CharlieDawg007 Posted September 27, 2016 Posted September 27, 2016 So I'm trying to make a rom hack with custom mega Pokemon implemented into the game. I tried messing around in PK3ds and learned that I can't use a custom model unless the Pokemon itself had a separate form all together. I've seen YouTube videos in the past with custom megas. So how did they do it? Do I have to replace models, textures, and animations of a pokemon with multiple forms and then put give it a mega in PK3ds? Or is there some easier way to actually give that Pokemon a mega?
RubyCarbuncle Posted October 2, 2016 Posted October 2, 2016 As far as I know, you HAVE to replace a Pokemon that already has a Mega/Primal Reversion. For example, someone on Youtube replaced Audino to get certain Megas to work, and I've replaced Kyogre entirely to get a Primal to work, as well.
CharlieDawg007 Posted October 2, 2016 Author Posted October 2, 2016 Ok thanks so much. If it's not too much trouble, could you tell me the location of Pokemon animation files?
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