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Shiny Rate 100% (for non-shiny locked) via code.bin editing


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3 minutes ago, Jmscheuer said:

I typed CD and got this 

16755806495129164904903531501384.jpg

cd <the directory containing your ctrtool>

Open your folder, click the hotbar once, and it should chance to C:\Users\...etc...

Now copy that, and paste is after the cd

 

Also when possible, use the snipping tool or a screenshot. Better than a photo from your phone.

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3 minutes ago, theSLAYER said:

So I had to extract my own to test it, as of now, try this:

ctrtool -t exefs --decompresscode --exefsdir=exefs exefs.bin

 

Edit, also, it appears extracting the .code.bin from the exefs in GodMode9 would work too.

I did that as well so I have the .code.bin file as well if you think that would work. I tried entering that in HxD and I couldn't find the hex strand from the tutorial 

 

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15 minutes ago, theSLAYER said:

open it in HxD and try finding the pointer

I'm assuming you mean this strain right

HXDSS.png

 

11 minutes ago, Jmscheuer said:

I'm assuming you mean this strain right

HXDSS.png

EDIT NEVERMIND I HAD A TYPO

 

 

8 minutes ago, Jmscheuer said:

EDIT NEVERMIND I HAD A TYPO

 

Okay I edited the strain to EA now for putting in the Luma folder will it matter that it's not a .bin file? 

 

5 minutes ago, Jmscheuer said:

Okay I edited the strain to EA now for putting in the Luma folder will it matter that it's not a .bin file? 

Okay I put the file into my 3ds in the Luma folder in the title ID etc and it didn't change the games shiny odds. I think it could have to do with being a wrong file type possible? I have patching enabled in the Luma menu 

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On 2/4/2023 at 1:48 AM, theSLAYER said:

 

So to make sure I was doing things correctly I pulled my code file from a different gen 7 game and successfully did the edit again however I tried using X, Y(update file), and AS with X and Y unable to find hex strain and AS I found the staring but had no 0A anywhere in sight just like a prior comment on the thread 

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