xyzman Posted November 25, 2021 Posted November 25, 2021 Hey, some time ago @Kaphotics has shared encounter tables for BDSP in this tweet: I wonder where are these tables stored in StreamingAssets and how easy is it to change them? I am a total noob to Unity but have some software development skills. My next question is: does the game package have compiled script files or they are interpreted? I know that graphical models could be easily unpacked and decomposed using tool like AssetStudio, but how does it work for scripts and data tables?
Kaphotics Posted November 25, 2021 Posted November 25, 2021 gamesettings for Field* wild encounters, ev_script for the in-game script language files. AssetStudio exports json files exporting parses for both and more: https://github.com/kwsch/UnityDPtools
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