bravo361307 Posted February 7, 2020 Share Posted February 7, 2020 (edited) Sorry for my wrong commentary. I import current block for Wild Area Event #7: Gigantamax Toxtricity I import the 4 files for the correct object. (I do it almost 6-8 times) But when I export the save and put it into Switch Switch always stops me from even launching the game. I have the files that has no file imported, and the game run it normal. but if i do the Block Editing , Switch always stops me from even launching the game. or I need to do Block Editing before the Wild Area Event #7 version? (I didn't do Block Editing before) Thank for your answer. Edited February 7, 2020 by bravo361307 Link to comment Share on other sites More sharing options...
theSLAYER Posted February 7, 2020 Share Posted February 7, 2020 can you upload an unedited save? one that does not have any block editing done to it? Link to comment Share on other sites More sharing options...
bravo361307 Posted February 7, 2020 Author Share Posted February 7, 2020 Just now, theSLAYER said: can you upload an unedited save? one that does not have any block editing done to it? i can. upload it public? Link to comment Share on other sites More sharing options...
theSLAYER Posted February 7, 2020 Share Posted February 7, 2020 1 minute ago, bravo361307 said: i can. upload it public? yeah just upload it here. When making a post, just drag the main to this part of your new post: Link to comment Share on other sites More sharing options...
bravo361307 Posted February 7, 2020 Author Share Posted February 7, 2020 2 minutes ago, theSLAYER said: yeah just upload it here. When making a post, just drag the main to this part of your new post: ok it's done. Link to comment Share on other sites More sharing options...
theSLAYER Posted February 7, 2020 Share Posted February 7, 2020 Okay, I just confirmed you save isn't corrupted. Just to be sure, are you importing the 4 files into these block key IDs? On 1/29/2020 at 9:02 AM, theSLAYER said: 680EEB85 - 1037 Object is for drop_rewards AD3920F5 - 1658 Object is for dai_encount AD9DFA6A - 1664 Object is for normal_encount EFCAE04E - 2350 Object is for bonus_rewards Link to comment Share on other sites More sharing options...
bravo361307 Posted February 7, 2020 Author Share Posted February 7, 2020 1 minute ago, theSLAYER said: Okay, I just confirmed you save isn't corrupted. Just to be sure, are you importing the 4 files into these block key IDs? yes. I am very sure. I do it many times. Link to comment Share on other sites More sharing options...
theSLAYER Posted February 7, 2020 Share Posted February 7, 2020 Just now, bravo361307 said: yes. I am very sure. I do it many times. can you a screenshot of the importing, preferably the window that shows the selecting of the files? Link to comment Share on other sites More sharing options...
bravo361307 Posted February 7, 2020 Author Share Posted February 7, 2020 (edited) 45 minutes ago, theSLAYER said: can you a screenshot of the importing, preferably the window that shows the selecting of the files? like this ? if you need , I can upload the file after importing Spoiler Edited February 7, 2020 by bravo361307 Link to comment Share on other sites More sharing options...
theSLAYER Posted February 7, 2020 Share Posted February 7, 2020 I've imported the 4 files into your save, and the game loads up just fine. Spoiler Also, here's a look at your save: Spoiler I've underlined the 0x0A to show that the import was successful. The original save you had showed value 0x01 So I've shown you that the save does work. From what I can see, you've imported the files correctly too. Can you show me a screenshot of the folder on your SD card, before you restore it into the game. (after editing via PKHeX) The folder with "backup" and "main" Yeah, send me the save after you edited it. Link to comment Share on other sites More sharing options...
bravo361307 Posted February 7, 2020 Author Share Posted February 7, 2020 (edited) 34 minutes ago, theSLAYER said: I've imported the 4 files into your save, and the game loads up just fine. Reveal hidden contents Also, here's a look at your save: Reveal hidden contents I've underlined the 0x0A to show that the import was successful. The original save you had showed value 0x01 So I've shown you that the save does work. From what I can see, you've imported the files correctly too. Can you show me a screenshot of the folder on your SD card, before you restore it into the game. (after editing via PKHeX) The folder with "backup" and "main" Yeah, send me the save after you edited it. sorry. I don't know which step i did wrong, when I export sav main. the Block Editing i did all gone. Edited February 7, 2020 by bravo361307 Link to comment Share on other sites More sharing options...
theSLAYER Posted February 7, 2020 Share Posted February 7, 2020 Just now, bravo361307 said: sorry. I don't know which step i did wrong, when I export sav main. the Block Editing i did all gone. main 1.44 MB · 0 downloads The new main you sent me won't even open in PKHeX. This is reminiscent of the issue PKHeX had when this update was released. It's been fixed ever since. To fix this issue, redownload the latest PKHeX, then try again with a copy of your unedited save. Link to comment Share on other sites More sharing options...
bravo361307 Posted February 7, 2020 Author Share Posted February 7, 2020 6 minutes ago, theSLAYER said: The new main you sent me won't even open in PKHeX. This is reminiscent of the issue PKHeX had when this update was released. It's been fixed ever since. To fix this issue, redownload the latest PKHeX, then try again with a copy of your unedited save. thank u so much. I update pkhex when it got the note up the right side. anyway thank for your time. 1 Link to comment Share on other sites More sharing options...
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