bigbangatk Posted December 28, 2019 Share Posted December 28, 2019 So I've used batch editor to make my pokemon square shiny With boxes highlighted and "any" .PID=$shiny0 Seems to work but some of the mons have this strange yellow indicator now Link to comment Share on other sites More sharing options...
theSLAYER Posted December 28, 2019 Share Posted December 28, 2019 that's the indicator for square shiny. Link to comment Share on other sites More sharing options...
bigbangatk Posted December 28, 2019 Author Share Posted December 28, 2019 5 minutes ago, theSLAYER said: that's the indicator for square shiny. What am I doing wrong here then if only like 6 pokemon in all my boxes became square shiny lol Link to comment Share on other sites More sharing options...
theSLAYER Posted December 28, 2019 Share Posted December 28, 2019 No clue. Try conditional statements !Species=0 .PID=$shiny0 (If species not zero (species exist), change PID to square shiny) Don't mistype it. There's a "!" there. Also keep a safe save backup before you do this. Link to comment Share on other sites More sharing options...
bigbangatk Posted December 28, 2019 Author Share Posted December 28, 2019 Didnt work unfortunately Link to comment Share on other sites More sharing options...
theSLAYER Posted December 28, 2019 Share Posted December 28, 2019 7 minutes ago, bigbangatk said: Didnt work unfortunately try doing this first: .PID=$rand Randomized the PID Then set it to shiny .PID=$shiny0 maybe it doesn't work if it is already shiny, so need to unshiny first Link to comment Share on other sites More sharing options...
bigbangatk Posted December 28, 2019 Author Share Posted December 28, 2019 4 minutes ago, theSLAYER said: try doing this first: .PID=$rand Randomized the PID Then set it to shiny .PID=$shiny0 maybe it doesn't work if it is already shiny, so need to unshiny first Nailed it! Thanks brah Plz lock thread someone Link to comment Share on other sites More sharing options...
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