even with Solid Rock as its ability. Grass/Rock is far superior both on defense and offense, still fits the concept, and also serves as great justification for giving it Accelerock, a bit of much-appreciated priority for offensive sets. Head Smash might not get much use, but it's there if you want it. Kricketune's stats have changed. Vanilla 77 HP / 85 Atk / 51 Def / 55 SAtk / 51 SDef / 65 Spd / 384 BST Old 80 HP / 45 Atk / 70 Def / 130 SAtk / 70 SDef / 105 Spd / 500 BST New 70 HP / 55 Atk / 70 Def / 130 SAtk / 70 SDef / 105 Spd / 500 BST Kricketune's abilities have been changed. Old Technician / Swarm New Scrappy / Adaptability Uh, why did I give Kricketune Technician again? Scrappy helps it hit more targets with its ridiculous Boomburst, but Adaptability makes its DELELELELE WHOOOOOOOOP EVEN LOUDER. To compensate, its bulk has been reduced a bit. Cranidos and Rampardos's abilities have been changed. Old Determined / Reckless New Mold Breaker / Reckless Rampardos's stats have changed. Vanilla 97 HP / 165 Atk / 60 Def / 65 SAtk / 50 SDef / 58 Spd / 495 BST Old 115 HP / 155 Atk / 65 Def / 55 SAtk / 55 SDef / 80 Spd / 525 BST New 135 HP / 145 Atk / 65 Def / 55 SAtk / 55 SDef / 70 Spd / 525 BST Armed with the knowledge that D-Dance Aggron is pretty fantastic with just 115 Attack, I think having Rampy here with 155 Attack and THE SAME SPEED is probably a biiiiiiiit too much. To compensate, Rampy can no longer spam recoil moves like it used to, and its Attack and Speed have been downgraded. Its HP is higher now though, to help make Reckless a better option. Finneon and Lumineon's abilities have been changed. Old Swift Swim / Natural Cure New Rain Dish / Natural Cure Lumineon is now compatible with TM85, Dazzling Gleam. As reported by TopBanter, Lumineon basically ends the game when Swift Swim and Tail Glow are both active. Its speed tier is pretty much unmatched. I'll admit I didn't consider speed tiers when it comes to Swift Swim mons, which is why they've been tweaked substantially. Rain Dish is much more inoffensive, offering Lumineon some extra longevity in the rain, without making it oppressive. It seemed weird that Dazzling Gleam was absent, considering it's a bioluminescent fish that could benefit from Fairy coverage. Froslass's abilities have been changed. Old Technician / Snow Cloak New Levitate / Snow Warning After using Froslass personally, I can attest to the fact that Technician Icy Wind is... fine, but not as good as the new Blizzard. Aside from Icy Wind, it only really gets Ominous Wind, which is a gimmicky move even with it, and Shock Wave, which is only technically better than Thunderbolt- which it also gets access to. Levitate is far more interesting, and Snow Warning allows Froslass to function as an alternative snow setter to Abomasnow. You may appreciate Froslass as a snow setter for its powerful Blizzard and access to Spikes, which allow it to set up hazards or deal damage right out of the gate. Sinnohan Butterfree's stats have changed. Old 80 HP / 40 Atk / 80 Def / 110 SAtk / 120 SDef / 105 Spd / 535 BST New 80 HP / 40 Atk / 90 Def / 100 SAtk / 130 SDef / 95 Spd / 535 BST Sinnohan Butterfree's level-up moves have changed. 43 - Nasty Plot >> Roost The removal of Nasty Plot forces Butterfree into more of a tanky role than before, and it must now rely on Calm Mind for setup. Bug/Fairy isn't the best defensive typing though, so it remains relatively balanced. Sinnohan Parasect's stats have changed. Old 90 HP / 95 Atk / 100 Def / 90 SAtk / 130 SDef / 20 Spd / 525 BST New 90 HP / 85 Atk / 110 Def / 90 SAtk / 130 SDef / 20 Spd / 525 BST Sinnohan Rapidash's stats have changed. Old 90 HP / 50 Atk / 75 Def / 130 SAtk / 85 SDef / 110 Spd / 530 BST New 90 HP / 50 Atk / 75 Def / 120 SAtk / 95 SDef / 110 Spd / 530 BST Sinnohan Ponyta and Rapidash's abilities have been changed. Old Serene Grace/Water Absorb New Adaptability/Marvel Scale Sinnohan Rapidash's level-up moves have changed. 1 - Tail Whip >> Rain Dance Rapidash-S doesn't particularly benefit from either Serene Grace or Water Absorb, so they're kind of pointless. Adaptability grants it fantastic power, while Marvel Scale makes bulky sets a bit better. Sinnohan Noctowl's stats have changed. Old 100 HP / 50 Atk / 50 Def / 136 SAtk / 96 SDef / 90 Spd / 522 BST New 100 HP / 40 Atk / 70 Def / 116 SAtk / 116 SDef / 80 Spd / 522 BST This change tweaks Noctowl into more of a defensive role, with the option of going offensive if setup or specs are used. Sinnohan Togepi, Togetic and Togekiss's types have changed. Old Grass(Togepi), Grass/Dragon New Grass/Water Sinnohan Togetic and Togekiss can no longer learn Draco Meteor by tutor. Sinnohan Togetic and Togekiss's abilities have been changed. Old Water Absorb/Hustle New No Guard/Water Veil Sinnohan Togepi and Togetic's level-up moves have changed. 5/1 - Metronome >> Water Gun Sinnohan Togetic and Togekiss's level-up moves have changed. 1 - Double-Edge >> Extreme Speed 1 - Aura Sphere(Togekiss) >> 1 - Close Combat 28 - Dragon Claw >> Sleep Powder (Was mistakenly Baton Pass on Togetic) 31/34 - Outrage >> Waterfall Sinnohan Togetic and Togekiss are now compatible with TM89, U-turn. As reported by SevenChurches, Sinnohan Togekiss had an underwhelming typing- and its abilities didn't really do much to help. With it doubly resisting Water, Water Absorb is redundant, and Hustle is decent, but unreliable. Plus, its many weaknesses and low Speed made it difficult to actually set up a Dragon Dance, and only 80 Speed meant that it was still likely to be outsped even at +1. Because of all of this, the decision was made to change the line's typing to Grass/Water. The theming reason for this is that, being based on fruit, they're full of juice anyway. No Guard allows it to spam Power Whip and Stone Edge with reckless abandon, but it also gives it a 100% accurate Sleep Powder if chosen, allowing it to be really annoying, especially after a Dragon Dance Speed boost. Water Veil, meanwhile, makes it impossible to neuter with a burn. Sinnohan Forretress's stats have changed. Old 85 HP / 40 Atk / 75 Def / 140 SAtk / 75 SDef / 105 Spd / 515 BST New 85 HP / 40 Atk / 65 Def / 140 SAtk / 75 SDef / 105 Spd / 505 BST Sinnohan Dunsparce's abilities have been changed. Old Dry Skin/Hustle New Mold Breaker/Hustle The change to Dunsparce-S's Abilities was made to A: Reduce the quantity of immunity abilities, and B: Fix an issue where you could easily exploit the AI, which doesn't seem to understand how immunity abilities work. This exploit is probably still a thing elsewhere, but Dunsparce didn't really need Dry Skin anyway. It's already got several immunities and resistances to provide switch-in opportunities. Sinnohan Aggron's stats have changed. Old 70 HP / 110 Atk / 115 Def / 95 SAtk / 80 SDef / 80 Spd / 550 BST New 70 HP / 110 Atk / 115 Def / 95 SAtk / 60 SDef / 80 Spd / 530 BST This small nerf gives it a bigger Special hole, and makes it easier to KO Aggron. Sinnohan Lunatone's stats have changed. Old 90 HP / 60 Atk / 125 Def / 105 SAtk / 85 SDef / 55 Spd / 520 BST New 90 HP / 60 Atk / 125 Def / 95 SAtk / 85 SDef / 55 Spd / 510 BST Sinnohan Solrock's stats have changed. Old 90 HP / 60 Atk / 55 Def / 125 SAtk / 85 SDef / 105 Spd / 520 BST New 90 HP / 60 Atk / 55 Def / 125 SAtk / 85 SDef / 95 Spd / 510 BST Sinnohan Absol's abilities have been changed. Old Flash Fire/Insomnia New Limber/Insomnia Sinnohan Absol's stats have changed. Old 65 HP / 140 Atk / 85 Def / 40 SAtk / 65 SDef / 105 Spd / 500 BST New 65 HP / 140 Atk / 85 Def / 45 SAtk / 65 SDef / 100 Spd / 500 BST Absol-S's offense is so oppressively strong, it really does need a serious weakness. Making it immune to Fire just makes it that much harder to stop, and it was excessive. The slight reduction to Speed also makes it just a bit easier to outspeed, though Limber does make it harder to slow down. b1.3.5 Miscellanous text updates. Max Elixirs have had their price changed from 4500 to 2000. Poke Marts now sell Max Elixirs after 5 Badges, instead of Full Restores after 7 Badges. Barry's Pidgeot will no longer murder you with Hurricane in the Spear Pillar "partner" battle. Mars's Solrock now carries Flamethrower instead of Fire Blast in the Spear Pillar battle. Jupiter's Lunatone now carries Power Gem instead of Gem Flash in the Spear Pillar batle. Volkner's Rotom is now Frost form, and carries Blizzard instead of Trick. For some reason, Trick it fails when NPC trainers use it. Increased Blizzard's accuracy to 85%. It may have been excluded from the other similar moves by mistake. Corrected an error where Crobat had Intimidate instead of Limber. Rotom (Regular Form)'s stats have changed. Vanilla 50 HP / 50 Atk / 77 Def / 95 SAtk / 77 SDef / 91 Spd / 440 BST Old 50 HP / 50 Atk / 77 Def / 115 SAtk / 77 SDef / 151 Spd / 520 BST New 50 HP / 65 Atk / 107 Def / 105 SAtk / 107 SDef / 86 Spd / 520 BST This change was made because for some reason, even if you give an NPC an alternate Rotom form, they still use the base form's stats. Blame Gamefreak's shoddy programming. Sinnohan Porygon-Z's stats have changed. Old 85 HP / 60 Atk / 75 Def / 130 SAtk / 75 SDef / 110 Spd / 535 BST New 85 HP / 70 Atk / 70 Def / 130 SAtk / 70 SDef / 110 Spd / 535 BST Sinnohan Lunatone's stats have changed. Old 110 HP / 60 Atk / 125 Def / 105 SAtk / 85 SDef / 55 Spd / 540 BST New 90 HP / 60 Atk / 125 Def / 105 SAtk / 85 SDef / 55 Spd / 520 BST Sinnohan Solrock's stats have changed. Old 110 HP / 60 Atk / 55 Def / 125 SAtk / 85 SDef / 105 Spd / 540 BST New 90 HP / 60 Atk / 55 Def / 125 SAtk / 85 SDef / 105 Spd / 520 Sinnohan Vibrava and Flygon's abilities have been changed. Old Levitate New Deadeye / Solar Power Sinnohan Flygon's stats have changed. Old 75 HP / 105 Atk / 70 Def / 105 SAtk / 75 SDef / 125 Spd / 555 BST New 65 HP / 105 Atk / 70 Def / 105 SAtk / 75 SDef / 125 Spd / 545 BST Sinnohan Flygon was too hard to take down for how powerful its setup was. Giving it lower HP and a glaring weakness to Ground makes it tougher to switch in. To compensate, however, its new abilities make it a fantastic sun team attacker, or user of moves like Fire Blast and Thunder. Sinnohan Tropius's stats have changed. Old 135 HP / 90 Atk / 75 Def / 90 SAtk / 85 SDef / 80 Spd / 555 BST New 125 HP / 100 Atk / 70 Def / 95 SAtk / 80 SDef / 85 Spd / 555 BST b1.3.4 Miscellanous text updates. Fixed Byron's text on Iron Island, which I mistook for his pre-battle dialogue. Fly's Base Power has been changed to 100, down from 150. Shadow Claw's Base Power has been changed to 90, up from 80. Its PP has also been changed to 10, from 15. Sucker Punch has been re-nerfed down to 70 Base Power, from 80. Riley's Absol-S now carries Night Slash and Iron Head instead of Vampire Fangs and Iron Tail. Riley's Ursaring now carries Strength, Hammer Arm and Icicle Crash instead of Facade, Drain Punch and Play Rough. Fixed Riley's Metagross during the first battle having Meteor Dive instead of Meteor Mash. Riley's Metagross now also carries Psychic and Flash Cannon instead of Zen Headbutt and Bullet Punch. Riley's Salamence now carries Flamethrower instead of Fire Blast. Riley's Slaking now carries Ice Punch instead of Hammer Arm. Bastiodon is now Byron's highest-level Pokemon in both his battles. He still sends it out first. Byron's Bastiodon now carries Toxic, Iron Head and Slack Off instead of Dragon Rush, Rest and Sleep Talk. This was changed because if you send out a Fairy type, especially one with setup like Roserade, it can't do ANYTHING but sit there and wait for you to max out your stats. Byron now has a Magnezone instead of a Rhyperior, to help give him more offensive power, and a switch-in for Ground-type moves. (Canalave Gym Battle) Magnezone (Lv. 52) @ Leftovers / Levitate / Charge Beam, Parabolic Charge, Flash Cannon, Bug Buzz Byron now has a Scizor instead of a Steelix, to help him revenge kill against Pokemon like Roserade. (Canalave Gym Battle) Scizor (Lv. 52) @ Choice Band / Technician / Bullet Punch, Aerial Ace, Pursuit, U-turn Leafeon's abilities have been changed. Old Super Luck / Chlorophyll New Natural Cure / Chlorophyll Leafeon's stats have changed. Vanilla 65 HP / 110 Atk / 130 Def / 60 SAtk / 65 SDef / 95 Spd / 525 BST Old 70 HP / 110 Atk / 130 Def / 60 SAtk / 80 SDef / 95 Spd / 545 BST New 70 HP / 130 Atk / 110 Def / 60 SAtk / 80 SDef / 95 Spd / 545 BST Leafeon is now compatible with TM65, Shadow Claw, TM71, Stone Edge, and TM89, U-turn. Leafeon's level-up moves have changed. 1 - Helping Hand >> Extreme Speed 1 - Bite >> Sucker Punch These changes were made because I've been using Leafeon in my playthrough, and generally find it to be underwhelming as a revenge killer. Scarfed 95 Speed is certainly impressive, but with its lackluster movepool it usually doesn't do much damage. Super Luck doesn't have as much of an effect on its critical chance as I expected, either. These changes give it many more options for both a wallbreaker set, a choice band set, and revenge killer sets. Sucker Punch and Extreme Speed give it access to powerful priority options, meanwhile Shadow Claw and Stone Edge give it great neutral coverage, while U-turn presents an escape option. Sinnohan Roserade's stats have changed. Old 60 HP / 55 Atk / 75 Def / 135 SAtk / 85 SDef / 105 Spd / 515 BST New 60 HP / 60 Atk / 75 Def / 130 SAtk / 85 SDef / 105 Spd / 515 BST Sinnohan Medicham's stats have changed. Old 65 HP / 45 Atk / 65 Def / 125 SAtk / 75 SDef / 90 Spd / 465 BST New 65 HP / 55 Atk / 65 Def / 125 SAtk / 70 SDef / 90 Spd / 470 BST Ursaring's level-up moves have changed. 1 - Lick >> Slack Off b1.3.3 Miscellanous text updates. PP Ups and PP Maxes have had their prices changed to 400 and 800, respectively. Crasher Wake's Ludicolo now knows Surf instead of Hydro Pump. Changes have been made to encounter rates in general to make Sinnohan Forms more common early on. Lake Verity ================================================================================================================================== -OLD- Berry Lure Finneon (60%), Marill (30%), Ponyta(S) (10%) -NEW- Berry Lure Finneon (60%), Ponyta(S) (30%), Marill (10%) Route 202 ================================================================================================================================== -OLD- Morning Shinx (20%), Zigzagoon (20%), Sentret(S) (20%), Rattata (10%), Poochyena(S) (10%), Vulpix (10%), Burmy (10%) Day Shinx (20%), Zigzagoon (20%), Sentret(S) (20%), Rattata (10%), Poochyena(S) (10%), Vulpix (10%), Burmy (10%) Night Shinx (20%), Zigzagoon (20%), Hoothoot(S) (20%), Rattata (10%), Poochyena(S) (10%), Vulpix (10%), Burmy (10%) -NEW- Morning Shinx (20%), Poochyena(S) (20%), Sentret(S) (20%), Rattata (10%), Zigzagoon (10%), Vulpix (10%), Burmy (10%) Day Shinx (20%), Poochyena(S) (20%), Sentret(S) (20%), Rattata (10%), Zigzagoon (10%), Vulpix (10%), Burmy (10%) Night Shinx (20%), Poochyena(S) (20%), Hoothoot(S) (20%), Rattata (10%), Zigzagoon (10%), Vulpix (10%), Burmy (10%) Route 204 ~ South ================================================================================================================================== -OLD- Morning Taillow (20%), Oddish (20%), Bellsprout (10%), Mareep(S) (10%), Caterpie(S) (10%), Weedle(S) (10%), Wurmple (10%), Ledyba (10%) Day Taillow (20%), Oddish (20%), Bellsprout (10%), Mareep(S) (10%), Caterpie(S) (10%), Weedle(S) (10%), Wurmple (10%), Sunkern (10%) Night Taillow (20%), Oddish (20%), Bellsprout (10%), Mareep(S) (10%), Caterpie(S) (10%), Weedle(S) (10%), Wurmple (10%), Spinarak(S) (10%) -NEW- Morning Taillow (20%), Mareep(S) (20%), Bellsprout (10%), Oddish (10%), Caterpie(S) (10%), Weedle(S) (10%), Wurmple (10%), Ledyba (10%) Day Taillow (20%), Mareep(S) (20%), Bellsprout (10%), Oddish (10%), Caterpie(S) (10%), Weedle(S) (10%), Wurmple (10%), Sunkern (10%) Night Taillow (20%), Mareep(S) (20%), Bellsprout (10%), Oddish (10%), Caterpie(S) (10%), Weedle(S) (10%), Wurmple (10%), Spinarak(S) (10%) Ravaged Path Levels: 6 - 8 (Walking/Fishing), 20 - 40 (Surfing) ================================================================================================================================== -OLD- Morning Zubat (25%), Geodude (20%), Wooper (20%), Spinarak(S) (10%), Sandshrew(S) (10%), Makuhita (10%), Electrike(S) (5%) Day Zubat (25%), Geodude (20%), Wooper (20%), Spinarak(S) (10%), Sandshrew(S) (10%), Makuhita (10%), Electrike(S) (5%) Night Zubat (25%), Geodude (20%), Wooper (20%), Spinarak(S) (10%), Sandshrew(S) (10%), Makuhita (10%), Electrike(S) (5%) -NEW- Morning Zubat (20%), Geodude (20%), Spinarak(S) (20%), Wooper (10%), Sandshrew(S) (10%), Makuhita (10%), Electrike(S) (10%) Day Zubat (20%), Geodude (20%), Spinarak(S) (20%), Wooper (10%), Sandshrew(S) (10%), Makuhita (10%), Electrike(S) (10%) Night Zubat (20%), Geodude (20%), Spinarak(S) (20%), Wooper (10%), Sandshrew(S) (10%), Makuhita (10%), Electrike(S) (10%) Oreburgh Gate ~ B1F ================================================================================================================================== -OLD- Morning Zubat (35%), Geodude (30%), Diglett (20%), Riolu (10%), Electrike(S) (5%) Day Zubat (35%), Geodude (30%), Diglett (20%), Riolu (10%), Electrike(S) (5%) Night Zubat (35%), Geodude (30%), Diglett (20%), Riolu (10%), Electrike(S) (5%) Worm Lure Magikarp (60%), Carvanha (35%), Chinchou(S) (5%) -NEW- Morning Zubat (30%), Geodude (30%), Electrike(S) (20%), Riolu (10%), Diglett (10%) Day Zubat (30%), Geodude (30%), Electrike(S) (20%), Riolu (10%), Diglett (10%) Night Zubat (30%), Geodude (30%), Electrike(S) (20%), Riolu (10%), Diglett (10%) Worm Lure Magikarp (60%), Carvanha (30%), Chinchou(S) (10%) Oreburgh Mine ~ 1F ================================================================================================================================== -OLD- Morning Geodude (25%), Zubat (25%), Whismur (20%), Aron(S) (10%), Onix (10%), Slugma(S) (10%) Day Geodude (25%), Zubat (25%), Whismur (20%), Aron(S) (10%), Onix (10%), Slugma(S) (10%) Night Geodude (25%), Zubat (25%), Whismur (20%), Aron(S) (10%), Onix (10%), Slugma(S) (10%) -NEW- Morning Geodude (20%), Zubat (20%), Whismur (20%), Aron(S) (15%), Slugma(S) (15%), Onix (10%) Day Geodude (20%), Zubat (20%), Whismur (20%), Aron(S) (15%), Slugma(S) (15%), Onix (10%) Night Geodude (20%), Zubat (20%), Whismur (20%), Aron(S) (15%), Slugma(S) (15%), Onix (10%) Oreburgh Mine ~ B1F ================================================================================================================================== -OLD- Morning Geodude (25%), Zubat (25%), Whismur (20%), Aron(S) (10%), Onix (10%), Slugma(S) (10%) Day Geodude (25%), Zubat (25%), Whismur (20%), Aron(S) (10%), Onix (10%), Slugma(S) (10%) Night Geodude (25%), Zubat (25%), Whismur (20%), Aron(S) (10%), Onix (10%), Slugma(S) (10%) -NEW- Morning Geodude (20%), Zubat (20%), Whismur (20%), Aron(S) (15%), Slugma(S) (15%), Onix (10%) Day Geodude (20%), Zubat (20%), Whismur (20%), Aron(S) (15%), Slugma(S) (15%), Onix (10%) Night Geodude (20%), Zubat (20%), Whismur (20%), Aron(S) (15%), Slugma(S) (15%), Onix (10%) Route 205 ~ South ================================================================================================================================== -OLD- Morning Shellos (30%), Mareep(S) (20%), Buizel (20%), Hoppip (20%), Budew(S) (10%) Day Shellos (30%), Mareep(S) (20%), Buizel (20%), Hoppip (20%), Budew(S) (10%) Night Shellos (30%), Mareep(S) (20%), Buizel (20%), Venonat (20%), Budew(S) (10%) -NEW- Morning Shellos (30%), Budew(S) (20%), Buizel (20%), Hoppip (20%), Mareep(S) (10%) Day Shellos (30%), Budew(S) (20%), Buizel (20%), Hoppip (20%), Mareep(S) (10%) Night Shellos (30%), Budew(S) (20%), Buizel (20%), Venonat (20%), Mareep(S) (10%) Mt. Coronet ~ Route 211 Entrance ================================================================================================================================== -OLD- Morning Geodude (20%), Bronzor (20%), Cleffa (10%), Nosepass (10%), Sandshrew(S) (10%), Zubat (10%), Beldum (10%), Solrock(S) (5%), Lunatone(S) (5%) Day Geodude (20%), Bronzor (20%), Cleffa (10%), Nosepass (10%), Sandshrew(S) (10%), Zubat (10%), Beldum (10%), Solrock(S) (5%), Lunatone(S) (5%) Night Geodude (20%), Bronzor (20%), Cleffa (10%), Nosepass (10%), Sandshrew(S) (10%), Zubat (10%), Beldum (10%), Solrock(S) (5%), Lunatone(S) (5%) -NEW- Morning Geodude (20%), Bronzor (20%), Cleffa (10%), Sandshrew(S) (10%), Zubat (10%), Nosepass (10%), Solrock(S) (10%), Lunatone(S) (10%) Day Geodude (20%), Bronzor (20%), Cleffa (10%), Sandshrew(S) (10%), Zubat (10%), Nosepass (10%), Solrock(S) (10%), Lunatone(S) (10%) Night Geodude (20%), Bronzor (20%), Cleffa (10%), Sandshrew(S) (10%), Zubat (10%), Nosepass (10%), Solrock(S) (10%), Lunatone(S) (10%) Mt. Coronet ~ Tunnel to Route 211 Entrance ================================================================================================================================== -OLD- Morning Geodude (20%), Bronzor (20%), Clefairy (10%), Trapinch(S) (10%), Chimecho (10%), Zubat (10%), Beldum (10%), Nosepass (5%), Absol(S) (5%) Day Geodude (20%), Bronzor (20%), Clefairy (10%), Trapinch(S) (10%), Chimecho (10%), Zubat (10%), Beldum (10%), Nosepass (5%), Absol(S) (5%) Night Geodude (20%), Bronzor (20%), Clefairy (10%), Trapinch(S) (10%), Chimecho (10%), Zubat (10%), Beldum (10%), Nosepass (5%), Absol(S) (5%) -NEW- Morning Geodude (20%), Bronzor (20%), Clefairy (10%), Trapinch(S) (10%), Chimecho (10%), Zubat (10%), Beldum (10%), Absol(S) (10%) Day Geodude (20%), Bronzor (20%), Clefairy (10%), Trapinch(S) (10%), Chimecho (10%), Zubat (10%), Beldum (10%), Absol(S) (10%) Night Geodude (20%), Bronzor (20%), Clefairy (10%), Trapinch(S) (10%), Chimecho (10%), Zubat (10%), Beldum (10%), Absol(S) (10%) Mt. Coronet ~ B1F ================================================================================================================================== -OLD- Morning Geodude (20%), Bronzor (20%), Clefairy (10%), Growlithe(S) (10%), Sandslash(S) (10%), Zubat (10%), Electrike(S) (10%), Solrock(S) (5%), Lunatone(S) (5%) Day Geodude (20%), Bronzor (20%), Clefairy (10%), Growlithe(S) (10%), Sandslash(S) (10%), Zubat (10%), Electrike(S) (10%), Solrock(S) (5%), Lunatone(S) (5%) Night Geodude (20%), Bronzor (20%), Clefairy (10%), Growlithe(S) (10%), Sandslash(S) (10%), Zubat (10%), Electrike(S) (10%), Solrock(S) (5%), Lunatone(S) (5%) -NEW- Morning Geodude (20%), Bronzor (20%), Sandshrew(S) (20%), Clefairy (10%), Zubat (10%), Electrike(S) (10%), Solrock(S) (5%), Lunatone(S) (5%) Day Geodude (20%), Bronzor (20%), Sandshrew(S) (20%), Clefairy (10%), Zubat (10%), Electrike(S) (10%), Solrock(S) (5%), Lunatone(S) (5%) Night Geodude (20%), Bronzor (20%), Sandshrew(S) (20%), Clefairy (10%), Zubat (10%), Electrike(S) (10%), Solrock(S) (5%), Lunatone(S) (5%) Route 216 ================================================================================================================================== -OLD- Morning Snover (30%), Swinub (25%), Smoochum (20%), Snorunt (15%), Sneasel (5%), Growlithe(S) (5%) Day Snover (30%), Swinub (25%), Smoochum (20%), Snorunt (15%), Sneasel (5%), Growlithe(S) (5%) Night Snover (30%), Swinub (25%), Smoochum (20%), Snorunt (15%), Sneasel (5%), Growlithe(S) (5%) -NEW- Morning Snover (30%), Swinub (20%), Growlithe(S) (20%), Smoochum (10%), Snorunt (10%), Sneasel (10%) Day Snover (30%), Swinub (20%), Growlithe(S) (20%), Smoochum (10%), Snorunt (10%), Sneasel (10%) Night Snover (30%), Swinub (20%), Growlithe(S) (20%), Smoochum (10%), Snorunt (10%), Sneasel (10%) Wayward Cave (Both) ================================================================================================================================== -OLD- Morning Zubat (20%), Geodude (20%), Gible (20%), Baltoy (10%), Sandshrew(S) (10%), Dunsparce(S) (10%), Sableye (5%), Mawile (5%) Day Zubat (20%), Geodude (20%), Gible (20%), Baltoy (10%), Sandshrew(S) (10%), Dunsparce(S) (10%), Sableye (5%), Mawile (5%) Night Zubat (20%), Geodude (20%), Gible (20%), Baltoy (10%), Sandshrew(S) (10%), Dunsparce(S) (10%), Sableye (5%), Mawile (5%) -NEW- Morning Zubat (20%), Geodude (20%), Gible (20%), Dunsparce(S) (20%), Baltoy (10%), Sableye (5%), Mawile (5%) Day Zubat (20%), Geodude (20%), Gible (20%), Dunsparce(S) (20%), Baltoy (10%), Sableye (5%), Mawile (5%) Night Zubat (20%), Geodude (20%), Gible (20%), Dunsparce(S) (20%), Baltoy (10%), Sableye (5%), Mawile (5%) Route 208 ================================================================================================================================== -OLD- Morning Doduo (20%), Smeargle (20%), Skitty (10%), Jigglypuff (10%), Flaaffy(S) (10%), Zangoose (10%), Seviper (10%), Tropius(S) (10%) Day Doduo (20%), Smeargle (20%), Skitty (10%), Jigglypuff (10%), Flaaffy(S) (10%), Zangoose (10%), Seviper (10%), Tropius(S) (10%) Night Doduo (20%), Smeargle (20%), Skitty (10%), Jigglypuff (10%), Flaaffy(S) (10%), Zangoose (10%), Seviper (10%), Tropius(S) (10%) -NEW- Morning Doduo (20%), Smeargle (20%), Tropius(S) (20%), Skitty (10%), Jigglypuff (10%), Zangoose (10%), Seviper (10%) Day Doduo (20%), Smeargle (20%), Tropius(S) (20%), Skitty (10%), Jigglypuff (10%), Zangoose (10%), Seviper (10%) Night Doduo (20%), Smeargle (20%), Tropius(S) (20%), Skitty (10%), Jigglypuff (10%), Zangoose (10%), Seviper (10%) Route 212 ~ North ================================================================================================================================== -OLD- Morning Staravia (30%), Marill (20%), Roselia(S) (10%), Weepinbell (10%), Gloom (10%), Kirlia (10%), Smeargle (10%) Day Staravia (30%), Marill (20%), Roselia(S) (10%), Weepinbell (10%), Gloom (10%), Kirlia (10%), Smeargle (10%) Night Staravia (30%), Marill (20%), Roselia(S) (10%), Weepinbell (10%), Gloom (10%), Kirlia (10%), Smeargle (10%) -NEW- Morning Staravia (20%), Marill (20%), Roselia(S) (20%), Weepinbell (10%), Gloom (10%), Kirlia (10%), Smeargle (10%) Day Staravia (20%), Marill (20%), Roselia(S) (20%), Weepinbell (10%), Gloom (10%), Kirlia (10%), Smeargle (10%) Night Staravia (20%), Marill (20%), Roselia(S) (20%), Weepinbell (10%), Gloom (10%), Kirlia (10%), Smeargle (10%) Route 209 ================================================================================================================================== -OLD- Honey Tree Staravia (30%), Pidgeotto (20%), Noctowl(S) (20%), Swellow (20%), Farfetch'd (10%) -NEW- Honey Tree Staravia (30%), Pidgeotto (20%), Hoothoot(S) (20%), Swellow (20%), Farfetch'd (10%) b1.3.2 Changed the text from the Black Belt in Pastoria referring to Wake's water-type attacks. Sinnohan Roserade's level-up moves have changed. 1 - Nasty Plot >> Play Rough Nasty Plot was removed because its physical Attack with Pure Power is technically lower than its Special, so this way it gets a unique advantage by going physical. Also, 63 is way too late to be learning its only good physical Fairy STAB. b1.3.1 Fixed an oversight where the Magmarizer and Electirizer NPCs still refer to Flint and Volkner owning their respective Pokemon. Magmortar's stats have changed. Vanilla 75 HP / 95 Atk / 67 Def / 125 SAtk / 95 SDef / 83 Spd / 540 BST Old 85 HP / 100 Atk / 65 Def / 125 SAtk / 95 SDef / 85 Spd / 555 BST New 85 HP / 95 Atk / 64 Def / 125 SAtk / 90 SDef / 96 Spd / 555 BST Magby, Magmar, and Magmortar's abilities have been changed. Old Flash Fire / Vital Spirit New Deadeye / Flash Fire Editing the text of these two NPCs prompted me to re-examine Magmortar, and I found it still didn't have all that much going for it. These new stats are somewhat more favorable, and Deadeye gives it a 100% accurate Fire Blast, Focus Blast, and Magma Storm. b1.3.0 Hax is no fun. Moves with 90% accuracy are kind of pushing the risk/reward thing too far in the 'reward' direction, meaning that they're usually just 'reward, unless the random number generator hates you'. 95% accuracy moves are even worse. So most 90-95% accuracy moves, barring a few powerful ones, have had their accuracy set to 100%. The following moves have had their Accuracy set to 100%: Gem Flash Cosmic Void Vampire Fangs Icicle Crash Drill Run Play Rough Pin Missile Razor Leaf Icy Wind Fury Cutter Metal Claw Crush Claw Air Cutter Rock Tomb Mud Shot Air Slash Leech Seed Rock Throw Poison Gas Crabhammer Bonemerang Rock Slide Triple Kick Bone Rush Rollout Overheat Sky Uppercut Rock Blast Hammer Arm Zen Headbutt Draco Meteor Leaf Storm Charge Beam Double Hit b1.2.9 Fixed a slight formatting error with Maylene's greeting text. Maylene's Typhlosion now carries Flamethrower instead of Fire Blast, and a Choice Scarf instead of Choice Specs. All NPC trainers (except for the player's partners and the school kids in the Trainer's School)have had their items confiscated. I'm trying to test with no items, but it's just plain unfair if it all comes down to the wire, and the Gym Leader can just pop a Hyper Potion and win automatically. b1.2.8 Fixed the item prices being different than intended. Fixed a small oversight where Lucian still mentions being a user of Psychic-type Pokemon outside Solaceon Ruins. b1.2.7 Fantina's team has had its level range restored to 32-33, and likewise for Barry's Hearthome team. To compensate, Fantina's Pokemon now have less competitive items and moves. Nerfed the Gentleman Backlot/Commander Saturn battle in the Pokemon Mansion to six Pokemon total, like in Renegade Platinum. He now has just a Skarmory, Octillery, and Altaria. Their level range has been restored to 33-34. Octillery's Life Orb is now an Expert Belt, and Raichu's Life Orb is now a Shell Bell. Saturn's Skarmory now carries Agility instead of Spikes. Saturn's Octillery now carries Psybeam and Focus Energy instead of Ice Beam and Charge Beam. Saturn's Altaria now carries Dragon Breath instead of Dragon Pulse. Backlot's Raichu now carries Aurora Beam instead of Ice Beam. Backlot's Espeon now carries Psychic and Power Gem instead of Extrasensory and Shadow Ball. b1.2.6 Fixed an oversight where Gem Flash, Parabolic Charge, and Hurricane did not properly behave as spread moves in Double Battles. b1.2.5 Fixed a minor oversight where Miror B's dialogue advances automatically during his greeting dialogue, if you haven't beaten him yet. Also fixed a minor formatting error with the Champ-to-be guy's dialogue in the Hearthome Gym. Fantina's team has been reduced by one level, and some of her Pokemon have received weaker moves. Barry's Hearthome City team has also had its levels reduced, by two instead of one. Gardenia's Torkoal now also has Fire Spin instead of Flame Wheel. b1.2.4 Fixed an oversight where Ursaring didn't actually have its updated stats or Determined as its secondary Ability. b1.2.3 Changed the team of the Team Galactic Grunt in front of their building in Eterna. Now carries a Ledyba instead of a Ledian(it was overpowered, and it's level 24 even though it evolves at 28) Now carries a Magnemite instead of an Ariados.(also overpowered) Pokemon that evolve via happiness now have a starting Happiness of at least 130. This is because in Generation 4, 220 happiness was required for them to evolve, but it was changed in Gen 8 to be 160. Most happiness evolutions were already changed, though, so not many were actually modified. Pokemon changed: Zubat, Golbat, Munchlax, Riolu Base Happiness: Old 70 New 130 Chansey Base Happiness: Old 140 New 180 b1.2.2 Fixed a game-breaking bug in the Hearthome Contest hall where, because of script shenanigans, Fantina would play part of Miror B's script and would not correctly leave/appear at the Gym, preventing the player from battling her, and thus progressing. b1.2.1 Tweaked some of the colors for a few shiny replacements. Spearow/Fearow, Teddiursa/Ursaring: Lightened all the colors, so they're less washed out. Salamence: Changed the overall shiny colors to dark brownish body, reddish-orange wings. Toxicroak's abilities have been changed. Old Dry Skin / Anticipation New Dry Skin / Instinct This minor change makes Toxicroak's second ability not completely pointless. Instinct offers great potential for mixed sweeping in exchange for fewer switch-in opportunities, due to the lack of Dry Skin. It does, however, also remove the minor Fire weakness, for what that's worth. b1.2.0 Added an old friend to the Hearthome Contest Hall! It's Wanderer Miror B.! You can battle him after defeating Cynthia, and his team is equivalent in difficulty to the Steven fight from later versions of Renegade Platinum. Corrected an oversight where the pause menu and the docs didn't show the current version of the hack. Though new scripts were added, it's still safe to use your existing save file. Altered Platinum is not, however, compatible with Renegade Platinum saves. b1.1.9 Fixed a few oversights involving Pokemon with incorrect or unchanged evolution methods. b1.1.8 Sinnohan Raichu's stats have changed. Old 95 HP / 60 Atk / 85 Def / 100 SAtk / 100 SDef / 105 Spd / 545 BST New 70 HP / 60 Atk / 75 Def / 110 SAtk / 100 SDef / 105 Spd / 520 BST These nerfs were made to ensure that Raichu doesn't completely overshadow Rotom-Frost, a Pokemon with similar stats and the same typing. To compensate a bit, Raichu has received a higher Special Attack stat, and it remains rather bulky on the Special side. b1.1.7 Fixed a bug where Hoohoot evolved at Level 32 instead of Level 28. Fixed an oversight where Noctowl didn't learn Shadow Ball at Level 28 as intended. Mantyke can now also evolve into Mantine via Water Stone. Rotom's level-up moves have changed. -37 - Charge 40 - Thunderbolt >> 37 - Thunderbolt 43 - Dark Pulse >> 40 - Dark Pulse 46 - Pain Split >> 43 - Pain Split 49 - Thunder >> 46 - Parabolic Charge Charge was removed from the level-up set because at 20 level-up moves, PPRE causes a strange bug where the Pokemon will learn random moves at random levels. Normally this is not an issue because I don't typically use PPRE, but my usual Pokemon editor doesn't support multiple forms like Rotom, so a temporary concession had to be made here to fix the issue. I don't think people will miss Charge, anyway. b1.1.6 Miscellanous text updates have been made. A couple more early-game NPCs and objects with inconsequential dialogue have had new dialogue written. An oversight in the Trainers' School was corrected where it still refers to the Ice type resisting Electric. Bibarel's stats have changed. Vanilla 79 HP / 85 Atk / 60 Def / 55 SAtk / 60 SDef / 71 Spd / 410 BST Old 104 HP / 90 Atk / 85 Def / 55 SAtk / 85 SDef / 71 Spd / 490 BST New 104 HP / 100 Atk / 90 Def / 55 SAtk / 90 SDef / 71 Spd / 510 BST Several Pokemon have received new moves inspired by their additions in Pokemon Legends: Arceus. In PokemonChanges.txt, these are marked with (PLA). All Eeveelutions, including Eevee itself, are now compatible with TM04, Calm Mind. Espeon was already compatible. Gardevoir's level-up moves have changed. 47 - Captivate >> Recover Gardevoir and Gallade are now compatible with TM13, Ice Beam. Torterra's level-up moves have changed. 1 - Tackle >> Sleep Powder Cherubi and Cherrim's level-up moves have changed. -Cherubi 31 - Grass Whistle >> Sleep Powder -Cherrim 34 - Grass Whistle >> Sleep Powder Toxicroak's level-up moves have changed. 4 - Mud-Slap >> 1 - Earth Power Finneon and Lumineon are now compatible with TM51, Roost. Gliscor's level-up moves have changed. 1 - Harden >> Spikes Sinnohan Scyther and regular Scizor's level-up moves have changed. -Scyther-S 37 - Blizzard >> Icicle Spear 49 - Leech Life >> Close Combat 52 - Icicle Spear >> Leech Life -Scizor 49 - Reversal >> Close Combat Scizor's level-up learnset now correctly matches the document. b1.1.5 Some text relating to Arceus has been changed. Corrected Arceus's encounter level, which was 80 like Renegade Platinum, but was supposed to be 100. Arceus's level-up moves have been overhauled. 1 - Roar of Time 1 - Spacial Rend 1 - Shadow Force 1 - Seismic Toss 1 - Cosmic Power 1 - Punishment 5 - Gravity 10 - Earth Power 15 - Hyper Voice 20 - Extreme Speed 25 - Refresh 30 - Future Sight 35 - Hyper Beam 40 - Perish Song 45 - Outrage 50 - Judgment 100 - Recover 100 - Judgment 100 - Spacial Rend 100 - Shadow Force These changes were made to ensure Arceus's moveset at Level 100. Yes, he'll spam Recover. He IS the final boss, after all. Spore is highly recommended! b1.1.4 Froslass's level-up moves have changed. 1 - Leer >> Spikes Fixed an oversight where I forgot to link to the hack on the player's PC, as mentioned in the intro. Lightened the darker colors in the following sprites and shinies: Sinnohan Aron line Sinnohan Swablu line Sinnohan Spinarak line Sinnohan Spinarak and Ariados are now also based on four-spotted orb weavers and joro spiders respectively, instead of black widows. It fits the setting better, and resulted in a more interesting design. Functionally, they are the same. b1.1.3 Some minor changes to speed tiers and high-speed Pokemon to balance things out a bit. These changes were made after noticing that some Pokemon had too much power for their speed tier. Speed is a very volatile stat- even one point could potentially make a huge difference, so balancing it is very difficult. Pidgeot's stats have changed. Vanilla 83 HP / 80 Atk / 75 Def / 70 SAtk / 70 SDef / 101 Spd / 479 BST Old 85 HP / 60 Atk / 70 Def / 125 SAtk / 70 SDef / 125 Spd / 535 BST New 85 HP / 60 Atk / 70 Def / 125 SAtk / 70 SDef / 115 Spd / 525 BST Venomoth's stats have changed. Vanilla 70 HP / 65 Atk / 60 Def / 90 SAtk / 75 SDef / 90 Spd / 450 BST Old 70 HP / 55 Atk / 60 Def / 130 SAtk / 75 SDef / 110 Spd / 500 BST New 70 HP / 65 Atk / 60 Def / 130 SAtk / 75 SDef / 100 Spd / 500 BST Pachirisu's stats have changed. Vanilla 60 HP / 45 Atk / 70 Def / 45 SAtk / 90 SDef / 95 Spd / 405 BST Old 70 HP / 40 Atk / 70 Def / 125 SAtk / 90 SDef / 125 Spd / 520 BST New 70 HP / 40 Atk / 70 Def / 125 SAtk / 90 SDef / 115 Spd / 510 BST Floatzel's stats have changed. Vanilla 85 HP / 105 Atk / 55 Def / 85 SAtk / 50 SDef / 115 Spd / 495 BST Old 85 HP / 120 Atk / 60 Def / 100 SAtk / 55 SDef / 125 Spd / 545 BST New 85 HP / 120 Atk / 60 Def / 100 SAtk / 55 SDef / 120 Spd / 540 BST Chatot's stats have changed. Vanilla 76 HP / 65 Atk / 45 Def / 92 SAtk / 42 SDef / 91 Spd / 411 BST Old 75 HP / 50 Atk / 55 Def / 130 SAtk / 65 SDef / 130 Spd / 515 BST New 75 HP / 50 Atk / 55 Def / 120 SAtk / 65 SDef / 130 Spd / 505 BST Sinnohan Beedrill's stats have changed. Old 65 HP / 115 Atk / 50 Def / 110 SAtk / 65 SDef / 130 Spd / 535 BST New 65 HP / 115 Atk / 50 Def / 110 SAtk / 65 SDef / 122 Spd / 527 BST Sinnohan Ariados's stats have changed. Old 80 HP / 130 Atk / 80 Def / 50 SAtk / 90 SDef / 105 Spd / 535 BST New 80 HP / 130 Atk / 80 Def / 50 SAtk / 90 SDef / 97 Spd / 527 BST Sinnohan Manectric's stats have changed. Old 70 HP / 55 Atk / 70 Def / 130 SAtk / 80 SDef / 120 Spd / 525 BST New 70 HP / 55 Atk / 70 Def / 130 SAtk / 80 SDef / 112 Spd / 517 BST b1.1.2 Updated more NPC text. There is now lore for why the Sinnohan Budew line exists. Azumarill's stats have changed. Vanilla 100 HP / 50 Atk / 80 Def / 60 SAtk / 80 SDef / 50 Spd / 420 BST Old 110 HP / 50 Atk / 80 Def / 80 SAtk / 80 SDef / 50 Spd / 450 BST New 100 HP / 50 Atk / 80 Def / 90 SAtk / 80 SDef / 50 Spd / 450 BST Azumarill is no longer compatible with TM60, Drain Punch. Delibird is now compatible with TM88, Hurricane. (It was already given Hurricane by level up.) Shedinja's stats have changed. Vanilla 1 HP / 90 Atk / 45 Def / 30 SAtk / 30 SDef / 40 Spd / 236 BST Old 1 HP / 125 Atk / 5 Def / 125 SAtk / 5 SDef / 105 Spd / 366 BST New 1 HP / 125 Atk / 5 Def / 125 SAtk / 5 SDef / 85 Spd / 346 BST Gulpin's stats have changed. Vanilla 70 HP / 43 Atk / 53 Def / 43 SAtk / 53 SDef / 40 Spd / 302 BST New 120 HP / 35 Atk / 40 Def / 45 SAtk / 40 SDef / 40 Spd / 330 BST Swalot's stats have changed. Vanilla 100 HP / 73 Atk / 83 Def / 73 SAtk / 83 SDef / 55 Spd / 467 BST Old 110 HP / 93 Atk / 83 Def / 93 SAtk / 93 SDef / 55 Spd / 527 BST New 200 HP / 65 Atk / 70 Def / 85 SAtk / 75 SDef / 25 Spd / 520 BST Swalot's level-up moves have changed. 1 - Pound >> Recover With these changes, Swalot becomes a truly durable tank, albeit one without much offensive power. It's about half as specially bulky as Blissey, but it has a few advantages Blissey does not. First, Liquid Ooze damages attackers using draining moves by the same amount they would've healed. This means that, just as these moves heal the user more when used on high-HP targets, if the target has lots of HP and Liquid Ooze, it will cause more damage. Secondly, it has resistances, and a somewhat higher Special Attack stat. Third, it has a respectable Defense stat. Torkoal's stats have changed. Vanilla 70 HP / 85 Atk / 140 Def / 85 SAtk / 70 SDef / 20 Spd / 470 BST Old 90 HP / 100 Atk / 140 Def / 100 SAtk / 80 SDef / 20 Spd / 530 BST New 80 HP / 95 Atk / 140 Def / 95 SAtk / 80 SDef / 20 Spd / 510 BST Chimecho's abilities have been changed. Old Levitate New Unaware / Natural Cure Chimecho's stats have changed. Vanilla 75 HP / 50 Atk / 80 Def / 95 SAtk / 90 SDef / 65 Spd / 455 BST Old 75 HP / 40 Atk / 80 Def / 110 SAtk / 100 SDef / 65 Spd / 470 BST New 78 HP / 38 Atk / 88 Def / 88 SAtk / 128 SDef / 128 Spd / 548 BST Chimecho is now compatible with TM88, Hurricane, HM02, Fly, and HM05, Defog. Chimecho's type has been changed. Old Psychic New Fairy / Flying Chimecho's level-up moves have changed. 1 - Hyper Voice >> Boomburst 1 - Wrap >> Baton Pass 4 - Growl >> 1 - Tailwind 7 - Astonish >> 1 - Wish 10 - Confusion >> Disarming Voice 16 - Psywave >> Silver Wind 19 - Take Down >> Draining Kiss 22 - Uproar >> Mist 25 - Extrasensory >> Air Cutter 31 - Safeguard >> Cosmic Power 34 - Psychic >> Air Slash 40 - Double-Edge >> Dazzling Gleam 49 - Healing Wish >> Whirlwind Chingling's stats have changed. Vanilla 45 HP / 30 Atk / 50 Def / 65 SAtk / 50 SDef / 45 Spd / 285 BST Old 45 HP / 30 Atk / 50 Def / 80 SAtk / 60 SDef / 45 Spd / 310 BST New 47 HP / 27 Atk / 57 Def / 57 SAtk / 77 SDef / 77 Spd / 342 BST Chingling's level-up moves have changed. 1 - Confusion >> Disarming Voice 1 - Wrap >> Wish 10 - Psywave >> Silver Wind 16 - Extrasensory >> Air Cutter 19 - Take Down >> Draining Kiss 22 - Uproar >> Mist These changes are meant to make Chimecho into a fast, bulky supporter with a wide range of helpful options at its disposal. It can wall setup with Unaware, or last longer with Natural Cure- and it has an extensive range of status moves. Toxic, Thunder Wave, Wish, Tailwind, Cosmic Power, Baton Pass, Substitute, Whirlwind, dual screens, and even Silver Wind. Thematically, the type change was done because Chimecho is based on furin, Japanese wind chimes hung around Shinto shrines that are said to ward off evil spirits, and protect their owners. The fact that their base stats now all end in 8(for Chimecho) and 7(for Chingling) is a reference to the fact that both numbers are considered lucky in Japanese culture. Luvdisc's stats have changed. Vanilla 43 HP / 30 Atk / 55 Def / 40 SAtk / 65 SDef / 97 Spd / 330 BST Old 60 HP / 55 Atk / 75 Def / 105 SAtk / 75 SDef / 130 Spd / 500 BST New 40 HP / 30 Atk / 110 Def / 105 SAtk / 110 SDef / 100 Spd / 495 BST Luvdisc is now compatible with TM19, Giga Drain. Luvdisc's level-up moves have changed. 25 - Flail >> Pain Split These changes make Luvdisc decently tough, and with such low HP, draining moves will heal it a lot. b1.1.1 Changelog format has been changed to put more recent updates on top. Overhauled the sprites for the Sinnohan Dratini line. New colors, and new tails. Also overhauled the sprites for the Sinnohan Paras line. They have a completely new set of colors, and Parasect has a mushroom shaped like a wizard hat. Magnezone now has its vanilla base stats again. Abilities and moves remain unchanged. Adjustment(formerly Download) has been renamed again to Instinct. b1.1.0 Did another look-through of some of the Pokemon and made some changes to buff more underpowered Pokemon. This pass took a look at some Kanto species, and a few outliers. - Ability Changes - Own Tempo renamed to Simple Mind, and given a new description. "Its clear thoughts prevent confusion." Deadeye's description slightly edited to refer to senses instead of vision. - Move Changes - Changed Rage into a Fighting-type version of Outrage. Exactly the same except for the type. - Pokemon Changes - = Level Up Sets (mostly related to Rage) = -Mankey- 38 - Thrash >> Rage 50 - Close Combat >> Reversal -Primeape- 28 - Rage >> Thrash 42 - Thrash >> Rage 58 - Close Combat >> Reversal -Doduo- 6 - Rage >> Mirror Move 36 - Mirror Move >> Rage -Dodrio- 6 - Rage >> Mirror Move 38 - Mirror Move >> Rage -Onix- 16 - Rage >> Screech 31 - Screech >> Rage -Steelix- 16 - Rage >> Screech 31 - Screech >> Rage -Cubone- 16 - Rage >> Bone Rush 28 - Bone Rush >> Rage -Marowak- 16 - Rage >> Bone Rush 29 - Bone Rush >> Rage -Kangaskhan- 16 - Rage >> Endure 22 - Mega Punch >> Slack Off 34 - Endure >> Rage -Gyarados- 53 - Hyper Beam >> Rage +56 - Hyper Beam -Totodile- 8 - Rage >> Roughhouse 35 - Thrash >> Rage -Croconaw- 8 - Rage >> Roughhouse 41 - Thrash >> Rage -Feraligatr- 1 - Low Kick >> Play Rough 1 - Scratch >> Rage 5 - Water Gun >> 1 - Thrash 8 - Rage >> Roughhouse 44 - Thrash >> Rage -Snubbull- 22 - Rage >> Payback 34 - Payback >> Rage -Granbull- 22 - Rage >> Payback 38 - Payback >> Rage -Beautifly- 39 - Rage >> Tailwind -Carvanha- 4 - Rage >> Scary Face 28 - Scary Face >> Rage -Sharpedo- 4 - Rage >> Scary Face 28 - Scary Face >> Rage -Bagon- 1 - Rage >> Scratch 31 - Scary Face >> Rage -Shelgon- 1 - Rage >> Scratch 32 - Scary Face >> Rage -Salamence- 1 - Rage >> Scratch 32 - Scary Face >> Rage -Sinnohan Dunsparce- 1 - Rage >> Take Down 27 - Take Down >> Rage Trainer movesets have been tweaked accordingly. = Other Pokemon Changes = Mankey and Primeape's abilities have changed. Vanilla Vital Spirit / Anger Point Old Hustle / Vital Spirit New Simple Mind / Hustle These changes were made to help give Primeape more of a unique place in the game. It is now the only Pokemon in the game with access to both confusion-free Rage, and confusion-free Outrage. The fluff reason for this ability is that Primeape is a very simple Pokemon. The only thing on its mind is V I O L E N C E. Seel and Dewgong's abilities have changed. Old Thick Fat / Hydration New Deadeye / Thick Fat Dewgong's stats have changed. Vanilla 90 HP / 70 Atk / 80 Def / 70 SAtk / 95 SDef / 70 Spd / 475 BST Old 90 HP / 70 Atk / 80 Def / 100 SAtk / 95 SDef / 105 Spd / 540 BST New 80 HP / 105 Atk / 65 Def / 115 SAtk / 75 SDef / 115 Spd / 555 BST Seel's level up moves have changed. 6 - Water Sport >> Bite 31 - Take Down >> Crunch 38 - Dive >> Earth Power Dewgong's level up moves have changed. 1 - Headbutt >> Close Combat 31 - Take Down >> Crunch 41 - Dive >> Earth Power Seel and Dewgong are now compatible with TM41, Hydro Pump, and TM72, Icicle Crash. Dewgong is now compatible with TM23, Iron Tail, TM26, Earthquake, and TM47, Iron Head. These changes differentiate it from Lapras and Walrein by turning it into a fast mixed attacker, with moderate bulk. Deadeye was granted to it as seals/sea lions have great vision and senses underwater. This isn't super unusual for a predator, but still. They needed something that the other two Water/Ice lines didn't have. This grants it a lot of versatility as an attacker, able to use 100% accurate Blizzards and Hydro Pumps. Seaking's abilities and stats have changed. Ability : Old Swift Swim / Water Veil New Strong Body / Water Veil Base Stats : Vanilla 80 HP / 92 Atk / 65 Def / 65 SAtk / 80 SDef / 68 Spd / 450 BST Old 100 HP / 122 Atk / 80 Def / 45 SAtk / 80 SDef / 78 Spd / 505 BST New 100 HP / 132 Atk / 80 Def / 45 SAtk / 80 SDef / 88 Spd / 525 BST Seaking's level up moves have changed. 1 - Tail Whip >> Outrage -1 - Peck +33 - Dragon Dance 43 - Bounce >> Meteor Dive 51 - Hydro Pump >> Dragon Rush Seaking is now compatible with TM26, Earthquake, TM80, Rock Slide, TM89, U-Turn, HM01, Cut, HM04, Strength, and HM06, Rock Smash. These changes make Seaking a formidable Dragon Dance user, while also offering something unique among mono Water types- Flying, Rock and Ground coverage. Yes, this is sort of a reference to THAT forced meme from ages ago. Do not incur the wrath of the almighty Seaking, lest you face its natural disasters. Omanyte and Omastar's abilities have changed. Ability: Vanilla Swift Swim / Shell Armor Old Solid Rock / Shell Armor New Technician / Solid Rock Omastar's stats have changed. Vanilla 70 HP / 60 Atk / 125 Def / 115 SAtk / 70 SDef / 55 Spd / 495 BST Old 80 HP / 60 Atk / 125 Def / 115 SAtk / 90 SDef / 55 Spd / 525 BST New 80 HP / 50 Atk / 125 Def / 125 SAtk / 90 SDef / 55 Spd / 525 BST With this simple change, Gem Flash, a Rock-type version of Charge Beam, has 75 Base Power under Technician. This gives it one of the best boosting combos in the game, sort of approximating Shell Smash in later generations. It also works with Ancient Power, which is useful but much less reliable. Granbull is now compatible with TM60, Drain Punch. Ursaring's abilities and stats have changed. Ability : Old Guts / Quick Feet New Guts / Determined Base Stats : Vanilla 90 HP / 130 Atk / 75 Def / 75 SAtk / 75 SDef / 55 Spd / 500 BST Old 100 HP / 130 Atk / 85 Def / 60 SAtk / 75 SDef / 55 Spd / 505 BST New 130 HP / 140 Atk / 105 Def / 45 SAtk / 80 SDef / 50 Spd / 550 BST Base stats now match Ursaluna, its evolution from Pokemon Legends: Arceus. All other aspects are the same. Sinnohan Rapidash's stats have changed. Base Stats : Old 90 HP / 50 Atk / 75 Def / 120 SAtk / 90 SDef / 110 Spd / 535 BST New 90 HP / 50 Atk / 75 Def / 130 SAtk / 85 SDef / 110 Spd / 540 BST As it was, I'm not sure it had enough to make it not just a squishier, slightly more dangerous Milotic. Let me know what you think of this change! - Misc Changes - Fixed an oversight where the Champ-to-be guy didn't offer unique advice for Volkner. By the way, yeah, he has special advice for the overhauled Gym Leaders! Changed Sinnohan Rapidash's sprites to replace its dorsal fins with ones more similar to Sinnohan Ponyta's. b1.0.1 Removed the Ice Type's resistance to Electric. This was done since it has been pointed out to me that Ice becomes the second best defensive type in the game with my changes, and I didn't want to go quite THAT hard. This change allows BoltBeam to still work as well as it did before, but it doesn't hurt too many underpowered Ice combos, except for Water/Ice. Those Pokemon should still be fine though, even with this change. b1.0.0 First release. Tools Used JackHack Tools: Like Drayano, I used a bunch of tools from his site, such as the DPP Attack Editor, DS Pokemon Editor, PokePicDS, and so on. WPEDS: Used D-Trogh's Wild Pokemon Editor DS for most of my encounter edits. PPRE: Mostly just used it for the trainer editor, everything else is kinda unstable... HxD: A capable hex editor, which allowed me to do things like change sprite animations and offsets, and replace TMs DSPRE Reloaded: Using this now for trainer, text and script editing in place of PPRE. BTX Editor 2.0: Used it for replacing overworlds. Made the whole process far easier. Credits Drayano, for the original romhack and plenty of personal guidance. Without him, this wouldn't have been possible. TheOnlineNinja759, a friend of mine, for the cute Sinnohan Raichu art at the top- and for helping me with the design of Sinnohan Dunsparce! Jay-San, for a variety of helpful tutorials JackHack96, for many of his tools D-Trogh, for WPEDS Alpha, SCV, for PPRE AdAstra-LD for DSPRE Reloaded, and Mixone-FinallyHere for the original DSPRE. KazoWar, for BTX Editor 2.0 Many people I'm probably forgetting because I've been working on this thing off and on for way too long... So Ive been unable to patch plat its keeps saying "An error has occurred: xdelta3: target window checksum mismatch: XD3_INVALID_INPUT" Can someone help me? Link to comment Share on other sites More sharing options...
Lithium Posted March 13, 2022 Author Share Posted March 13, 2022 4 hours ago, Leovonnny said: So Ive been unable to patch plat its keeps saying "An error has occurred: xdelta3: target window checksum mismatch: XD3_INVALID_INPUT" Can someone help me? Were you trying to patch a Renegade Platinum rom? This is based on Renegade, but it still requires a vanilla Platinum rom. Specifically, you need a Revision 1 rom, or else the game will crash when your battle with Barry starts. Link to comment Share on other sites More sharing options...
PrimalCyndaquil Posted March 13, 2022 Share Posted March 13, 2022 I had the wrong Rom, it turns out! lmao, I didn't even know what Rev1 was. I got the right one now though. Link to comment Share on other sites More sharing options...
wathion Posted March 15, 2022 Share Posted March 15, 2022 really enjoying this, two things which i thought were really funny: -i got pokerus. but it was absolutely useless since EVs are removed -was NOT expecting the bug catcher in the pastoria pokemart to be possessed by dr. coomer. also i think the spritework on the sinnoh forms is just really nice Link to comment Share on other sites More sharing options...
Shadestep Posted March 16, 2022 Share Posted March 16, 2022 I'm up to the 5th gym and so far I'm enjoying this hack a lot. I do have a little bit of criticism. It feels difficult to build defensively on a lot of things without EVs, so many pokemon got tuned up to hit harder but you can't have any kind of defensive walls. It's pretty common for 2 or 3 of my team to be fainted after normal trainer battles. While it is challenging, I don't think it's that fun to run a team of 6 sweepers and revive half of them after a slugfest. Part of this is me not knowing the new speed tiers things fall into, the type changes, and I am playing on the set battle style making switch ins harder. Maybe a version with EVs enabled would be fun, with a disclaimer that it could throw off the balance because NPCs can't use them. Just my thoughts, overall good job. Link to comment Share on other sites More sharing options...
Lithium Posted March 16, 2022 Author Share Posted March 16, 2022 20 minutes ago, Shadestep said: I'm up to the 5th gym and so far I'm enjoying this hack a lot. I do have a little bit of criticism. It feels difficult to build defensively on a lot of things without EVs, so many pokemon got tuned up to hit harder but you can't have any kind of defensive walls. It's pretty common for 2 or 3 of my team to be fainted after normal trainer battles. While it is challenging, I don't think it's that fun to run a team of 6 sweepers and revive half of them after a slugfest. Part of this is me not knowing the new speed tiers things fall into, the type changes, and I am playing on the set battle style making switch ins harder. Maybe a version with EVs enabled would be fun, with a disclaimer that it could throw off the balance because NPCs can't use them. Just my thoughts, overall good job. Unfortunately that's just kind of unavoidable. I'd enable EVs if I could, but with gen 4 working the way it does, players will have a huge advantage if EVs are enabled, so making it challenging would be mostly impossible. I could try to give defensive Pokemon even higher stats, but that'd be very tricky to balance. Link to comment Share on other sites More sharing options...
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