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Pokémon Altered Platinum - Sinnohan Forms, Increased Difficulty, and more!


Lithium

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41 minutes ago, CallMeLee said:

Can anyone help me find a compatible rom? My rom crashes after i patch it.

 

You need a Revision 1 rom specifically for patching. I'm also pretty sure it's against the rules to ask for help finding the right rom...

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On 2/28/2022 at 10:07 PM, Lithium said:

Here's a list, I'm not sure if the Surskit line has custom shinies or not, but this should be complete otherwise.

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Squirtle line
Pidgey line
Rattata line
Spearow line
Nidoqueen
Clefairy line
Jigglypuff line
Zubat line
Diglett line
Abra line
Machop line
Geodude line
Magnemite line
Doduo line
Grimer line
Gastly line
Onix line
Krabby line
Exeggcute line
Cubone line
Tyrogue line
Staryu line
Electabuzz line
Pinsir
Tauros
Lapras
Jolteon
Flareon
Kabutops
Snorlax
Cyndaquil line
Totodile line
Ledyba line
Espeon
Murkrow line
Misdreavus line
Heracross
Sneasel line
Teddiursa line
Octillery
Mantine line
Skarmory
Houndour line
Treecko line
Blaziken
Mudkip line
Beautifly
Dustox
Lotad line
Taillow line
Wingull line
Ralts line
Milotic
Kecleon
Salamence
Turtwig line
Chimchar line
Piplup line
Starly line
Buizel line
Drifloon line
Garchomp
Riolu line
Croagunk line
Leafeon
Glaceon
Mamoswine
Dusknoir
Froslass

 

Hi there, is there an image/document or something of all the custom shinies in game? (Similar to what was posted for all the Sinnoh forms) Or is there somewhere I can easily find them? I’d love to see all of them along with the Sinnoh form shinies so I can see if they are worth shiny hunting for my play through! 

Thanks in advance and I’m really looking forward to playing through this mod :)

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1 hour ago, Dezignzz said:

Hi there, is there an image/document or something of all the custom shinies in game? (Similar to what was posted for all the Sinnoh forms) Or is there somewhere I can easily find them? I’d love to see all of them along with the Sinnoh form shinies so I can see if they are worth shiny hunting for my play through! 

Thanks in advance and I’m really looking forward to playing through this mod :)

I put together a preview image for all the recolored shinies and put it in the OP. I also put out a tiny, tiny hotfix that tweaks Igglybuff's shiny palette - the lightest yellow used to still be pink!

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4 minutes ago, CallMeLee said:

Sorry for bothering again, but the gift pokemon aren't shinylocked right?

I have no idea, honestly. I'd imagine they aren't, though.

They're a feature from Renegade Platinum, but I haven't modified them at all.

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1 hour ago, Lithium said:

I put together a preview image for all the recolored shinies and put it in the OP. I also put out a tiny, tiny hotfix that tweaks Igglybuff's shiny palette - the lightest yellow used to still be pink!

Thank you very much, they look amazing!

If it isn’t too much work could you also include the shiny versions of the Sinnohan Forms?

Thank you again in advance :)

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Yo very interested in the rom hack, renegade plat is already one of my favorites so seeing it being expanded on with all your new forms is super enticing, having a bit of an issue though and was hoping I could get some help being pointed in the right direction. When starting the rival battle after choosing a starter, it does the pokeball transition, fades to black, and the music cuts out with the game freezing right there, with me not being able to do anything. Checked through these comments and the ones on Pokecommunity and couldn't find anyone else having this issue, all i know is my emulator console says " ARM9: Undefined instruction: 0x7C1F460F (110000010000) PC=0xE58C1008 " when the game freezes, any help would be greatly appreciated, looking forward to solving this and playing the hack!

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1 hour ago, Looting_3 said:

Yo very interested in the rom hack, renegade plat is already one of my favorites so seeing it being expanded on with all your new forms is super enticing, having a bit of an issue though and was hoping I could get some help being pointed in the right direction. When starting the rival battle after choosing a starter, it does the pokeball transition, fades to black, and the music cuts out with the game freezing right there, with me not being able to do anything. Checked through these comments and the ones on Pokecommunity and couldn't find anyone else having this issue, all i know is my emulator console says " ARM9: Undefined instruction: 0x7C1F460F (110000010000) PC=0xE58C1008 " when the game freezes, any help would be greatly appreciated, looking forward to solving this and playing the hack!

It's in the install instructions... This happens if you don't have the correct rom to use as a base, I used a Revision 1 rom to create the patch.

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2 hours ago, Ojjin said:

Hi, I was wondering if you had a platform that you use to notify people about updates and such - twitter/discord, etc.

Not really. This is it right here.

I do have a Twitter, but I barely ever use it, since that site is just not good for my mental well-being.

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12 hours ago, StarKnightAlpha said:

Howdy! I started playing this a couple days ago and have really been enjoying my time! I saw that you released a new patch, and I was wondering if the save file was transferrable from 1.4.1?

Yes, it is! If I don't specifically mention save compatibility, assume it is compatible.

The only time saves ever become invalid would be if I was to mess with scripts that a save has already been past in a specific way. (like, if I changed a flag that gets set after beating a Gym Leader or something).

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Hello! I really, really love the spritework on those sinnoh forms and I'm super excited to try this out!
The only thing is, on the newest update, the game seems to be crashing on the first fight with barry?
I'm on Desmume, for reference. And it seems to happen regardless of starter choice.

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1 minute ago, PrimalCyndaquil said:

Hello! I really, really love the spritework on those sinnoh forms and I'm super excited to try this out!
The only thing is, on the newest update, the game seems to be crashing on the first fight with barry?
I'm on Desmume, for reference. And it seems to happen regardless of starter choice.

Ah- this popped up in Desmume's little console thing. Not sure if relevant 
image.png.4025233948842045e692f083ebd5ab5f.png

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48 minutes ago, PrimalCyndaquil said:

Hello! I really, really love the spritework on those sinnoh forms and I'm super excited to try this out!
The only thing is, on the newest update, the game seems to be crashing on the first fight with barry?
I'm on Desmume, for reference. And it seems to happen regardless of starter choice.

Did you not use the same rom as you did to patch it the first time? Barry's battle hasn't been modified, but that error occurs if you patch from the wrong version of Platinum.

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On 1/17/2022 at 4:31 AM, Lithium said:

AlteredLogoFull.png.b14e93881116d7d27f4a3019ced01850.png

sinnohanraichu_theonlineninja-small.png.4a5acdaff966c000f0b4b02e2ec352e5.png

Version b1.4.3

A Pokémon Platinum Overhaul Hack

Modified from Pokémon Renegade Platinum by Drayano, with permission

drayanopermissionsmall.png.4e3c00d07738f861a4aa00dc05e5b5a7.png

Note: b1.2.1 and b1.2.0 contain a game-breaking bug where Fantina's script in the Contest Hall won't play properly, and progression is impossible. Please update as soon as possible!

The game crashes when the first Barry battle begins if you did not use a Revision 1 rom to patch. This is a known issue, and not possible to fix, as this hack was based on Revision 1 of Platinum.
Also, since the game's code is different, I cannot guarantee that patches for Renegade Platinum will work correctly with Altered Platinum. If you use any additional patches, I may not be able to fix any issues you encounter.

Introduction

Pokémon Altered Platinum is a Platinum hack which makes radical changes to the way the game works, for the sake of fun and a fresh Sinnoh experience.

Meet 30 new Sinnohan forms(not rushed, just been working on this thing for WAY too long), each with a unique design, type, stats and more!

Play with old Pokémon that have been changed so extensively that it's like they're brand-new, and get used to an overall higher standard of power where almost everything should be usable.

The Ice type has undergone some extensive changes, with its Rock weakness removed and new resistances to Water, Ground, and Dragon.

Face an increased challenge, that isn't quite Kaizo levels, but it's definitely tougher than base Renegade Platinum. With the removal of effort values, you're limited to roughly the same level of power as the NPC trainers(who also can't use EVs), and you don't have to EV grind for hours!

Gym Leaders are no longer limited to types! Instead, their teams are centered around a particular gimmick, such as Roark's Stealth Rock team.

Play around with some new moves with (sorta)custom animations, such as the low-power physical Fairy move Roughhouse, or the 100% accurate, 90 power, no effects physical Flying move Meteor Dive! Some are even signature moves, such as Skarmory's Steel Feathers or (SPOILER)'s Cosmic Void.

Find newly recolored shiny Pokémon, like an autumn-colored Leafeon, or cherry blossom Torterra, with Renegade's 1/512 shiny rate included!

Some NPC dialogue that didn't give lore or story has been replaced(not all of it yet). This includes new jokes and references, but also some extra lore for the new Sinnohan Forms, to help them truly feel at home in this brand-new Sinnoh! Each new form even includes new Pokédex entries!

On top of all of this, there's even a familiar face as a new postgame boss trainer, whom is equivalent to Renegade Platinum's Steven Stone battle. Check the Screenshots spoiler for more info!

Note: This is my first ever romhack, and I've released in beta because I keep losing interest during my playtesting sessions. I figured it would be better to at least post some kind of release than let it sit on my hard drive for potentially another three years.

Currently, the hack has been balance-tested and tweaked up to the credits, and the postgame should be free of bugs, as I've tested it with a specific postgame testing save.

Screenshots (Spoiler warning!)

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collage.thumb.png.cc09bfd1a03fe657e638d219d0f5f338.png

 

Preview of all Sinnohan Forms (Spoiler warning!)

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0sinnohan-collage.thumb.png.d8b755180159f163737656b145b01679.png

Preview of all recolored shinies (Spoiler warning!)

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Download (Documentation included!)

Contains all current and previous versions.
Note: This hack requires that your vanilla Platinum rom is Revision 1. It will not work correctly with the older version.

This hack is also based on an older version of Renegade Platinum without the Steven fight, though a different- but equivalent- fight may be added in the future.

The Miror B. sprites in this Google Drive are also free to use, but credit would be appreciated!

https://drive.google.com/drive/folders/1ooydJKGFE3AajHm1w8sCUx0Z8J2vo95q?usp=sharing


Changelog (Unmarked Spoilers!)

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b1.4.3
Actually fixed Taillow not appearing in Route 204 ~ South.
Fixed some errors in the trainer documentation.
Fixed Hiker Louis not having a Nosepass as intended.

 

b1.4.2
Fixed Accelerock's description being unchanged from Kinesis.
Fixed Vampire Fangs' description being unchanged from Smelling Salts.

Fixed Taillow not appearing in Route 204 ~ South.
Fixed Lass Sarah's Poochyena being a Shinx instead.
Fixed a Galactic Grunt in the Valley Windworks having a Koffing instead of a Paras.

Updated Starly, Staravia and Staraptor's shiny colors to match the ones
shown in the shiny preview.

 

b1.4.1
Fixed a color on Igglybuff's shiny sprite.
This is just a tiny hotfix, I'm definitely going to take a bit of a break from here.

 

b1.4.0
This marks the first update after actually playtesting the game all the way to credits!
The postgame is still mostly untested balancing-wise, but I have gone through using a postgame save provided by Dray,
and I'm fairly sure it functions as intended.

Miscellaneous text edits. The Champ-to-be guy, or the Gym Guy, now makes one final appearance!

Buck's Rotom was fixed, so it now takes its Heat form as it should.
Buck's partner team now consists of six Pokemon.

Marley on East Victory Road no longer has her Electrode.
You need to use three HMs to get through Victory Road, so why should Marley get to use six Pokemon?
Marley's partner team now consists of five Pokemon, as well.

Dawn/Lucas on Route 224 have also lost a Pokemon- their Lopunny/Lickilicky- for the same reason.

Barry now uses a physical Empoleon with Swords Dance, and his Torterra has Rock Polish earlier.

Corrected several oversights in the documentation where stats and Abilities that have been changed weren't reflected.
Let me know if you notice any more.

Scizor no longer has unique colors, to prevent confusion.
Instead, shiny Scizor now has its old blue color.

In an effort to reduce the bias towards hyper offense and offer more defensive or balanced options, several Pokemon
have had their stats, moves, and abilities tweaked.

Fixed Boomburst's description still being the same as Lovely Kiss.

Dynamic Punch has been reverted to vanilla.
Accuracy: 90% >> 50%
PP: 10 >> 5
Effect Chance: 20% >> 100%

This was done to make it more of a unique Machamp thing again.

Alakazam's stats have been reverted to vanilla.
Old     60 HP / 50 Atk / 45 Def / 150 SAtk / 95 SDef / 120 Spd / 520 BST
Vanilla 55 HP / 50 Atk / 45 Def / 135 SAtk / 95 SDef / 120 Spd / 500 BST

Ehh, Alakazam's huge SpA was fun in theory, but man, was it overpowered.
This guy was OU in BW simply because of Magic Guard, which it gets here.
The game might be full of more threats than ever, but THE 'ZAM is still THE 'ZAM.
Plus, he gets Aura Sphere now.
Let me know if you think Alakzam still needs some kind of boost.

Machamp's stats have changed.
Vanilla 90 HP / 130 Atk / 80 Def / 65 SAtk / 85 SDef / 55 Spd / 505 BST
Old     90 HP / 150 Atk / 80 Def / 60 SAtk / 85 SDef / 55 Spd / 520 BST
New     90 HP / 130 Atk / 80 Def / 55 SAtk / 85 SDef / 70 Spd / 510 BST

Voltorb and Electrode's abilities have been changed.
Old     Speed Boost / Instinct
New     Adaptability / Instinct

Electrode's stats have changed.
Vanilla 60 HP / 50 Atk / 70 Def / 80 SAtk / 80 SDef / 150 Spd / 490 BST
Old     60 HP / 90 Atk / 60 Def / 115 SAtk / 70 SDef / 150 Spd / 545 BST
New     60 HP / 85 Atk / 60 Def / 105 SAtk / 70 SDef / 150 Spd / 530 BST

Mr. Mime's stats have changed.
Vanilla 40 HP / 45 Atk / 65 Def / 100 SAtk / 120 SDef / 90 Spd / 460 BST
Old     40 HP / 20 Atk / 120 Def / 100 SAtk / 170 SDef / 105 Spd / 555 BST
New     40 HP / 15 Atk / 120 Def / 100 SAtk / 200 SDef / 80 Spd / 555 BST

The concept here with Mr. Mime is a sort of half-Shuckle; a mon with very low HP but extreme defenses.
170 wasn't as impressive as it seemed though, so I gave it a boost.
It's slower now, and it still has a significant(comparative) physical hole, but it can make for a fearsome
threat with Calm Mind setup.
Oh, and the justification for this is invisible mime walls. That's what I'm going with.

Lapras's abilities have been changed.
Old     Volt Absorb / Shell Armor
New        Serene Grace / Shell Armor

Lapras is now compatible with TM55, Scald.

I don't remember, but I think Lapras with Volt Absorb was a relic from before I buffed Ice.
As it is now, Water/Ice is actually a pretty solid defensive type combo.
Serene Grace allows it to do something pretty nice though- this gives it a Scald with a 60% burn chance!

Kabuto and Kabutops's abilities have been changed.
Old     Swift Swim / Determined
New        Swift Swim / Water Veil

Kabutops's stats have changed.
Vanilla 60 HP / 115 Atk / 105 Def / 65 SAtk / 70 SDef / 80 Spd / 495 BST
Old     60 HP / 125 Atk / 105 Def / 60 SAtk / 70 SDef / 105 Spd / 525 BST
New     60 HP / 130 Atk / 105 Def / 65 SAtk / 70 SDef / 80 Spd / 510 BST

These changes were made for the same reason Lumineon's were- Kabutops having Swift Swim, Swords Dance, AND 105
speed is just far too much, especially with Accelerock and Aqua Jet in the mix.
To compensate a bit, and make it potentially worth using without rain, Kabutops now has Water Veil,
which helps prevent it from being stuffed by a burn.

Typhlosion's stats have changed.
Vanilla 78 HP / 84 Atk / 78 Def / 109 SAtk / 85 SDef / 100 Spd / 534 BST
Old     78 HP / 73 Atk / 73 Def / 140 SAtk / 80 SDef / 101 Spd / 545 BST
New     78 HP / 83 Atk / 73 Def / 130 SAtk / 80 SDef / 101 Spd / 545 BST

Typhlosion's whole thing now is that ridiculous Adaptability Fire Blast, coming off a humongous Special Attack stat.
It was, however, too humongous, I think.
Let me know what you think, I guess!

Feraligatr's level-up moves have changed.
1 - Thrash >> Sucker Punch

Xatu's stats have changed.
Vanilla 65 HP / 75 Atk / 70 Def / 95 SAtk / 70 SDef / 95 Spd / 470 BST
Old     65 HP / 60 Atk / 70 Def / 130 SAtk / 70 SDef / 115 Spd / 510 BST
New     65 HP / 50 Atk / 70 Def / 120 SAtk / 90 SDef / 115 Spd / 510 BST

For such high speed and a Pokemon with Nasty Plot + Magic Guard, Xatu probably shouldn't have 130 SpA.
To compensate a bit, its Special bulk was improved considerably.

Sudowoodo's level-up moves have changed.
1 - Rock Throw >> Accelerock

Just a little boost to help Sudowoodo deal with faster threats.

Corsola's abilities have been changed.
Old     Hustle / Natural Cure
New     Solid Rock / Natural Cure

Corsola's stats have changed.
Vanilla 65 HP / 55 Atk / 95 Def / 65 SAtk / 95 SDef / 35 Spd / 410 BST
Old     75 HP / 45 Atk / 140 Def / 90 SAtk / 140 SDef / 35 Spd / 525 BST
New     75 HP / 45 Atk / 150 Def / 90 SAtk / 150 SDef / 35 Spd / 545 BST

Water/Rock is just not a great defensive typing. Solid Rock lessens the pain however, and with 75/150/150 defenses,
this thing is bulkier than TOXAPEX.
Is it worth using, then? I don't know, but the damage calcs are kinda promising! It's probably usable, at least.
Corsola lovers, let me know.

Delibird's abilities have been changed.
Old     Technician / Hustle
New     Unaware / Unburden

Technician was kind of overused before, and Delibird's movepool doesn't really take advantage of it anyway.
Unaware allows it to bypass Calm Mind, Bulk Up and Curse easily, as well as stuff like the odd Cosmic Power setup.
Unburden meanwhile, lets it gain a massive speed buff after using a Focus Sash, to potentially enable a sweep.
Delibird's great Attack stat and access to Quick Attack can also allow it to counter opposing priority if the target is
weak enough.

Skarmory's stats have changed.
Vanilla 65 HP / 80 Atk / 140 Def / 40 SAtk / 70 SDef / 70 Spd / 465 BST
Old     65 HP / 100 Atk / 140 Def / 40 SAtk / 70 SDef / 70 Spd / 485 BST
New     65 HP / 90 Atk / 140 Def / 40 SAtk / 70 SDef / 70 Spd / 475 BST

Skarmory really isn't an offensive Pokemon. The Attack buff was really meant to make damaging moves better on it,
but it might be a tad much at 100.

Donphan's stats have changed.
Vanilla 90 HP / 120 Atk / 120 Def / 60 SAtk / 60 SDef / 50 Spd / 500 BST
Old     90 HP / 120 Atk / 120 Def / 60 SAtk / 80 SDef / 50 Spd / 520 BST
New     100 HP / 120 Atk / 120 Def / 50 SAtk / 100 SDef / 50 Spd / 540 BST

Donphan's abilities have been changed.
Old     Sand Veil / Reckless
New     Thick Fat / Reckless

Donphan is now compatible with TM47, Iron Head.

Giving Donphan Thick Fat and Iron Head helps it deal with Ice-types much better than other Ground-types, who may struggle thanks to
their lack of coverage and weakness to the type.

Slaking's stats have changed.
Vanilla 150 HP / 160 Atk / 100 Def / 95 SAtk / 65 SDef / 100 Spd / 670 BST
Old     100 HP / 130 Atk / 100 Def / 70 SAtk / 85 SDef / 50 Spd / 535 BST
New     150 HP / 100 Atk / 120 Def / 70 SAtk / 55 SDef / 30 Spd / 525 BST

Slaking turned out to be quite similar to Ursaring(who now uses Ursaluna's stats), so to help make it more unique, it was
turned into a kind of less specialized, physical version of Blissey.
It has less physical bulk than Blissey's Special bulk, but to compensate it can usually survive two super-effective Special
moves, and it does a fair bit of damage with its physical attacks.

Lileep and Cradily's abilities have been changed.
Old     Water Absorb / Suction Cups
New     Suction Cups / Natural Cure

Natural Cure was added to help it on the defense, and it's certainly more impactful than Water Absorb.
Natural Cure was chosen specifically because crinoids are related to sea stars, and both can regenerate.
In absence of Regenerator, Natural Cure works as an acceptable stand-in.

Armaldo's stats have changed.
Vanilla 75 HP / 125 Atk / 100 Def / 70 SAtk / 80 SDef / 45 Spd / 495 BST
Old     75 HP / 125 Atk / 100 Def / 50 SAtk / 90 SDef / 85 Spd / 525 BST
New     75 HP / 125 Atk / 100 Def / 50 SAtk / 80 SDef / 95 Spd / 525 BST

Anorith and Armaldo's abilities have been changed.
Old     Water Absorb / Strong Body(Battle Armor on Anorith)
New     Tinted Lens / Strong Body

Tinted Lens helps Armaldo with neutral coverage, opening up more move options to be taken for their super-effective coverage.
This, in tandem with the Speed buff, also helps it stand out more from Kabutops and Kingler, other Pokemon with the same typing.
In terms of flavor, Tinted Lens is usually given to Pokemon with advanced compound eyesight(such as Yanmega, a dragonfly),
and for its time, Anomalocaris(the animal this line is based on) had better eyesight than almost every other creature around.
RIP in pasta, Anomalocaris.

Banette's abilities have been changed.
Old     Insomnia / Frisk
New     Intimidate / Unburden

Banette's abilities are rather underwhelming. It makes for a good revenge killer(appropriate) with Quick Attack and Sucker Punch,
but its low physical bulk could be a problem if it can't get off a Will-O-Wisp,
and it's not fast enough to sweep, considering it has no setup moves.
Intimidate enables it to take up a defensive role more easily, while Unburden can allow it to sweep by using up its held item.
The reason for Intimidate seems fairly obvious- it's a possessed doll. Scary!
Unburden just seemed appropriate, considering it's a doll that was thrown away- Unburden activates when it loses something of its own.

Huntail's stats have changed.
Vanilla 55 HP / 104 Atk / 105 Def / 94 SAtk / 75 SDef / 52 Spd / 485 BST
Old     75 HP / 114 Atk / 105 Def / 94 SAtk / 75 SDef / 72 Spd / 535 BST
New     75 HP / 104 Atk / 105 Def / 114 SAtk / 75 SDef / 62 Spd / 535 BST

Huntail is now compatible with TM79, Dark Pulse.

These stat changes help to weaken Huntail as a Dragon Dance Swift Swim sweeper, while boosting its mixed attacking
capabilities and opening up more opportunities for Special sets.
It can't set up on the Special side, but it does get access to strong Water STAB and Thunder, a rare combination.

Gorebyss's abilities have been changed.
Old     Swift Swim / Hydration
New        Hydration / Poison Point

Gorebyss's stats have changed.
Vanilla 55 HP / 84 Atk / 105 Def / 114 SAtk / 75 SDef / 52 Spd / 485 BST
Old     75 HP / 94 Atk / 75 Def / 114 SAtk / 105 SDef / 72 Spd / 535 BST
New     75 HP / 100 Atk / 95 Def / 90 SAtk / 105 SDef / 70 Spd / 535 BST

Gorebyss's level-up moves have changed.
1 - Whirlpool >> Leech Life

These changes optimize Gorebyss for more of a mixed defensive, mixed offensive role.
It can take hits and deal damage well on both sides of the spectrum, even functioning as a Special wallbreaker using Nasty Plot.
Poison Point can be helpful for physically defensive Acid Armor sets that don't run Scald, helping it wear down opponents.
This ability is justified by the fact that real long-nosed chimaera are venomous specifically in their dorsal fins,
which have small spines.

Torterra's type has changed.
Old        Grass / Ground
New        Grass / Rock

Grotle's level-up moves have changed.
18 - Bulldoze >> Accelerock

Torterra's level-up moves have changed.
1 - Withdraw >> Head Smash
18 - Bulldoze >> Accelerock
32 - Earthquake >> Stone Edge

I do think Torterra, at least my version of it, isn't exactly the worst thing ever with its Grass/Ground typing, but with Ice-types
on the rise in Altered Platinum, Torterra is not having a good time, even with Solid Rock as its ability.
Grass/Rock is far superior both on defense and offense, still fits the concept, and also serves as great justification for giving it
Accelerock, a bit of much-appreciated priority for offensive sets.
Head Smash might not get much use, but it's there if you want it.

Kricketune's stats have changed.
Vanilla 77 HP / 85 Atk / 51 Def / 55 SAtk / 51 SDef / 65 Spd / 384 BST
Old     80 HP / 45 Atk / 70 Def / 130 SAtk / 70 SDef / 105 Spd / 500 BST
New     70 HP / 55 Atk / 70 Def / 130 SAtk / 70 SDef / 105 Spd / 500 BST

Kricketune's abilities have been changed.
Old     Technician / Swarm
New     Scrappy / Adaptability

Uh, why did I give Kricketune Technician again?

Scrappy helps it hit more targets with its ridiculous Boomburst, but Adaptability makes its DELELELELE WHOOOOOOOOP EVEN LOUDER.
To compensate, its bulk has been reduced a bit.

Cranidos and Rampardos's abilities have been changed.
Old     Determined / Reckless
New     Mold Breaker / Reckless

Rampardos's stats have changed.
Vanilla 97 HP / 165 Atk / 60 Def / 65 SAtk / 50 SDef / 58 Spd / 495 BST
Old     115 HP / 155 Atk / 65 Def / 55 SAtk / 55 SDef / 80 Spd / 525 BST
New     135 HP / 145 Atk / 65 Def / 55 SAtk / 55 SDef / 70 Spd / 525 BST

Armed with the knowledge that D-Dance Aggron is pretty fantastic with just 115 Attack, I think having Rampy here with 155 Attack
and THE SAME SPEED is probably a biiiiiiiit too much.
To compensate, Rampy can no longer spam recoil moves like it used to, and its Attack and Speed have been downgraded.
Its HP is higher now though, to help make Reckless a better option.

Finneon and Lumineon's abilities have been changed.
Old     Swift Swim / Natural Cure
New     Rain Dish / Natural Cure

Lumineon is now compatible with TM85, Dazzling Gleam.

As reported by TopBanter, Lumineon basically ends the game when Swift Swim and Tail Glow are both active.
Its speed tier is pretty much unmatched.
I'll admit I didn't consider speed tiers when it comes to Swift Swim mons, which is why they've been tweaked substantially.
Rain Dish is much more inoffensive, offering Lumineon some extra longevity in the rain, without making it oppressive.
It seemed weird that Dazzling Gleam was absent, considering it's a bioluminescent fish that could benefit from Fairy coverage.

Froslass's abilities have been changed.
Old     Technician / Snow Cloak
New     Levitate / Snow Warning

After using Froslass personally, I can attest to the fact that Technician Icy Wind is... fine, but not as good as the new Blizzard.
Aside from Icy Wind, it only really gets Ominous Wind, which is a gimmicky move even with it, and Shock Wave, which is only
technically better than Thunderbolt- which it also gets access to.
Levitate is far more interesting, and Snow Warning allows Froslass to function as an alternative snow setter to Abomasnow.
You may appreciate Froslass as a snow setter for its powerful Blizzard and access to Spikes, which allow it to set up hazards or deal
damage right out of the gate.


Sinnohan Butterfree's stats have changed.
Old     80 HP / 40 Atk / 80 Def / 110 SAtk / 120 SDef / 105 Spd / 535 BST
New     80 HP / 40 Atk / 90 Def / 100 SAtk / 130 SDef / 95 Spd / 535 BST

Sinnohan Butterfree's level-up moves have changed.
43 - Nasty Plot >> Roost
The removal of Nasty Plot forces Butterfree into more of a tanky role than before, and it must now rely on Calm Mind for setup.

Bug/Fairy isn't the best defensive typing though, so it remains relatively balanced.

Sinnohan Parasect's stats have changed.
Old     90 HP / 95 Atk / 100 Def / 90 SAtk / 130 SDef / 20 Spd / 525 BST
New     90 HP / 85 Atk / 110 Def / 90 SAtk / 130 SDef / 20 Spd / 525 BST

Sinnohan Rapidash's stats have changed.
Old     90 HP / 50 Atk / 75 Def / 130 SAtk / 85 SDef / 110 Spd / 530 BST
New     90 HP / 50 Atk / 75 Def / 120 SAtk / 95 SDef / 110 Spd / 530 BST

Sinnohan Ponyta and Rapidash's abilities have been changed.
Old     Serene Grace/Water Absorb
New     Adaptability/Marvel Scale

Sinnohan Rapidash's level-up moves have changed.
1 - Tail Whip >> Rain Dance

Rapidash-S doesn't particularly benefit from either Serene Grace or Water Absorb, so they're kind of pointless.
Adaptability grants it fantastic power, while Marvel Scale makes bulky sets a bit better.

Sinnohan Noctowl's stats have changed.
Old     100 HP / 50 Atk / 50 Def / 136 SAtk / 96 SDef / 90 Spd / 522 BST
New     100 HP / 40 Atk / 70 Def / 116 SAtk / 116 SDef / 80 Spd / 522 BST

This change tweaks Noctowl into more of a defensive role, with the option of going offensive if setup or specs are used.

Sinnohan Togepi, Togetic and Togekiss's types have changed.
Old        Grass(Togepi), Grass/Dragon
New        Grass/Water

Sinnohan Togetic and Togekiss can no longer learn Draco Meteor by tutor.

Sinnohan Togetic and Togekiss's abilities have been changed.
Old     Water Absorb/Hustle
New     No Guard/Water Veil

Sinnohan Togepi and Togetic's level-up moves have changed.
5/1 - Metronome >> Water Gun

Sinnohan Togetic and Togekiss's level-up moves have changed.
1 - Double-Edge >> Extreme Speed
1 - Aura Sphere(Togekiss) >> 1 - Close Combat
28 - Dragon Claw >> Sleep Powder (Was mistakenly Baton Pass on Togetic)
31/34 - Outrage >> Waterfall

Sinnohan Togetic and Togekiss are now compatible with TM89, U-turn.

As reported by SevenChurches, Sinnohan Togekiss had an underwhelming typing- and its abilities didn't really do much to help.
With it doubly resisting Water, Water Absorb is redundant, and Hustle is decent, but unreliable.
Plus, its many weaknesses and low Speed made it difficult to actually set up a Dragon Dance, and only 80 Speed
meant that it was still likely to be outsped even at +1.
Because of all of this, the decision was made to change the line's typing to Grass/Water.
The theming reason for this is that, being based on fruit, they're full of juice anyway.

No Guard allows it to spam Power Whip and Stone Edge with reckless abandon, but it also gives it a 100% accurate Sleep Powder if
chosen, allowing it to be really annoying, especially after a Dragon Dance Speed boost.
Water Veil, meanwhile, makes it impossible to neuter with a burn.

Sinnohan Forretress's stats have changed.
Old     85 HP / 40 Atk / 75 Def / 140 SAtk / 75 SDef / 105 Spd / 515 BST
New     85 HP / 40 Atk / 65 Def / 140 SAtk / 75 SDef / 105 Spd / 505 BST

Sinnohan Dunsparce's abilities have been changed.
Old     Dry Skin/Hustle
New     Mold Breaker/Hustle

The change to Dunsparce-S's Abilities was made to A: Reduce the quantity of immunity abilities,
and B: Fix an issue where you could easily exploit the AI, which doesn't seem to understand how immunity abilities work.
This exploit is probably still a thing elsewhere, but Dunsparce didn't really need Dry Skin anyway. It's already got several
immunities and resistances to provide switch-in opportunities.

Sinnohan Aggron's stats have changed.
Old     70 HP / 110 Atk / 115 Def / 95 SAtk / 80 SDef / 80 Spd / 550 BST
New     70 HP / 110 Atk / 115 Def / 95 SAtk / 60 SDef / 80 Spd / 530 BST

This small nerf gives it a bigger Special hole, and makes it easier to KO Aggron.

Sinnohan Lunatone's stats have changed.
Old     90 HP / 60 Atk / 125 Def / 105 SAtk / 85 SDef / 55 Spd / 520 BST
New     90 HP / 60 Atk / 125 Def / 95 SAtk / 85 SDef / 55 Spd / 510 BST

Sinnohan Solrock's stats have changed.
Old     90 HP / 60 Atk / 55 Def / 125 SAtk / 85 SDef / 105 Spd / 520 BST
New     90 HP / 60 Atk / 55 Def / 125 SAtk / 85 SDef / 95 Spd / 510 BST

Sinnohan Absol's abilities have been changed.
Old     Flash Fire/Insomnia
New     Limber/Insomnia

Sinnohan Absol's stats have changed.
Old     65 HP / 140 Atk / 85 Def / 40 SAtk / 65 SDef / 105 Spd / 500 BST
New     65 HP / 140 Atk / 85 Def / 45 SAtk / 65 SDef / 100 Spd / 500 BST

Absol-S's offense is so oppressively strong, it really does need a serious weakness.
Making it immune to Fire just makes it that much harder to stop, and it was excessive.
The slight reduction to Speed also makes it just a bit easier to outspeed, though Limber does make it harder to slow down.

 

b1.3.5
Miscellanous text updates.

Max Elixirs have had their price changed from 4500 to 2000.

Poke Marts now sell Max Elixirs after 5 Badges, instead of Full Restores after 7 Badges.

Barry's Pidgeot will no longer murder you with Hurricane in the Spear Pillar "partner" battle.

Mars's Solrock now carries Flamethrower instead of Fire Blast in the Spear Pillar battle.
Jupiter's Lunatone now carries Power Gem instead of Gem Flash in the Spear Pillar batle.

Volkner's Rotom is now Frost form, and carries Blizzard instead of Trick.
For some reason, Trick it fails when NPC trainers use it.

Increased Blizzard's accuracy to 85%. It may have been excluded from the other similar moves by mistake.

Corrected an error where Crobat had Intimidate instead of Limber.

Rotom (Regular Form)'s stats have changed.
Vanilla 50 HP / 50 Atk / 77 Def / 95 SAtk / 77 SDef / 91 Spd / 440 BST
Old     50 HP / 50 Atk / 77 Def / 115 SAtk / 77 SDef / 151 Spd / 520 BST
New     50 HP / 65 Atk / 107 Def / 105 SAtk / 107 SDef / 86 Spd / 520 BST
This change was made because for some reason, even if you give an NPC an alternate Rotom form, they still
use the base form's stats. Blame Gamefreak's shoddy programming.

Sinnohan Porygon-Z's stats have changed.
Old     85 HP / 60 Atk / 75 Def / 130 SAtk / 75 SDef / 110 Spd / 535 BST
New     85 HP / 70 Atk / 70 Def / 130 SAtk / 70 SDef / 110 Spd / 535 BST

Sinnohan Lunatone's stats have changed.
Old     110 HP / 60 Atk / 125 Def / 105 SAtk / 85 SDef / 55 Spd / 540 BST
New     90 HP / 60 Atk / 125 Def / 105 SAtk / 85 SDef / 55 Spd / 520 BST

Sinnohan Solrock's stats have changed.
Old     110 HP / 60 Atk / 55 Def / 125 SAtk / 85 SDef / 105 Spd / 540 BST
New     90 HP / 60 Atk / 55 Def / 125 SAtk / 85 SDef / 105 Spd / 520

Sinnohan Vibrava and Flygon's abilities have been changed.
Old     Levitate
New     Deadeye / Solar Power

Sinnohan Flygon's stats have changed.
Old     75 HP / 105 Atk / 70 Def / 105 SAtk / 75 SDef / 125 Spd / 555 BST
New     65 HP / 105 Atk / 70 Def / 105 SAtk / 75 SDef / 125 Spd / 545 BST

Sinnohan Flygon was too hard to take down for how powerful its setup was.
Giving it lower HP and a glaring weakness to Ground makes it tougher to switch in.
To compensate, however, its new abilities make it a fantastic sun team attacker,
or user of moves like Fire Blast and Thunder.

Sinnohan Tropius's stats have changed.
Old     135 HP / 90 Atk / 75 Def / 90 SAtk / 85 SDef / 80 Spd / 555 BST
New     125 HP / 100 Atk / 70 Def / 95 SAtk / 80 SDef / 85 Spd / 555 BST

 

b1.3.4
Miscellanous text updates.
Fixed Byron's text on Iron Island, which I mistook for his pre-battle dialogue.

Fly's Base Power has been changed to 100, down from 150.
Shadow Claw's Base Power has been changed to 90, up from 80. Its PP has also been changed to 10, from 15.
Sucker Punch has been re-nerfed down to 70 Base Power, from 80.

Riley's Absol-S now carries Night Slash and Iron Head instead of Vampire Fangs and Iron Tail.
Riley's Ursaring now carries Strength, Hammer Arm and Icicle Crash instead of Facade, Drain Punch and Play Rough.
Fixed Riley's Metagross during the first battle having Meteor Dive instead of Meteor Mash.
Riley's Metagross now also carries Psychic and Flash Cannon instead of Zen Headbutt and Bullet Punch.
Riley's Salamence now carries Flamethrower instead of Fire Blast.
Riley's Slaking now carries Ice Punch instead of Hammer Arm.

Bastiodon is now Byron's highest-level Pokemon in both his battles. He still sends it out first.

Byron's Bastiodon now carries Toxic, Iron Head and Slack Off instead of Dragon Rush, Rest and Sleep Talk.
This was changed because if you send out a Fairy type, especially one with setup like Roserade, it can't do
ANYTHING but sit there and wait for you to max out your stats.

Byron now has a Magnezone instead of a Rhyperior, to help give him more offensive power, and a switch-in for Ground-type moves.
(Canalave Gym Battle)
Magnezone (Lv. 52) @ Leftovers      /   Levitate        /   Charge Beam, Parabolic Charge, Flash Cannon, Bug Buzz

Byron now has a Scizor instead of a Steelix, to help him revenge kill against Pokemon like Roserade.
(Canalave Gym Battle)
Scizor (Lv. 52) @ Choice Band       /   Technician      /   Bullet Punch, Aerial Ace, Pursuit, U-turn

Leafeon's abilities have been changed.
Old     Super Luck / Chlorophyll
New     Natural Cure / Chlorophyll

Leafeon's stats have changed.
Vanilla 65 HP / 110 Atk / 130 Def / 60 SAtk / 65 SDef / 95 Spd / 525 BST
Old     70 HP / 110 Atk / 130 Def / 60 SAtk / 80 SDef / 95 Spd / 545 BST
New     70 HP / 130 Atk / 110 Def / 60 SAtk / 80 SDef / 95 Spd / 545 BST

Leafeon is now compatible with TM65, Shadow Claw, TM71, Stone Edge, and TM89, U-turn.

Leafeon's level-up moves have changed.
1 - Helping Hand >> Extreme Speed
1 - Bite >> Sucker Punch

These changes were made because I've been using Leafeon in my playthrough, and generally find it to be
underwhelming as a revenge killer.
Scarfed 95 Speed is certainly impressive, but with its lackluster movepool it usually doesn't do much damage.
Super Luck doesn't have as much of an effect on its critical chance as I expected, either.
These changes give it many more options for both a wallbreaker set, a choice band set, and revenge killer sets.
Sucker Punch and Extreme Speed give it access to powerful priority options, meanwhile Shadow Claw and Stone Edge
give it great neutral coverage, while U-turn presents an escape option.

Sinnohan Roserade's stats have changed.
Old     60 HP / 55 Atk / 75 Def / 135 SAtk / 85 SDef / 105 Spd / 515 BST
New     60 HP / 60 Atk / 75 Def / 130 SAtk / 85 SDef / 105 Spd / 515 BST

Sinnohan Medicham's stats have changed.
Old     65 HP / 45 Atk / 65 Def / 125 SAtk / 75 SDef / 90 Spd / 465 BST
New     65 HP / 55 Atk / 65 Def / 125 SAtk / 70 SDef / 90 Spd / 470 BST

Ursaring's level-up moves have changed.
1 - Lick >> Slack Off

 

b1.3.3
Miscellanous text updates.
PP Ups and PP Maxes have had their prices changed to 400 and 800, respectively.

Crasher Wake's Ludicolo now knows Surf instead of Hydro Pump.

Changes have been made to encounter rates in general to make Sinnohan Forms more common early on.

Lake Verity
==================================================================================================================================
-OLD-
Berry Lure    Finneon (60%), Marill (30%), Ponyta(S) (10%)
-NEW-
Berry Lure    Finneon (60%), Ponyta(S) (30%), Marill (10%)

Route 202
==================================================================================================================================
-OLD-
Morning     Shinx (20%), Zigzagoon (20%), Sentret(S) (20%), Rattata (10%), Poochyena(S) (10%), Vulpix (10%), Burmy (10%)
Day         Shinx (20%), Zigzagoon (20%), Sentret(S) (20%), Rattata (10%), Poochyena(S) (10%), Vulpix (10%), Burmy (10%)
Night       Shinx (20%), Zigzagoon (20%), Hoothoot(S) (20%), Rattata (10%), Poochyena(S) (10%), Vulpix (10%), Burmy (10%)
-NEW-
Morning     Shinx (20%), Poochyena(S) (20%), Sentret(S) (20%), Rattata (10%), Zigzagoon (10%), Vulpix (10%), Burmy (10%)
Day         Shinx (20%), Poochyena(S) (20%), Sentret(S) (20%), Rattata (10%), Zigzagoon (10%), Vulpix (10%), Burmy (10%)
Night       Shinx (20%), Poochyena(S) (20%), Hoothoot(S) (20%), Rattata (10%), Zigzagoon (10%), Vulpix (10%), Burmy (10%)

Route 204 ~ South
==================================================================================================================================
-OLD-
Morning     Taillow (20%), Oddish (20%), Bellsprout (10%), Mareep(S) (10%), Caterpie(S) (10%), Weedle(S) (10%), Wurmple (10%), Ledyba (10%)
Day         Taillow (20%), Oddish (20%), Bellsprout (10%), Mareep(S) (10%), Caterpie(S) (10%), Weedle(S) (10%), Wurmple (10%), Sunkern (10%)
Night       Taillow (20%), Oddish (20%), Bellsprout (10%), Mareep(S) (10%), Caterpie(S) (10%), Weedle(S) (10%), Wurmple (10%), Spinarak(S) (10%)
-NEW-
Morning     Taillow (20%), Mareep(S) (20%), Bellsprout (10%), Oddish (10%), Caterpie(S) (10%), Weedle(S) (10%), Wurmple (10%), Ledyba (10%)
Day         Taillow (20%), Mareep(S) (20%), Bellsprout (10%), Oddish (10%), Caterpie(S) (10%), Weedle(S) (10%), Wurmple (10%), Sunkern (10%)
Night       Taillow (20%), Mareep(S) (20%), Bellsprout (10%), Oddish (10%), Caterpie(S) (10%), Weedle(S) (10%), Wurmple (10%), Spinarak(S) (10%)

Ravaged Path
Levels: 6 - 8 (Walking/Fishing), 20 - 40 (Surfing)
==================================================================================================================================
-OLD-
Morning     Zubat (25%), Geodude (20%), Wooper (20%), Spinarak(S) (10%), Sandshrew(S) (10%), Makuhita (10%), Electrike(S) (5%)
Day         Zubat (25%), Geodude (20%), Wooper (20%), Spinarak(S) (10%), Sandshrew(S) (10%), Makuhita (10%), Electrike(S) (5%)
Night       Zubat (25%), Geodude (20%), Wooper (20%), Spinarak(S) (10%), Sandshrew(S) (10%), Makuhita (10%), Electrike(S) (5%)
-NEW-
Morning     Zubat (20%), Geodude (20%), Spinarak(S) (20%), Wooper (10%), Sandshrew(S) (10%), Makuhita (10%), Electrike(S) (10%)
Day         Zubat (20%), Geodude (20%), Spinarak(S) (20%), Wooper (10%), Sandshrew(S) (10%), Makuhita (10%), Electrike(S) (10%)
Night       Zubat (20%), Geodude (20%), Spinarak(S) (20%), Wooper (10%), Sandshrew(S) (10%), Makuhita (10%), Electrike(S) (10%)

Oreburgh Gate ~ B1F
==================================================================================================================================
-OLD-
Morning     Zubat (35%), Geodude (30%), Diglett (20%), Riolu (10%), Electrike(S) (5%)
Day         Zubat (35%), Geodude (30%), Diglett (20%), Riolu (10%), Electrike(S) (5%)
Night       Zubat (35%), Geodude (30%), Diglett (20%), Riolu (10%), Electrike(S) (5%)
Worm Lure    Magikarp (60%), Carvanha (35%), Chinchou(S) (5%)
-NEW-
Morning     Zubat (30%), Geodude (30%), Electrike(S) (20%), Riolu (10%), Diglett (10%)
Day         Zubat (30%), Geodude (30%), Electrike(S) (20%), Riolu (10%), Diglett (10%)
Night       Zubat (30%), Geodude (30%), Electrike(S) (20%), Riolu (10%), Diglett (10%)
Worm Lure    Magikarp (60%), Carvanha (30%), Chinchou(S) (10%)

Oreburgh Mine ~ 1F
==================================================================================================================================
-OLD-
Morning     Geodude (25%), Zubat (25%), Whismur (20%), Aron(S) (10%), Onix (10%), Slugma(S) (10%)
Day         Geodude (25%), Zubat (25%), Whismur (20%), Aron(S) (10%), Onix (10%), Slugma(S) (10%)
Night       Geodude (25%), Zubat (25%), Whismur (20%), Aron(S) (10%), Onix (10%), Slugma(S) (10%)
-NEW-
Morning     Geodude (20%), Zubat (20%), Whismur (20%), Aron(S) (15%), Slugma(S) (15%), Onix (10%)
Day         Geodude (20%), Zubat (20%), Whismur (20%), Aron(S) (15%), Slugma(S) (15%), Onix (10%)
Night       Geodude (20%), Zubat (20%), Whismur (20%), Aron(S) (15%), Slugma(S) (15%), Onix (10%)

Oreburgh Mine ~ B1F
==================================================================================================================================
-OLD-
Morning     Geodude (25%), Zubat (25%), Whismur (20%), Aron(S) (10%), Onix (10%), Slugma(S) (10%)
Day         Geodude (25%), Zubat (25%), Whismur (20%), Aron(S) (10%), Onix (10%), Slugma(S) (10%)
Night       Geodude (25%), Zubat (25%), Whismur (20%), Aron(S) (10%), Onix (10%), Slugma(S) (10%)
-NEW-
Morning     Geodude (20%), Zubat (20%), Whismur (20%), Aron(S) (15%), Slugma(S) (15%), Onix (10%)
Day         Geodude (20%), Zubat (20%), Whismur (20%), Aron(S) (15%), Slugma(S) (15%), Onix (10%)
Night       Geodude (20%), Zubat (20%), Whismur (20%), Aron(S) (15%), Slugma(S) (15%), Onix (10%)

Route 205 ~ South
==================================================================================================================================
-OLD-
Morning     Shellos (30%), Mareep(S) (20%), Buizel (20%), Hoppip (20%), Budew(S) (10%)
Day         Shellos (30%), Mareep(S) (20%), Buizel (20%), Hoppip (20%), Budew(S) (10%)
Night       Shellos (30%), Mareep(S) (20%), Buizel (20%), Venonat (20%), Budew(S) (10%)
-NEW-
Morning     Shellos (30%), Budew(S) (20%), Buizel (20%), Hoppip (20%), Mareep(S) (10%)
Day         Shellos (30%), Budew(S) (20%), Buizel (20%), Hoppip (20%), Mareep(S) (10%)
Night       Shellos (30%), Budew(S) (20%), Buizel (20%), Venonat (20%), Mareep(S) (10%)

Mt. Coronet ~ Route 211 Entrance
==================================================================================================================================
-OLD-
Morning     Geodude (20%), Bronzor (20%), Cleffa (10%), Nosepass (10%), Sandshrew(S) (10%), Zubat (10%), Beldum (10%), Solrock(S) (5%), Lunatone(S) (5%)
Day         Geodude (20%), Bronzor (20%), Cleffa (10%), Nosepass (10%), Sandshrew(S) (10%), Zubat (10%), Beldum (10%), Solrock(S) (5%), Lunatone(S) (5%)
Night       Geodude (20%), Bronzor (20%), Cleffa (10%), Nosepass (10%), Sandshrew(S) (10%), Zubat (10%), Beldum (10%), Solrock(S) (5%), Lunatone(S) (5%)
-NEW-
Morning     Geodude (20%), Bronzor (20%), Cleffa (10%), Sandshrew(S) (10%), Zubat (10%), Nosepass (10%), Solrock(S) (10%), Lunatone(S) (10%)
Day         Geodude (20%), Bronzor (20%), Cleffa (10%), Sandshrew(S) (10%), Zubat (10%), Nosepass (10%), Solrock(S) (10%), Lunatone(S) (10%)
Night       Geodude (20%), Bronzor (20%), Cleffa (10%), Sandshrew(S) (10%), Zubat (10%), Nosepass (10%), Solrock(S) (10%), Lunatone(S) (10%)

Mt. Coronet ~ Tunnel to Route 211 Entrance
==================================================================================================================================
-OLD-
Morning     Geodude (20%), Bronzor (20%), Clefairy (10%), Trapinch(S) (10%), Chimecho (10%), Zubat (10%), Beldum (10%), Nosepass (5%), Absol(S) (5%)
Day         Geodude (20%), Bronzor (20%), Clefairy (10%), Trapinch(S) (10%), Chimecho (10%), Zubat (10%), Beldum (10%), Nosepass (5%), Absol(S) (5%)
Night       Geodude (20%), Bronzor (20%), Clefairy (10%), Trapinch(S) (10%), Chimecho (10%), Zubat (10%), Beldum (10%), Nosepass (5%), Absol(S) (5%)
-NEW-
Morning     Geodude (20%), Bronzor (20%), Clefairy (10%), Trapinch(S) (10%), Chimecho (10%), Zubat (10%), Beldum (10%), Absol(S) (10%)
Day         Geodude (20%), Bronzor (20%), Clefairy (10%), Trapinch(S) (10%), Chimecho (10%), Zubat (10%), Beldum (10%), Absol(S) (10%)
Night       Geodude (20%), Bronzor (20%), Clefairy (10%), Trapinch(S) (10%), Chimecho (10%), Zubat (10%), Beldum (10%), Absol(S) (10%)

Mt. Coronet ~ B1F
==================================================================================================================================
-OLD-
Morning     Geodude (20%), Bronzor (20%), Clefairy (10%), Growlithe(S) (10%), Sandslash(S) (10%), Zubat (10%), Electrike(S) (10%), Solrock(S) (5%), Lunatone(S) (5%)
Day         Geodude (20%), Bronzor (20%), Clefairy (10%), Growlithe(S) (10%), Sandslash(S) (10%), Zubat (10%), Electrike(S) (10%), Solrock(S) (5%), Lunatone(S) (5%)
Night       Geodude (20%), Bronzor (20%), Clefairy (10%), Growlithe(S) (10%), Sandslash(S) (10%), Zubat (10%), Electrike(S) (10%), Solrock(S) (5%), Lunatone(S) (5%)
-NEW-
Morning     Geodude (20%), Bronzor (20%), Sandshrew(S) (20%), Clefairy (10%), Zubat (10%), Electrike(S) (10%), Solrock(S) (5%), Lunatone(S) (5%)
Day         Geodude (20%), Bronzor (20%), Sandshrew(S) (20%), Clefairy (10%), Zubat (10%), Electrike(S) (10%), Solrock(S) (5%), Lunatone(S) (5%)
Night       Geodude (20%), Bronzor (20%), Sandshrew(S) (20%), Clefairy (10%), Zubat (10%), Electrike(S) (10%), Solrock(S) (5%), Lunatone(S) (5%)

Route 216
==================================================================================================================================
-OLD-
Morning     Snover (30%), Swinub (25%), Smoochum (20%), Snorunt (15%), Sneasel (5%), Growlithe(S) (5%)
Day         Snover (30%), Swinub (25%), Smoochum (20%), Snorunt (15%), Sneasel (5%), Growlithe(S) (5%)
Night       Snover (30%), Swinub (25%), Smoochum (20%), Snorunt (15%), Sneasel (5%), Growlithe(S) (5%)
-NEW-
Morning     Snover (30%), Swinub (20%), Growlithe(S) (20%), Smoochum (10%), Snorunt (10%), Sneasel (10%)
Day         Snover (30%), Swinub (20%), Growlithe(S) (20%), Smoochum (10%), Snorunt (10%), Sneasel (10%)
Night       Snover (30%), Swinub (20%), Growlithe(S) (20%), Smoochum (10%), Snorunt (10%), Sneasel (10%)

Wayward Cave (Both)
==================================================================================================================================
-OLD-
Morning     Zubat (20%), Geodude (20%), Gible (20%), Baltoy (10%), Sandshrew(S) (10%), Dunsparce(S) (10%), Sableye (5%), Mawile (5%)
Day         Zubat (20%), Geodude (20%), Gible (20%), Baltoy (10%), Sandshrew(S) (10%), Dunsparce(S) (10%), Sableye (5%), Mawile (5%)
Night       Zubat (20%), Geodude (20%), Gible (20%), Baltoy (10%), Sandshrew(S) (10%), Dunsparce(S) (10%), Sableye (5%), Mawile (5%)
-NEW-
Morning     Zubat (20%), Geodude (20%), Gible (20%), Dunsparce(S) (20%), Baltoy (10%), Sableye (5%), Mawile (5%)
Day         Zubat (20%), Geodude (20%), Gible (20%), Dunsparce(S) (20%), Baltoy (10%), Sableye (5%), Mawile (5%)
Night       Zubat (20%), Geodude (20%), Gible (20%), Dunsparce(S) (20%), Baltoy (10%), Sableye (5%), Mawile (5%)

Route 208
==================================================================================================================================
-OLD-
Morning     Doduo (20%), Smeargle (20%), Skitty (10%), Jigglypuff (10%), Flaaffy(S) (10%), Zangoose (10%), Seviper (10%), Tropius(S) (10%)
Day         Doduo (20%), Smeargle (20%), Skitty (10%), Jigglypuff (10%), Flaaffy(S) (10%), Zangoose (10%), Seviper (10%), Tropius(S) (10%)
Night       Doduo (20%), Smeargle (20%), Skitty (10%), Jigglypuff (10%), Flaaffy(S) (10%), Zangoose (10%), Seviper (10%), Tropius(S) (10%)
-NEW-
Morning     Doduo (20%), Smeargle (20%), Tropius(S) (20%), Skitty (10%), Jigglypuff (10%), Zangoose (10%), Seviper (10%)
Day         Doduo (20%), Smeargle (20%), Tropius(S) (20%), Skitty (10%), Jigglypuff (10%), Zangoose (10%), Seviper (10%)
Night       Doduo (20%), Smeargle (20%), Tropius(S) (20%), Skitty (10%), Jigglypuff (10%), Zangoose (10%), Seviper (10%)

Route 212 ~ North
==================================================================================================================================
-OLD-
Morning     Staravia (30%), Marill (20%), Roselia(S) (10%), Weepinbell (10%), Gloom (10%), Kirlia (10%), Smeargle (10%)
Day         Staravia (30%), Marill (20%), Roselia(S) (10%), Weepinbell (10%), Gloom (10%), Kirlia (10%), Smeargle (10%)
Night       Staravia (30%), Marill (20%), Roselia(S) (10%), Weepinbell (10%), Gloom (10%), Kirlia (10%), Smeargle (10%)
-NEW-
Morning     Staravia (20%), Marill (20%), Roselia(S) (20%), Weepinbell (10%), Gloom (10%), Kirlia (10%), Smeargle (10%)
Day         Staravia (20%), Marill (20%), Roselia(S) (20%), Weepinbell (10%), Gloom (10%), Kirlia (10%), Smeargle (10%)
Night       Staravia (20%), Marill (20%), Roselia(S) (20%), Weepinbell (10%), Gloom (10%), Kirlia (10%), Smeargle (10%)

Route 209
==================================================================================================================================
-OLD-
Honey Tree  Staravia (30%), Pidgeotto (20%), Noctowl(S) (20%), Swellow (20%), Farfetch'd (10%)
-NEW-
Honey Tree  Staravia (30%), Pidgeotto (20%), Hoothoot(S) (20%), Swellow (20%), Farfetch'd (10%)

 

b1.3.2
Changed the text from the Black Belt in Pastoria referring to Wake's water-type attacks.

Sinnohan Roserade's level-up moves have changed.
1 - Nasty Plot >> Play Rough
Nasty Plot was removed because its physical Attack with Pure Power is technically lower than its
Special, so this way it gets a unique advantage by going physical.
Also, 63 is way too late to be learning its only good physical Fairy STAB.

 

b1.3.1
Fixed an oversight where the Magmarizer and Electirizer NPCs still refer to Flint and Volkner owning
their respective Pokemon.

Magmortar's stats have changed.
Vanilla 75 HP / 95 Atk / 67 Def / 125 SAtk / 95 SDef / 83 Spd / 540 BST
Old     85 HP / 100 Atk / 65 Def / 125 SAtk / 95 SDef / 85 Spd / 555 BST
New     85 HP / 95 Atk / 64 Def / 125 SAtk / 90 SDef / 96 Spd / 555 BST

Magby, Magmar, and Magmortar's abilities have been changed.
Old     Flash Fire / Vital Spirit
New     Deadeye / Flash Fire

Editing the text of these two NPCs prompted me to re-examine Magmortar, and I found it still didn't
have all that much going for it.
These new stats are somewhat more favorable, and Deadeye gives it a 100% accurate Fire Blast,
Focus Blast, and Magma Storm.

 

b1.3.0
Hax is no fun. Moves with 90% accuracy are kind of pushing the risk/reward thing too far in the 'reward'
direction, meaning that they're usually just 'reward, unless the random number generator hates you'.
95% accuracy moves are even worse. So most 90-95% accuracy moves, barring a few powerful ones,
have had their accuracy set to 100%.

The following moves have had their Accuracy set to 100%:
Gem Flash
Cosmic Void
Vampire Fangs
Icicle Crash
Drill Run
Play Rough
Pin Missile
Razor Leaf
Icy Wind
Fury Cutter
Metal Claw
Crush Claw
Air Cutter
Rock Tomb
Mud Shot
Air Slash
Leech Seed
Rock Throw
Poison Gas
Crabhammer
Bonemerang
Rock Slide
Triple Kick
Bone Rush
Rollout
Overheat
Sky Uppercut
Rock Blast
Hammer Arm
Zen Headbutt
Draco Meteor
Leaf Storm
Charge Beam
Double Hit

 

b1.2.9
Fixed a slight formatting error with Maylene's greeting text.
Maylene's Typhlosion now carries Flamethrower instead of Fire Blast, and a Choice Scarf instead of Choice Specs.

All NPC trainers (except for the player's partners and the school kids in the Trainer's School)have had their items confiscated.
I'm trying to test with no items, but it's just plain unfair if it all comes down to the wire,
and the Gym Leader can just pop a Hyper Potion and win automatically.

 

b1.2.8
Fixed the item prices being different than intended.
Fixed a small oversight where Lucian still mentions being a user of Psychic-type Pokemon outside Solaceon Ruins.

 

b1.2.7
Fantina's team has had its level range restored to 32-33, and likewise for Barry's Hearthome team.
To compensate, Fantina's Pokemon now have less competitive items and moves.

Nerfed the Gentleman Backlot/Commander Saturn battle in the Pokemon Mansion to six Pokemon total, like in
Renegade Platinum. He now has just a Skarmory, Octillery, and Altaria.
Their level range has been restored to 33-34.
Octillery's Life Orb is now an Expert Belt, and Raichu's Life Orb is now a Shell Bell.
Saturn's Skarmory now carries Agility instead of Spikes.
Saturn's Octillery now carries Psybeam and Focus Energy instead of Ice Beam and Charge Beam.
Saturn's Altaria now carries Dragon Breath instead of Dragon Pulse.
Backlot's Raichu now carries Aurora Beam instead of Ice Beam.
Backlot's Espeon now carries Psychic and Power Gem instead of Extrasensory and Shadow Ball.

 

b1.2.6
Fixed an oversight where Gem Flash, Parabolic Charge, and Hurricane did not properly behave
as spread moves in Double Battles.

 

b1.2.5
Fixed a minor oversight where Miror B's dialogue advances automatically
during his greeting dialogue, if you haven't beaten him yet.
Also fixed a minor formatting error with the Champ-to-be guy's dialogue
in the Hearthome Gym.

Fantina's team has been reduced by one level, and some of her Pokemon have received weaker moves.
Barry's Hearthome City team has also had its levels reduced, by two instead of one.

Gardenia's Torkoal now also has Fire Spin instead of Flame Wheel.

 

b1.2.4
Fixed an oversight where Ursaring didn't actually have its
updated stats or Determined as its secondary Ability.


b1.2.3
Changed the team of the Team Galactic Grunt in front of their building in Eterna.
Now carries a Ledyba instead of a Ledian(it was overpowered, and it's level 24 even though it evolves at 28)
Now carries a Magnemite instead of an Ariados.(also overpowered)

Pokemon that evolve via happiness now have a starting Happiness of at least 130.
This is because in Generation 4, 220 happiness was required for them to evolve, but it was
changed in Gen 8 to be 160.
Most happiness evolutions were already changed, though, so not many were actually modified.
Pokemon changed:

Zubat, Golbat, Munchlax, Riolu
Base Happiness:
Old     70
New     130

Chansey
Base Happiness:
Old     140
New     180

 

b1.2.2
Fixed a game-breaking bug in the Hearthome Contest hall where, because of script shenanigans,
Fantina would play part of Miror B's script and would not correctly leave/appear at the Gym,
preventing the player from battling her, and thus progressing.


b1.2.1
Tweaked some of the colors for a few shiny replacements.
Spearow/Fearow, Teddiursa/Ursaring: Lightened all the colors, so they're less washed out.
Salamence: Changed the overall shiny colors to dark brownish body, reddish-orange wings.

Toxicroak's abilities have been changed.
Old     Dry Skin / Anticipation
New     Dry Skin / Instinct

This minor change makes Toxicroak's second ability not completely pointless.
Instinct offers great potential for mixed sweeping in exchange for fewer switch-in
opportunities, due to the lack of Dry Skin.
It does, however, also remove the minor Fire weakness, for what that's worth.


b1.2.0
Added an old friend to the Hearthome Contest Hall! It's Wanderer Miror B.!
You can battle him after defeating Cynthia, and his team is equivalent in difficulty
to the Steven fight from later versions of Renegade Platinum.

Corrected an oversight where the pause menu and the docs didn't show the current
version of the hack.

Though new scripts were added, it's still safe to use your existing save file.
Altered Platinum is not, however, compatible with Renegade Platinum saves.


b1.1.9
Fixed a few oversights involving Pokemon with incorrect or unchanged evolution methods.


b1.1.8
Sinnohan Raichu's stats have changed.
Old     95 HP / 60 Atk / 85 Def / 100 SAtk / 100 SDef / 105 Spd / 545 BST
New     70 HP / 60 Atk / 75 Def / 110 SAtk / 100 SDef / 105 Spd / 520 BST
These nerfs were made to ensure that Raichu doesn't completely overshadow Rotom-Frost,
a Pokemon with similar stats and the same typing.
To compensate a bit, Raichu has received a higher Special Attack stat,
and it remains rather bulky on the Special side.


b1.1.7
Fixed a bug where Hoohoot evolved at Level 32 instead of Level 28.
Fixed an oversight where Noctowl didn't learn Shadow Ball at Level 28 as intended.

Mantyke can now also evolve into Mantine via Water Stone.

Rotom's level-up moves have changed.
-37 - Charge
40 - Thunderbolt >> 37 - Thunderbolt
43 - Dark Pulse >> 40 - Dark Pulse
46 - Pain Split >> 43 - Pain Split
49 - Thunder >> 46 - Parabolic Charge
Charge was removed from the level-up set because at 20 level-up moves, PPRE
causes a strange bug where the Pokemon will learn random moves at random levels.
Normally this is not an issue because I don't typically use PPRE, but my usual
Pokemon editor doesn't support multiple forms like Rotom, so a temporary
concession had to be made here to fix the issue.
I don't think people will miss Charge, anyway.


b1.1.6
Miscellanous text updates have been made.
A couple more early-game NPCs and objects with inconsequential dialogue have had new dialogue written.
An oversight in the Trainers' School was corrected where it still refers to the Ice type resisting Electric.

Bibarel's stats have changed.
Vanilla 79 HP / 85 Atk / 60 Def / 55 SAtk / 60 SDef / 71 Spd / 410 BST
Old     104 HP / 90 Atk / 85 Def / 55 SAtk / 85 SDef / 71 Spd / 490 BST
New     104 HP / 100 Atk / 90 Def / 55 SAtk / 90 SDef / 71 Spd / 510 BST

Several Pokemon have received new moves inspired by their additions in Pokemon Legends: Arceus.
In PokemonChanges.txt, these are marked with (PLA).

All Eeveelutions, including Eevee itself, are now compatible with TM04, Calm Mind.
Espeon was already compatible.

Gardevoir's level-up moves have changed.
47 - Captivate >> Recover

Gardevoir and Gallade are now compatible with TM13, Ice Beam.

Torterra's level-up moves have changed.
1 - Tackle >> Sleep Powder

Cherubi and Cherrim's level-up moves have changed.
-Cherubi
31 - Grass Whistle >> Sleep Powder
-Cherrim
34 - Grass Whistle >> Sleep Powder

Toxicroak's level-up moves have changed.
4 - Mud-Slap >> 1 - Earth Power

Finneon and Lumineon are now compatible with TM51, Roost.

Gliscor's level-up moves have changed.
1 - Harden >> Spikes

Sinnohan Scyther and regular Scizor's level-up moves have changed.
-Scyther-S
37 - Blizzard >> Icicle Spear
49 - Leech Life >> Close Combat
52 - Icicle Spear >> Leech Life
-Scizor
49 - Reversal >> Close Combat
Scizor's level-up learnset now correctly matches the document.

 

b1.1.5
Some text relating to Arceus has been changed.

Corrected Arceus's encounter level, which was 80 like Renegade Platinum, but was supposed to be 100.

Arceus's level-up moves have been overhauled.
1 - Roar of Time
1 - Spacial Rend
1 - Shadow Force
1 - Seismic Toss
1 - Cosmic Power
1 - Punishment
5 - Gravity
10 - Earth Power
15 - Hyper Voice
20 - Extreme Speed
25 - Refresh
30 - Future Sight
35 - Hyper Beam
40 - Perish Song
45 - Outrage
50 - Judgment
100 - Recover
100 - Judgment
100 - Spacial Rend
100 - Shadow Force

These changes were made to ensure Arceus's moveset at Level 100.
Yes, he'll spam Recover. He IS the final boss, after all. Spore is highly recommended!

 

b1.1.4
Froslass's level-up moves have changed.
1 - Leer >> Spikes

Fixed an oversight where I forgot to link to the hack on the player's PC, as mentioned in the intro.

Lightened the darker colors in the following sprites and shinies:
Sinnohan Aron line
Sinnohan Swablu line
Sinnohan Spinarak line

Sinnohan Spinarak and Ariados are now also based on four-spotted orb weavers and joro spiders respectively,
instead of black widows. It fits the setting better, and resulted in a more interesting design.
Functionally, they are the same.

 

b1.1.3
Some minor changes to speed tiers and high-speed Pokemon to balance things out a bit.
These changes were made after noticing that some Pokemon had too much power for their speed tier.
Speed is a very volatile stat- even one point could potentially make a huge difference, so
balancing it is very difficult.

Pidgeot's stats have changed.
Vanilla 83 HP / 80 Atk / 75 Def / 70 SAtk / 70 SDef / 101 Spd / 479 BST
Old     85 HP / 60 Atk / 70 Def / 125 SAtk / 70 SDef / 125 Spd / 535 BST
New     85 HP / 60 Atk / 70 Def / 125 SAtk / 70 SDef / 115 Spd / 525 BST

Venomoth's stats have changed.
Vanilla 70 HP / 65 Atk / 60 Def / 90 SAtk / 75 SDef / 90 Spd / 450 BST
Old     70 HP / 55 Atk / 60 Def / 130 SAtk / 75 SDef / 110 Spd / 500 BST
New     70 HP / 65 Atk / 60 Def / 130 SAtk / 75 SDef / 100 Spd / 500 BST

Pachirisu's stats have changed.
Vanilla 60 HP / 45 Atk / 70 Def / 45 SAtk / 90 SDef / 95 Spd / 405 BST
Old     70 HP / 40 Atk / 70 Def / 125 SAtk / 90 SDef / 125 Spd / 520 BST
New     70 HP / 40 Atk / 70 Def / 125 SAtk / 90 SDef / 115 Spd / 510 BST

Floatzel's stats have changed.
Vanilla 85 HP / 105 Atk / 55 Def / 85 SAtk / 50 SDef / 115 Spd / 495 BST
Old     85 HP / 120 Atk / 60 Def / 100 SAtk / 55 SDef / 125 Spd / 545 BST
New     85 HP / 120 Atk / 60 Def / 100 SAtk / 55 SDef / 120 Spd / 540 BST

Chatot's stats have changed.
Vanilla 76 HP / 65 Atk / 45 Def / 92 SAtk / 42 SDef / 91 Spd / 411 BST
Old     75 HP / 50 Atk / 55 Def / 130 SAtk / 65 SDef / 130 Spd / 515 BST
New     75 HP / 50 Atk / 55 Def / 120 SAtk / 65 SDef / 130 Spd / 505 BST

Sinnohan Beedrill's stats have changed.
Old     65 HP / 115 Atk / 50 Def / 110 SAtk / 65 SDef / 130 Spd / 535 BST
New     65 HP / 115 Atk / 50 Def / 110 SAtk / 65 SDef / 122 Spd / 527 BST

Sinnohan Ariados's stats have changed.
Old     80 HP / 130 Atk / 80 Def / 50 SAtk / 90 SDef / 105 Spd / 535 BST
New     80 HP / 130 Atk / 80 Def / 50 SAtk / 90 SDef / 97 Spd / 527 BST

Sinnohan Manectric's stats have changed.
Old     70 HP / 55 Atk / 70 Def / 130 SAtk / 80 SDef / 120 Spd / 525 BST
New     70 HP / 55 Atk / 70 Def / 130 SAtk / 80 SDef / 112 Spd / 517 BST


b1.1.2
Updated more NPC text. There is now lore for why the Sinnohan Budew line exists.

Azumarill's stats have changed.
Vanilla 100 HP / 50 Atk / 80 Def / 60 SAtk / 80 SDef / 50 Spd / 420 BST
Old     110 HP / 50 Atk / 80 Def / 80 SAtk / 80 SDef / 50 Spd / 450 BST
New     100 HP / 50 Atk / 80 Def / 90 SAtk / 80 SDef / 50 Spd / 450 BST

Azumarill is no longer compatible with TM60, Drain Punch.

Delibird is now compatible with TM88, Hurricane. (It was already given Hurricane by level up.)

Shedinja's stats have changed.
Vanilla 1 HP / 90 Atk / 45 Def / 30 SAtk / 30 SDef / 40 Spd / 236 BST
Old     1 HP / 125 Atk / 5 Def / 125 SAtk / 5 SDef / 105 Spd / 366 BST
New     1 HP / 125 Atk / 5 Def / 125 SAtk / 5 SDef / 85 Spd / 346 BST


Gulpin's stats have changed.
Vanilla 70 HP / 43 Atk / 53 Def / 43 SAtk / 53 SDef / 40 Spd / 302 BST
New     120 HP / 35 Atk / 40 Def / 45 SAtk / 40 SDef / 40 Spd / 330 BST

Swalot's stats have changed.
Vanilla 100 HP / 73 Atk / 83 Def / 73 SAtk / 83 SDef / 55 Spd / 467 BST
Old     110 HP / 93 Atk / 83 Def / 93 SAtk / 93 SDef / 55 Spd / 527 BST
New     200 HP / 65 Atk / 70 Def / 85 SAtk / 75 SDef / 25 Spd / 520 BST

Swalot's level-up moves have changed.
1 - Pound >> Recover

With these changes, Swalot becomes a truly durable tank, albeit one without much offensive power.
It's about half as specially bulky as Blissey, but it has a few advantages Blissey does not.
First, Liquid Ooze damages attackers using draining moves by the same amount they would've healed.
This means that, just as these moves heal the user more when used on high-HP targets,
if the target has lots of HP and Liquid Ooze, it will cause more damage.
Secondly, it has resistances, and a somewhat higher Special Attack stat.
Third, it has a respectable Defense stat.


Torkoal's stats have changed.
Vanilla 70 HP / 85 Atk / 140 Def / 85 SAtk / 70 SDef / 20 Spd / 470 BST
Old     90 HP / 100 Atk / 140 Def / 100 SAtk / 80 SDef / 20 Spd / 530 BST
New     80 HP / 95 Atk / 140 Def / 95 SAtk / 80 SDef / 20 Spd / 510 BST


Chimecho's abilities have been changed.
Old     Levitate
New     Unaware / Natural Cure

Chimecho's stats have changed.
Vanilla 75 HP / 50 Atk / 80 Def / 95 SAtk / 90 SDef / 65 Spd / 455 BST
Old     75 HP / 40 Atk / 80 Def / 110 SAtk / 100 SDef / 65 Spd / 470 BST
New     78 HP / 38 Atk / 88 Def / 88 SAtk / 128 SDef / 128 Spd / 548 BST

Chimecho is now compatible with TM88, Hurricane, HM02, Fly, and HM05, Defog.

Chimecho's type has been changed.
Old     Psychic
New     Fairy / Flying

Chimecho's level-up moves have changed.
1 - Hyper Voice >> Boomburst
1 - Wrap >> Baton Pass
4 - Growl >> 1 - Tailwind
7 - Astonish >> 1 - Wish
10 - Confusion >> Disarming Voice
16 - Psywave >> Silver Wind
19 - Take Down >> Draining Kiss
22 - Uproar >> Mist
25 - Extrasensory >> Air Cutter
31 - Safeguard >> Cosmic Power
34 - Psychic >> Air Slash
40 - Double-Edge >> Dazzling Gleam
49 - Healing Wish >> Whirlwind

Chingling's stats have changed.
Vanilla 45 HP / 30 Atk / 50 Def / 65 SAtk / 50 SDef / 45 Spd / 285 BST
Old     45 HP / 30 Atk / 50 Def / 80 SAtk / 60 SDef / 45 Spd / 310 BST
New     47 HP / 27 Atk / 57 Def / 57 SAtk / 77 SDef / 77 Spd / 342 BST

Chingling's level-up moves have changed.
1 - Confusion >> Disarming Voice
1 - Wrap >> Wish
10 - Psywave >> Silver Wind
16 - Extrasensory >> Air Cutter
19 - Take Down >> Draining Kiss
22 - Uproar >> Mist

These changes are meant to make Chimecho into a fast, bulky supporter with a wide range of helpful options at its disposal.
It can wall setup with Unaware, or last longer with Natural Cure- and it has an extensive range of status moves.
Toxic, Thunder Wave, Wish, Tailwind, Cosmic Power, Baton Pass, Substitute, Whirlwind, dual screens, and even Silver Wind.
Thematically, the type change was done because Chimecho is based on furin, Japanese wind chimes hung around Shinto shrines
that are said to ward off evil spirits, and protect their owners.
The fact that their base stats now all end in 8(for Chimecho) and 7(for Chingling) is a reference to the fact that both
numbers are considered lucky in Japanese culture.


Luvdisc's stats have changed.
Vanilla 43 HP / 30 Atk / 55 Def / 40 SAtk / 65 SDef / 97 Spd / 330 BST
Old     60 HP / 55 Atk / 75 Def / 105 SAtk / 75 SDef / 130 Spd / 500 BST
New     40 HP / 30 Atk / 110 Def / 105 SAtk / 110 SDef / 100 Spd / 495 BST

Luvdisc is now compatible with TM19, Giga Drain.

Luvdisc's level-up moves have changed.
25 - Flail >> Pain Split

These changes make Luvdisc decently tough, and with such low HP, draining moves will heal it a lot.

 


b1.1.1
Changelog format has been changed to put more recent updates on top.

Overhauled the sprites for the Sinnohan Dratini line. New colors, and new tails.

Also overhauled the sprites for the Sinnohan Paras line.
They have a completely new set of colors, and Parasect has a mushroom shaped like a wizard hat.

Magnezone now has its vanilla base stats again. Abilities and moves remain unchanged.

Adjustment(formerly Download) has been renamed again to Instinct.

 

b1.1.0
Did another look-through of some of the Pokemon and made some changes to buff more underpowered Pokemon.
This pass took a look at some Kanto species, and a few outliers.

- Ability Changes -
Own Tempo renamed to Simple Mind, and given a new description.
"Its clear thoughts prevent confusion."

Deadeye's description slightly edited to refer to senses instead of vision.


- Move Changes -
Changed Rage into a Fighting-type version of Outrage. Exactly the same except for the type.


- Pokemon Changes -

= Level Up Sets (mostly related to Rage) =
-Mankey-
38 - Thrash >> Rage
50 - Close Combat >> Reversal

-Primeape-
28 - Rage >> Thrash
42 - Thrash >> Rage
58 - Close Combat >> Reversal

-Doduo-
6 - Rage >> Mirror Move
36 - Mirror Move >> Rage

-Dodrio-
6 - Rage >> Mirror Move
38 - Mirror Move >> Rage

-Onix-
16 - Rage >> Screech
31 - Screech >> Rage

-Steelix-
16 - Rage >> Screech
31 - Screech >> Rage

-Cubone-
16 - Rage >> Bone Rush
28 - Bone Rush >> Rage

-Marowak-
16 - Rage >> Bone Rush
29 - Bone Rush >> Rage

-Kangaskhan-
16 - Rage >> Endure
22 - Mega Punch >> Slack Off
34 - Endure >> Rage

-Gyarados-
53 - Hyper Beam >> Rage
+56 - Hyper Beam

-Totodile-
8 - Rage >> Roughhouse
35 - Thrash >> Rage

-Croconaw-
8 - Rage >> Roughhouse
41 - Thrash >> Rage

-Feraligatr-
1 - Low Kick >> Play Rough
1 - Scratch >> Rage
5 - Water Gun >> 1 - Thrash
8 - Rage >> Roughhouse
44 - Thrash >> Rage

-Snubbull-
22 - Rage >> Payback
34 - Payback >> Rage

-Granbull-
22 - Rage >> Payback
38 - Payback >> Rage

-Beautifly-
39 - Rage >> Tailwind

-Carvanha-
4 - Rage >> Scary Face
28 - Scary Face >> Rage

-Sharpedo-
4 - Rage >> Scary Face
28 - Scary Face >> Rage

-Bagon-
1 - Rage >> Scratch
31 - Scary Face >> Rage

-Shelgon-
1 - Rage >> Scratch
32 - Scary Face >> Rage

-Salamence-
1 - Rage >> Scratch
32 - Scary Face >> Rage

-Sinnohan Dunsparce-
1 - Rage >> Take Down
27 - Take Down >> Rage

Trainer movesets have been tweaked accordingly.

= Other Pokemon Changes =
Mankey and Primeape's abilities have changed.
Vanilla Vital Spirit / Anger Point
Old     Hustle / Vital Spirit
New     Simple Mind / Hustle

These changes were made to help give Primeape more of a unique place in the game. It is now the only Pokemon in the game with
access to both confusion-free Rage, and confusion-free Outrage.
The fluff reason for this ability is that Primeape is a very simple Pokemon. The only thing on its mind is V I O L E N C E.


Seel and Dewgong's abilities have changed.
Old     Thick Fat / Hydration
New     Deadeye / Thick Fat

Dewgong's stats have changed.
Vanilla 90 HP / 70 Atk / 80 Def / 70 SAtk / 95 SDef / 70 Spd / 475 BST
Old     90 HP / 70 Atk / 80 Def / 100 SAtk / 95 SDef / 105 Spd / 540 BST
New     80 HP / 105 Atk / 65 Def / 115 SAtk / 75 SDef / 115 Spd / 555 BST

Seel's level up moves have changed.
6 - Water Sport >> Bite
31 - Take Down >> Crunch
38 - Dive >> Earth Power

Dewgong's level up moves have changed.
1 - Headbutt >> Close Combat
31 - Take Down >> Crunch
41 - Dive >> Earth Power

Seel and Dewgong are now compatible with TM41, Hydro Pump, and TM72, Icicle Crash.
Dewgong is now compatible with TM23, Iron Tail, TM26, Earthquake, and TM47, Iron Head.

These changes differentiate it from Lapras and Walrein by turning it into a fast mixed attacker, with moderate bulk.
Deadeye was granted to it as seals/sea lions have great vision and senses underwater. This isn't super unusual
for a predator, but still. They needed something that the other two Water/Ice lines didn't have.
This grants it a lot of versatility as an attacker, able to use 100% accurate Blizzards and Hydro Pumps.

Seaking's abilities and stats have changed.
Ability :
Old     Swift Swim / Water Veil
New     Strong Body / Water Veil

Base Stats :
Vanilla 80 HP / 92 Atk / 65 Def / 65 SAtk / 80 SDef / 68 Spd / 450 BST
Old     100 HP / 122 Atk / 80 Def / 45 SAtk / 80 SDef / 78 Spd / 505 BST
New     100 HP / 132 Atk / 80 Def / 45 SAtk / 80 SDef / 88 Spd / 525 BST

Seaking's level up moves have changed.
1 - Tail Whip >> Outrage
-1 - Peck
+33 - Dragon Dance
43 - Bounce >> Meteor Dive
51 - Hydro Pump >> Dragon Rush

Seaking is now compatible with TM26, Earthquake, TM80, Rock Slide, TM89, U-Turn, HM01, Cut, HM04, Strength, and HM06, Rock Smash.

These changes make Seaking a formidable Dragon Dance user, while also offering something unique among mono Water types- Flying, Rock and Ground coverage.
Yes, this is sort of a reference to THAT forced meme from ages ago. Do not incur the wrath of the almighty Seaking, lest you face its natural disasters.


Omanyte and Omastar's abilities have changed.
Ability:
Vanilla Swift Swim / Shell Armor
Old     Solid Rock / Shell Armor
New     Technician / Solid Rock

Omastar's stats have changed.
Vanilla 70 HP / 60 Atk / 125 Def / 115 SAtk / 70 SDef / 55 Spd / 495 BST
Old     80 HP / 60 Atk / 125 Def / 115 SAtk / 90 SDef / 55 Spd / 525 BST
New     80 HP / 50 Atk / 125 Def / 125 SAtk / 90 SDef / 55 Spd / 525 BST

With this simple change, Gem Flash, a Rock-type version of Charge Beam, has 75 Base Power under Technician.
This gives it one of the best boosting combos in the game, sort of approximating Shell Smash in later generations.
It also works with Ancient Power, which is useful but much less reliable.


Granbull is now compatible with TM60, Drain Punch.


Ursaring's abilities and stats have changed.
Ability :
Old     Guts / Quick Feet
New     Guts / Determined

Base Stats :
Vanilla 90 HP / 130 Atk / 75 Def / 75 SAtk / 75 SDef / 55 Spd / 500 BST
Old     100 HP / 130 Atk / 85 Def / 60 SAtk / 75 SDef / 55 Spd / 505 BST
New     130 HP / 140 Atk / 105 Def / 45 SAtk / 80 SDef / 50 Spd / 550 BST

Base stats now match Ursaluna, its evolution from Pokemon Legends: Arceus. All other aspects are the same.


Sinnohan Rapidash's stats have changed.
Base Stats :
Old     90 HP / 50 Atk / 75 Def / 120 SAtk / 90 SDef / 110 Spd / 535 BST
New     90 HP / 50 Atk / 75 Def / 130 SAtk / 85 SDef / 110 Spd / 540 BST

As it was, I'm not sure it had enough to make it not just a squishier, slightly more dangerous Milotic.
Let me know what you think of this change!


- Misc Changes -
Fixed an oversight where the Champ-to-be guy didn't offer unique advice for Volkner.
By the way, yeah, he has special advice for the overhauled Gym Leaders!

Changed Sinnohan Rapidash's sprites to replace its dorsal fins with ones more similar to Sinnohan Ponyta's.

 

b1.0.1
Removed the Ice Type's resistance to Electric.
This was done since it has been pointed out to me that Ice becomes the second best defensive type in the game with my changes,
and I didn't want to go quite THAT hard.
This change allows BoltBeam to still work as well as it did before, but it doesn't hurt too many underpowered Ice combos, except for Water/Ice.
Those Pokemon should still be fine though, even with this change.

 

b1.0.0
First release.

Tools Used

JackHack Tools: Like Drayano, I used a bunch of tools from his site, such as the DPP Attack Editor, DS Pokemon Editor, PokePicDS, and so on.

WPEDS: Used D-Trogh's Wild Pokemon Editor DS for most of my encounter edits.

PPRE: Mostly just used it for the trainer editor, everything else is kinda unstable...

HxD: A capable hex editor, which allowed me to do things like change sprite animations and offsets, and replace TMs

DSPRE Reloaded: Using this now for trainer, text and script editing in place of PPRE.

BTX Editor 2.0: Used it for replacing overworlds. Made the whole process far easier.

 

Credits

Drayano, for the original romhack and plenty of personal guidance. Without him, this wouldn't have been possible.

TheOnlineNinja759, a friend of mine, for the cute Sinnohan Raichu art at the top- and for helping me with the design of Sinnohan Dunsparce!

Jay-San, for a variety of helpful tutorials

JackHack96, for many of his tools

D-Trogh, for WPEDS

Alpha, SCV, for PPRE
AdAstra-LD for DSPRE Reloaded, and Mixone-FinallyHere for the original DSPRE.
KazoWar, for BTX Editor 2.0

Many people I'm probably forgetting because I've been working on this thing off and on for way too long...

So Ive been unable to patch plat its keeps saying "An error has occurred: xdelta3: target window checksum mismatch: XD3_INVALID_INPUT" Can someone help me?

 

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4 hours ago, Leovonnny said:

So Ive been unable to patch plat its keeps saying "An error has occurred: xdelta3: target window checksum mismatch: XD3_INVALID_INPUT" Can someone help me?

 

Were you trying to patch a Renegade Platinum rom? This is based on Renegade, but it still requires a vanilla Platinum rom.

Specifically, you need a Revision 1 rom, or else the game will crash when your battle with Barry starts.

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really enjoying this, two things which i thought were really funny:

-i got pokerus. but it was absolutely useless since EVs are removed

-was NOT expecting the bug catcher in the pastoria pokemart to be possessed by dr. coomer.

also i think the spritework on the sinnoh forms is just really nice

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I'm up to the 5th gym and so far I'm enjoying this hack a lot.

I do have a little bit of criticism. It feels difficult to build defensively on a lot of things without EVs, so many pokemon got tuned up to hit harder but you can't have any kind of defensive walls. It's pretty common for 2 or 3 of my team to be fainted after normal trainer battles. While it is challenging, I don't think it's that fun to run a team of 6 sweepers and revive half of them after a slugfest. Part of this is me not knowing the new speed tiers things fall into, the type changes, and I am playing on the set battle style making switch ins harder.

Maybe a version with EVs enabled would be fun, with a disclaimer that it could throw off the balance because NPCs can't use them. Just my thoughts, overall good job.

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20 minutes ago, Shadestep said:

I'm up to the 5th gym and so far I'm enjoying this hack a lot.

I do have a little bit of criticism. It feels difficult to build defensively on a lot of things without EVs, so many pokemon got tuned up to hit harder but you can't have any kind of defensive walls. It's pretty common for 2 or 3 of my team to be fainted after normal trainer battles. While it is challenging, I don't think it's that fun to run a team of 6 sweepers and revive half of them after a slugfest. Part of this is me not knowing the new speed tiers things fall into, the type changes, and I am playing on the set battle style making switch ins harder.

Maybe a version with EVs enabled would be fun, with a disclaimer that it could throw off the balance because NPCs can't use them. Just my thoughts, overall good job.

Unfortunately that's just kind of unavoidable. I'd enable EVs if I could, but with gen 4 working the way it does, players will have a huge advantage if EVs are enabled, so making it challenging would be mostly impossible.
I could try to give defensive Pokemon even higher stats, but that'd be very tricky to balance.

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