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The PkHex file does not load a file that is larger than 512 kb or it cannot load .ds-.dst files and Desmume cannot load a file a file is .dsv file. So even if I create 'battery save' to  make the save file compatible with PkHex, Desmume emulator cannot load it.

 

Any suggestions?

Posted
35 minutes ago, hohol_helper said:

The PkHex file does not load a file that is larger than 512 kb or it cannot load .ds-.dst files and Desmume cannot load a file a file is .dsv file. So even if I create 'battery save' to  make the save file compatible with PkHex, Desmume emulator cannot load it.

 

Any suggestions?

1. make a backup of the dsv at another location
2. export your present progress to .sav
3. Config > Autodetect Save type > From Database :
image.png

4. Now play your game (you'll notice it isn't reading the old save)
5. Import Backup Memory > [select the .sav you just backed up] > AUTO (imported save data size)
image.png

 

PKHeX is able to natively modify .dsv, as long as the game isn't running.
When importing .sav, make sure to use the option as I shown above.

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