Davil Posted May 2, 2018 Share Posted May 2, 2018 (edited) .HT_Feeling= .HT_Intensity= .HT_Memory= .HT_TextVar= Invalid code? in G7 save Edited May 2, 2018 by Davil Link to comment Share on other sites More sharing options...
Kaphotics Posted May 2, 2018 Share Posted May 2, 2018 Need to be integers at the end, you aren't setting a value. Link to comment Share on other sites More sharing options...
Davil Posted May 4, 2018 Author Share Posted May 4, 2018 (edited) On 2018/5/2 at 8:52 PM, Kaphotics said: Need to be integers at the end, you aren't setting a value. in G7 save e.g. .HT_Feeling=4 result -- HT_Feeling Random Edited May 4, 2018 by Davil Link to comment Share on other sites More sharing options...
Kaphotics Posted May 4, 2018 Share Posted May 4, 2018 13 hours ago, Davil said: in G7 save e.g. .HT_Feeling=4 result -- HT_Feeling Random Some "feeling" values are not legal for certain memory IDs; this was a recent finding via disassembly of the game's code. You can always inspect a legal pokemon then set the Feeling value to other pkm rather than using a purely random value. However, when the batch editor is done modifying data, it sets it back to the save file, which triggers automatic updates, which includes setting a new memory from bank if necessary. You can always turn that off via the program settings. Link to comment Share on other sites More sharing options...
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