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Posted

Commit 2839075, when turning a .wc6 file into a .pk6 file the friendship with the Event OT is always set to 0. This isn't always the case as using the Steven's Beldum Wi-Fi event as an example both OT and not OT's friendship is set to 35.

Posted

Yeah it's still a pretty rough conversion right now; it'll be massaged a bit as I test more wondercards (and memories etc).

I'm not familiar with the exact logic required for all cases, so if you had a few examples I can try my best to match that end result.

Posted

I think it might just be the species base happiness value as the not OT friendship value is set correctly, heres a list of OT Friendship Values from some events I have:

Beldum is 35

Serperior is 70

Emboar is 70

Samurott is 70

Dragonite is 35

Diancie is 70

Rayquaza is 0

Zoroark is 70

Hoopa is 100

Shaymin is 100

Keldeo is 35

Victini is 100

Posted
Committed a few fixes:

Fixed not having 3 random flawless IVs by default.

Fixed Fateful Encounter not being applied.

Fixed the Memories not being set to the right memory type.

Fixed the Friendship being set to only one Trainer.

Thanks for reporting :)

There is a slight problem with having 3 random flawless IVs as the default in that not all event Pokemon are meant to have them. Some events such as the recent Zoroark event are meant to have completely random IVs, while other events such as the recent Kotone Yasue's Shiny Tyranitar event are meant to have fixed IVs.

Zoroark event thread:

http://projectpokemon.org/forums/showthread.php?47684-OR-AS-Exclusive-Battle-Ready-Zoroark-(Exclusive-Move)

Tyranitar event thread:

http://projectpokemon.org/forums/showthread.php?47617-OR-AS-Kotone-Yasue-s-Shiny-Tyranitar

Posted
There is a slight problem with having 3 random flawless IVs as the default in that not all event Pokemon are meant to have them. Some events such as the recent Zoroark event are meant to have completely random IVs, while other events such as the recent Kotone Yasue's Shiny Tyranitar event are meant to have fixed IVs.

Zoroark event thread:

http://projectpokemon.org/forums/showthread.php?47684-OR-AS-Exclusive-Battle-Ready-Zoroark-(Exclusive-Move)

Tyranitar event thread:

http://projectpokemon.org/forums/showthread.php?47617-OR-AS-Kotone-Yasue-s-Shiny-Tyranitar

Fixed in the latest commit; also with that Tyranitar I've fixed PID setting as well.

Thanks for reporting!

Posted
Fixed in the latest commit; also with that Tyranitar I've fixed PID setting as well.

Thanks for reporting!

It appears to have worked with the one exception after testing a few wondercards in the latest commit(9ac9739), the Pokemon Global Link Pikachu event with Endeavor:

http://projectpokemon.org/forums/showthread.php?33343-Gen-VI-Event-Contribution-Thread/page24

It specifically has a Custom HP IV of 25 but when the wondercard is dragged onto pkhex it sets the HP IV to always be 31 instead.

Posted
It appears to have worked with the one exception after testing a few wondercards in the latest commit(9ac9739), the Pokemon Global Link Pikachu event with Endeavor:

http://projectpokemon.org/forums/showthread.php?33343-Gen-VI-Event-Contribution-Thread/page24

It specifically has a Custom HP IV of 25 but when the wondercard is dragged onto pkhex it sets the HP IV to always be 31 instead.

The one posted has an HP IV of 0xFD (instead of 0-31 or 0xFF or 0xFE); reading online a few sources say it also has 2 flawless IVs (maybe frozen 25 + 2 31's enforced). It seems that there's some special rule / flag that is unknown that determines whether or not it get X IVs flawless, and this 0xFD is new too. Maybe it's just if the HP IV is set certain things happen.

If you have any insight or find other quirks, let me know :)

It seems HP IV determines the IV logic:

0xFF = Truly Random IVs (if unset)

0xFE = 31 HP, 2 other random IVs

0xFD = 25 HP, 2 other random IVs

Wonder if there's any other values (<0xFD for HPIV) that do special logic... Anyone want to try changing that in a hex editor and report back if anything fishy happens?

Implemented 0xFD and tweaks in the latest commit.

Posted (edited)
The one posted has an HP IV of 0xFD (instead of 0-31 or 0xFF or 0xFE); reading online a few sources say it also has 2 flawless IVs (maybe frozen 25 + 2 31's enforced). It seems that there's some special rule / flag that is unknown that determines whether or not it get X IVs flawless, and this 0xFD is new too. Maybe it's just if the HP IV is set certain things happen.

If you have any insight or find other quirks, let me know :)

It seems HP IV determines the IV logic:

0xFF = Truly Random IVs (if unset)

0xFE = 31 HP, 2 other random IVs

0xFD = 25 HP, 2 other random IVs

Wonder if there's any other values (<0xFD for HPIV) that do special logic... Anyone want to try changing that in a hex editor and report back if anything fishy happens?

Implemented 0xFD and tweaks in the latest commit.

Well... after testing the Pikachu Wondercard again in commit 0ff7c5c it almost works correctly but while the 0xFD fix has the HP IV of 25 it should have, the two random IVs are set to 31 even though they shouldn't be.

I've been double checking with various Wondercards from the Event Contribution thread open in ScriesM's WC6 Editor/Viewer just to be sure:

http://projectpokemon.org/forums/showthread.php?42746-WC6-Editor-(6th-Gen-Wondercard-Viewer)-(ORAS-support-added-12-11-2014)

I think this Pikachu event is the only one so far to make use of the 0xFD value but I could be wrong. I'll keep looking for more bugs and post if I find them.

Edited by Wanderer1391
Posted

And after collecting one in game using the Wondercard from the Event Contribution thread to test it they are indeed correct it is 2 31s. My apologies, I guess the Wondercard Viewer wasn't programmed for that specific situation. Edit: Hang on... this Pikachu doesn't have a HP IV of 25. I'll need to do more testing real quick. Edit 2: Ok... after testing all 7 of the Global Link Pikachu event Wondercards from the Event Contribution thread none of them had a HP IV of 25. Seeing as you mentioned that 0xFD was new, is it possible that its not implemented correctly for the actual importing and or exporting of Wondercards from the Wondercard menu in PKHeX itself?

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